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Status effect - Fragile


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This effect works like this:

Duration of Fragile: 4s

If the enemy is Fragile, the next shot of any turret deals double, triple, or quadruple damage (And double damage for burn status effect)

Double(Ranged turrets)

Triple(Medium turrets - Melee but not really melee)

Quadruple(Melee turrets)

Well, but armor piercing is similar, isnt it?

Well, yes and no

Armor piercing only gives the armor breaked, but your damage will always be the same anyway if the enemy have none armor as supplies or modules

But Fragile will always increase your total damage, so if you deal 1500 damage as magnum and the enemy have Fragile , he receives 3000 damage(Considering both parties with all supplies activated in 1v1), for some persons is the same thing of have just the enemy be with amor piercing,but if the enemy dont have an armor equipped, it will be possible for some turrets that never one shot someone not even if you have armor piercing, like after railgun nerf vs med hull maxed

Possibles overdrives that can applies Fragile: Hornet, Hunter, Mammuth,Wasp

Possibles Augments that can  have this effect: Freeze,Railgun,Shaft,Magnum,Gauss,Ricochet

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Declined 

This concept is too broken or too OP for the current status of the game. The melee turrets are already strong as it is, freeze with its x5 crit buff and isida with its UC augments, adding this effect would be too unbalanced for the game as they are going to be unstoppable, the similar concept already exists as the famous  and general augment called "Adrenaline" which decreases damage in proportion to the fragility of your tank. 

If the damage is going to be 3000 then it can easily 1-shot even medium hulls which is not at all a decent and balanced change.

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3 hours ago, nikunj04 said:

Declined 

This concept is too broken or too OP for the current status of the game. The melee turrets are already strong as it is, freeze with its x5 crit buff and isida with its UC augments, adding this effect would be too unbalanced for the game as they are going to be unstoppable, the similar concept already exists as the famous  and general augment called "Adrenaline" which decreases damage in proportion to the fragility of your tank. 

If the damage is going to be 3000 then it can easily 1-shot even medium hulls which is not at all a decent and balanced change.

Whops, i forgot that in the first try i got this effect like an mark, and the next damage explode this Fragile mark

If  i edit and change to my first suggestion as an mark that is consumable(before do this effect as until the effect ends), will this post be re-evaluated to under review or valid?

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