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Radar Immunity - Hulls


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What is the most important in one battle? Ap?no(a little yes) Emp?(well, yes too, whatever)

The most important thing is have vision of enemy,mainly on long maps,where most people use hornet overdrive,that have an radar

But the radar is the only thing that you cannot block as effect now,the enemy team will always knows where you are, and this is also the main resource of campers like magnum that need a big rail of vision and shaft, railgun and similar turrets, and can ruin your strategy by stealing a flag entering hidden and being revealed by a hornet

I think this immunity should be already in the game when hornet overdrive was released, since its very problematic in strategic battles

So here is the immunity

This immunity will block:

1- Enemy Hornet Radar(Overdrive) in you

2- Your presence in this mini-map  (only invisible for enemies)

r6ugOK4.png

3- Will disable red-line of enemies into you(While have an targed in front of you, it usually has red bord , showing that your turret's range will damage him.

But you will answer "wow this is a direct nerf to hornet" Well, yes and no, hornet gives vision, but the enemy cannot block none status effect, if equipping an augment that wombo combo with supercharge like stun rounds of railgun, and your team will be more easy to eliminate an enemy, so it's an trade

And also, this is only the number 1 of this immunity, the 2 can be useful while have a lot of shafts alming and they only know where is the enemy with the mini-map

And 3 useful for some tankers that abuse a little the red line while possible to know if the enemy is in his turret  damage range

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Under Review

Declined

On 10/9/2021 at 5:04 AM, pocrettttt said:

1- Enemy Hornet Radar(Overdrive) in you

2- Your presence in this mini-map  (only invisible for enemies)

r6ugOK4.png

3- Will disable red-line of enemies into you(While have an targed in front of you, it usually has red bord , showing that your turret's range will damage him.

Way too much of a benefit for any immunity.

On 10/9/2021 at 5:04 AM, pocrettttt said:

But the radar is the only thing that you cannot block as effect now,the enemy team will always knows where you are, and this is also the main resource of campers like magnum that need a big rail of vision and shaft, railgun and similar turrets, and can ruin your strategy by stealing a flag entering hidden and being revealed by a hornet

In all honesty, it sounds to me like "I enter a battle, and while driving a stone comes in my way and i get flipped. Now this is one of the most annoying and important aspects of the game. Hence I suggest an immunity, which allows us to counter these stones". No offense, not in the least, but you just sound like that.

I'd downright decline this. ?

You have to learn to deal with a few things. You cannot go around making immunities for everything.

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34 minutes ago, Iron_Man said:

Way too much of a benefit for any immunity.

  • This immunity offers protection from a single mechanic of a single OD.
  • It makes a tank invisible on a minimap that half of players ignore anyway.
  • It disables the red outline, which for the first nine years of the game's existence didn't exist anyway.

How would this immunity offer greater benefit than say, Stun, EMP, or Heat immunity?

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40 minutes ago, Iron_Man said:

Under Review

Way too much of a benefit for any immunity.

With all honesty, it sounds to me like "I enter a battle, and while driving a stone comes in my way and i get flipped. Now this is one of the most annoying and important aspects of the game. Hence I suggest an immunity, which allows us to counter these stones". No offense, not in the least but you just sound like that.

I'd downright decline this. ?

You have to learn to deal with a few things. You cannot go around making immunities for everything.

Are you thinking it also blocks the Hornet AP part of the "radar"?  Cuz I don't think the idea includes that.

Not sure why you think not being seen on radar or that red outline is OP. Useful maybe.  But OP?   ?

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42 minutes ago, ThirdOnion said:

It makes a tank invisible on a minimap that half of players ignore anyway.

Actually I don't suppose that's the condition. Most of my gameplay in a lot of maps is totally dependent upon the minimap itself.

42 minutes ago, ThirdOnion said:

It disables the red outline, which for the first nine years of the game's existence didn't exist anyway.

Yeah, I did not eat ice cream for 9 years of my life and it means that I don't eat it in the future either. I totally do not understand what logic you are trying to argue upon. ?‍♂️
Oh and for your information, I am not at all a fan of the red outline, so yeah. Mind that.

42 minutes ago, ThirdOnion said:

This immunity offers protection from a single mechanic of a single OD.

And to mind that, that mechanic is the only original and useful thing that OD has got ?‍♂️More or less, it is like suggesting an immunity against wasp's nuke. You can still argue that the bomb has got other features but I what you are arguing upon, doesn't really have sense.

33 minutes ago, wolverine848 said:

Not sure why you think not being seen on radar or that red outline is OP. Useful maybe.  But OP?   ?

Never said it was OP. Just said it was too much of a benefit. This will only ruin one hull's OD ?‍♂️

1 hour ago, Iron_Man said:

You have to learn to deal with a few things. You cannot go around making immunities for everything.

^

42 minutes ago, ThirdOnion said:

How would this immunity offer greater benefit than say, Stun, EMP, or Heat immunity?

Oh and still there are many who complain that Campers ruin all the fun. For a guy who doesn't move at all, what more benefit can EMP immunity offer to him than this? He can stay out of Hornet's eyes and minimap. Enemies can't even get a red outline on him.

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9 minutes ago, Iron_Man said:

Enemies can't even get a red outline on him.

That's for beginners to learn how to play the game. 

And your comparison to to a wasps nuke is way, way off base.  It's not like comparing apples to oranges.  It's like comparing monkeys to cars.

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11 minutes ago, wolverine848 said:

And your comparison to to a wasps nuke is way, way off base.  It's not like comparing apples to oranges.  It's like comparing monkeys to cars.

So you are literally implying that we can go on creating immunities for trademark aspects of overdrives?

Yeah nice analogy you've given.

Well, I don't suppose there's anything I can even say when people have such ideologies. I'll just keep quiet. ?‍♂️

What I am trying to say is that there are a few stuff, which are the best if not meddled with. Minimap is one such case. Agreed that there are other games where you can make yourself invisible in minimap but this is Tanki Online. There are considerable differences. We have to respect that but nevertheless, I respect your opinion.

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43 minutes ago, Iron_Man said:

Yeah, I did not eat ice cream for 9 years of my life and it means that I don't eat it in the future either. I totally do not understand what logic you are trying to argue upon. ?‍♂️

My point is that having the red outline does not provide a significant to benefit to players; they've been playing just fine without it for a long time. Consequently, an immunity would offer little advantage to its user. Not having ice cream is (I hope) not something that greatly impacts your life.

43 minutes ago, Iron_Man said:

And to mind that, that mechanic is the only original and useful thing that OD has got ?‍♂️More or less, it is like suggesting an immunity against wasp's nuke. You can still argue that the bomb has got other features but I what you are arguing upon, doesn't really have sense.

Hornet's radar mechanic is by far the least effective part of its OD. Hence, offering an immunity against it would offer only a minor advantage to its user. Wasp's bomb is very different; it is the most important and most potent part of its OD, and without it, it would be significantly less effective.

43 minutes ago, Iron_Man said:

Actually I don't suppose that's the condition. Most of my gameplay in a lot of maps is totally dependent upon the minimap itself.

I use the minimap frequently as well. But I don't think most players do, judging by the calls to add an option to remove it. Moreover, I don't think that being invisible on the minimap grants the user that much of an advantage.

 

31 minutes ago, Iron_Man said:

So you are literally implying that we can go on creating immunities for trademark aspects of overdrives?

Stun and EMP were trademark aspects of Hunter's OD when it was first released.

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33 minutes ago, Iron_Man said:

So you are literally implying that we can go on creating immunities for trademark aspects of overdrives?

Yeah nice analogy you've given.

Well, I don't suppose there's anything I can even say when people have such ideologies. I'll just keep quiet. ?‍♂️

What I am trying to say is that there are a few stuff, which are the best if not meddled with. Minimap is one such case. Agreed that there are other games where you can make yourself invisible in minimap but this is Tanki Online. There are considerable differences. We have to respect that but nevertheless, I respect your opinion.

No I'm not suggesting we can keep going along and creating immunities. It IS getting out of hand.  Part of that is due to status effects which I have a HUGE problem with.  The immunities were inevitable once the Devs introduced the slew of turret augments that allow turrets to do almost anything.

I'm suggesting you are denying it for the wrong reason.

Don't deny it because it's OP (it's not).  Deny it because I agree that we don't need any more immunities.

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6 minutes ago, wolverine848 said:

Don't deny it because it's OP (it's not).  Deny it because I agree that we don't need any more immunities.

 

2 hours ago, Iron_Man said:

You have to learn to deal with a few things. You cannot go around making immunities for everything.

Come on man ?‍♂️

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3 hours ago, Iron_Man said:

So you are literally implying that we can go on creating immunities for trademark aspects of overdrives?

Pretty sure the developers already did that.

When hull augments came out, we got immunities against Hunter's overdrive, Stun and EMP.
At the time, you didn't notice it, but Stun and EMP were "trademarks" of Hunter's overdrive. So Stun Immunity and EMP Immunity were pretty big anti-Hunter counters. Only other thing they affected was Gauss EMP, but that was relatively new at the time and few buyers had it.

52 minutes ago, Incorp said:

I hope you mods decline this idea. No offence but this is just dumb.

All hull augments are dumb in my opinion.

Its not fair at all that Freeze and Firebird are the only default turrets that have immunities against them. They already have to suffer from protection modules, and now immunities.

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10 minutes ago, Tanker-Arthur said:

All hull augments are dumb in my opinion.

Its not fair at all that Freeze and Firebird are the only default turrets that have immunities against them. They already have to suffer from protection modules, and now immunities.

Yeah, resistances are enough.

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I dislike this. While on PC, the tanks are displayed on a bigger size, on mobile, a tank in the other side of the map is literally a few pixels big. You can't notice it in a lot of cases. Red outline was first given to mobile players because it was needed, and then to PC ones for whatever reason. This shouldn't be taken away. 

Hornet OD without a high crit damage turret is very bad, it doesn't need further nerfs.

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7 hours ago, mjmj5558 said:

I dislike this. While on PC, the tanks are displayed on a bigger size, on mobile, a tank in the other side of the map is literally a few pixels big. You can't notice it in a lot of cases. Red outline was first given to mobile players because it was needed, and then to PC ones for whatever reason. This shouldn't be taken away. 

Hornet OD without a high crit damage turret is very bad, it doesn't need further nerfs.

Al turrets have hight dps damage, freeze and firebird buffed, tesla shares the total damage with all enemies instead of share it by 50%, twins and ricochet are problematic when you have no protect, and some turrets have just explosive damage on crits like striker and gauss

And i ask about it for you, if immunity were separated between 3 differents, would you buy an immunity that just deletes the red outline? im sure any other should be better

Would you buy an immunity that just removes the mini map? what would this be useful if you are on a large map? you are already campering, what is the difference in equipping only this immunity?

And lastly, would you buy an immunity that only disables 1 overdrive for 20 seconds, which isn't even a status effect that stops the enemy as a stun out of 12 hulls,and that only works if you actually have a hornet on the other side??

We alredy have the biggest trouble as "paladin" coming to the game, compared to what this immunity does, it's just a joke next to the overdrive of that

I created this immunity to make it more accessible to reach goals like capturing a flag without being seen by an overdrive that all you have to do is press shift and your sneaking strategy becomes useless

Just the fact that the tanker fires, you pretty much find out that he's around with the sound, but I didn't mention it in immunity either, that a silencer could be a higher level threat like a gauss firing with a smoky sound (than the sound is basically unnoticeable)

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I rather like this idea since it's not really overpowered. It more or less just forces the old Flash days onto your opponents. The only problem is that, since they are already accustomed to shooting when a tank is highlighted in red, many players will have difficulty aiming at someone with such an immunity. Is it really that serious a problem? I don't think so.

 

I do agree with @mjmj5558 though. This will greatly impact mobile players. Then again, with widened cone angles for every turret, you can still hit tanks that you can't see.

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I like this idea of a Stealth augment. Makes opponents "electronically blind", not visibly blind. Besides, using this augment indirectly buffs the effects of other augments, so I see no reason why it shouldn't be valid.

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And you forgot one of the most important points.. #4, hiding the indicator that appear on you when you steal the flag or being Juggernaut.

Nevertheless, I wont prefer it over Stun, AP, EMP Immunities.

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On 10/9/2021 at 3:34 AM, pocrettttt said:

What is the most important in one battle? Ap?no(a little yes) Emp?(well, yes too, whatever)

The most important thing is have vision of enemy,mainly on long maps,where most people use hornet overdrive,that have an radar

But the radar is the only thing that you cannot block as effect now,the enemy team will always knows where you are, and this is also the main resource of campers like magnum that need a big rail of vision and shaft, railgun and similar turrets, and can ruin your strategy by stealing a flag entering hidden and being revealed by a hornet

I think this immunity should be already in the game when hornet overdrive was released, since its very problematic in strategic battles

So here is the immunity

This immunity will block:

1- Enemy Hornet Radar(Overdrive) in you

2- Your presence in this mini-map  (only invisible for enemies)

r6ugOK4.png

3- Will disable red-line of enemies into you(While have an targed in front of you, it usually has red bord , showing that your turret's range will damage him.

But you will answer "wow this is a direct nerf to hornet" Well, yes and no, hornet gives vision, but the enemy cannot block none status effect, if equipping an augment that wombo combo with supercharge like stun rounds of railgun, and your team will be more easy to eliminate an enemy, so it's an trade

And also, this is only the number 1 of this immunity, the 2 can be useful while have a lot of shafts alming and they only know where is the enemy with the mini-map

And 3 useful for some tankers that abuse a little the red line while possible to know if the enemy is in his turret  damage range

Nice idea but i dont normally use the radar on the screen while playing 
i only use visual reference on the enemies, and if my allies use hornet then its an added advantage and besides not everyone uses hornet very often in the game (atleats thats what i feel).
soooo maybe its not a bad idea or a good idea, its somewhere around the middle of it. 

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