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Tanki Online V-LOG: Episode 322


Marcus
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6 minutes ago, elcatalagamer said:

I can only say: WOW WITH THE INTERFACE, the artists, designers, developers ... etc have done an incredible job! Here they have shown everyone who did not believe it, that they listen to us and read our comments. Tanki is on the right track, keep it up and this game, (not in the very near future) but I'm sure it will reach very high levels of competition. I hope the best of you!

Seriously? That's just the most common HUD design for shooting games.

Health bar on the bottom left. Skills on the bottom right. Kill feed on the top right.

 

Have you not been playing games since 1980?

Edited by Warpriest

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1 hour ago, Incorp said:

Woah toxic level high, calm down mate.

Toxic? Well unfortunately, the truth is that toxic. The UI the Devs shown is merely the "This is how a normal game HUD should look like since 2010" UI.

 

Not convinced? Take a look at this.

star-wars-knights-old-republic-700x438.j

This is the UI of KOTOR, a true classic released in 2003. Almost 2 decades old. And as you can see, the UI layout is more or less the same as what the Devs are working on, minus the kill feed. Who needs a kill feed in an RPG game?

 

And then we have Overwatch, the dethroned king of FPS released in 2016, 5 years ago.

fReEp1x.png

Looks familiar? Because it is the EXACT same UI as what the Devs are proposing. 

 

And then, we have a guy wetting his pants and said:

2 hours ago, elcatalagamer said:

the artists, designers, developers ... etc have done an incredible job!

Yeah, to copy a 5 year old design. Incredible indeed!!!!

 

 

So, there are only two possibilities he is so excited about this new UI design, either he is ignorant. Or as @IMPULSE-WARRIOR suggests

On 12/1/2021 at 8:00 AM, IMPULSE-WARRIOR said:

the devs bark out commands, the mods give it yes sir, right away sir, did you like the apple I got especially just for you sir

Well said BTW.

 

58 minutes ago, numericable said:

Congratulations ?? you reached 1k réputation points 

TO be honest, the reputation point thing as zero meaning after they remove the dislike button. No matter how people react, even with the intention of disagreement, the reputation will only goes up. What's the point of that then?

Edited by Warpriest
  • Saw it 2

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8 minutes ago, Warpriest said:

Toxic? Well unfortunately, the truth is that toxic. The UI the Devs shown is merely the "This is how a normal game HUD should look like since 2010".

 

Not convinced? Take a look at this.

star-wars-knights-old-republic-700x438.j

This is the UI of KOTOR released in 2003. Almost 2 decades old. And as you can see, the UI layout is more or less the same as what the Devs are working on, minus the kill feed. Who needs a kill feed in an RPG game?

 

And then we have Overwatch released in 2016, 5 years ago.

fReEp1x.png

Looks familiar? Because it is the EXACT same UI as what the Devs are proposing. 

 

Yeah, to copy a 5 year old design. Incredible indeed!!!!

 

 

So, there are only two possibilities he is so excited about this new UI design, either he is ignorant. Or as @IMPULSE-WARRIOR suggests

Well said BTW.

I agree with you at some levels , the design pattern and health bar layouts are similar to many of the previous games in history, but one can prove his point through formal means and respect, rather than just posting inappropriate texts which neither bring meaning nor sense of conduct in the chat. Keep that in mind ^^

 

8 minutes ago, Warpriest said:

TO be honest, the reputation point thing as zero meaning after they remove the dislike button. No matter how people react, even with the intention of disagreement, the reputation will only goes up. What's the point of that then?

Not true, not all reactions contribute to increase in reputation points, only positive reactions. But yeah there doesn't exist a dislike button because it can lead to huge provocation and flaming. 

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13 minutes ago, Warpriest said:

Toxic? Well unfortunately, the truth is that toxic. The UI the Devs shown is merely the "This is how a normal game HUD should look like since 2010" UI.

 

Not convinced? Take a look at this.

star-wars-knights-old-republic-700x438.j

This is the UI of KOTOR, a true classic released in 2003. Almost 2 decades old. And as you can see, the UI layout is more or less the same as what the Devs are working on, minus the kill feed. Who needs a kill feed in an RPG game?

 

And then we have Overwatch, the dethroned king of FPS released in 2016, 5 years ago.

fReEp1x.png

Looks familiar? Because it is the EXACT same UI as what the Devs are proposing. 

Well you didn't have to say it in such a toxic way. 

And though the UI may be copied, it is pretty good for the devs. In comparison to what we're currently having.

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11 minutes ago, Incorp said:

Well you didn't have to say it in such a toxic way. 

And though the UI may be copied, it is pretty good for the devs. In comparison to what we're currently having.

Having a different opinion is one thing, and should be respected. Being ignorant and suggesting things that clearly no where near how the reality works is a total different story.

 

  • Saw it 1

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32 minutes ago, Warpriest said:

Toxic? Well unfortunately, the truth is that toxic. The UI the Devs shown is merely the "This is how a normal game HUD should look like since 2010" UI.

 

Not convinced? Take a look at this.

star-wars-knights-old-republic-700x438.j

This is the UI of KOTOR, a true classic released in 2003. Almost 2 decades old. And as you can see, the UI layout is more or less the same as what the Devs are working on, minus the kill feed. Who needs a kill feed in an RPG game?

 

And then we have Overwatch, the dethroned king of FPS released in 2016, 5 years ago.

fReEp1x.png

Looks familiar? Because it is the EXACT same UI as what the Devs are proposing. 

 

And then, we have a guy wetting his pants and said:

Yeah, to copy a 5 year old design. Incredible indeed!!!!

 

 

So, there are only two possibilities he is so excited about this new UI design, either he is ignorant. Or as @IMPULSE-WARRIOR suggests

Well said BTW.

 

TO be honest, the reputation point thing as zero meaning after they remove the dislike button. No matter how people react, even with the intention of disagreement, the reputation will only goes up. What's the point of that then?

Honestly the opposite case when dislike would contribute to decrease the réputation of someone would be worst than what we have now because people that like to troll would abuse this function, or people who dont like a certain player, i know a few people on this forum who would do it everytime. Moreover, on the profil of someone, you can see the specific details of the reputation growth.

Edited by numericable

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6 minutes ago, Warpriest said:

Having a different opinion is one thing, and should be respected. Being ignorant and suggesting things that clearly no where near how the reality works is a total different story.

 

Again , stick to the topic and do not include political discussions.

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3 hours ago, RIDDLER_8 said:

Changing Hopper's physics is annoying. Will developers make Hopper jump higher? I hope so.

If by annoying you mean genius, then yes.

Okay, not genius, but smart.

Edited by readyfireaim
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To counter Hopper I think Fire, Freeze, Isida and Tesla should be used instead of Striker and Vulcan. And for Medium and Long range turrets to shot better upwards we need rocking hulls; Dictator and Wasp should be better at rocking, and there should be a rocking Heavy Hull.

Fire and Freeze can have good upward angle. Isida should have the widest angle of all turrets and the longest attacking range; healing range could be smaller. Tesla should have the narrowest angle and the smallest range, because it has the balls that increases it's range and angle.

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V-Log 323 is coming today very soon. I cannot wait to watch it. Please watch it to keep it to date with the latest news. You folks must watch weekly V-Logs to make sure you don't miss out on new development news and other feature updates. I always watch the weekly V-Log so please do the same and don't miss out.

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