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Tanki Online V-LOG: Episode 322


Marcus
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@A.MacMaur

I also prefer the second version of the game interface because it is easier to use. It reminds me of the current old one with have now, with a new twist of new features. I am so glad that developers have planned right this time to make two version of the new interface so that players no longer moans about this and that. The new interface is supposed to be pleasable and liked by all players. That is the reason why developers are spending so much time make it. Currently, as mentioned in this V-Log 322, 20% of the game's new interface is complete. There is a lot to go through before both those two new interfaces are complete. This new interface is expected to be released sometime next year, so please be patient and keep sending feedback of what you like and do not like about it so developers can make changes to the new interface according to player's feedback posts.

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so the new map looks good but a little too busy with items . over all looks ok

for the new interface not enjoying seeing a frame around my tank in battles . or you can call them  more like brackets .. just NO

also the system was the old set up and then changed to new interface which then caused my account to go in the red with high ping and FPS.. game was great before it happened . was in top place then at the end of the battle in the bottom.

jRhtUTr.png

Edited by Bydo
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@Bydo

I agree with you that the annoying red brackets around the tank is annoying and causes lag in gameplay, especially on the new Sandbox map. This new Sandbox map looks great, but there is still some room left for tweaking, fine tuning and other improvements before this map is finally released as a final version. Developers must remove the cracks from the props to make this new map appear like a truly new map as it is expected to look like.

For the FPS side of things, that also needs an improvement to remove lags, especially on low end laptops.

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10 hours ago, RIDDLER_8 said:

@Bydo

I agree with you that the annoying red brackets around the tank is annoying and causes lag in gameplay, especially on the new Sandbox map. This new Sandbox map looks great, but there is still some room left for tweaking, fine tuning and other improvements before this map is finally released as a final version. Developers must remove the cracks from the props to make this new map appear like a truly new map as it is expected to look like.

For the FPS side of things, that also needs an improvement to remove lags, especially on low end laptops.

sir I do not use my lap top for games to be played on it.

the high ping and lag issues started in Oct 2021, see I have Tanki on my desk top and can't use it due to the fact it wont allow me to save my account names or passwords / along with not allowing me to use the Over drive system. the graphics on the maps are normal looking..

but if I use the fire fox with a tab page, it will allow me to play but it has a super high Ping and FPS .. giving me wrong game play. such as not getting scores for K/D ratings or the graphics in selected maps not normal looking.

leaving me to know its not my graphics card or the internet system. tanki has sent me a new up load for the game but nothing has changed..

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I have a request for a new interface. Could you move overdrive and radar indicators to the left and right corner of the battle screen in the version of the battle interface that will look similar to the one we use now. The reason I and probably many other players want is because it was like in flash version and its gonna make battle screen better distributed as well as more attractive on players perspective and atmosphere in battle.

https://prnt.sc/2110bwm You can see that there is so much space to fill and it just looks ugly to have everything condensed in the same area.

Also I would suggest you to put on both versions of the new battle interface some things that would be useful for players during the battle as well as be nostalgic by looking similar to flash interface. Like for example being able to see the amount of crystals, tankoins and stars during a battle, putting friends button somewhere on the top right corner (where would also be cry, coins and stars indicators), instead of reaching friend list from options, and of course putting old exp bar in the top left corner like it was in flash version, big enough that can fill the empty space on the top area of the interface. 

https://prnt.sc/2113nuv Some of this stuff like shop or missions are not necessary to be there, but the rest is very important to add, especially that old experience bar on both main menu and battle interface.

https://prnt.sc/21149d8 In this screenshot you can see how many free space you have (even with the battle score board in the middle), so please fill it with stuff we need.

Best regards from Razbijac :) 

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Twins hd is coming, so are twins augments, 

unlike smoky hard to aim, and low initial critical build up.

twins constant fire make critical super annoying, I would see thunder will follow twins OP route for new P2W augment (even it is free in challenge and ultra container)

the big problem is constance fire and medium range cover unlike AP freeze or Emp smoky/gauss/hammer/telsa or stun smoky/hammer/strile.

a team of fire+freeze+stun+emp+ap smoky will be killed by a team of new fire-freeze+stun+emp+ap twins due to constant fire and knock off aim.

Gun shooting game becomes more and more a magic power game, like wizard fight. Emp+ap+stun+fire are major things these day you cant avoid, 

AP is default immu you need to survive, module is your last protection, forget about health kit block by emp status effect, you can immu all, unless your team All paladin w driver drone to take turn covering each other with OD w 20s + 20s

check twins new augment video to see what i mean, single free player just no hope, non team players in general is no hope against 4 buyer w 4 different effect augment in team in MM.

 

Edited by wild001
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1 hour ago, wild001 said:

Twins hd is coming, so are twins augments, 

unlike smoky hard to aim, and low initial critical build up.

twins constant fire make critical super annoying, I would see thunder will follow twins OP route for new P2W augment (even it is free in challenge and ultra container)

the big problem is constance fire and medium range cover unlike AP freeze or Emp smoky/gauss/hammer/telsa or stun smoky/hammer/strile.

a team of fire+freeze+stun+emp+ap smoky will be killed by a team of new fire-freeze+stun+emp+ap twins due to constant fire and knock off aim.

Gun shooting game becomes more and more a magic power game, like wizard fight. Emp+ap+stun+fire are major things these day you cant avoid, 

AP is default immu you need to survive, module is your last protection, forget about health kit block by emp status effect, you can immu all, unless your team All paladin w driver drone to take turn covering each other with OD w 20s + 20s

check twins new augment video to see what i mean, single free player just no hope, non team players in general is no hope against 4 buyer w 4 different effect augment in team in MM.

 

To be honest, it will be fine if every turret more or less have similar set of augments, regardless whether they are P2W. I can understand the fact that it is unbalanced when we compare F2P and P2W items. It is how this business model works after all. But at least the game should be fairly balanced when comparing F2P to F2P and P2W to P2W respectively. Yet, it is clearly not the case. e.g.

  • Railgun and Gauss have clearly better augment selections than Firebird and Vulcan.
  • Before the Tesla nerf, which should have been done months ago, it is way more powerful then the rest of the turrets at that time.
  • Paladin's OD vs those of all other hulls.
Edited by Warpriest
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22 hours ago, Razbijac9000_Q.B-FX said:

I have a request for a new interface. Could you move overdrive and radar indicators to the left and right corner of the battle screen in the version of the battle interface that will look similar to the one we use now. The reason I and probably many other players want is because it was like in flash version and its gonna make battle screen better distributed as well as more attractive on players perspective and atmosphere in battle.

https://prnt.sc/2110bwm You can see that there is so much space to fill and it just looks ugly to have everything condensed in the same area.

Also I would suggest you to put on both versions of the new battle interface some things that would be useful for players during the battle as well as be nostalgic by looking similar to flash interface. Like for example being able to see the amount of crystals, tankoins and stars during a battle, putting friends button somewhere on the top right corner (where would also be cry, coins and stars indicators), instead of reaching friend list from options, and of course putting old exp bar in the top left corner like it was in flash version, big enough that can fill the empty space on the top area of the interface. 

https://prnt.sc/2113nuv Some of this stuff like shop or missions are not necessary to be there, but the rest is very important to add, especially that old experience bar on both main menu and battle interface.

https://prnt.sc/21149d8 In this screenshot you can see how many free space you have (even with the battle score board in the middle), so please fill it with stuff we need.

Best regards from Razbijac :) 

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On 11/30/2021 at 3:27 AM, wild001 said:

Twins hd is coming, so are twins augments, 

unlike smoky hard to aim, and low initial critical build up.

twins constant fire make critical super annoying, I would see thunder will follow twins OP route for new P2W augment (even it is free in challenge and ultra container)

the big problem is constance fire and medium range cover unlike AP freeze or Emp smoky/gauss/hammer/telsa or stun smoky/hammer/strile.

a team of fire+freeze+stun+emp+ap smoky will be killed by a team of new fire-freeze+stun+emp+ap twins due to constant fire and knock off aim.

Gun shooting game becomes more and more a magic power game, like wizard fight. Emp+ap+stun+fire are major things these day you cant avoid, 

AP is default immu you need to survive, module is your last protection, forget about health kit block by emp status effect, you can immu all, unless your team All paladin w driver drone to take turn covering each other with OD w 20s + 20s

check twins new augment video to see what i mean, single free player just no hope, non team players in general is no hope against 4 buyer w 4 different effect augment in team in MM.

 

Some of these augments are so broken. Honestly hope they’re not released

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How will we be able to defend ourselves in the future? If every single turret will stun/emp/ap it will be absolute chaos, and any semblance of strategy will go down the drain. 

 

Once every Turret gets those absurd augments I bet we will see a Second Hull Augment Slot for 10.000 Tankoins. Mark my words...  01/12/2021

 

Edited by 2shots2kills
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16 minutes ago, 2shots2kills said:

a Second Hull Augment Slot for 10.000 Tankoins. Mark my words...  01/12/2021

you are too soft on this, dev already mentioned in one of QnA video,

There will be no Second hull augment, so you cant mix and match your existing AP + EMP to achieve AP/EMP both protection,

Instead, YOU WILL buy/lucky hunt ultra container to get SPECIAL EXotic or Mystic level container prize to get AP/EMP double protection augment,  so even you already got ap, emp single augment, no use, you still need to hunt further to get NEW double protection augment, (same story as old module combo history if you are in tanki long enough)

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1 minute ago, wild001 said:

you are too soft on this, dev already mentioned in one of QnA video,

There will be no Second hull augment, so you cant mix and match your existing AP + EMP to achieve AP/EMP both protection,

Instead, YOU WILL buy/lucky hunt ultra container to get SPECIAL EXotic or Mystic level container prize to get AP/EMP double protection augment,  so even you already got ap, emp single augment, no use, you still need to hunt further to get NEW double protection augment, (same story as old module combo history if you are in tanki long enough)

Oh dear...

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2 minutes ago, wild001 said:

you are too soft on this, dev already mentioned in one of QnA video,

There will be no Second hull augment, so you cant mix and match your existing AP + EMP to achieve AP/EMP both protection,

Instead, YOU WILL buy/lucky hunt ultra container to get SPECIAL EXotic or Mystic level container prize to get AP/EMP double protection augment,  so even you already got ap, emp single augment, no use, you still need to hunt further to get NEW double protection augment, (same story as old module combo history if you are in tanki long enough)

Then a player with freeze ans AP immunity will make my poor tixic mix freeze loose its uniqueness ?

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1 hour ago, 2shots2kills said:

 

Once every Turret gets those absurd augments I bet we will see a Second Hull Augment Slot for 10.000 Tankoins. Mark my words...  01/12/2021

 

They said they would not do that but more likely make a double module with specific immunities, like old protection modules

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9 minutes ago, numericable said:

They said they would not do that but more likely make a double module with specific immunities, like old protection module

Well they said the same thing about vampire isida. Guess what we have now?

 

When the good old cash joins the chat, logic and promises are getting throw out of the window

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another thing that must go . the lighting beams are not a even transition , there cut blocks placed in a picture. it looks like someone has  never use a blending tool before ..

37KlDY7.png

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3 hours ago, wild001 said:

you are too soft on this, dev already mentioned in one of QnA video,

There will be no Second hull augment, so you cant mix and match your existing AP + EMP to achieve AP/EMP both protection,

Instead, YOU WILL buy/lucky hunt ultra container to get SPECIAL EXotic or Mystic level container prize to get AP/EMP double protection augment,  so even you already got ap, emp single augment, no use, you still need to hunt further to get NEW double protection augment, (same story as old module combo history if you are in tanki long enough)

F2Pers are so dead.

Let's see here. There are some solutions to this problem.

Add a second augment slot. Heck no.

Add the new superrare exotic UC dual protection augments. It looks like that's gonna happen at this point.

Just don't add the new turret augments that would cause this problem. Well, this is the clearly logical choice. But since when has Tanki made logical choices? See, if they just wouldn't add every status effect for every turret, it would be fine. But noooooo, they have to add AP Twins. It honestly doesn't make sense why the devs would do this, beyond the whole moneymoneymoney thing. It's disappointing, frankly. They don't even try to come up with something creative any more.

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On 11/30/2021 at 3:27 AM, wild001 said:

Twins hd is coming, so are twins augments, 

unlike smoky hard to aim, and low initial critical build up.

twins constant fire make critical super annoying, I would see thunder will follow twins OP route for new P2W augment (even it is free in challenge and ultra container)

the big problem is constance fire and medium range cover unlike AP freeze or Emp smoky/gauss/hammer/telsa or stun smoky/hammer/strile.

a team of fire+freeze+stun+emp+ap smoky will be killed by a team of new fire-freeze+stun+emp+ap twins due to constant fire and knock off aim.

Gun shooting game becomes more and more a magic power game, like wizard fight. Emp+ap+stun+fire are major things these day you cant avoid, 

AP is default immu you need to survive, module is your last protection, forget about health kit block by emp status effect, you can immu all, unless your team All paladin w driver drone to take turn covering each other with OD w 20s + 20s

check twins new augment video to see what i mean, single free player just no hope, non team players in general is no hope against 4 buyer w 4 different effect augment in team in MM.

 

I really hope that these will be more balanced when they arrive, in this state the game will be broken on a new level if these are implemented.

One thing that angers me is that recently the developers bring in new Ultra Container augments for a turret, and then proceed to nerf the Garage augments to uselessness in order to make the Ultra Container augments the best option - that is just disgraceful. This is creating a full-on two tier system now between Garage and Ultra Container augments, as if it wasn't bad enough already. Soon free-to-play players will HAVE to rely on luck from Crazy weekend Ultras to compete - Garage augments will not get you anywhere.

To see examples of this look what happened with Smoky and Railgun. Autocannon was the best Smoky augment - now it has received a massive over-nerf. EMP (Ultra Containers) is now the best for Smoky. Railgun had Scout, Destablized Rounds and Large Calibre Rounds. Now Scout and Destablized have both been nerfed to uselessness, and Large Calibre Rounds was already bad, and has received another nerf. Now the Ultra Container augments are the clear best for Railgun, when before the Garage augments were good. And to stop that all off, in the last patch the developers gave all the Ultra Container augments for Railgun a FASTER rate of fire with Viking overdrive than with any other Railgun augments - even with Scout! Despite the fact that Scout is supposed to buff rate of fire... and none of the Ultra Container augments do.

So what has happened with Railgun and Smoky is a disgrace, I hope that we are not going to see the same with Twins. Incoming NERFS to Twins garage augments, and broken new Ultra Container augments coming, meaning you now need Ultra Container augments to use Twins? I hope not, but I can see it coming...

Edited by DestrotankAI9
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1 hour ago, readyfireaim said:

F2Pers are so dead.

Let's see here. There are some solutions to this problem.

Add a second augment slot. Heck no.

Add the new superrare exotic UC dual protection augments. It looks like that's gonna happen at this point.

Just don't add the new turret augments that would cause this problem. Well, this is the clearly logical choice. But since when has Tanki made logical choices? See, if they just wouldn't add every status effect for every turret, it would be fine. But noooooo, they have to add AP Twins. It honestly doesn't make sense why the devs would do this, beyond the whole moneymoneymoney thing. It's disappointing, frankly. They don't even try to come up with something creative any more.

Maybe they should create two leagues (F2P and P2W). The F2Pers are allowed to play in the P2W league if they feel like getting slaughtered, but the P2Wers are not allowed in the F2P league. ?

Edited by Tank_Cleaver
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I can only say: WOW WITH THE INTERFACE, the artists, designers, developers ... etc have done an incredible job! Here they have shown everyone who did not believe it, that they listen to us and read our comments. Tanki is on the right track, keep it up and this game, (not in the very near future) but I'm sure it will reach very high levels of competition. I hope the best of you!

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