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augment for hull: critical damage immunity


Noob_001

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i have idea for new hull augment: critical damage immunity, when you get this augment enemies can't deal ciritcal damage you get normal damage instead, that would be useful againt hornet  and dictator over.

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The armadillo module has been specially made for this sole purpose , to reduce even the special critical damage which happens when dealing damage, but eliminating critical damage at all would be very unfavourable for tankers anywhere as crit damage can help you win 1v1 situations or sometime lets you help your team to a great extent and lead them to victory.

Crit also ignores protections at 1 point, so it can change the tide of the map completely.

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37 minutes ago, nikunj04 said:

The armadillo module has been specially made for this sole purpose , to reduce even the special critical damage which happens when dealing damage, but eliminating critical damage at all would be very unfavourable for tankers anywhere as crit damage can help you win 1v1 situations or sometime lets you help your team to a great extent and lead them to victory.

Crit also ignores protections at 1 point, so it can change the tide of the map completely.

its different armadilo dreduces critical damage with 50% if critical damage is 1000 u get 500 with thi immunity u get normal damage 700 ( if normal damage is 700 )
u dont get 0 damage so its not damage immunity ... 

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13 minutes ago, Noob_001 said:

its different armadilo dreduces critical damage with 50% if critical damage is 1000 u get 500 with thi immunity u get normal damage 700 ( if normal damage is 700 )
u dont get 0 damage so its not damage immunity ... 

Exactly my point, if we reduce the whole damage to 0 , just think of how it will break the game. You would not be able to deal damage at all, sometimes and think of the gap this will increase between F2P and people who buy.

Alterations which depend on critical damage and some turrets now too will be completely be useless. We don't want that in the game.

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8 hours ago, Noob_001 said:

i have idea for new hull augment: critical damage immunity, when you get this augment enemies can't deal ciritcal damage you get normal damage instead, that would be useful againt hornet  and dictator over.

armadillo protection module exists
and besides if they do that, then the update to make all weapons do crit hits will be useless 

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5 hours ago, nikunj04 said:

Exactly my point, if we reduce the whole damage to 0 , just think of how it will break the game. You would not be able to deal damage at all, sometimes and think of the gap this will increase between F2P and people who buy.

Alterations which depend on critical damage and some turrets now too will be completely be useless. We don't want that in the game.

i dont mean to make it 0 i mean just make it normal damage not critical

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38 minutes ago, Noob_001 said:

i dont mean to make it 0 i mean just make it normal damage not critical

Then, if you think, it would count as reducing or just declining the possibility of crit damage, which is not favourable for many tankers. All in all , it provides unbalanced matchmaking :(

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9 hours ago, Iron_Man said:

Games cannot have Damage immunities.

You forgot Heat Immunity makes you immune to the burning effect's 300 damage per second. That is "damage" immunity, is it not?

And since Firebird can simultaneously burn enemies while it shoots at them, meaning the 300 burn damage per second is stacked on top of Firebird's base 700 DPS, granting Firebird 1000 DPS, Heat Immunity is effectively a 30% damage resistance against Firebird attacks.

 

So the augment is actually a damage immunity - forget that I mentioned the 30% resistance against Firebird, the sheer fact that it completely blocks burn damage means it is damage immunity.

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Just now, Tanker-Arthur said:

You forgot Heat Immunity makes you immune to the burning effect's 300 damage per second. That is "damage" immunity, is it not?

And so... what are you trying to imply?

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Just now, Iron_Man said:

And so... what are you trying to imply?

You said games cannot have "damage immunity" when ironically, Tanki Online has the Heat Immunity augment which acts as an immunity against the burning effect's damage.

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Just now, Tanker-Arthur said:

You said games cannot have "damage immunity" when ironically, Tanki Online has the Heat Immunity augment which acts as an immunity against the burning effect's damage.

Does it effectively nullify all the damage dealt by firebird? If memory serves right, no. There are turrets which are solely dependent upon critical damage, immunity literally means crippling them. The worst change, which can ever happen.

You cannot support an idea they way you are doing it.

 

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21 minutes ago, Iron_Man said:

Does it effectively nullify all the damage dealt by firebird? If memory serves right, no. There are turrets which are solely dependent upon critical damage, immunity literally means crippling them. The worst change, which can ever happen.

You cannot support an idea they way you are doing it.

 

Well this idea would bring Freeze back to earth from it's god-like status.  Giving it +400% crit damage is one of the dumbest ideas they've come up with in a long time.

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2 hours ago, Tanker-Arthur said:

You said games cannot have "damage immunity" when ironically, Tanki Online has the Heat Immunity augment which acts as an immunity against the burning effect's damage.

Again, try to find the answer in your own question. "which acts as an immunity against the burning effect's damage" . The fire immunity only reduces the damage and after-damage of the "status effect" in general which is fire, not the damage of turret itself.

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6 hours ago, Iron_Man said:

Does it effectively nullify all the damage dealt by firebird? If memory serves right, no. There are turrets which are solely dependent upon critical damage, immunity literally means crippling them. The worst change, which can ever happen.

You cannot support an idea they way you are doing it.

 

what about the firebird augment compact fuel tanks which main goal is heat tanks but since u have fire immunity it damages almost nothing

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Just now, Noob_001 said:

what about the firebird augment compact fuel tanks which main goal is heat tanks but since u have fire immunity it damages almost nothing

You aren't providing a supportive reason to your idea ?‍♂️

What you are saying isn't supporting your idea but just saying that there exists something which is pretty similar.
If you can have EMP immunity for EMP salvo for gauss, making its entire purpose nothing, why can't you have something similar for Firebird? They are status effects, quite different from damage.

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Just now, Iron_Man said:

You aren't providing a supportive reason to your idea ?‍♂️

What you are saying isn't supporting your idea but just saying that there exists something which is pretty similar.
If you can have EMP immunity for EMP salvo for gauss, making its entire purpose nothing, why can't you have something similar for Firebird? They are status effects, quite different from damage.

well if theres something similar and exists why it shouldn't exist?

 

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Just now, Noob_001 said:

well if theres something similar and exists why it shouldn't exist?

Because damage and status effects are two different things.
You can't do what you do for status effects, to damage. You already have armadillo, which reduces critical damage.

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10 minutes ago, Iron_Man said:

Because damage and status effects are two different things.
You can't do what you do for status effects, to damage. You already have armadillo, which reduces critical damage.

for some weapons like tesla crit have same damage if u hit 1 tank and armadilo reduces it twice so u get less damage with crit 
with this critical hit immunity u dont even get crit hit u sitll get same damage so in some cases armadilo is stronger.
when ermadilo reduces crit damage 50% paladin hull 90%
i dont think this is stronger than them so it wouldn;t break the balance 
but it maybe little bit stornger than other hull augments so u can put as mythic item
in ultra cont as armadilo.

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5 hours ago, nikunj04 said:

Again, try to find the answer in your own question. "which acts as an immunity against the burning effect's damage" . The fire immunity only reduces the damage and after-damage of the "status effect" in general which is fire, not the damage of turret itself.

Isn't the immunity against burning  damage typically and immunity against damage?

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Just now, Incorp said:

Isn't the immunity against burning  damage typically and immunity against damage?

That damage arises from the status effects rather than the basic damage of the turret.

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3 minutes ago, nikunj04 said:

That damage arises from the status effects rather than the basic damage of the turret.

Still firebird has lower damage than freeze because with the burning damage adding to the damage dealt, it is balanced with freeze. However they gave a immunity that totally gives you immunity against the firebird's final damage. Therefore you will be killed slower with heat immunity against a firebird. Even with freeze cold immunity it doesn't affect the overall damage of freeze.

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35 minutes ago, Incorp said:

Still firebird has lower damage than freeze because with the burning damage adding to the damage dealt, it is balanced with freeze. However they gave a immunity that totally gives you immunity against the firebird's final damage. Therefore you will be killed slower with heat immunity against a firebird. Even with freeze cold immunity it doesn't affect the overall damage of freeze.

Actually that's not true, even when applying respective immunities, the recent crit mechanics of freeze makes it overpowered than firebird. Respective immunities like shock freeze or compact tank fuels can be countered by equipping immunity, but still freeze prevails over due to crit. If a player equips different alts like incendiary mix or corrosive mix which do not depend on the turret's staus effects , still  freeze prevails over. All in all , comparing freeze and firebird is not an option.

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53 minutes ago, nikunj04 said:

Actually that's not true, even when applying respective immunities, the recent crit mechanics of freeze makes it overpowered than firebird. Respective immunities like shock freeze or compact tank fuels can be countered by equipping immunity, but still freeze prevails over due to crit. If a player equips different alts like incendiary mix or corrosive mix which do not depend on the turret's staus effects , still  freeze prevails over. All in all , comparing freeze and firebird is not an option.

Well you have to admit the burning deals damage and heat immunity is immunity against the damage right?

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