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Changes to Viking OD while getting stun.


NikmanGT

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It constantly happens to me , when encountering stun augments of enemy players , i find myself at great disadvantage if i use my viking OD.

I press shift in order to use my OD but when i get stun , the stun is so considerably long that all my OD gets simultaneously  used whilst im not even able to move. My suggestion is that if this kind of situation happens , the effect and timer of my Viking OD must be stopped until the stun effect runs out and then the OD  should go about as usual. If i die , then yes my OD can go to waste BUT if i survive , then i get to use my OD as if nothing hapenned. 

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Declined

Viking's OD is extremely powerful, which is why Viking's OD takes the longest time to recharge out of all of the Hulls. Giving Viking's OD such an ability would make the overdrive even stronger than it currently is and I am sure not many players will be happy about it. You have to be aware of your surrounding and use your overdrive smartly and effectively.

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2 hours ago, Spy said:

Declined

Viking's OD is extremely powerful, which is why Viking's OD takes the longest time to recharge out of all of the Hulls. Giving Viking's OD such an ability would make the overdrive even stronger than it currently is and I am sure not many players will be happy about it. You have to be aware of your surrounding and use your overdrive smartly and effectively.

I understand @nikunj04's frustration here. I mean it has to stay exposed for 7 long seconds, and during that time, a lot of things could happen to it. It could get killed by a high damaging shot, it could get its aim knocked off, etc.

However, I don't think this is the way to go. I would just decrease the duration to 2-3 seconds and make its recharge time 2 minutes and 15 seconds.

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