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Decreasing the cool-down time based on slots open


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So for protections you start out with one, and can get to four max. I am suggesting that the fewer slots you have unlocked, the less time it takes to change to a differant protection. For ex.

1 module slot unlocked: 1:00

2 module slots unlocked: 1:45

3 module slots unlocked: 2:15

4 module slots unlocked: 3 min.

Its just that the more turrets that are realeased, the more difficult it is to have a module on that actully protects you. This would apply for once you had a slot open, so say that you had 3 slots open, but were only using 2 modules. The wait time would still be 2:15. 

so you know the cool down for being able to change equip. right after you already did? Thats what this is.If you had all 4 slots open The cool down would stay at 3 min. But the less slots you had open, the less time the cool-down would be.

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7 hours ago, nikunj04 said:

It would be unfavourable to the players as the enemy can change its turret faster than we can equip protection for it.    

yes, but that would only happen, if you only had 1 or 2 slots open. If that was the case it would most likelly be a newbie. So dont think of this as applying to legends, but more like brigader or probablly less.

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12 minutes ago, artc said:

yes, but that would only happen, if you only had 1 or 2 slots open. If that was the case it would most likelly be a newbie. So dont think of this as applying to legends, but more like brigader or probablly less.

How, if I am a Legend and have 4 protections, it would take me 3 min to change my all 4 prots or even 1 prot in this case, whereas the enemy can change the prot in just 2 min and if there is a big map, then I would suffer even more disadvantage than before. 

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Idea sounds reasonable, but it probably won't be applicable soon because of the recent mention of a reworked changing system. In one of the vlogs they said that they plan to potentially remove the changing system completely (i.e. you can't open the garage mid-game) and instead allow you to build a number of presets beforehand and rapidly switch between them in battles. So you won't be able to pick a combination that's perfect for the situation you have, but you will be able to switch between your presets very quickly, potentially with every respawn.

This is done to prevent the issue with the current system where if I join and take protection from the biggest threat, they change to another turret, and when I change to get protection from their turret 3 minutes later, they change to yet another turret in response, keeping me at a constant disadvanatge.

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11 hours ago, nikunj04 said:

It would be unfavourable to the players as the enemy can change its turret faster than we can equip protection for it.    

So we only have one player on the battlefield? Or everyone is using the same Turret? ?‍♀️

 

3 hours ago, nikunj04 said:

How, if I am a Legend and have 4 protections, it would take me 3 min to change my all 4 prots or even 1 prot in this case, whereas the enemy can change the prot in just 2 min and if there is a big map, then I would suffer even more disadvantage than before. 

Clarify

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11 minutes ago, yellowghetto said:

So we only have one player on the battlefield? Or everyone is using the same Turret? ?‍♀️

2 minutes ago, yellowghetto said:

Clarify

What I mean to say is that if I enter a map,  the time required by me to change the protections in the battle is in contrast different to the time required by a tanker to change its turret AGAIN. Let's say I change the protections(Legend rank assumed here), I would be at a whole 1-min disadvantage and a lot can happen in a min(flag can be captured, ball can be scored etc.), if this is a long battle and the dominating player of the enemy team decided to change his/her turret again, same situation will develop.

What my point of big map meant was that more the area of the map is, more the number of players each side thus more possibility of different turrets being equipped (more than 4 turret being equipped) which again would provide a similar discontent in the battle in regarding this.

So all in all, the recent mechanics is quite satisfactory as the time of changing an in-game item is the same (whatever the item may be) which allows "Balanced" gameplay. This idea was sort of inclining towards the minimal use of 4th protection only and not considering any other factor, which was sort of undesirable.

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Smells like another P2W feature. Unless if module slots not bought won't count.

2 hours ago, Maf said:

Idea sounds reasonable, but it probably won't be applicable soon because of the recent mention of a reworked changing system. In one of the vlogs they said that they plan to potentially remove the changing system completely (i.e. you can't open the garage mid-game) and instead allow you to build a number of presets beforehand and rapidly switch between them in battles. So you won't be able to pick a combination that's perfect for the situation you have, but you will be able to switch between your presets very quickly, potentially with every respawn.

This is done to prevent the issue with the current system where if I join and take protection from the biggest threat, they change to another turret, and when I change to get protection from their turret 3 minutes later, they change to yet another turret in response, keeping me at a constant disadvanatge.

Well that's bad, imagine trying to change from one mk7 combo to another. But they only give you mk1 presets.

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3 hours ago, PirateSpider said:

Smells like another P2W feature. Unless if module slots not bought won't count.

If anything this is anti buyer method. The more slots you have (buyers) the lober time it takes for the cool-down

 

8 hours ago, nikunj04 said:

How, if I am a Legend and have 4 protections, it would take me 3 min to change my all 4 prots or even 1 prot in this case, whereas the enemy can change the prot in just 2 min and if there is a big map, then I would suffer even more disadvantage than before. 

dude. 3 min is were it already is at. And im guessin that if ur a legend with 4 protections, u wont encounter anybody with only 1 or 2 protec. slots available.

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6 minutes ago, artc said:

If anything this is anti buyer method. The more slots you have (buyers) the lober time it takes for the cool-down

Shouldn't it be the other way around then? The more modules you have equipped, the longer your garage cool down will be.

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8 minutes ago, PirateSpider said:

Shouldn't it be the other way around then? The more modules you have equipped, the longer your garage cool down will be.

thats litterally what my suggestion is :/

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4 hours ago, nikunj04 said:

What I mean to say is that if I enter a map,  the time required by me to change the protections in the battle is in contrast different to the time required by a tanker to change its turret AGAIN. Let's say I change the protections(Legend rank assumed here), I would be at a whole 1-min disadvantage and a lot can happen in a min(flag can be captured, ball can be able.

If you have 4 slots open, were gunu asume you are a buyer (helper) and  the equip. u have on is maxed out. This would give weaker players a chance to survive, rather then you just trolling them with ur $ ( positions) Basically for you, nothing would change at all. It would only change for player who dont have all slots open.

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8 minutes ago, artc said:

thats litterally what my suggestion is :/

You should've clarified.

 

On 9/25/2021 at 12:17 PM, artc said:

I am suggesting that the fewer slots you have open, the less time it takes to change to a differant protection

in here, it makes the reader think that if you have 4 modules equipped, then you would only have a cool down of 1 minute whereas those with only 1 module equipped would have to wait 3 minutes.

Which ultimately means that it'll be P2W.

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9 minutes ago, PirateSpider said:

You should've clarified.

 

in here, it makes the reader think that if you have 4 modules equipped, then you would only have a cool down of 1 minute whereas those with only 1 module equipped would have to wait 3 minutes.

Which ultimately means that it'll be P2W.

I dont know what your reading

 

On 9/25/2021 at 2:17 PM, artc said:

1 module slot: 1:00

2 module slot: 1:45

3 module slot: 2:15

4 module slot: 3 min.

IF you have 1 slot open, u have a cool down of 1 min

2 slots open, cool down of 1:45 etc.

This would benefit newbies and most non-buyers

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20 minutes ago, artc said:

I dont know what your reading

 

IF you have 1 slot open, u have a cool down of 1 min

2 slots open, cool down of 1:45 etc.

This would benefit newbies and most non-buyers

Slot open means nothing is occupying it, meaning no modules are equipped in that slot.

 

You should edit your topic post like this:

1 module equipped = 1 minute

2 modules equipped = 1:45

3 modules equipped = 2:15

4 modules equipped = 3 minutes.

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5 hours ago, PirateSpider said:

But they only give you mk1 presets.

No, they don't give you presets. You use items in your garage to build the presets yourself, so it depends only on what you put there.

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1 hour ago, PirateSpider said:

Slot open means nothing is occupying it, meaning no modules are equipped in that slot.

 

You should edit your topic post like this:

1 module equipped = 1 minute

2 modules equipped = 1:45

3 modules equipped = 2:15

4 modules equipped = 3 minutes.

I guess i should change it to unlocked. I wouldnt do equipped, cause that kinda seems usless to unlocka space and not use it.

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8 hours ago, Maf said:

Idea sounds reasonable, but it probably won't be applicable soon because of the recent mention of a reworked changing system. In one of the vlogs they said that they plan to potentially remove the changing system completely (i.e. you can't open the garage mid-game) and instead allow you to build a number of presets beforehand and rapidly switch between them in battles. So you won't be able to pick a combination that's perfect for the situation you have, but you will be able to switch between your presets very quickly, potentially with every respawn.

This is done to prevent the issue with the current system where if I join and take protection from the biggest threat, they change to another turret, and when I change to get protection from their turret 3 minutes later, they change to yet another turret in response, keeping me at a constant disadvanatge.

Presets are taken from TX - BUT - in TX players were able to see the map before the battle started, and choose their presets based on that.

And how much are they gonna charge for these "presets"?

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6 hours ago, artc said:

 

 

dude. 3 min is were it already is at. And im guessin that if ur a legend with 4 protections, u wont encounter anybody with only 1 or 2 protec. slots available.

Yikes I only have two slots available on my legend account thanks to that stupid fourth slot update :( howhowever my spiderhiest may have more in a few months after I buy battle pass.

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