Jump to content
EN
Play

Forum

Different friction depending on the type of Terrain


 Share

Recommended Posts

So we can actually have different friction or resistance for different types of terrain that is dirt, snow, sand etc.

I think that in icy maps friction should be reduced since on the ice it is harder to control cars as well as tanks. I think it would also be funny to like drift in the ice and that it would be cool to have less friction especially in Christmas event maps

Edited by Edo_optimus_maximum
  • Like 3
  • Saw it 1

Share this post


Link to post
Share on other sites

Valid

You got a real good point. That would honestly give me something new to try ?

I've extended your idea to all types of ground textures having different levels of friction. It would honestly be better if we have different friction for different terrain.

Credits to @nikunj04 for giving me the idea ?

  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites

4 minutes ago, Incorp said:

Wait... I thought snow causes more friction :unsure: which is correct? @Iron_Man tell me, you are the one with the higher education. 

You are correct. Snow has greater friction while ice has less ? That part has to be changed I guess ?.

  • Like 1

Share this post


Link to post
Share on other sites

1 hour ago, Edo_optimus_maximum said:

I think it would also be funny to like drift in the snow and that it would be cool to have less friction especially in Christmas event maps

lol imagine tanks drifting all over the map crashing into each other lmao

Share this post


Link to post
Share on other sites

42 minutes ago, Benefactor said:

They can change Massacre into sand dunes.

Well, then they can introduce sandstorm as a graphic update? Sand dunes everywhere

  • Like 1

Share this post


Link to post
Share on other sites

2 hours ago, Iron_Man said:

Valid

You got a real good point. That would honestly give me something new to try ?

I've extended your idea to all types of ground textures having different levels of friction. It would honestly be better if we have different friction for different terrain.

Credits to @nikunj04 for giving me the idea ?

Thank you

 

2 hours ago, Incorp said:

Wait... I thought snow causes more friction :unsure: which is correct? @Iron_Man tell me, you are the one with the higher education. 

Edited, thank you

  • Like 1

Share this post


Link to post
Share on other sites

23 hours ago, Incorp said:

However hovering hulls won't be affected.

It's fine, they already slide all over the place like it's all ice ?

  • Haha 1
  • Agree 1

Share this post


Link to post
Share on other sites

On 10/11/2021 at 3:12 PM, Incorp said:

However hovering hulls won't be affected.

That's a big no. The disadvantage of the hoverings is the decreased stability, and they should have their stability decreased further if the tracked hulls get a decrease too.

  • Agree 1

Share this post


Link to post
Share on other sites

3 minutes ago, mjmj5558 said:

That's a big no. The disadvantage of the hoverings is the decreased stability, and they should have their stability decreased further if the tracked hulls get a decrease too.

Well they won't.  How will they get unstable if they don't touch ground? You tell me xD

  • Haha 1

Share this post


Link to post
Share on other sites

9 minutes ago, Incorp said:

Well they won't.  How will they get unstable if they don't touch ground? You tell me xD

Simple. Their hovering engines work less effectively on certain surfaces.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...