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1 hour ago, asdfggfg said:

Are there going to be any contest such as THE GAME or the WAR? I really miss both of those events and I hope we gonna have them soon

I think THE GAME event is held yearly.

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Just now, NikmanGT said:

My apologies ?

Nah it's alright 

I was halfway through writing up a long new topic in off topic, qhen I saw a notification telling me about your new topic. I thought you of all people would remember ?

Deja vu much, frederik123456 recently also forgot my idea about splash damage with augments existed lol

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1 minute ago, Incorp said:

I thought you of all people would remember

I actually searched and didn't find it ? topic hasn't been much active so didn't come to know about it 

However, it's good that a topic regarding this title has been made already ^^

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3 hours ago, NikmanGT said:

I actually searched and didn't find it ? topic hasn't been much active so didn't come to know about it 

However, it's good that a topic regarding this title has been made already ^^

what can i say, i think of everything ??

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18 hours ago, RIDDLER_8 said:

Will you complete all the remaining HD skins and XT skins this year?

I don't know about XTs, but Devs are working to finish all the HD set first.

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On 5/21/2022 at 6:03 PM, Maou said:

Will there be no more servers in the near future? like  DE, EN , RU etc..We would love a Hungarian server.

I think it was done for security purposes, as seen in the past in the cases of server hacking and mass banning of players.

On 5/22/2022 at 10:31 AM, Drones said:

Why did you guys get rid of the stun and burning damage effects from team juggernuat  mode? 

Because the Idea is to make the Juggernaut very powerful, i.e. the boss tank. The freezing, burning and stun are very powerful status effects, and they used to kill the Jugg quite easily.

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2 hours ago, YAIR_10_DAYS said:

Tanki Online Developers do you have plans to give a prize in the spaical missions for Tanki Online 13th birthday? (btw I like your battle with the YouTubers) 

Hey there, kindly limit your questions to 1 question at a time.

There is a high chance that yes, the specials missions might be available giving prizes like the last time but wait for official announcements.

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13 minutes ago, krokorok said:

Will you add more existing maps to the pool of MM?

 

Novel, Subway, Kolhoz, Esplanade, Deathtrack look pretty fiting for MM and used to be really fun.

Kolhoz used to be in MM. it was removed a while back in late 2021 I believe. It was a very monotonous map in MM ngl I'd love to esplanade in MM tho. I loved the map. Forgot its name, until one day I joined an esplanade parkour. Wonderful!

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17 minutes ago, Incorp said:

Kolhoz used to be in MM. it was removed a while back in late 2021 I believe. It was a very monotonous map in MM ngl I'd love to esplanade in MM tho. I loved the map. Forgot its name, until one day I joined an esplanade parkour. Wonderful!

Yeah I think it would be very nice to add or change up some MM maps, it gets a bit boring to play the same few maps over and over again.

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10 minutes ago, frederik123456 said:

Yeah I think it would be very nice to add or change up some MM maps, it gets a bit boring to play the same few maps over and over again.

I only occasionally play in scope, it's a great fun map imo

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58 minutes ago, krokorok said:

Will you add more existing maps to the pool of MM?

 

Novel, Subway, Kolhoz, Esplanade, Deathtrack look pretty fiting for MM and used to be really fun.

The current mechanics don't promote fair and proper MM in these old maps, hence I believe Devs decided to not add these in the MM pool. 
Though I think that some of these maps might be fit for DM modes if it's Dev's made some optimizing changes and map modifications.

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9 minutes ago, NikmanGT said:

The current mechanics don't promote fair and proper MM in these old maps, hence I believe Devs decided to not add these in the MM pool. 
Though I think that some of these maps might be fit for DM modes if it's Dev's made some optimizing changes and map modifications.

And which mechanics that would be? These maps are not really fitting only for DM, every mode can be played in these, the only exception might me Juggernaut, but then again there are maps like Sandbox that aren't particularly huge, so really don't think these maps are limited to single mode.

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Just now, krokorok said:

And which mechanics that would be?

The mechanics of hovering hulls, drones, augments and new gamemodes which were not present at the time when those maps were playable in official basis.

Saboteur mining up the whole map, some long range augments, hovering hulls stability gone over long heights and makes them flipped easily, makes the map not fit to play in them with the new gamemodes, and even CP and CTF much.

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2 minutes ago, NikmanGT said:

The mechanics of hovering hulls, drones, augments and new gamemodes which were not present at the time when those maps were playable in official basis.

Saboteur mining up the whole map, some long range augments, hovering hulls stability gone over long heights and makes them flipped easily, makes the map not fit to play in them with the new gamemodes, and even CP and CTF much.

Really don't see where you are going with this, the props used in those maps are not really any different than those present in the already existing maps, so I really don't see how a bridge in Novel will affect a hovering hull any more than a bridge in lets say Year 2022...

Saboteur mining the whole map.. again, you are mentioning stuff that is already happening even on existing maps, so....

Long Range augments... again it's not like long range augments do not exist in the current maps, and have the same effect on them, e.g. Magnum shooting and splashing anywhere

As I said, for the modes I don't really see a problem other than possibly spending time on adjusting the drop zones nad bases and such for new modes like Rugby, Siege, and Assault.. Besides even if this would take some time and resources, just simply add these maps to the pool of modes in which they already existed in like CTF, CP and TDM, and add them to the rest over time.

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7 minutes ago, krokorok said:

Really don't see where you are going with this, the props used in those maps are not really any different than those present in the already existing maps, so I really don't see how a bridge in Novel will affect a hovering hull any more than a bridge in lets say Year 2022...

Saboteur mining the whole map.. again, you are mentioning stuff that is already happening even on existing maps, so....

Long Range augments... again it's not like long range augments do not exist in the current maps, and have the same effect on them, e.g. Magnum shooting and splashing anywhere

As I said, for the modes I don't really see a problem other than possibly spending time on adjusting the drop zones nad bases and such for new modes like Rugby, Siege, and Assault.. Besides even if this would take some time and resources, just simply add these maps to the pool of modes in which they already existed in like CTF, CP and TDM, and add them to the rest over time.

I would agree with you on this one. Obviously not all maps are suitable for MM (Noise, Deck-9, Duel, Madness), but many could indeed be used IMO. Alternatively some small changes can be made to make them more ´´MM friendly´´, as has been done with the current maps after all.

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3 hours ago, krokorok said:

Really don't see where you are going with this, the props used in those maps are not really any different than those present in the already existing maps, so I really don't see how a bridge in Novel will affect a hovering hull any more than a bridge in lets say Year 2022...

Saboteur mining the whole map.. again, you are mentioning stuff that is already happening even on existing maps, so....

Long Range augments... again it's not like long range augments do not exist in the current maps, and have the same effect on them, e.g. Magnum shooting and splashing anywhere

As I said, for the modes I don't really see a problem other than possibly spending time on adjusting the drop zones nad bases and such for new modes like Rugby, Siege, and Assault.. Besides even if this would take some time and resources, just simply add these maps to the pool of modes in which they already existed in like CTF, CP and TDM, and add them to the rest over time.

See, that's my point, the current gameplay features I mentioned are the ones that already exists on the current MM maps. The ones that are not added can't inculcate much of these features, let's take noel from example, the previous flag posts were designed in a way that a tanker comes in with speed boosts and normal m0-m3 hulls and drive away and take the flags, nowadays, it's Trickster or crisis, adding hopper's OD in the worst case scenario, and you got yourself a ramp that will make you fly without any worries. TJR is not possible there at all, Siege can be added, but only few points will remain because rest of the map is too small or compact in areas you won't be able to drive freely in a team, considering it is a long map. Same with Asl, but I see a mere possibility that yes it will work.

Saboteur and campers will mine up the narrow spaces, going through those roads or areas will be impossible for enemy players.

My point is that those maps are still unfit for modern day TO, even sandbox and polygon went through major changes before being added into the MM pool because they were just not right with the newly upcoming features. Hence, if those maps will be added in the future, they will do so by going through major map modifications, or it will be chaotic all around.

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3 hours ago, frederik123456 said:

I would agree with you on this one. Obviously not all maps are suitable for MM (Noise, Deck-9, Duel, Madness), but many could indeed be used IMO. Alternatively some small changes can be made to make them more ´´MM friendly´´, as has been done with the current maps after all.

Is silence II converted to silence MM? I remember there was a silence II but it's gone now

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2 hours ago, Incorp said:

Is silence II converted to silence MM? I remember there was a silence II but it's gone now

To be honest I don't remember that one. What was the difference between normal Silence and S. II ?

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2 hours ago, frederik123456 said:

To be honest I don't remember that one. What was the difference between normal Silence and S. II ?

Don't remember. Just saw a picture of silence II in a tanki newspaper article and jogged my memory

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9 hours ago, NikmanGT said:

See, that's my point, the current gameplay features I mentioned are the ones that already exists on the current MM maps. The ones that are not added can't inculcate much of these features, let's take noel from example, the previous flag posts were designed in a way that a tanker comes in with speed boosts and normal m0-m3 hulls and drive away and take the flags, nowadays, it's Trickster or crisis, adding hopper's OD in the worst case scenario, and you got yourself a ramp that will make you fly without any worries. TJR is not possible there at all, Siege can be added, but only few points will remain because rest of the map is too small or compact in areas you won't be able to drive freely in a team, considering it is a long map. Same with Asl, but I see a mere possibility that yes it will work.

Saboteur and campers will mine up the narrow spaces, going through those roads or areas will be impossible for enemy players.

My point is that those maps are still unfit for modern day TO, even sandbox and polygon went through major changes before being added into the MM pool because they were just not right with the newly upcoming features. Hence, if those maps will be added in the future, they will do so by going through major map modifications, or it will be chaotic all around.

You are not mentioning problems that are related to the maps, but problems related to mechanics and gimmicks such as Crisis, Hopper, Trickster, Saboteur. These problems are not related to single map but basically happen on many existing maps already. Saboteur mining key entrances is nothing that wouldn't be happening already and as such it isn't enough of a reason to disqualify a map from the pool. Same goes for the usage of Hooper and Trickster and Crisis drones. These can be pretty much abused and used on basically a multiple of other maps where jumping with Trickster/Crisis and Hopper or other light hull has the same effect as jumping from any ramp. Take for example a ramp in Year 2022 in Assault...

TJR is still possible there as once again, having narrow paths and chokepoints isn't something that would not exist in other maps, most of the existing maps have these even the ones you yourself mentioned, Sandbox and Polygon. Besides the main problem of TJR isn't really the narrow paths, the problem still remains to be how monotones this mode is and how much it revolves basically around abusing the Viking ODs and Supercharged/ high crit damage equipment like Freeze.

As for Siege, it does not really matter if the map is compact, there are already existing maps that are as compact as the maps that I listed. Besides the compactness of the map does not really affect Siege, because in Siege most tanks who are actually playing the objective of this mode will be "compacted and grouped" anyway given that the objective of the mode is literally to be a sitting duck on the point. So really this isn't a problem of the map but more the problem of the mode. Siege is basically just an annoying way to play CP. As for Assault, this is basically a garbage mode that desperately needs reworking, again it isn't really the problem of the map, it is the problem of the mode. Assault is just way to prone to Overdrives, Drones and equipment choice that allows splash damage..

As for Sandbox and Polygon, these needed to be changed mostly because they were made to be small/medium maps for 4v4 max 6v6 while the devs tried to create MM for 10v10, so yeah naturally these maps required more changing while the maps I listed are already made for higher amount of players and thus do not require as much changing.

 

The point I am trying to make is that the problems you are listing aren't really the problems of the maps, but the problems of the gimmicks devs created either for monetary reasons or simply because of lack of understanding of how will these equipment and mode changes interact with each other. As such these gimmicks and malfunctions do not really disqualify a map from the pool, simply because they can be used and abused anyway on the existing maps already.

Edited by krokorok
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2 hours ago, DragonKnight_Fighter said:

Will you add shot color effects for the Terminator turret?
Maybe players can equip their shot effects from their garage itself and it can be applied when they become Juggernaut

The Idea has already been suggested months back, hope that Developers try to implement it, my guess is that Tanki's bday, and the other Development Plan features is what keeping this change to be implemented because Devs have a lot planned with the looks and aesthetics of the Juggernaut.

 

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On 5/21/2022 at 6:03 PM, Maou said:

Will there be no more servers in the near future? like  DE, EN , RU etc..We would love a Hungarian server.

To be very honest, I do not even see a reason to keep the current PL and DE servers alive, not to mention starting new servers for other communities. I feel that at this point, there should really only be Russian community and International one and that's all. Anything more just feels like a waste of resources.

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4 hours ago, krokorok said:

To be very honest, I do not even see a reason to keep the current PL and DE servers alive, not to mention starting new servers for other communities. I feel that at this point, there should really only be Russian community and International one and that's all. Anything more just feels like a waste of resources.

If the game is available in more languages, there will be more players.  Definitely..

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