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New Mechanism for Siege, Team Juggernaut, Capture the Flag, and Rugby Mode


Incorp

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Hello! With the increased MM battle timing, it is really hard to play each battle to its full timing in modes like ctf, sge, and rugby. So I suggest a new way to make the battle end slower. 

In ctf, when you capture a flag, you get an option to either subtract one flag point from the other team, or make your capture count for your own team, thus adding one point to your team. The advantage of this is, when the enemy is quickly capturing the flags, and have, say, 2 more flags to capture with 7 minutes on the timer. Well if you choose to subtract a point from the enemy, the enemy would need 4 flags to capture to win. That way you can stall the battle as long as possible after capturing flags. Of course, if the opposing team doesn't have any flags captured you won't be able to subtract a point from them; the only option then would be to add a point to your team.

In rugby it works the same as in ctf.

In siege, whenever your team capture a point, all the people who were tethered to the point when it was captured will get to vote for either to subtract a point from the other team, or to add a point to your team. If there are the same number of votes for each option, it will be like this:

1st time equal votes for each side, adds one point to ally's team.

2nd time equal votes for each side, subtracts a point from enemy's team.

3rd time equal votes for each side, adds a point to ally's team.

And so on. The advantage is the same as in ctf and rugby.

In TGR, when the enemy's juggernaut is destroyed, the person who destroyed the juggernaut gets to choose between giving his team a point or subtract a point from the other team. Advantages same as in ctf, sge, and cp.

Of course, they could just raise the number of flags, balls, or points needed to capture to win, but this is cooler 

What do you think? I'll need your opinion to shape this idea better, thanks!

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Under Review

I don't think any of this is necessary, tbh, since the GS rework update, I have been grouped with people with comparably low GS most of the time, which do not prefer fast-paced attacking gameplay but rather than a slow one, so the games continues for whole 15 mins. 

On 11/30/2021 at 6:55 PM, Incorp said:

In siege, whenever your team capture a point, all the people who were tethered to the point when it was captured will get to vote for either to subtract a point from the other team, or to add a point to your team. If there are the same number of votes for each option, it will be like this:

After completing a point, it would take too long to take each person's voting, some may vote or some may not, results after voting can be equal or tied in both situations and in that case it would take more long to decide a final solution. Even if the voting remains equal, the concept of random point subtraction or addition wouldn't be favourable by the majority sometimes.

One person in TJR who kills the Jugg may want to stall the match but the rest others want to finish the match as quick as possible.

All in all, I like the whole concept, but I am worried it will eliminate the concept of "Casual MM gameplay".

 

Invalid.

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39 minutes ago, nikunj04 said:

Under Review

I don't think any of this is necessary, tbh, since the GS rework update, I have been grouped with people with comparably low GS most of the time, which do not prefer fast-paced attacking gameplay but rather than a slow one, so the games continues for whole 15 mins. 

After completing a point, it would take too long to take each person's voting, some may vote or some may not, results after voting can be equal or tied in both situations and in that case it would take more long to decide a final solution.

One person in TJR who kills the Jugg may want to stall the match but the rest others want to finish the match as quick as possible.

All in all, I like the whole concept, but I am worried it will eliminate the concept of "Casual MM gameplay".

You were very lucky to get into low GS battles, all my battles were at least 7k and up, a nd have at least one player with crisis. most of the battles i enteree in the modes i mentioned in my idea above were ended quickly, total domination for on of the team, especially siege. 

How about 10 seconds to decide, and after that it will be randomized?

And what do u mean by casual MM gameplay?

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