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Patch Update #667 - Released 22nd October 2021


Marcus
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15 minute battles are awful with the XP boost

I remember being unhappy about the reduction from 15 minutes when it first happened, but that was before the XP boost

And now some battles, like JGR, are always going to last 15 minutes instead of finishing early

?

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21 minutes ago, SporkZilla said:

And now some battles, like JGR, are always going to last 15 minutes instead of finishing early

 

12 minutes ago, 3LP_tanki-8118_RTL said:

JGR: 999
How can I complete? ?

JGR is the Solo Juggernaut mode. Team Juggernaut will stay the same. 

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Why did you make it 15 minutes! For the last time, we. Don't. Want. Fifteen. Minute. Battles. Stop it.

So many buffs and nerfs... I just can't keep up. I'll just check them out on the battlefield.

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ALSO I wanna say 15 minutes is LOTS ! I want 7 min ! 15 mins per battle ? I will got same crystals in 7 or 15 minutes. 15 minutes is long time agony !

I want 7 Min/battle

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1 minute ago, mborec said:

HELLo . Shaft - From 10 sec to 9 sec ? ARE YOU SERIOUSLY KIDDIN ME (US) ??!

WE WANT OLD SHAFT BACK RIGHT NOW !

 

This part i think its balanced equal to magnum, shaft, a turret that can one shot without the enemy have possibility to use repair kit, magnum , a turret that cannot one shot none, need 3 shots(if enemy have repair kit) i just fells bad for the part that heal with the healing shaft does not consider that healing with sniper mode should consume less energy similar to isida mechanics

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why is the overdrive recharge time decreased  ?"

see we are playing 7 min battles the charge time is normal think 15 min it will be nearly twice of 7 min battles so whats the logic of decreasing it i dont get it and by the way they nerfed shaft insanely and even arcade shot damage deceased so what is the point of using shaft in battles except to be thrown into dustbin. 

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4 minutes ago, RIDDLER_8 said:

I like this 15 minute battle duration. However, I think that it would be good fun to increase that more if players ask for it.

I hate this 15 minute battle duration. I think it creates incentive for players to leave mismatched/unbalanced teams.

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17 minutes ago, mborec said:

HELLo . Shaft - From 10 sec to 9 sec ? ARE YOU SERIOUSLY KIDDIN ME (US) ??!

WE WANT OLD SHAFT BACK RIGHT NOW !

 

Apparently the developers either…

A: have never used shaft and don’t know what they are doing

or

B: are shaft haters and know exactly what they are doing

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7 minute battles are pretty good, and 15 minute battles are too. However, I still vastly prefer 10-12 minute battles.

Edited by GrayWolf8733
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I see blunderbuss getting a buff....*puts on glasses* nope its real...... By the way, I wonder about gauss since its getting a buff in sniping reload. Wouldn't that make status gauss even more OP since status gauss reloads sniping damage by -50% already??? If thats the case, its way too OP and I use gauss often. 

As for status rail changes it seems  interesting. I liked how some of them are nerfed, they were OP. Too bad they didn't nerf destabilizer for railgun because that augment is very cracked right now. 

Overall, interesting update but I feel like the battle duration is too long. 10-12 min. would be a lot better. Preferably 10 min. 

Edited by MysticBlood
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3 hours ago, Marcus said:
    •  

  • For all hulls, overdrive charge per battle point (%) is halved

  • «Driver» drone:

    • Maximum Overdrive Charge Added is decreased from 10 to 7 seconds.

Tanki try to make Booster not powercreep Driver challenge (IMPOSSIBLE)

 

3 hours ago, Marcus said:

 

  • Hammer’s «Blunderbuss» augment:

    • Initial, Maximum, and Consecutive critical chances are increased to 50%;

We've gone insane, apparently. 

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4 hours ago, Marcus said:

Adjusted the number of points needed to finish an MM battle:

  • TDM: 200;

  • DM: 999;

  • JGR: 999;

This means that when any player in a team gets 999 points the battle ends?

Why do you keep nerfing less popular drones, like driver and trooper. It would be better if more different drones were used by players

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