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Patch Update #667 - Released 22nd October 2021


Marcus
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50 minutes ago, Yveltal9 said:

Still don't understand the change with overdrives 

All Overdrive gain the same number of charge for battle actions now, I stead of it being different. 

 

Previously, between a Viking, Hunter, Dictator, Paladin and Wasp, they would get 7.5%, 9%, 10.5%, 12% and 15% for a kill. 

Rght now, they all give 5% for a kill, so their main distinguisher is the passive charging. 

 

51 minutes ago, Yveltal9 said:

 and for railgun electromagnetic scoul alteration

The reload speed boost has been decreased. For Mk7+, instead of taking 1.3 seconds to reload the shot, it now takes 1.82 seconds. The firing rate is reduced. 

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10 minutes ago, TheCongoSpider said:

 

Rght now, they all give 5% for a kill, so their main distinguisher is the passive charging. 

 

 

 

For all hulls, overdrive charge per battle point (%) is halved.

past tense: halved; past participle: halved
  1. 1.
    divide into two parts of equal or roughly equal size

8DEfOmY.png

Edited by pocrettttt

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25 minutes ago, TheCongoSpider said:

All Overdrive gain the same number of charge for battle actions now, I stead of it being different. 

 

Previously, between a Viking, Hunter, Dictator, Paladin and Wasp, they would get 7.5%, 9%, 10.5%, 12% and 15% for a kill. 

Rght now, they all give 5% for a kill, so their main distinguisher is the passive charging. 

 

The reload speed boost has been decreased. For Mk7+, instead of taking 1.3 seconds to reload the shot, it now takes 1.82 seconds. The firing rate is reduced. 

So we get less often the overdrives, because it takes more time to get it ?

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18 minutes ago, pocrettttt said:

 

For all hulls, overdrive charge per battle point (%) is halved.

past tense: halved; past participle: halved
  1. 1.
    divide into two parts of equal or roughly equal size

8DEfOmY.png

You see, what is said in the Patch Notes isn't always 100% accurate. This is why they should be saying balance changes with numbers and not words, but that may be too hard for them. You never know. 

 

They all have 0.33. 

 

3 minutes ago, Yveltal9 said:

So we get less often the overdrives, because it takes more time to get it ?

Correct

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I think they want to force Trooper players to invest in another Drone.

7 seconds of supplies for 1 battery? hmm...

I think it should be 7-10 instead of 5-7.

Or how about something this?

4-8 Boosted Damage

5-10 Boosted Armor

6-12 Speed Boost

Edited by lssimo

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On 10/23/2021 at 3:12 AM, TheCongoSpider said:

Now this week, they reduced the active supply time from 10 seconds to 7 seconds. So every time you spawn, you get 7 seconds of DA, DD and speed boost. 

7 seconds now?   Wow - that's brutal.

It was mostly useful for DM battles where there's a great chance you will be spawn-killed because many of those battles are just crowded mosh-pits.  But with DM relegated to custom battles...

Who cares if the price was lowered.  Investing in that drone now is a waste of crystals.

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4 hours ago, Yveltal9 said:

How do we get firebird and wasp demonic skins ?

I believe they will make a similar event as the ones we've got in may holiday with the space journey where you could get thrown back or move forward 2 steps.

As the 3 top prizes are paladin XT, demonic firebird and demonic wasp, the can make something like this:

Island 1: firebird demonic 

Island 2: paladin XT

Island 3: wasp demonic

Maybe the island 1 would be a free to play island so people would get a skin and try to get the other so they would have to pay for it otherwise their tanks would feel weird if they have only one of the 2 skins (thats just my theory)

Also, they also gave demonic firebird 4 years ago in a free to play way, so why not this time too, let's wish it.

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4 hours ago, TheCongoSpider said:

Rght now, they all give 5% for a kill, so their main distinguisher is the passive charging. 

One of the few decent ideas to come out in a long time.

Been saying this for a while.  IMO it should be zero for actions.  Only passive charging - which makes it even for both teams, even the one losing, since ODs are supposed to be the "equalizer".

But it's a step in the right direction.

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4 hours ago, alpha_beast said:

whole time carrying bots in game and time is 15 minutes worst idea 

all automatching come with bot player when u wont create group.

True true. In many battles, I stay for the first 2 minutes. If I see my team is full with noob players, I instant "run". Enemy is ahead (score goal, capture flag, kills juggernaut, score point in Siege), instant "run". Don't want to waste my time or 1000 druggs each battle just to change the match...

And yeah, I play to win. Not for fun. Fun was in 2012-2013 (when I started playing). Now, no more fun.

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19 hours ago, x_Sorinel_x said:

And yeah, I play to win. Not for fun. Fun was in 2012-2013 (when I started playing). Now, no more fun.

Honestly, it was fun before they started nerfing turrets and the best drones (booster/defender). They could have changed how some other useless drones worked or buffed them but no, they decide to nerf them. Like why does the “good stuff” always needs a nerf. When you spend over 1 million crystals to get a drone 20/20, the drone should provide you with a great gameplay experience like what booster/defender did pre-nerf. Then there was the shaft nerf, completely changing some of players’ gameplay. Never was that type of shaft player but used it sometimes. With an increase to its reload speed, they made sure I won’t use it again. All in all, the more they keep nerfing elements in game, the less enjoyable it gets at least in my eyes.

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2 minutes ago, wolverine848 said:

3 down to 2.7 = .3 seconds faster.  No matter how you slice it - it's faster than before.

gauss augments reduces that by -50% of recharge

before 1.5 now 1.35

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1 minute ago, pocrettttt said:

gauss augments reduces that by -50% of recharge

before 1.5 now 1.35

ok... your math is correct.  And so was my initial statement... it's even faster than it was before, since the EMP Gauss benefits from any buff to stock.

So my  ?  still stands.

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On 10/21/2021 at 8:06 AM, Marcus said:
    • .

  • Railgun’s «Super armour-piercing rounds» augment:

    • Armour-Piercing status effect duration is decreased from 7 to 5 seconds.

  • Railgun’s «Paralyzing Rounds» augment:

    • Stun status effect duration is decreased from 5 to 2 seconds.

    • No longer decreases critical damage.

  • Railgun’s «EMP Rounds» augment:

    • EMP status effect duration is decreased from 10 to 5 seconds.

    • No longer decreases critical damage.

  • Railgun’s «Incendiary rounds» augment:

    • No longer decreases critical damage.

  • Railgun’s «Electromagnetic accelerator "Scout"» augment: 

    • Reload time reduction is decreased from 50% to 30%.

Again, nothing is being done about Round Stabilisation and Hyperspace Rounds. Y'know, those two Railgun augments that are the ones getting slapped by Falcon modules? In the big Railgun nerf, not only did you nerf Railgun's effectiveness, you killed any reason to use these two augemets over others. They can't even one-shot a light hull. 

 

Now you come and suddenly give Railgun a permanent 50% critical chance, further leaving those two augments in the dust. Do something about this. 

Edited by TheCongoSpider
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2 hours ago, TheCongoSpider said:

Again, nothing is being done about Round Stabilisation and Hyperspace Rounds. Y'know, those two Railgun augments that are the ones getting slapped by Falcon modules? In the bit Railgun nerf, not only did you Railgun's effectiveness, you killed any reason to use these two augemets over others. They can't even one-shot a light hull. 

 

Now you come and suddenly give Railgun a permanent 50% critical chance, further leaving those two augments in the dust. Do something about this. 

Granted. All Railguns can now oneshot a light hull with their non-critical hits.

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I've spend a long time playing this game and Shaft is my weapon of choice, having spent a long time upgrading it to its max.  Your decision to completely cripple its capability in a game by making the reload time so slow is really frustrating! Why would you do this?  I dont understand why you would have considered its previous reload speeds too fast!!  You have pretty much ruined the game for me.

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