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Temporally immunity to one SPECIAL status effect and block of renews of negative status effects


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Direct nerf  for augments that cicle everytime his negative status effect like stun and others 

Tankers that received one negative status effect, cannot be renewed the negative effect, also gains immunity to the respectful negative effect for 2 seconds after the negative  status effect ends

About the "special" on topic, that is every effect that is not burn or freeze

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6 hours ago, pocrettttt said:

Direct nerf  for augments that cicle everytime his negative status effect like stun and others 

Tankers that received one negative status effect, cannot be renewed the negative effect, also gains immunity to the respectful negative effect for 2 seconds after the negative  status effect ends

About the "special" on topic, that is every effect that is not burn or freeze

Under Review

So basically, correct me if I'm wrong somewhere, you meant to say that after experiencing a special status effect, we get a 2 sec Immunity from it? Like the concept of nuclear energy, and let's say, my tank got EMPed now,  so I can't receive the status effect more, and I have that effect immunity for 2 seconds?

Well I believe this will make augments which depend on the status effect quite useless, there will be no benefit from them. Yes, the concept of applying an immunity for 2 seconds sound valid, as it will help in situations where gauss continues to EMP you, or where you can't even move because the stun striker is stunning you every time, but the idea of not dealing the same status effect again sounds a bit too nerfed.

 

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I'm not sure if this is needed. It used to be a serious issue for a few days a couple weeks ago, when railguns could stun-lock you by dealing crits multiple shots in a row (due to the 50% crit chance on every single shot), but now that the effect duration got massively nerfed, I think it's tolerable. As for EMP effects - if you take cover and survive until the effect wears off, it basically works as a supply refresh, which is actually convenient sometimes.

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1 minute ago, Maf said:

I'm not sure if this is needed. It used to be a serious issue for a few days a couple weeks ago, when railguns could stun-lock you by dealing crits multiple shots in a row (due to the 50% crit chance on every single shot), but now that the effect duration got massively nerfed, I think it's tolerable. As for EMP effects - if you take cover and survive until the effect wears off, it basically works as a supply refresh, which is actually convenient sometimes.

hey maf why was tanki not working yesterday?

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7 hours ago, nikunj04 said:

Under Review

So basically, correct me if I'm wrong somewhere, you meant to say that after experiencing a special status effect, we get a 2 sec Immunity from it? Like the concept of nuclear energy, and let's say, my tank got EMPed now,  so I can't receive the status effect more, and I have that effect immunity for 2 seconds?

Well I believe this will make augments which depend on the status effect quite useless, there will be no benefit from them. Yes, the concept of applying an immunity for 2 seconds sound valid, as it will help in situations where gauss continues to EMP you, or where you can't even move because the stun striker is stunning you every time, but the idea of not dealing the same status effect again sounds a bit too nerfed.

 

Yes, you cannot receive multiples renews of status effect again and receives an immunity for 2 seconds

About your answer of emp gauss, his emp normally will not end so the immunity never will come since most of  status effects augments of the game  always renews the effect before ends( exception striker stun and shaft ap and some nerfed augments)

5 hours ago, Maf said:

I'm not sure if this is needed. It used to be a serious issue for a few days a couple weeks ago, when railguns could stun-lock you by dealing crits multiple shots in a row (due to the 50% crit chance on every single shot), but now that the effect duration got massively nerfed, I think it's tolerable. As for EMP effects - if you take cover and survive until the effect wears off, it basically works as a supply refresh, which is actually convenient sometimes.

Your last line didint fit with my teammeates everytime becoming together and everytime receiving the status effect

 

(stun railgun its not the problem by itself but general augments with renews on status effect,(and his emp is like the old stun with everytime 5 seconds of negative status effect), also if you does not deal the status effect again with railgun because of "renew protection" you will have like 1600 damage yet AS crit(like most of users does not have armadillo) because they removed the crit damage penality )

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12 hours ago, Maf said:

I'm not sure if this is needed. It used to be a serious issue for a few days a couple weeks ago, when railguns could stun-lock you by dealing crits multiple shots in a row (due to the 50% crit chance on every single shot), but now that the effect duration got massively nerfed, I think it's tolerable. As for EMP effects - if you take cover and survive until the effect wears off, it basically works as a supply refresh, which is actually convenient sometimes.

What about Stun Striker now? I think this is actually a pretty good idea. It's really annoying when Stun Striker exists and I can't move. Or when I get EMPed and two seconds later I get EMPed again. This would solve some problems.

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53 minutes ago, readyfireaim said:

What about Stun Striker now? I think this is actually a pretty good idea. It's really annoying when Stun Striker exists and I can't move. Or when I get EMPed and two seconds later I get EMPed again. This would solve some problems.

Yeah stun striker is annoying. I use it whenever there's some OP buyer that I wanna troll :ph34r:
They usually very quickly switch to stun immunity.

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30 minutes ago, Maf said:

Yeah stun striker is annoying. I use it whenever there's some OP buyer that I wanna troll :ph34r:
They usually very quickly switch to stun immunity.

I mean, that's nice, but I don't have Stun Striker or Stun Immu for any hull... so... that's an issue for me.

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