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Count "Damage deal to enemies" while healing ally(Mission)


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I feel that for healers users, that mission is a little hard, since your main gameplay is heal, and not deal damage

So should be interesting the heal count as "damage" in your allie

Heal interactions:

Paladin od

Repair kit from supplier and others drones

Isida turret

Shaft heal augment

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Declined

Those missions are designed to be a separate and unique function of the game. Merging "damage" and "healing" isn't the right choice and really nullifies the effectiveness of those missions. Dealing damage missions doesn't require you to go all-out in 1 battle, rather than play whenever you fit necessary. Both healing and dealing damage are a part of the game, depending on only 1 ruins the motive of another.

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Funny, I was just thinking of posting a similar suggestion. I wish this would be implemented... I spent the whole time healing people in Assault with Support Nanobots and I only did like 20k damage, when I need 75k. I felt like I should have gotten some sort of improvement for this mission.

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The thing is, to deal damage you have to actually kind of contribute to the battle. However to heal you  just need a noobie thunder who kept hitting shooting walls. 

This will greatly make juggernaut and siege mode the ideal mode for this mission. I just don't think this is a good idea. I also had this idea btw.

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8 hours ago, Incorp said:

However to heal you  just need a noobie thunder who kept hitting shooting walls. 

When isida heal a one who did a selfdamage, the isida wont get any xp.

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