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New Wasp Bomb Resource


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Wasp bomb now is interactive with enemies

If the enemy passes over the bomb, he will catch it like a rugby ball, and he can manipulate it and get rid of it by pressing F

(The bomb will be thrown just like the rugby ball from the front, but when it lands on the ground, it will explode instantly)

I think it will be cool and interesting

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Declined

To be honest, there is no need for this at all ? 

When did the ODs become sort of play balls for tankers to play? ODs are meant to change the tide of the battle i.e. they are extremely powerful. This concept though sounds good and funny, but in reality it is just declining the existence of wasp OD in general. Heavy hulls, flying hoppers, trickster users all will be able to dodge it which ruins the OD to a great extent. Let's say a tanker picks the OD, then whenever he will throw it away he will experience death because the OD radius is quite large, and one can't throw it much far away, and lastly it will mix and match the concepts of rugby mechanics in the general MM which will be too complex.

Also, OD is something which can't be just manipulated and get rid of. One has to face the consequences.

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4 hours ago, nikunj04 said:

 

Also, OD is something which can't be just manipulated and get rid of. One has to face the consequences.

1-Crusader icicly while someone  turn aside your Hull

2-Any overdrive with overlay as multiple domes

3-Mammoth overdrive vs any overdrive which is dropable in game

4- Same thing of example 3 with wasp od

5-Hunter overdrive

6-Ares ball vs ares ball

7-Emp vs dictactor overdrive

8-Stun vs Crusader, Ares,Hunter

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13 minutes ago, pocrettttt said:

1-Crusader icicly while someone  turn aside your Hull

2-Any overdrive with overlay as multiple domes

3-Mammoth overdrive vs any overdrive which is dropable in game

4- Same thing of example 3 with wasp od

5-Hunter overdrive

6-Ares ball vs ares ball

7-Emp vs dictactor overdrive

8-Stun vs Crusader, Ares,Hunter

1-  It's because one's own hull's get side tracked, but the OD still is applicable

2,3,4,5,6,8 - Its Overdrives vs Overdrives, so one can nullify each other or one can be at a greater advantage (Think of it as one of the OD's own characteristics,  Wasp OD can still defeat a mammoth user even when it is at its OD)

7- It is the Status effect which comes into play, and remember that the supercharge still remains active.

What I meant so say in the last line is that one can't just destroy or remove the OD placed in the battle.

For your 1st point, it can be that when your hull is side-tracked it can still kill an enemy if one is in front of it. And the rest examples are just the uniqueness of the OD's itself, if by any chance mammoth OD isn't there, the wasp OD would still detonate wouldn't it, what you mentioned is just a specific situation in the battle.

Rest are the status effects which also provide a uniqueness, sometimes going toe to toe with the ODs itself, what you suggested will remove the effectiveness of the wasp OD in almost every case as every1 would be able to just vanish it/get rid of it.

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18 minutes ago, nikunj04 said:

 

So what about the bomb carrier receives an slow of 90% after catch? Should be interesting and the minimum distance that you could put away will be less

I thought of something better, the user who catches the bomb will not be able to get rid of it,  so let's say that whoever catches the bomb will sacrifice his life to get rid of the bomb explode all his teammeates

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