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Patch Update #667 - Released 22nd October 2021


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2 hours ago, mborec said:

ALSO I wanna say 15 minutes is LOTS ! I want 7 min ! 15 mins per battle ? I will got same crystals in 7 or 15 minutes. 15 minutes is long time agony !

I want 7 Min/battle

It seems you flunked math class.

 

If I get an average of 500 crystals in 7 min battles per battle, then I would be getting around 1100 crystals on average per battle in 15 min battles.

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Fantastic update on the number of stars you earn in battles. This way, challenges don't require endless amounts of playing, and there shouldn't be as much fighting between teammates to get a final position which will get them more stars. Nice stuff, Tanki.

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Shaft from 10 to 9 seconds ??? 9 seconds is still too long. I offer something: 9 seconds but remove the laser pointer. And lets try !

Edited by Paff
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22 minutes ago, Rutgers said:

The rico damage nerf caught me off guard. If we're talking about stock, ricochet is one of the most balanced turrets imo. I don't understand the change.

The main change is lower modifications having more ammo in the clip. I guess the slight decrease in damage is to offset that. 

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1 hour ago, PirateSpider said:

It seems you flunked math class.

 

If I get an average of 500 crystals in 7 min battles per battle, then I would be getting around 1100 crystals on average per battle in 15 min battles.

He means that for 7 mins he will get the same crystals as the first 7 mins of the 15 min battle, basically he prefer to play 2 different 7 min matches that one that will force him to play a whole 15 min

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9 minutes ago, numericable said:

He means that for 7 mins he will get the same crystals as the first 7 mins of the 15 min battle, basically he prefer to play 2 different 7 min matches that one that will force him to play a whole 15 min

So he would rather play a 7 minute battle then wait 2 minutes to be qued and loaded into another 7 minute battle to get the same amount of crystals than to just play the full 15 minute battle?

Ok then.

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13 minutes ago, PirateSpider said:

So he would rather play a 7 minute battle then wait 2 minutes to be qued and loaded into another 7 minute battle to get the same amount of crystals than to just play the full 15 minute battle?

Ok then.

Yes, if he is on mobile, he will get 20 shards and x2 crystals with the ads. On the other hand, if the team is playing so bad, in the 15 minutes he must leave while on the 7 min, at the moment he notice that he wants to leave because he will lose the battle, he xan still wait 2 minutes for the battle to end.

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3 minutes ago, numericable said:

Yes, if he is on mobile, he will get 20 shards and x2 crystals with the ads. On the other hand, if the team is playing so bad, in the 15 minutes he must leave while on the 7 min, at the moment he notice that he wants to leave because he will lose the battle, he xan still wait 2 minutes for the battle to end.

I don't give a crap if my team is bad or not. Teamwork is nonexistent nowadays. So why should he care about his team?

If the battle is bad, I'm leaving, I don't care if its 15 minutes, 7 minutes or 30 seconds.

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3 minutes ago, PirateSpider said:

I don't give a crap if my team is bad or not. Teamwork is nonexistent nowadays. So why should he care about his team?

If the battle is bad, I'm leaving, I don't care if its 15 minutes, 7 minutes or 30 seconds.

But if the battle is about to finish, you will lose the supposed reward you would have received, if you dont care about it, others do. And yes, there is still teamwork nowdays, dont pretend there arent.

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No like the 15 hours. You change it to 7 minutes because of mobile and because of one sided battles, don't you remember?

No like the big maps. But big maps are okay now because i'm not playing until battles are less than 10 minutes.

And discounts should be closer to "holi"days.

Edited by lssimo
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6 hours ago, beaku said:

Would like to see the parameters of this "research" that is behind 15 minute battles now. I don't know anyone who prefers permanent 15 minute battles. It's way too long and frustrating if you get stuck against an OP team buffed up with all the buyer gooodies. Or is that perhaps a factor? Do 15 minute battles end up in increasing microtransactions for you guys? Honestly I see no other reason to have such long battles. 

we want 6mins back, or even shorter,  no one want to spend so long playing just 1 match

this is so we can do faster daily and weekly missions and faster stars earned. 

Blunderbuss is too op I have 50% and it does nothing. 

Nerf freeze damage 

 

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41 minutes ago, numericable said:

But if the battle is about to finish, you will lose the supposed reward you would have received, if you dont care about it, others do.

And what if I get put into the battle late? I sometimes get put into battles with less than a minute left. And if the enemy team is exploiting something that's preventing my team from scoring points, I'll leave. I can easily make up that reward.

Only thing that'll keep me in those disastrous battles is if I have a finish battles mission.

50 minutes ago, numericable said:

And yes, there is still teamwork nowdays, dont pretend there arent.

But they're rarer than a Bigfoot sighting.

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13 minutes ago, TheCongoSpider said:

It does nothing because the big damage Blundebruss is dealing is not Hammer damage. It is critical damage.

Many are not dedicated to the game as some are, that's why many don't know what's going on.

Tanki has become too complicated and confusing.

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29 minutes ago, PirateSpider said:

And what if I get put into the battle late? I sometimes get put into battles with less than a minute left. And if the enemy team is exploiting something that's preventing my team from scoring points, I'll leave. I can easily make up that reward.

Only thing that'll keep me in those disastrous battles is if I have a finish battles mission.

But they're rarer than a Bigfoot sighting.

If you get matched late there is nothing wrong to leave the battle AS long as you didnt have any score so anyways you wont lose your potential reward UNLIKE if you played the full match but you want to leave when there is 2 minutes remaining, that's the case i was refering to.

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34 minutes ago, numericable said:

AS long as you didnt have any score so anyways you wont lose your potential reward UNLIKE if you played the full match but you want to leave when there is 2 minutes remaining, that's the case i was refering to.

Like I said, I will leave the battle if it turns horrendous for my team. Even if I stayed the majority of the match and done really well. I can easily get those crystals back in a decent battle through and through.

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53 minutes ago, TXDOT said:

Nobody except buyers asked for 15 minute battles

Are ya sure?

Cuz I'm not a buyer and I think 15 min battles on the super-large maps are fine.

Why would only buyers want longer battles?

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I love how 100 players out of 10.000 likes 15mins battles and when you see all topic comments no one like it actually idk they changed it we never asked / liked it.
7mins might be too short but 15 is over twice the regular time so 10mins would be perfect.

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Not gonna lie, at first the shift to 15 minutes felt too long. But over time I've grown to like and in fact prefer the longer battle time for one simple reason. 

In 7 minutes, the outcome of the battles was heavily dependent on luck and required to rush all the time. In 15 minutes, not only does the better team generally win, but the possibility of a turnaround exists.

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11 hours ago, Yveltal9 said:

Developpers just nerf for real Juggernaut, make it vulnerable against firebird and freeze effect

It was more fun when the team JGR mode was released and it was still vulnerable still against those both effect

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