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Equipment change cooldown


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The actual timer for garage is 3 minutes, and every change in equipments is important

But being honest is too much.

 

So the new recharge will work like this

1-Modules

The recharge will be based on the last number of modules equipped after change some module, 

So if you changed your modules and the total of modules equipped is 

  0 modules equipped , No recharge

 1 module equipped, the recharge will be 1 minute

 2 modules equipped, the recharge will be 2 minutes

 3 modules equipped , the recharge will be 3 minutes

 4 modules equipped, the recharge will be 4 minutes

2- Hulls 

If you want just to change the immunity of the hull again, will continue 3 minutes

If you want to change the hull to another hull, 1 Minute

3- Turrets

If you want to change the turret to another turret, will continue 3 minutes

If you want to change the augment of the atual equipped turret, 1 minute 40sec

4- Drones

4 Minutes of recharge to all drones

 

 

 

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Under Review

On 9/22/2021 at 9:06 AM, pocrettttt said:

If you want to change the augment of the atual equipped turret, 1 Minute

Say, I have all status effects augments for Hammer. So I keep changing the augment every minute so that the opponent just quits the battle.

patrick-star-dont-bully-me.gif

On 9/22/2021 at 9:06 AM, pocrettttt said:

If you want just to change the immunity of the hull again, will continue 3 minutes

Think about it yourself, if you can change augments of turrets every minutes, why in the world not change the immunity as well?

On 9/22/2021 at 9:06 AM, pocrettttt said:

1 module equipped, the recharge will be 1 minute

 2 modules equipped, the recharge will be 2 minutes

 3 modules equipped , the recharge will be 3 minutes

 4 modules equipped, the recharge will be 4 minutes

And I would like to know the reason for this change. This literally makes buying 4th protection slot more like a punishment.

200.gif

"Garage recharge" doesn't make any sense, which is why I changed the title to what it is right now >.<

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10 hours ago, Iron_Man said:

Under Review

Say, I have all status effects augments for Hammer. So I keep changing the augment every minute so that the opponent just quits the battle.

patrick-star-dont-bully-me.gif

Think about it yourself, if you can change augments of turrets every minutes, why in the world not change the immunity as well?

 

Well, 1 minute... Ok it was a bit far i will edit to 2 minutes 1 minute 40sec

That have  pros and cons

Pros:

-If an hopper user just wants to take a flag of your base and all that he need is change the augment for your status effect in the same frequency, you cant stop him. But after this change, you can,the hopper will have to wait 1 minute if you changed the augment in the same time, but thats impossible giving hopper to wait at least 1 minute if you change correcly

-The most battles have no sense having so much augments in garage,so we should use some more augments to change dynamic of battle

 

-It will be needed after paladin release too, he give immunity to some effect status, so will need to keeping change the augment to try counter an good composition of enemy

cons: 

- Status effects are different from protection,you can change your status effect augment,but will lose time changing in garage, and also not stop the enemy have a 50% protection of you,because you just change the augment, not the turret, I think it's useful, but not so much to change your augment, because your enemy will continue having 50% protect of your turret, so he will not die to you, but just take some status effects

 

10 hours ago, Iron_Man said:

And I would like to know the reason for this change. This literally makes buying 4th protection slot more like a punishment.

 

 

Well, should be, you can change 4 immunities every 3 minutes equal to all users, you just have a big advantage, because if your allies just change 4 turrets, he will do the same thing after 3 minutes,so your allies will never have a window of time to deal damage to the enemy

And also that is a big thing, an user that have 1 slot protection need to wait 3 minutes, but if the enemy just change his turret? Well, not so funny at low ranks,not that it's much, since the value of protection is already low.

10 hours ago, Iron_Man said:

"Garage recharge" doesn't make any sense, which is why I changed the title to what it is right now >.<

 

Whops :v

 

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1 hour ago, numericable said:

This can be abused if i put a different immunity on all my hulls and then i will just have to change the hull for 1 minute and the enemy would be frustrated.

Well, you too, you will never have an overdrive for the rest of battle, so its a "trade offer"

Also you will lose time changing the equipment, and staying in the middle or last of the battle 

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3 minutes ago, pocrettttt said:

Well, you too, you will never have an overdrive for the rest of battle, so its a "trade offer"

Fair enough, but i think having everytime immunities put it on is better than having overdrives.

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1 minute ago, numericable said:

Fair enough, but i think having everytime immunities put it on is better than having overdrives.

Well, you will have immunity to one person, and if other person have an different status effect,you cannot beat that, and you will need something better, that only overdrives can beat disadvantages in hard level 

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7 minutes ago, pocrettttt said:

Well, you will have immunity to one person, and if other person have an different status effect,you cannot beat that, and you will need something better, that only overdrives can beat disadvantages in hard level 

I agree with you, however in most of my battle, ennemies are using emp or AP  which make it easy to manipulate, nonetheless, you're idea is pretty good because each equipment doesnt have the same value on the battlefiel.(heat too but it is not a big deal since im playing long range weapons)

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Well, i think i will edit and revert the turret augment, instead of the cooldown of turret augment have 1 minute 40sec, will be the turret change, and vice versa

But that will be more manipulable, because it's more easier just to change your own augment to another one and the enemy still have 50% protection, than to change to another turret with another augment, that will remove the 50% protection module of the enemy and the enemy will also suffer status effects @Iron_Man

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A major update to the changing system is planned for the near future, and developers have something else in mind. Let's wait for that to be released and if your idea is still applicable, you can post it again. But for now...

Idea invalid. Closed.

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