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November Challenge II


Marcus
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I wasn't sure if I was gonna make it here, cause of everything else I had going on outside of Tanki. But here I am... literally the only reason I did this challenge.

5YeRyEN.png

And oh what the heck. I haven't gotten to Tier 50 yet (if ever). I know the augment is gonna get nerfed to the ground within a month. But, seeing as this was the only reason I was here (and so I can complete my collection of Isida augments, not counting Adrenaline):

Spoiler

Ek6LNYK.png

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Thank you very much.

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There is no doubt that this battle pass was super good, even the paint is cool. I was saving for the fourth module (which takes quite some effort as a free player as you will know), but decided to invest in this pass since Vampire Nanobots is so good (plus I have Isida Mk8), and also I needed more crystals for Black Friday.

This was definitely I good decision, I earned enough crystals from the pass to also purchase Paladin Mk7, while I got Paladin heat resistance from the containers giving me some augment to use with it. Paladin + Vampire Nanobots is umm... well lets just say pretty good ? .

Edited by DestrotankAI9
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1 minute ago, DestrotankAI9 said:

There is no doubt that this battle pass was super good, even the paint is cool. I was saving for the fourth module (which takes quite some effort as a free player as you will know), but decided to invest in this pass since Vampire Nanobots is so good, and also I needed more crystals for Black Friday.

This was definitely I good decision, I earned enough crystals from the pass to also purchase Paladin Mk7, while I got Paladin heat resistance from the containers giving me some augment to use with it. Paladin + Vampire Nanobots is umm... well lets just say pretty good ? .

Me waiting for patch note #670 ?

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6 minutes ago, numericable said:

Me waiting for patch note #670 ?

Lol yep, probably both Paladin and Vampire Nanobots will be nerfed. However I have to say, Blunderbuss was in the battle pass and not long after it actually got a BUFF, and Blunderbuss is many situations actually even stronger than Vampire currently (both are OP though). So the precedent for an augment being nerfed after appearing in the pass is somewhat messed up due to that example.

I would definitely expect to see Paladin nerfs very soon however. Enjoying abusing it while it lasts for now lol.

Edited by DestrotankAI9
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21 minutes ago, DestrotankAI9 said:

There is no doubt that this battle pass was super good, even the paint is cool. I was saving for the fourth module (which takes quite some effort as a free player as you will know), but decided to invest in this pass since Vampire Nanobots is so good (plus I have Isida Mk8), and also I needed more crystals for Black Friday.

This was definitely I good decision, I earned enough crystals from the pass to also purchase Paladin Mk7, while I got Paladin heat resistance from the containers giving me some augment to use with it. Paladin + Vampire Nanobots is umm... well lets just say pretty good ? .

Eyy same. I'm using Paladin + Vampire Nanobots. And I am just waiting for the nerf to both. But I don't care.

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1 hour ago, DestrotankAI9 said:

Lol yep, probably both Paladin and Vampire Nanobots will be nerfed. However I have to say, Blunderbuss was in the battle pass and not long after it actually got a BUFF, and Blunderbuss is many situations actually even stronger than Vampire currently (both are OP though). So the precedent for an augment being nerfed after appearing in the pass is somewhat messed up due to that example.

I would definitely expect to see Paladin nerfs very soon however. Enjoying abusing it while it lasts for now lol.

Umm i dont see blunderbuss very useful unless you use it with booster in DM mode when there are alot of hopper who try to catch gold boxes, in critical hits you can one shot them. Otherwise, in team mode, it is better to use status effect augment for hammer (atleast to me). 

Anyways, i have noticed on test server that they're going to release all status effect for twins anytime soon, i hope that tomorrow there gonna be one in the challenge, the stun one seem really really OP. There is another one that act like when twins is on viking OD, just like autocannon, decreased damage but rate of fire is greatly improved and so on critical damage.

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20 minutes ago, numericable said:

Umm i dont see blunderbuss very useful unless you use it with booster in DM mode when there are alot of hopper who try to catch gold boxes, in critical hits you can one shot them. Otherwise, in team mode, it is better to use status effect augment for hammer (atleast to me). 

Anyways, i have noticed on test server that they're going to release all status effect for twins anytime soon, i hope that tomorrow there gonna be one in the challenge, the stun one seem really really OP. There is another one that act like when twins is on viking OD, just like autocannon, decreased damage but rate of fire is greatly improved and so on critical damage.

Blunderbuss "not very useful" !!? For real :P ? Since the patch that buffed it to 50% crit???

Like, my alt account with Blunderbuss is able to single-handedly turn losing games around and get insanely high kill tallys against equal GS opponents, it seems laughably broken to me. Also, on my main account very frequently the top player on the enemy team is using Blunderbuss. You need Armadillo to effectively protect against it (which very few players have - I am among those who don't) and the damage it deals, against potentially multiple targets, can be gigantic.

Now, the other hammer status effect augments from Ultra Containers are certainly also OP - I can't compare them against Blunderbuss as I don't have any other then AP on an alt account. Although when I see people using them they generally shred their opponents. But Blunderbuss, I certainly believe needs a nerf (and it probably won't get one since the developers buffed it when it was already OP, since it is an Ultra Container item).

Interesting to hear about the Twins Ultra Container augments - I dread to see how OP they will be. It is nice to see Twins finally getting some Ultra Container augments, I just hope they don't break the game, and I also hope they don't massively nerf the Twins garage augments (like they did to Autocannon and Railgun garage augments) so that you need Ultra Container augments to compete with Twins....

I can't believe how bad they have made Scout and Autocannon while buffing the Railgun Ultra Container augments, it is really an insult to free players. If the same happens to Twins that will truly be a joke.

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9 hours ago, DestrotankAI9 said:

Blunderbuss "not very useful" !!? For real :P ? Since the patch that buffed it to 50% crit???

Like, my alt account with Blunderbuss is able to single-handedly turn losing games around and get insanely high kill tallys against equal GS opponents, it seems laughably broken to me. Also, on my main account very frequently the top player on the enemy team is using Blunderbuss. You need Armadillo to effectively protect against it (which very few players have - I am among those who don't) and the damage it deals, against potentially multiple targets, can be gigantic.

Now, the other hammer status effect augments from Ultra Containers are certainly also OP - I can't compare them against Blunderbuss as I don't have any other then AP on an alt account. Although when I see people using them they generally shred their opponents. But Blunderbuss, I certainly believe needs a nerf (and it probably won't get one since the developers buffed it when it was already OP, since it is an Ultra Container item).

Interesting to hear about the Twins Ultra Container augments - I dread to see how OP they will be. It is nice to see Twins finally getting some Ultra Container augments, I just hope they don't break the game, and I also hope they don't massively nerf the Twins garage augments (like they did to Autocannon and Railgun garage augments) so that you need Ultra Container augments to compete with Twins....

I can't believe how bad they have made Scout and Autocannon while buffing the Railgun Ultra Container augments, it is really an insult to free players. If the same happens to Twins that will truly be a joke.

Do you use blunderbuss along with hornet or dictator's overdrives?

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26 minutes ago, Iron_Man said:

I only hope that we get AP salvo in next challenge.

I really want that augment.

Nope, huge disbalance would begin. Everyone would start switch between their emp and ap gauss

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5 hours ago, Iron_Man said:

I only hope that we get AP salvo in next challenge.

I really want that augment.

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Talk about messed-up balance. Spawns in with EMP Gauss, runs into EMP Immunity, switches to AP Gauss. It would just hurt.

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9 hours ago, numericable said:

Do you use blunderbuss along with hornet or dictator's overdrives?

On my alt I was using it with Hornet/Dictator, but recently now with Paladin. The supercharge effect doesn't seem as important anymore now that it has such a high crit rate.

In siege mode with Paladin, if you get close you can AP people for very often multiple one-shots, or huge damage at least, and bonus points if you manage to do that to targets in a Titan dome. Blunderbuss/Paladin is amazing ridiculously OP in Siege.

Here's a screenshot from a recent match, on an alt account with Blunderbuss (Playing with Blunderbuss/Paladin/Miner drone). I entered the game 5 minutes in and with my team 0-4 down, and this was the end result:

Screenshot-3617.png

Several players in the enemy team were also above 5k gearscore. Multiple times I singlehandedly killed 4-8 members of the enemy team alone who were about to capture points, with Blunderbuss hit-and-hide behind objects. And I was able to dive in with Paladin overdrive, immune to status effects/criticals and self healing, while jamming their overdrives and AP-ing paladin dome to get huge multi-kills. I have seen players use this combo at Legend and it is really strong there too. But Blunderbuss currently seems really broken with anything, really.
 

Edited by DestrotankAI9

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