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Free-to-play. What, if any, are the options?


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49 minutes ago, TheCongoSpider said:

Fastest? They're all 9m/sec except Paladin.

Yeah but all the crisis players are using paladin, artificially boosting it's perceived speed. I wish I was kidding.

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9 minutes ago, qwds said:

Maybe Definitely it seems is faster because it hover and can move in any direction?

Corrected it for you?

2 minutes ago, Abellia said:

Crusader doesn't have this problem.

No, Crusader have this problem also.

There are many parameters for a hull than speed in the game..  And even if there was similarities in numbers, still a huge difference exist being HOVERING. 

iCQUjCw.png

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16 minutes ago, asem.harbi said:

Corrected it for you?

No, Crusader have this problem also.

There are many parameters for a hull than speed in the game..  And even if there was similarities in numbers, still a huge difference exist being HOVERING. 

iCQUjCw.png

The problem I'm referring to isn't that hovering hulls are actually faster in practice because of their ability to change direction more quickly, the problem I'm referring to is people thinking paladin has the speed of paladin with crisis because of how many of them there are roaming around.

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14 hours ago, wolverine848 said:

Ah... I am wrong.  R-O-N-G wrong.  so... it's the fastest medium hull that no one can kill.  There ya go.

 

13 hours ago, TheCongoSpider said:

Fastest? They're all 9m/sec. 

Wolverine showing that he doesn't play a lot these days :P It probably seems that Paladin is faster because so many Paladins are using Trickster in capture modes lol (myself included). Also it dominates in capture modes similar to a certain "flying hack", so the comparison to Hopper probably make it easy to believe it is a light hull, lol.
 

21 hours ago, qwds said:

 

I hope you don't mind my question, but are there any hulls that makes the game significantly harder for a F2P player?

I was wondering if heavy hulls might make it so, because their extra health might be made redundant by more powerful players, while the faster hulls still have their agility.

@DestrotankAI9

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@2shots2kills

@nikunj04

@yellowghetto

@TheCongoSpider

@wolverine848

I agree with what others have said so far, all hulls have their purpose, although for a free player I would generally say that light hulls might be a bit less viable for players with weaker gear score. A low GS light hull is of course very easily killed (quite possibly even one-shot killed), and also with lower stability a low GS light hull is severely affected by impact force from higher GS opponents. But really all hulls do have their purpose, if you have lower gearscore and weaker drones/augments/modules than buyer opponents, you will be at a disadvantage no matter what hull or hull category you choose, I am afraid.

If you are a free player, you probably want to use the most overpowered equipment available to you to stand a good chance in battle. Right now, that means you should probably be using Paladin in capture modes, if you want to do well. Viking or Dictator are both great in non-capture modes (Dictator especially good in Siege, to get points and give your whole team supplies + supercharge). Despite what I said about light hulls, Hornet is very good right now (especially with turrets that have increased critical damage, such as Freeze or Striker), and it is the best light hull overall. For heavy hulls, Mammoth and Ares are both great. So as you can see, many hulls are viable.

Drones also change things quite a lot, once you get to high rank. Trickster Drone (or even Defender) makes heavy hulls (and especially Mammoth) much more viable. I would go as far as to say that Mammoth is the most drone-dependant hull in the game. The extra value that you can get from Mammoth's overdrive from Trickster drone is immense, and also having constant, and boosted speed, makes it highly viable for capture modes in small maps. If you want to go for kills, Defender also works well with Mammoth as it allows you to survive for much longer when using your overdrive. So therefore, Mammoth is probably a better hull for buyers or high-rank Legends, as it is significantly less viable without either Trickster or Defender.

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1 hour ago, DestrotankAI9 said:

 

Wolverine showing that he doesn't play a lot these days :P It probably seems that Paladin is faster because so many Paladins are using Trickster in capture modes lol (myself included). Also it dominates in capture modes similar to a certain "flying hack", so the comparison to Hopper probably make it easy to believe it is a light hull, lol.
 

I agree with what others have said so far, all hulls have their purpose, although for a free player I would generally say that light hulls might be a bit less viable for players with weaker gear score. A low GS light hull is of course very easily killed (quite possibly even one-shot killed), and also with lower stability a low GS light hull is severely affected by impact force from higher GS opponents. But really all hulls do have their purpose, if you have lower gearscore and weaker drones/augments/modules than buyer opponents, you will be at a disadvantage no matter what hull or hull category you choose, I am afraid.

If you are a free player, you probably want to use the most overpowered equipment available to you to stand a good chance in battle. Right now, that means you should probably be using Paladin in capture modes, if you want to do well. Viking or Dictator are both great in non-capture modes (Dictator especially good in Siege, to get points and give your whole team supplies + supercharge). Despite what I said about light hulls, Hornet is very good right now (especially with turrets that have increased critical damage, such as Freeze or Striker), and it is the best light hull overall. For heavy hulls, Mammoth and Ares are both great. So as you can see, many hulls are viable.

Drones also change things quite a lot, once you get to high rank. Trickster Drone (or even Defender) makes heavy hulls (and especially Mammoth) much more viable. I would go as far as to say that Mammoth is the most drone-dependant hull in the game. The extra value that you can get from Mammoth's overdrive from Trickster drone is immense, and also having constant, and boosted speed, makes it highly viable for capture modes in small maps. If you want to go for kills, Defender also works well with Mammoth as it allows you to survive for much longer when using your overdrive. So therefore, Mammoth is probably a better hull for buyers or high-rank Legends, as it is significantly less viable without either Trickster or Defender.

I appreciate the long answer, thanks a lot for the great info!

I also appreciate that you discussed Mammoth a bit, which is the hull I wanted to focus on, unless it's a bad choice as a F2P player. So as long as I get one of those drones I should be fine, as long as I learn to play well? I was going to use Shaft as well and the long range and needed to sit exposed to fire while charging seem to use the Mammoth's strength's well.

Do you recommend not getting brutus and instead saving for trickster or defender if I get Mammoth?

Edited by qwds
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10 minutes ago, qwds said:

I appreciate the long answer, thanks a lot for the great info!

I also appreciate that you discussed Mammoth a bit, which is the hull I wanted to focus on, unless it's a bad choice as a F2P player. So as long as I get one of those drones I should be fine, as long as I learn to play well? I was going to use Shaft as well and the long range and needed to sit exposed to fire while charging seem to use the Mammoth's strength's well.

Do you recommend not getting brutus and instead saving for trickster or defender if I get Mammoth?

Am mother is good.  Best strategy without trickster is to move or under within your base with mid to long range weapons.

Get brutus for now. Batteries don't last forever.

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5 minutes ago, qwds said:

I appreciate the long answer, thanks a lot for the great info!

I also appreciate that you discussed Mammoth a bit, which is the hull I wanted to focus on, unless it's a bad choice as a F2P player. So as long as I get one of those drones I should be fine, as long as I learn to play well? I was going to use Shaft as well and the long range and needed to sit exposed to fire while charging seem to use the Mammoth's strength's well.

Do you recommend not getting brutus and instead saving for trickster or defender if I get Mammoth?

Get brutus maxxed out first. The other drones mentioned consume batteries and extra supplies, which is a huge setback for a f2p player . You can easily run out of them and then you´ll need to buy them. With brutus you may get slightly less crystals per battle, but if you subtract the need for rebuying supplies, it´s more favourable to use brutus. Later you can buy the more expensive drones and use them for events with increased battle fund etc.

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5 minutes ago, frederik123456 said:

Get brutus maxxed out first. The other drones mentioned consume batteries and extra supplies, which is a huge setback for a f2p player . You can easily run out of them and then you´ll need to buy them. With brutus you may get slightly less crystals per battle, but if you subtract the need for rebuying supplies, it´s more favourable to use brutus. Later you can buy the more expensive drones and use them for events with increased battle fund etc.

Thanks for the info. Makes sense.

6 minutes ago, Incorp said:

Am mother is good.  Best strategy without trickster is to move or under within your base with mid to long range weapons.

Get brutus for now. Batteries don't last forever.

Thanks for the reply. What do you mean with "am mother"? 

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3 minutes ago, qwds said:

Thanks for the info. Makes sense.

Thanks for the reply. What do you mean with "am mother"? 

My autocorrect machine sry. I meant mammoth.

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2 hours ago, DestrotankAI9 said:

Wolverine showing that he doesn't play a lot these days

I play.  I just happen to be wrong there.

And they ARE doing the bulk of the capping these days in place of Hopper.  The hull is an abomination and is ruining the game.

But your Nostradamus-like prediction could come true.  Devs have sucked the joy out the game and I really don't see myself continuing to play much.  I mean what's the point when my Mk7.20 Titan with AP immunity dies in 2 seconds?

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2 hours ago, qwds said:

I appreciate the long answer, thanks a lot for the great info!

I also appreciate that you discussed Mammoth a bit, which is the hull I wanted to focus on, unless it's a bad choice as a F2P player. So as long as I get one of those drones I should be fine, as long as I learn to play well? I was going to use Shaft as well and the long range and needed to sit exposed to fire while charging seem to use the Mammoth's strength's well.

Hey, no worries - glad if I can help :) I am also a free player (however I improved my Garage greatly under the previous economy, which before the container nerf 2 patches ago offered many more crystals than you can get now, sadly), so I know exactly what it is like trying to compete against buyers as a non-buyer.

Well Mammoth is currently quite a strong hull, Ares recently got a buff, so I am not sure which is the best heavy hull overall, but I would say Mammoth might be still the best. It certainly was before the buff to Ares. Paladin, Dictator, Ares and Mammoth are all great hulls for free players - because all these hulls are capable of self-healing, so if you are low on repair kits this is very useful. Dictator is overall probably the best hull for non-buyers, as it also provides you with supplies which helps a lot, if you are either low on supplies or forced to use Brutus drone (I say "probably" the best, because Paladin is currently so powerful, that it is probably overall the best hull, even if you are a free player who is low on supplies).

Mammoth is a good hull even if you are using Brutus drone, but there is no doubt that it becomes vastly better with either Trickster or Defender, in most cases Trickster will be the best option. Just to give you an example of how good Mammoth with Trickster is, here is a game I just played with that combo:

Screenshot-4301.png

 

I scored every single goal for my team - would have got a higher score but the game ended early. Mammoth with Trickster is amazing for capture modes in small maps, and in general it is an all round strong combo. Trickster compensates for Mammoth's slowness, and it also means you have a greatly increased chance to land kills - and will get more kills - during the overdrive, plus you will cover a lot more ground which is useful in capture modes. In addition, in one particular situation Mammoth is the best hull in the game for capture modes - on a small map when the enemy team has put down many mines (and that was the case here). Mammoth can sail over mines without taking any damage, while immune to status effects and killing enemies in its way.

You may want Defender instead of Trickster in Siege (as you will need to sit in one place taking shots a lot of the time), or in TDM (where you want a good kill/death ratio) or when using continous damage turrets such as Vulcan/Twins/Cylcone augment striker which require you to be exposed to enemy fire to more often than long-reload turrets, such as Railgun or Shaft.

 

2 hours ago, qwds said:

Do you recommend not getting brutus and instead saving for trickster or defender if I get Mammoth?

Well, every player in the game should get and max out Brutus to 20/20, as the first thing that they do. It is now very cheap to upgrade (100k), and it doesn't take a long time, so definitely get Brutus and max it out (without buying speed ups, just upgrade on step each day or so). Brutus maxed out will make a big difference, and it won't be much of a saving to skip it. You also absolutely need Brutus when you run out of batteries, which you will.

If you want to invest in Trickster or Defender, that will have to come later on. You could choose one of them and start upgrading when you get to a high enough rank to buy them, but definitely for a free player you should probably focus on Brutus and get as many Mk7 kits (with items that you don't already have), as you can once you reach Lieutenant-General, as you will be greatly helped by having Mk7 modules, and a diverse Garage.

If I was starting a new account, I would probably get one turret and one hull of each category at Mk7 level (for special missions), and at least 5-6 Mk7 protection modules, before I would consider investing in a drone like Defender or Trickster. Defender is probably the best all-around drone, however Trickster is the overall best for Mammoth - sadly the best drone for each situation is different, and getting them all is expensive, and takes a long time. Good luck tanker :P

 

1 hour ago, wolverine848 said:

I play.  I just happen to be wrong there.

I thought you had quit somehow but just posted here, my bad. I see you played quite a bit last week :P

Edited by DestrotankAI9
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13 minutes ago, DestrotankAI9 said:

.

Thank you so much, again, for the clarification and all the other info. You've helped a lot! I've written all your advice and will follow them carefully.

Luck to you too, tanker!

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17 minutes ago, qwds said:

Thank you so much, again, for the clarification and all the other info. You've helped a lot! I've written all your advice and will follow them carefully.

Luck to you too, tanker!

OK, well glad if I can help in some way lol :) Any more questions, just ask here - it seems there are a lot of other players giving good advice, so this seems a useful topic for new players lol.

Thanks, however with how strong my Garage is now, I don't need luck quite so much any more ? Just need to get luck for some nice hull augments from containers, lol.

As it happens, I have actually started a new account myself just for a challenge, this is my account:

Profile — WeldedWarrior (tankionline.com)

I am following the strategy I mentioned, I first of all bought and maxed out Brutus drone to 20/20. I am saving for and buying kits as I go, with items that I do not have - buying one high modification turret and hull in each category for special missions each time I reach a new Mk level (and this also gives me great protection modules). I am only playing when I have missions or special missions, so so far I have had the crystals to afford this. I also got all Mk2 modules immediately on sale, as they are cheap and good value. Lastly, I was abusing Paladin with Freeze/Striker/Smoky a lot, since they are so strong right now.

So far, this account has done well, and I haven't had any problems. If I get to higher ranks I will follow the strategy I told you about, regarding Mk7 kits, and I will invest in a stronger drone after I have good turrets/hulls and 5-6 Mk7 modules.

Edited by DestrotankAI9
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22 minutes ago, DestrotankAI9 said:

OK, well glad if I can help in some way lol :) Any more questions, just ask here - it seems there are a lot of other players giving good advice, so this seems a useful topic for new players lol.

Thanks, however with how strong my Garage is now, I don't need luck quite so much any more ? Just need to get luck for some nice hull augments from containers, lol.

As it happens, I have actually started a new account myself just for a challenge, this is my account:

Profile — WeldedWarrior (tankionline.com)

I am following the strategy I mentioned, I first of all bought and maxed out Brutus drone to 20/20. I am saving for and buying kits as I go, with items that I do not have - buying one high modification turret and hull in each category for special missions each time I reach a new Mk level (and this also gives me great protection modules). I am only playing when I have missions or special missions, so so far I have had the crystals to afford this. I also got all Mk2 modules immediately on sale, as they are cheap and good value. Lastly, I was abusing Paladin with Freeze/Striker/Smoky a lot, since they are so strong right now.

So far, this account has done well, and I haven't had any problems. If I get to higher ranks I will follow the strategy I told you about, regarding Mk7 kits, and I will invest in a stronger drone after I have good turrets/hulls and 5-6 Mk7 modules.

Hm more questions. On what sort of days do they have sales? Is there a shedule I could view ahead of time?

What is a crystal kit? Someone said here to buy it, but there's nothing on Tanki wiki with that name.

How much do people use supplies at the highest levels? Do you get enough crystals and free supplies to be able to match their use?

Got any advice for using Mammoth/Shaft and what modules to get for it?

Advice for coming up with a nickname? :P

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49 minutes ago, qwds said:

Hm more questions. 1. On what sort of days do they have sales? Is there a shedule I could view ahead of time?

2. What is a crystal kit? Someone said here to buy it, but there's nothing on Tanki wiki with that name.

3. How much do people use supplies at the highest levels? Do you get enough crystals and free supplies to be able to match their use?

4. Got any advice for using Mammoth/Shaft and what modules to get for it?

5. Advice for coming up with a nickname? :P

Oh sure, no problem. (I have numbered your questions just so my answers are more clear).



1. OK well a lot of the sales you can guess the approximate time of, as they often happen in a similar pattern to previous years. Sometimes however they do change things, or introduce new sales, and there also sometimes discount weekends (25% off) which may happen at any time - typically you can expect either 1 or 2 sales a month. Most of the time, once a month. The list of previous sales can be found here:

History of Annual Sales - Tanki Online Wiki (tankiwiki.com)



2. "Crystal kit" refers to kits that are available in the shop for crystals, they are special offers that only appear for a limited time. These offers are refreshed every 12 hours, or if you hit the "refresh" button in the shop. At any one time your shop may not have any crystal kits for sale, or it may have several at once - depends on luck. The prices of crystal kits can be found here:

Product kits - Tanki Online Wiki (tankiwiki.com)



3. Under the old system, before the container nerf (2 patches ago), if you played only for daily missions and special missions, you generally had enough supplies to use them all the time - at any rank - if you were careful, and as long as you didn't use certain drones too much, which consume heavy supplies. The only things that you might have run out of were batteries, if you used non-brutus drones, and occasionally repair kits.

Now, you ask a good question. I am not sure how things will be after the latest patches, I would imagine that if you are using Brutus drone, you will probably not run out of speed boost/boosted damage/boosted armor, but you probably will run out of mines/repair kits, and if you try to use other drones you will run out of batteries very easily.

The only ways to get more supplies (without buying more for crystals) are buying battle passes (which you can save for and buy every so often), special community events or chat contests (see: Events - Tanki Online Forum (tankiforum.com) and Chat Contests - Contests - Tanki Online Forum (tankiforum.com)), other events and contests which Tanki may hold from time to time, or from promo codes (you can usually get them from tanki Esports broadcasts for instance, which can be found on this channel: Tanki Online eSports - YouTube).



4. Personally I have almost never used the Mammoth/Shaft combo so I am not an expert on that I'm afraid - would need to ask someone else. This sounds like a combo for which one would do a lot of camping, I would tend to be more of an objectives focussed player (most of the time), if you want to do missions efficiently you will need to be. Although, you could manage to get some extra crystals at Legend rank playing Mammoth/Shaft without consuming many supplies I suppose - so that would be good.

As for modules, you simply need to equip modules against what the best enemy players are using (if you have them). If you wanted to buy some extra modules on sales (as well as the ones you may get from crystal kits), the most valuable modules are those against the most powerful turrets right now. As of right now, that means Freeze/Tesla/Smoky/Striker/Vulcan/Gauss modules are highly useful. One other factor to consider is if you are aiming to fight at long range, or short range. If you are using Mammoth Shaft, then I assume you will be aiming to fight at long range - so in that case long-range modules would be more useful - such as Shaft/Railgun/Gauss, and perhaps also Smoky or Vulcan. Magnum is not that common, so I don't think Magnum protection is a priority - but it is sometimes useful.



5. There is a thread with nickname suggestions here, would this be of any help :P ? 

List of good nicknames for use in alts/nickname change - Game Discussion - Tanki Online Forum (tankiforum.com)

Hope some of that helps lol :)

Edited by DestrotankAI9
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1 hour ago, DestrotankAI9 said:

Oh sure, no problem. (I have numbered your questions just so my answers are more clear).



1. OK well a lot of the sales you can guess the approximate time of, as they often happen in a similar pattern to previous years. Sometimes however they do change things, or introduce new sales, and there also sometimes discount weekends (25% off) which may happen at any time - typically you can expect either 1 or 2 sales a month. Most of the time, once a month. The list of previous sales can be found here:

History of Annual Sales - Tanki Online Wiki (tankiwiki.com)



2. "Crystal kit" refers to kits that are available in the shop for crystals, they are special offers that only appear for a limited time. These offers are refreshed every 12 hours, or if you hit the "refresh" button in the shop. At any one time your shop may not have any crystal kits for sale, or it may have several at once - depends on luck. The prices of crystal kits can be found here:

Product kits - Tanki Online Wiki (tankiwiki.com)



3. Under the old system, before the container nerf (2 patches ago), if you played only for daily missions and special missions, you generally had enough supplies to use them all the time - at any rank - if you were careful, and as long as you didn't use certain drones too much, which consume heavy supplies. The only things that you might have run out of were batteries, if you used non-brutus drones, and occasionally repair kits.

Now, you ask a good question. I am not sure how things will be after the latest patches, I would imagine that if you are using Brutus drone, you will probably not run out of speed boost/boosted damage/boosted armor, but you probably will run out of mines/repair kits, and if you try to use other drones you will run out of batteries very easily.

The only ways to get more supplies (without buying more for crystals) are buying battle passes (which you can save for and buy every so often), special community events or chat contests (see: Events - Tanki Online Forum (tankiforum.com) and Chat Contests - Contests - Tanki Online Forum (tankiforum.com)), other events and contests which Tanki may hold from time to time, or from promo codes (you can usually get them from tanki Esports broadcasts for instance, which can be found on this channel: Tanki Online eSports - YouTube).



4. Personally I have almost never used the Mammoth/Shaft combo so I am not an expert on that I'm afraid - would need to ask someone else. This sounds like a combo for which one would do a lot of camping, I would tend to be more of an objectives focussed player (most of the time), if you want to do missions efficiently you will need to be. Although, you could manage to get some extra crystals at Legend rank playing Mammoth/Shaft without consuming many supplies I suppose - so that would be good.

As for modules, you simply need to equip modules against what the best enemy players are using (if you have them). If you wanted to buy some extra modules on sales (as well as the ones you may get from crystal kits), the most valuable modules are those against the most powerful turrets right now. As of right now, that means Freeze/Tesla/Smoky/Striker/Vulcan/Gauss modules are highly useful. One other factor to consider is if you are aiming to fight at long range, or short range. If you are using Mammoth Shaft, then I assume you will be aiming to fight at long range - so in that case long-range modules would be more useful - such as Shaft/Railgun/Gauss, and perhaps also Smoky or Vulcan. Magnum is not that common, so I don't think Magnum protection is a priority - but it is sometimes useful.



5. There is a thread with nickname suggestions here, would this be of any help :P ? 

List of good nicknames for use in alts/nickname change - Game Discussion - Tanki Online Forum (tankiforum.com)

Hope some of that helps lol :)

Thank you so much! More things to write down. I'm sure I'll do much better now when I've learned all these things. :) It's probably been useful for many other players aswell I'm sure.

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2 hours ago, qwds said:

Thank you so much! More things to write down. I'm sure I'll do much better now when I've learned all these things. :) It's probably been useful for many other players aswell I'm sure.

Forget brutus, (my personal opinion is that it is useless, hence it is cheap) go for trickster straight away as soon as you can get it. Brutus will only drain your crystal resources which you will need for more substantial equipment. Then do not play your account until it is at least 10/20 (your drone) and with fully upgraded protections at your rank you will do well in all battles. This of course takes patience and crystals, lots of them, even at such a low rank as yours. Of course the more you rank the odds of coming up against strong opposition increases. Unless you manage your account in a smart way you wont do so well in 4/5 ranks time, especially when you hit major and above. This is because MM will on many occasions put you up against ranks that are many ranks above you and at least 3/4 enemy players will have the G/S to match their rank, which will be bad news for you, even if you have been upgrading smartly.

Stick with mammoth, get trickster, manage your protections well and invest in a turret(s) with prolonged fire power, twins, tesla, vulcan and i would say rico as well. Fire and freeze both do well at the low ranks to, if they are maxed out. At the end of the day it all depends how you like to play and the rank you are at, especially the rank, because the higher the rank the more difficult it becomes and also equipment becomes very expensive to upgrade. Although i do not agree with everything @DestrotankAI9 has said, he does make some very valid points that coincide with my own way of managing my accounts. I have 3 that range between WO and major and i have not played them in awhile due to the way tanki has butchered game play for most players. All i do now is upgrade various stuff across my accounts and let them time out until they are as upgraded as i can get them, (or until my crystals run out) then i might play them again. Playing them now without the resources would be suicide as i would rank way beyond my station and would become cannon fodder, no thanks.  

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6 hours ago, DestrotankAI9 said:

Mammoth can sail over mines without taking any damage, while immune to status effects and killing enemies in its way.

How does it do this?  Mammoth is not immune to damage, even with OD active. 

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9 minutes ago, wolverine848 said:

How does it do this?  Mammoth is not immune to damage, even with OD active. 

Mammoth has 100% protection against mines during the Overdrive. It is a potent counter to Saboteur and Miner drone users. 

 

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8 minutes ago, wolverine848 said:

How does it do this?  Mammoth is not immune to damage, even with OD active. 

True enough, although for the first couple of seconds it takes very little damage from anything, after that it loses its "immunity" very quickly and for a supposedly HEAVY hull it is rather weak at the high ranks. The developers have the mechanics of all tracked hulls messed up, i leave out the hovering garbage because they have a set of dynamics "AND RULES" all of their own that give them a unfair advantage at every rank. Basically F2P (getting back on topic) are screwed big time.

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9 minutes ago, TheCongoSpider said:

Mammoth has 100% protection against mines during the Overdrive. It is a potent counter to Saboteur and Miner drone users. 

 

This is very true as well, unless said miner has a boat load of mines down, then mammoth is also screwed big time, overdrive or not.

I play mammoth a lot and its "immunity" is good at dealing with mines up to a point, but worse than useless against sustained counter fire even from 1 turret if no protection module is forthcoming. Having said all that with all the stuns, emp, etc on display mammoth does not fare well out in the open as its size would suggest, rather weak really.

Edited by YANUKFIN

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