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Discount Weekend October 1st - 3rd


Marcus
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3 hours ago, x_Sorinel_x said:

How did you found that ? In you dreams ? Like 80% of people said we don't need longer battles, 20% said we need.

They would rather listen to the 20% players  than 80% of the community. 

Bet they got their statistics from a suprise box. That's how delusional they are .  

& btw 200$ the bundle price. Very affordable. 

Edited by nikunj04
Please refrain from provoking other users
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I am ready for this fury! The 15 minute duration is great for this discount weekend. In my personal observations, having 15 minute battles is great for both weekdays and weekends, so I would suggest 15 minute battles to become the normal time duration so that matchmaking battles can be more interesting. For the juggernaut mode, something like 30 minutes would be more fun with a juggernaut tank which has 40,000 HP for MK8 equipment players and double the damage to juggernaut's Terminator and salvo lockets launcher on such 30 minute battles. I would like that to happen please.

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I have completed all the special missions from this discount weekend successfully. Below are all the rewards I have earned:

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See those spoilers to see what I have earned in all the containers I have earned during this discount weekend:

Spoiler

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Spoiler

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Thank you so much for this discount weekend. I now have upgraded my Paladin hull to MK7 and tomorrow I will buy all the micro upgrades so that I max it up to MK8 level equivalent. I also loved playing solo juggernaut on the Iran map, which is a very rare map to play on in matchmaking battles. This was so much fun. Next time, please make a special game mode with Freeze/Dictator combo on the Sandbox and Iran maps. That would be a whole lot of fun as well.

Spoiler

We need more diversity in special game modes.

Enjoy the final moments of this discount weekend, everyone.

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I just want to say that in the above rewards that I have earned for this challenge, that I got too many mines. I personally think that developers should reduce the amount of mines we earn in containers in favour of allowing players to earn more Tankions by opening them. That would be much better for me and other players alike.

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36 minutes ago, RIDDLER_8 said:

I just want to say that in the above rewards that I have earned for this challenge, that I got too many mines. I personally think that developers should reduce the amount of mines we earn in containers in favour of allowing players to earn more Tankions by opening them. That would be much better for me and other players alike.

Challenge? You mean the Special Missions?

 

On 10/1/2021 at 7:20 AM, numericable said:

15 mins is so long when you have a bad team.

Btw i played with @Bydo, he really helped.

https://imgur.com/gallery/DTaldxs

The reason Tanki went to the 7 Minute battles was because one sided battles. They said that with 7 minutes we can deal with these battle better, I guess mentally, because these were ending soon anyway.

I only played like 2 matches today and that was because I wanted to rank up one account.

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2 hours ago, lssimo said:

The reason Tanki went to the 7 Minute battles was because one sided battles. They said that with 7 minutes we can deal with these battle better, I guess mentally, because these were ending soon anyway.

3 min or 7 min or 15 min... if I'm getting spawn-killed or my team isn't even trying I will exit the battle.

So 7 min battles won't really keep players in the battles.  Why do you think when you get placed in the middle of an ongoing battle ity is almost always on the losing team.

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Discounts weekends are always welcome :) However I would haved liked to see 10-12 minute battles rather than 15 minutes. I hope weekday battles will be 10 minutes, if weekends will be 15.

Most players wanted 10-12 minute battles, where do you get the feedback that we wanted 15? Unless Russian forums think differently. More players may have played on the weekends where you had 15 minute battles, as you had increased golds events etc at those times - doesn't mean that they liked 15 minute battles more.

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I am aware that discount and ultra weekends are always a welcoming type of event. I really like the prolonged battle duration of 20 minutes. To be honest with you, I prefer longer matchmaking battles of 30 minutes. One thing that I have noticed is that when playing on a good winning team, with longer battle duration, I can manage to finish in first place more frequently as well as making high scores of 1000+ and earn very big crystal rewards that are above 1500 to 2000 crystals most of the time. That really helps me to earn better crystals rewards as well as maintain high scores which I really appreciate. Playing longer battles also means that I do not constantly being interrupted on playing in short battles with few players where I mostly lose and earn garbage crystal rewards and noob scores.

I would prefer all matchmaking battles to last 30 minutes long with the exception of the team juggernaut mode to last for one hour. I am not being sarcastic here, but rather giving out my truthful opinion. In addition to longer battles, I do understand that controversy that some players have when playing battles that are too long for them because they have work to do in education and at the workplace. To solve that problem, developers needs to add a battle duration system so that players can choose how long matchmaking battles can last for. A timer duration system which has a minimum time of 10 minutes to a maximum time duration of 1 hour sounds appropriate so that players can customize the time they want to play in matchmaking battles. That would work in a similar way to the battle list that existed before the matchmaking system was released when we used to player Tanki Online on multiple servers in the old legacy Flash version.

I know that Flash has been phased out, but that does not mean that future matchmaking battles can have an option to choose how long players wishes to play matchmaking battles. Players will be able to complete their daily missions as usual. The major difference is that players will have the benefit to choose how long they want their matchmaking matches to last if this benefit of a time customizer is added to matchmaking battles. That would work in a similar way to pro battles on how battle length is chosen before entering the matchmaking battle. The only difference is that the time can be customized by choosing a time duration button of a fixed time. For example, 10, 20, 30 or 60 minutes (1 hour) of battle duration time. That is similar to the system we had before the matchmaking system existed. Therefore, the old legacy battle list.

All this is possible. Developers can program and find a suitable solution to make this happen, along with the new interface and game graphics that are expected to hit the game early next year. We shall see what time duration developers decides on after all those experiments ends, but my above proposal works best for me and everyone else if developed properly by developers according to my feedback.

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My suggestion above is good, but we shall see what plans and final decisions developers have for the perfect battle time duration. My feedback helps though.

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Tanki, instead of making a paladin hulls, you could focus on making an hovering version of juggernaut, that is really needed for mobile users, it is so hard to play with it in the JGN mode that i am only playing DM there.. 

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Woo! I actually did it!

yBxkwfy.png

I honestly have no idea how I did it. I couldn't play at all Saturday and normally it takes me five or so days to complete the battle point missions... I guess those longer battles are good for something.

Spoiler

UDxCaAk.pngZGD4jO1.png

Then again, the feeling of actually earning the UCs was significantly greater than the actual result of opening those UCs.

I have 15 regular containers... now let's see what I get from those.

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11 minutes ago, readyfireaim said:

Woo! I actually did it!

yBxkwfy.png

I honestly have no idea how I did it. I couldn't play at all Saturday and normally it takes me five or so days to complete the battle point missions... I guess those longer battles are good for something.

ZGD4jO1.png

UDxCaAk.png

Then again, the feeling of actually earning the UCs was significantly greater than the actual result of opening those UCs.

I have 15 regular containers... now let's see what I get from those.

That mint paint is good, it reminds me 2016, when i earned it through a giveaway, at that time, it cost 30 euros, i was so happy to get it that it is still the paint ive spent the most hours with. Now, it is easy to get it but before, it was so rare to encounter ppl using it

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Well a weekend well spent, upgraded some protections, turret and hulls, bought supplies and got 100 kills in the DM mode (2 times)

So GG 

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This discount weekend was a whole lot of fun, especially with the discounts, that we did not get during the last ultra weekend. Next up is Halloween 2021. I am looking forward to it with its amazing discounts. Please do not forget to add a fun spoiler in next week's V-Log to remind players that Halloween 2021 is coming soon.

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55 minutes ago, RIDDLER_8 said:

This discount weekend was a whole lot of fun, especially with the discounts, that we did not get during the last ultra weekend. Next up is Halloween 2021. I am looking forward to it with its amazing discounts. Please do not forget to add a fun spoiler in next week's V-Log to remind players that Halloween 2021 is coming soon.

Yeah, im excited about Halloween too, it's fun every year.

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@nikunj04

I hope that this year, Halloween will be more exciting than any previous year, and that developers are going to be kind enough to release the bonk turret in players garage once it for all, and have something more exiting for Arms Race.

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