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Early respawn forecast + Respawn signal


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Early respawn forecast:

Normally, when an ally dies, it takes 5 seconds to go back to a map screen.

And it is only possible to see the ally after the respawn

But with this suggestion, as soon as an ally is destroyed, it appears in advance where your ally will respawn.

With a "ghost" prototype of your tank with your name on top

 

Respawn signal

The "Ghost prototype" will show on the top like an signal on top of screen of map like the wasp bomb, but with less effects, just like an blue lign where the ally is coming to respawn

Ps: you can disable Respawn signal on configs

BoMCOaN.png

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Valid

This is sort of an unbalanced and unnecessary update don't you think, it will provide many disadvantages in the game. Short example is the XPBP format, It is inevitable on how much the mode will be disrupted by this, same will happen in MM and that too most particularly in the TDM mode, where in any match whether there is a specific advantage going on, if 1 team is dominating the other. With inclusion of this update, now every player will know where your spawn position is, which leaves the 3-4s spawn protection  time as your only resort. You will get killed before you even have time to act or react. This is not good in other modes as well.

As for your option to remove this feature in config or what I'm comprehending as controls, why include something unbalanced in the first place. The new players as well as some returning players might feel certain disadvantage because they would not even know of the unfairness they will be subjected to. And we don't want any unbalanced changes, which can be toggled by simply on/off.

P.S.-  I like your drawing though ?

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6 hours ago, nikunj04 said:

Declined

This is sort of an unbalanced and unnecessary update

I personally don't see anything unbalanced about it. It gives enemies advanced warning about where an enemy will spawn, but with two layers of spawn protection this hardly matters. On the other hand, it gives player useful information for where their teammates will respawn, which can allow for better coordination, such as waiting for the teammate to respawn before activating Dictator OD.

Status changed to valid.

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1 hour ago, Maf said:

I personally don't see anything unbalanced about it. It gives enemies advanced warning about where an enemy will spawn, but with two layers of spawn protection this hardly matters. On the other hand, it gives player useful information for where their teammates will respawn, which can allow for better coordination, such as waiting for the teammate to respawn before activating Dictator OD.

Status changed to valid.

did you decline the idea or did you Indirectly disagree with nikunj04 point ?

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