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Disarmed - Status effect


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After an enemy receive this effect, the enemy will drop all things that can be manipulate like balls and flags of map

Its equal the old function of stun, but this only does it

The hunter and wasp overdrive will have this effect, for compensate the nerf in the old stun, because of that battle pass when released stun missiles

Also this effect in optional can be released on turrets, like always happen( and should be cool if this augment at least release in next battle pass like the jammer of hammer)

Its not hard to code, because this was already an resource, its literally only  one more  line of coding

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2 minutes ago, numericable said:

Should it work in siege and cp? Like when we are capturing a point?

Not exactly, the old effect didn't have that effect on capture points.

But should be interesting if have it too in near future.

The mecanic should be similar of when have an ally with you and an enemy is in the point too (CP, and not siege) the game annulus you and the enemy and search if have other tanker, and if yes, the team with one more tanker will have acess to cap the point without be stopped

So the effect will make the enemy that received the effect in  an "ghost" that just dont exists in that point until the effect ends

But siege didint have this mecanic of "how much of each team is in the point", so just not work there

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2 hours ago, numericable said:

Should it work in siege and cp? Like when we are capturing a point?

it would make siege impossible to win then.

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Remember that Stun effect was making to drop flags? 

I thought it might be cool if brought it back with a new effect, which also causes, for example, an inability to control a point for a few seconds. 

You could call it "Uninfluence Effect" ?

What do you say? 

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maybe when  you get this effect you also can't / stop changing the point / seige 
so it will be useful in points and siege battles

Edited by Noob_001

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