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Patch Update #666 - Released 15th October 2021


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I wrote that the new booster drone will be OP with long range turrets and the dev team do an emergency nerf to it.

I have a maxed crisis drone and I don't use it much. I prefer the driver drone ot blaster that gives zero seconds cooldown for boosted damage after applying the boosted armor or boosted speed. So I activate the BA and immediately the BD afterwards. It is much better than the crisis drone.

Shaft question: If the arcade mode of shaft costs zero energy from the tank, then what does the Rapid-fire mode augment do?

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Archipelago was the dumbest map ever created, im glad it got deleted. I made a topic in idea and suggestion before, i was asking for when we self destruct, we should not spawn on the same island, it would have solved the problem a bit but the devs chose to delete it, it is faster lol so many times i self destructed to spawn elsewhere but got respawn in the same island.

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2 hours ago, yoni292 said:

I wrote that the new booster drone will be OP with long range turrets and the dev team do an emergency nerf to it.

I have a maxed crisis drone and I don't use it much. I prefer the driver drone ot blaster that gives zero seconds cooldown for boosted damage after applying the boosted armor or boosted speed. So I activate the BA and immediately the BD afterwards. It is much better than the crisis drone.

Shaft question: If the arcade mode of shaft costs zero energy from the tank, then what does the Rapid-fire mode augment do?

Have you seen the patch notes? Booster is nerfed, and Crisis not - even though it now has more damage than Booster.

Driver and Blaster better than Crisis? I am sorry but that is definitely false. If you want to understand how to use Crisis properly (hint: It is now the best drone with long-reload turrets) watch Jumper on YouTube. You are supposed to use slow reload turrets with it (i.e. things like Gauss EMP and not Twins), and you only switch to Boosted Damage mode when you want to fire. Try that and you can get 30-5 every battle, as I have seen.

No offence - but it seems that although Crisis is OP, so many people who have it + the supplies to use it seem to have no idea what to actually do with it (although I also meet plenty of players who do know, and they are now a problem). Give me some extra supplies and I'll show you.

Edited by DestrotankAI9
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1 hour ago, Tokamak said:

update "666" 
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Now Developpers executed order 666, they messed up booster drone from 50% boost damage to 40% boost damage

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6 hours ago, Spy said:

Railgun changes seem interesting, the damage still needs a buff though.

Did you miss this part?

Critical hit chance after dealing crit damage has been increased from 10% to 50%.

So every 2nd shot will be critical... and you want more damage?  And it will be laying on status effects a lot more often too.

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3 hours ago, QnA said:

Idk why archipelago MM is removed from MM its a very good map and it doesn't make sense to be removed from MM. Idk about the booster damage change it was kinda OK with the 50% dmg now 40% hmm let's see 

 

It was my favorite map for MM 

Because it sucked.

Every single time I was placed there by MM I exited immediately.  Didnt matter the teams or he score.  E-X-I-T

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3 hours ago, QnA said:

Idk why archipelago MM is removed from MM its a very good map and it doesn't make sense to be removed from MM. Idk about the booster damage change it was kinda OK with the 50% dmg now 40% hmm let's see 

 

It was my favorite map for MM 

That map wasnt boring  but it was very annoying to have in mm all melee turrets with booster were heavily abused on the map. 

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6 hours ago, Spy said:

Railgun changes seem interesting, the damage still needs a buff though.

Really....Im a heavy railgun user myself and your asking for more damage along with this high crit chance?? To me I dont think it needs a damage buff. I think its just okay with chance itself. 

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I must say, the change to the price of Brutus drone is great for new players, and free players also. Despite the fact I have spent 500,000 crystals (or a bit less considering sales) on getting Brutus to 20/20 already lol. This will help a lot for many players.

However, I am very disappointed that developers plan to make Driver/Engineer/Trooper "budget" drones, and allow them to be intentionally weaker, rather than buffing them to a level to be competitive with other drones.

Many players including myself and @TheCongoSpider like playing with Driver drone, and many also like Engineering drone - these are cool and interesting drones. We do not want to be forced to stop using them, because they are going to be significantly weaker than the other high-rank drones.

And having "intermediate" drones will not work - 500,000 crystals and 6 months to upgrade is still a LOT, and it is not worth buying Brutus (and upgrading), then buying Driver (and upgrading) and then buying something else. The only "transition" drone that you need is Brutus - and then get something else. There will be NO POINT in these drones, if they are made slightly cheaper and slightly weaker than the rest.

I suggest developers bring Driver/Engineer/Trooper back to 1 million crystals to upgrade - just the same as the other drones - and buff them to a level that they are competitive. (Actually, Driver and Engineer are pretty good right now - this makes me worried that we will see a nerf...). However as for Trooper, it is currently incredibly weak, and by design it has never been a strong drone. With Trooper either it should be buffed, or removed from the game - with players who have it given the option of another drone with the same MU level.

Edited by DestrotankAI9
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4 hours ago, DestrotankAI9 said:

You've got to be joking me, Booster nerfed again to +40%, and no changes to Crisis? Pay-to-win advantage extends further... Also Booster was apparently supposed to counter Defender, now Defender is straight up better. Nice.

 

Biased Crisis user detected... Using one supply at a time is not a problem with many of the OP augments in the game as you simply switch to Booster Damage mode for 0.5 seconds when you want to fire, and stay in Boosted Armor mode the rest of the time. When out of line of fire, use speed mode.

 

Crisis (if you want to fight and not just capture) should be used with slow-reload turrets such as AP/EMP Gauss, Shaft, Blunderbuss Hammer or AP Magnum, it is not optimal with continuous damage turrets such as Twins or Vulcan, except for certain exceptions such as using Freeze Wasp, or Hopper Rico with lightweight to jump across the map. But for combat you should only be using slow reload, and then one supply at a time is not a problem. Please try to think about the balance between free players and buyers, which is already terrible, and don't deny that the current state of drone balance between Crisis and the garage drones available to the "free to play peasants" is terrible, just because you use Crisis.

 

It is absurd that Crisis now has more damage than Booster, more armor than Defender, and more speed than Trickster, and that Booster is getting a nerf yet again - but no changes to Crisis. The 5.0 k/d crisis users I see in battle will be reaching 6.0 k/d, lovely.

 

As for the other changes, Railgun change might be good, Shaft nerf is probably good (but too much of a nerf?), Supplier drone buff is good, and Brutus drone price decrease will help free players so that is nice. Trickster buff is unnecessary, interesting but I think Trickster was OK as it was already.

 

I'm disappointed to see the developers going down the route of giving up on balance between all drones and declaring some drones "weaker and cheaper". Driver and Engineer are both interesting drones, I would rather have seen them buffed to a competitive level than being reduced in price and receiving no further changes. Having "transition" drones doesn't really work, given how fast people rank up, and the time/cost involved to upgrade Driver/Trooper/Engineer - 500,000 crystals and 6 months to upgrade is still a lot. The transition drone is Brutus - it would be a waste to buy one of these drones and MU rather than using Brutus, ranking up and then taking one of the more powerful ones instead. I don't think this change to Driver etc makes sense.

Here's the thing, you do not know when are getting shot. Crisis leaves 1v1 encounters very strong, but have you considered the many other players on the map? If you are a camper, switch to Boosted damage mode. You can be shot by anywhere, and you won't have the Boosted Armor to protect you. If you are on the run, use speed, at the cost of your damage, and armor. If you are in armor, you are very prone to being slow and targeted. Crisis is very overrated, you will have to play it to believe it.

Crisis has its stronger buffs because the user is so vulnerable with one supply at a time, even if it is boosted. As for your "5.0-6.0" K/D Crisis users, who are they? Most Crisis players I see don't manage higher than 2 a match.

If they are campers, that would be invalid. You can use any Drone and do well by camping.

Edited by yellowghetto
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19 minutes ago, yellowghetto said:

Here's the thing, you do not know when are getting shot. Crisis leaves 1v1 encounters very strong, but have you considered the many other players on the map? If you are a camper, switch to Boosted damage mode. You can be shot by anywhere, and you won't have the Boosted Armor to protect you. If you are on the run, use speed, at the cost of your damage, and armor. If you are in armor, you are very prone to being slow and targeted. Crisis is very overrated, you will have to play it to believe.

Crisis has its stronger buffs because the user is so vulnerable with one supply at a time, even if it is boosted. As for your "5.0-6.0" K/D Crisis users, who are they? Most Crisis players I see don't manage higher than 2 a match.

If they are campers, that would be invalid. You can use any Drone and do well by camping.

I am considering multiple players, if you are wanting to fire you only have to go into damage mode for 0.5 seconds at 20/20 MU level (certainly Crisis is weaker at lower MU levels, but lets assume its maxed out, since players with enough supplies to use it won't be short on crystals). Even if you take increased damage during that time, the extra protection you have from +90% armor will more than make up for it, when you are in that mode (which you should be most of the time when encountering enemy players).

If Crisis armor mode didn't make up for the lack of survivability in speed/damage modes Crisis Hopper players would be useless - but of course they are not. But certainly, they do rely on dodging shots a lot with the speed, with that combo.

Now certainly, being in armor mode a lot will leave you moving quite slowly. But once you get into cover you can quickly make up ground in the speed mode. I have Crisis however sadly mine is not highly MU-ed, and it also burns my supplies so heavily that I can't afford to use more than about 5 games a week. I have used it on the Test server, which I know isn't ideal but I know how to play with it from that.

I don't have screenshots but I have seen players dominating with Crisis since the patch, one game a teammate went over 30 kills and 5 or less deaths in Sandal TDM. I also faced a Shaft/Crusader who was topping the enemy team in CP while playing an active, mobile playstyle, and a Shaft/Dictator who killed me repeatedly in RGB against my now-nerfed Defender drone. I know from using EMP Gauss/Titan/Crisis that if I had it maxed out, I could be dominating with that combo in Siege if I had the supplies to use it.

Also a helper by the name of Apost was dominating with Crisis/Freeze/Hornet (heavyweight) pre-patch in the Solo Juggernaut mode, that combo would be even better now Booster/Defender is nerfed. Juggernaut can't escape with the speed, and you activate double armor every time he fires his Railgun, and use Hornet overdrive + Freeze for an easy kill. Now by far the best combo in solo Jug.

Edited by DestrotankAI9
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[AFTER RESTART]

The whole game is lagging for me and I'm no longer trying Overdone Sandbox.

I know, I should move closer to where the servers are and get a better internet service.

Sorry.

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23 hours ago, Rutgers said:

status effect railgun is op rn

Using my emp rail and just completely arresting my enemies' ability to use supplies

Every second shot     ?

 

Mods please stop with the micro-editing.  Caps gets my point across better.  It's not like I typed a whole paragraph that way.  YIKES!

Edited by wolverine848
Please refrain from using all capital letters.
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14 hours ago, EmeraldCat said:

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I wish everyone the best of luck with this Railgun buff.

It's strange. Right after I said I like the way rail is, with its OP damage, they nerf it. Then after I stated firmly that I'll be playing rail on my alt no matter what, they buff it. Strange

 

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Just now, Incorp said:

It's strange. Right after I said I like the way rail is, with its OP damage, they nerf it. Then after I stated firmly that I'll be playing rail on my alt no matter what, they buff it. Strange

 

Say you like it again, then see what happens to Railgun a few weeks later.?

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1 minute ago, EmeraldCat said:

Say you like it again, then see what happens to Railgun a few weeks later.?

Oof not gonna try. Too risky like gambling lmao

Thing is one day after I said I like the damage it was nerfed. Then two days after my post in TPOTD they buff it. Next time three days apart?

Edited by Incorp
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5 minutes ago, Incorp said:

Oof not gonna try. Too risky like gambling lmao

Maybe if you use reverse psychology, and say you hate the Railgun buff, the Railgun will get buffed again. >:)

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2 minutes ago, EmeraldCat said:

Maybe if you use reverse psychology, and say you hate the Railgun buff, the Railgun will get buffed again. >:)

Eeeeeeeeee should I try?

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1 minute ago, EmeraldCat said:

Haha, I really don't want to be killed by Railgun 2x more often than usual.?

 

Lol this is like deciding whether to buy coinboxes or not xD

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2 hours ago, At_Shin said:

I am liking the nerf given to shaft. It seems to discourage camping. More dynamic and hot-headed battles, here I come! xD

I did extremely well with my Trickster - mammoth - Healing Shaft combo. I think the buff given to trickster in this update really helped.

I really did not camp much in this battle (except for the time I sneaked into the enemy base and camped their quietly for 1-2 mintes :P).

Arcade shots helped a lot when the enemy didn't succumb to my sniper shot. Also, I really love how healing has become so much better and easier with increased range of arcade shots!

It is really painful to miss a shot now. So, try to move towards the enemy, see a good, temporary spot to snipe and then launch your silent attack. It's best to stay on the move as enemies will easily overpower you since you cannot snipe back at them for another 10 seconds. My trickster drone helped me stay on the move and achieve true mobile sniping. 

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I have yet to assess other shaft augments such as LC/HC/RFM and Short bands. I will let you know how I feel about them being nerfed.

For now, I will just say that Healing shaft is still an excellent augment - even after the nerf!

Nice work with Shaft :) I have only tried 2 games with Shaft, seems like a very different playstyle now - I am glad to see some changes though as the ranged damage was too strong. The charged shot reload now seems really high though, not sure if it was an over-nerf or if the other improvements will compensate - time will tell.

As for Railgun, it is super good now. Scout/Destabilized Rounds and the Ultra Container augments seem crazy good.

Trickster buff wasn't needed I think but... it is ridiculously fast ? Combined with the Hopper speed buff + the Trickster buff, Hopper Trickster feels almost like hacking now lol. And it is very nice with medium or heavy hulls too, of course.

Edited by DestrotankAI9
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31 minutes ago, DestrotankAI9 said:

Nice work with Shaft :) I have only tried 2 games with Shaft, seems like a very different playstyle now - I am glad to see some changes though as the ranged damage was too strong. The charged shot reload now seems really high though, not sure if it was an over-nerf or if the other improvements will compensate - time will tell.

As for Railgun, it is super good now. Scout/Destabilized Rounds and the Ultra Container augments seem crazy good.

Trickster buff wasn't needed I think but... it is ridiculously fast ? Combined with the Hopper speed buff + the Trickster buff, Hopper Trickster feels almost like hacking now lol. And it is very nice with medium or heavy hulls too, of course.

Ahaaaa...

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