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Points after sharing a flag/ juggernaut kill with an ally


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1- CTF

We know that sometimes we are taking a flag and we die near our base after drive a lot, and an ally just go and takes your flag and capture

It's complicated, because you really did something for the team

Ps: this idea comes with an additional thing

1: The timer of assistence will be inlimited until the flag is captured or returned, but its limited to only 4 players(The last player that hold the flag will replace the last player of list)

( For example: Player 1 (Main) take the base flag, he is in the list forever, Player 1 died, now Player 2 is holding the Player 1 flag, he is in the list forever too,Player 2 died too, now Player 3 is holding the Flag of player 1 and player 2 and he is the the list forever too, Player 3 die too, now the Player 4 is holding the Flag of player 1, 2 and 3, he is in the list, but not forever,player 4 died, now player 5 is holding the flag, player 4 is removed of list and replaced with the player 5, so the List of players that can be assistance or capturer is: Player 1, Player 2, Player 3, Player 5)

 

Current numbers for capture and assistance are 75 and 25

So my suggestion is:

The "capture" and "assistence" will be based in 2 things: Meters traveled and time with the flag

If you have more Meters traveled and more time with the flag, but your ally caps the flag as mention in first line of this post, you are conted as the "capture", and your ally as "assistence"

Else if you have more time with the flag like a flag defender when both flags are with one of each team on the other side, you will count as "capture"

2- Juggernaut

We know you use viking over on juggernut and sometimes a twins ally with no supplies comes and gives a "ks" in the juggernaut( or any other turret)

Well, no so much interesting and cool

So the system will have the assistence and kill of juggernaut based on the who did more damage(only for Team juggernaut)

 The person who caused the most damage to the enemy juggernaut will be the one who receives the points for the kill

Its simple

3-Rugby

Well, this mini game has the function of helping the team by pressing f to throw the ball, and its main theme is team sport, so there won't be anything changed about that

4- CP

It already works correctly, unchanged

Edited by pocrettttt
Gramatical error

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21 hours ago, pocrettttt said:

1- CTF

We know that sometimes we are taking a flag and we die near our base after drive a lot, and an ally just go and takes your flag and capture

It's complicated, because you really did something for the team

Ps: this idea comes with an additional thing

1: The timer of assistence will be inlimited until the flag is captured or returned, but its limited to only 4 players(The last player that hold the flag will replace the last player of list)

( For example: Player 1 (Main) take the base flag, he is in the list forever, Player 1 died, now Player 2 is holding the Player 1 flag, he is in the list forever too,Player 2 died too, now Player 3 is holding the Flag of player 1 and player 2 and he is the the list forever too, Player 3 die too, now the Player 4 is holding the Flag of player 1, 2 and 3, he is in the list, but not forever,player 4 died, now player 5 is holding the flag, player 4 is removed of list and replaced with the player 5, so the List of players that can be assistance or capturer is: Player 1, Player 2, Player 3, Player 5)

 

Current numbers for capture and assistance are 75 and 25

So my suggestion is:

The "capture" and "assistence" will be based in 2 things: Meters traveled and time with the flag

If you have more Meters traveled and more time with the flag, but your ally caps the flag as mention in first line of this post, you are conted as the "capture", and your ally as "assistence"

Else if you have more time with the flag like a flag defender when both flags are with one of each team on the other side, you will count as "capture"

2- Juggernaut

We know you use viking over on juggernut and sometimes a twins ally with no supplies comes and gives a "ks" in the juggernaut( or any other turret)

Well, no so much interesting and cool

So the system will have the assistence and kill of juggernaut based on the who did more damage(only for Team juggernaut)

 The person who caused the most damage to the enemy juggernaut will be the one who receives the points for the kill

Its simple

3-Rugby

Well, this mini game has the function of helping the team by pressing f to throw the ball, and its main theme is team sport, so there won't be anything changed about that

4- CP

It already works correctly, unchanged

loved these ideas,
however for the CTF one, wouldnt people just abuse the score system?? like for example, the more time you spent holding the flag, the more score you get (thats what you said if im not wrong). similar example is when an hopper player takes a flag and then sits on a corner or on the top of a building where normal hull players couldnt reach him/her. he could accumulate a lot of points, unless it gets nerfed a bit so that he doesnt camp there
loved your ideas abt the jgr and rgb, BRILLIANT!!!  

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11 hours ago, Poppy said:

Time or meters shouldn't be a factor in Ctf. Only how far along the line between the flags a player pushes the flag.

Screenshot-3.png

There are several factors such as a path that needs to be diverted because there are enemies in the path, and the player loses even more experience by holding the flag longer instead of being able to have the free freedom to destroy or be destroyed, and he is carrying the flag safely, unlike a hopper who spends half the map ignoring all objects and enemies, which would only encourage more hoppers

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