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Patch Update #671 - Released 3rd December 2021


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Patch Update #671 - Released 3rd December 2021

 

  • Updated the standard skin for Twins to the HD version

  • Updated the shot sound effects of Twins

  • Added new augment for Twins — «Vaporizer», available in Ultra Containers

    • Critical damage ignites a target with a limit of 50% of the maximum temperature.

    • Projectile speed is reduced by 45%.

  • Updated the effects inflicted by «Jammer»

    • In addition to blocking overdrive activation, it now also disables drones and, if applicable, their boosted effects for the entire duration of the status effect.

    • Drones «Brutus» and «Hyperion» are immune to this effect.

    • With this change, Jammer becomes comparable in strength to other status effects. «Jammer» is now an «antidote» to most drones. Popular drones like Defender and Booster are obviously weakened. Crisis loses its ability to enhance supplies and will instead function like Brutus. And drones such as «Blaster» and «Lifeguard» will not be able to perform their functions if they are disabled by the Jammer effect.

  • Added «Jammer Immunity» augments to the Garage for purchase.

  • Added «Jammer Immunity» augments to containers.

  • Updated the «Freezing» status effect

    • In addition to slowing down enemy tanks, it now also disables Boosted Damage effects for the entire duration of the status effect.

    • This status effect was the weakest one. Increasing the slowdown effect is not the solution to this problem. Instead, we strengthened this status effect by adding a mechanism similar to the Armor-Piercing status effect’s capabilities. Instead of disabling additional armor, it disables the effect of Boosted Damage. This change will increase the role of both Freezing augments and the Freeze turret itself, especially when used for defensive roles. Share your feedback about the new «Freezing» status effect!

  • When taking a bonus box, a drone will activate only if it depends on the supply offered by the bonus box.

    • Activating a drone this way is similar to activating a drone by using supplies from your Garage. For example, if you have the Defender drone equipped, and you take a Boosted Armor bonus box, the drone will be activated.

  • Updated the «Camper» drone

    • Now the drone increases damage by 60% and armor by 90% when your tank has full health. 

    • Once you receive damage, the drone starts reloading and will keep on reloading until your tank has fully recharged its health points. 

    • The drone also reduces Repair Kit cooldown when using supplies.

    • The old version of the drone was not popular at all. Please note that the enhanced armor only protects the tank from the first oncoming damage received when «Camper» is activated. This makes the drone effective against other campers, but almost useless against turrets with rapid fire rates.

  • Updated the «Engineer» drone

    • Now the drone repairs all tanks in a small radius around itself if any of these tanks picks up a bonus box.

    • The previous version of «Engineer» on high ranks could spoil teammates’ tactics for using their drones.

  • Updated the «Supplier» drone

    • Now the drone does not extend the duration of its own supplies.

    • The duration of the supplies shared with allies is reduced. 

    • Shared Boosted Armor and Boosted Damages will activate the effects of allied Defenders and Boosters respectively.

    • The previous version of the «Supplier» drone had problems similar to that of the «Engineer» drone.

  • Updated the «Hyperion» drone

    • Now the drone accelerates cooldown of supplies, including repair kits and mines.

  • Updated the «Trickster» drone

    • Hull acceleration is reduced from +30% to +10%.

    • Enhancement to Speed Boost remains unchanged.

  • Updated the «Crisis» drone

    • Now taking bonus boxes does not change the supply boosted at the time.

    • Hull acceleration is reduced from +30% to +10%.

    • Enhancement to Speed Boost remains unchanged.

  • Updated the «Firebird» turret

    • Maximum damage range is increased from 7 meters to 10 meters.

  • Updated Tesla’s «Jamming discharge» augment

    • The «Jammer» status effect duration is reduced from 15 seconds to 7 seconds.

  • Updated Twins’s «Stable plasma» augment

    • Projectile speed is increased by 20%.

    • Impact force is increased by 20%.

    • Price of augment is increased to 245,000 crystals.

  • Updated Ricochet’s «Plasma-torch» augment

    • Recoil is now reduced by 50% rather than 80%.

  • Updated the «Striker» turret

    • Vertical aim-assist is increased from 9 degrees to 45 degrees.

    • This allows the turret to destroy flying targets.

  • Updated the «Vulcan» turret 

    • Vertical aim-assist is increased from 9 degrees to 45 degrees.

    • Impact force is increased from 0.5-1 to 1-2.

    • This allows the turret to destroy flying targets.

  • Updated the «Railgun» turret

    • Reloading time is increased from 3.3-2.6 seconds to 4.4-2.6 seconds;

    • Updated the «Round destabilization» augment

      • Critical damage is increased by 26%.

      • Standard damage is decreased by 50%.

      • Impact force is no longer increased.

      • The previous version of the settings dealt with the problem of the excessive efficiency of the augment but also raised many questions when used with the «Supercharge» status effect. To avoid confusion, the settings were changed to a version with lower damage spread.

    • Updated the «Hyperspace rounds» augment

      • Regular damage damage bonus is increased from +40% to +45%.

      • Impact force reduction is increased from -25% to -30%.

  • Updated the «Wasp» hull

    • The duration of the «Jammer» status effect applied by its bomb is decreased from 30 seconds to 9 seconds.

    • This is due to the updated effect of Jammer on drones.

  • Updated the «Hopper» hull

    • Overdrive charge duration is decreased from 180 seconds to 150 seconds.

    • Duration of the «Stun» status effect is increased from 1 second to 3 seconds.

    • The maximum angle at which the hull remains controllable has been increased from 20 degrees to 180 degrees.

    • Force of stabilizers is reduced from 10 to 6.

    • Maximum angle of list is increased from 60 degrees to 360 degrees.

    • Hopper's hull is no longer able to effectively stabilize itself during flight. Any hit by an enemy shot, takeoff from a rough surface, or hitting other objects while flying will significantly change Hopper's flight path. To compensate for these changes, its overdrive charging speed in battle has been increased. These changes are a response to feedback that a flying Hopper is almost impossible to stop.

  • Updated the «Hunter» hull

    • Duration of the «Jammer» status effect applied by its overdrive is reduced from 18 seconds to 9 seconds.

    • This is due to the updated effect of Jammer on drones.

  • Updated the maximum Gear Score for hulls, turrets, and drones to 2733 units each.

  • Fixed the bug with battle interface glitches after changing equipment.

  • Fixed the bug with the search bar of the «Friends» list.

     

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    • Like 5
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    • Saw it 2
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    Just now, Marcus said:

    Updated the «Freezing» status effect

    • In addition to slowing down enemy tanks, it now also disables Boosted Damage effects for the entire duration of the status effect.

    • This status effect was the weakest one. Increasing the slowdown effect is not the solution to this problem. Instead, we strengthened this status effect by adding a mechanism similar to the Armor-Piercing status effect’s capabilities. Instead of disabling additional armor, it disables the effect of Boosted Damage. This change will increase the role of both Freezing augments and the Freeze turret itself, especially when used for defensive roles. Share your feedback about the new «Freezing» status effect!

    You should've turned this into a separate status effect of its own.

    Freeze changes this year were unnecessary. All you needed to do was nerf the stun effects in the game.

    • Saw it 2
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    4 minutes ago, Tanker-Arthur said:

    You should've turned this into a separate status effect of its own.

    Freeze changes this year were unnecessary. All you needed to do was nerf the stun effects in the game.

    The objective should be avoid stun lock completely. So the Devs have 2 options:

    • Lower the stun chance, keep the stun duration unchanged.
    • The opposite of the above option
    • Haha 1

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    11 minutes ago, asdfggfg said:

    For me personally you shouldn't nerf crisis, is a very hard drone to get and you need to spend a lot (my opinion)

    clearly needs a balance

    • Agree 3

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    Let's see if new changes make it harder for noob hoppers to catch golds effortlessly . Liked the vertical aim-assist change for striker and vulcan.

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    14 minutes ago, asdfggfg said:

    For me personally you shouldn't nerf crisis, is a very hard drone to get and you need to spend a lot (my opinion)

    Not a big deal to be honest

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    8 minutes ago, Marcus said:

    Updated the shot sound effects of Twins

    The "updated" sounds come from Tanki X, and they are horribile, the original Twins sound effect was perfectly fine. 

    9 minutes ago, Marcus said:

    Updated the «Freezing» status effect

    • In addition to slowing down enemy tanks, it now also disables Boosted Damage effects for the entire duration of the status effect.
    • This status effect was the weakest one. Increasing the slowdown effect is not the solution to this problem. Instead, we strengthened this status effect by adding a mechanism similar to the Armor-Piercing status effect’s capabilities. Instead of disabling additional armor, it disables the effect of Boosted Damage. This change will increase the role of both Freezing augments and the Freeze turret itself, especially when used for defensive roles. Share your feedback about the new «Freezing» status effect!

    The freezing status effect was indeed the weakest one, this change will probably give it a role in the battle.

    However, with this new mechanic, the Freeze turret will absolutely need to be nerfed ASAP. AP Freeze that also removes your bonus damage? No Thanks.

    12 minutes ago, Marcus said:

    Updated Twins’s «Stable plasma» augment

    • Projectile speed is increased by 20%.
    • Impact force is increased by 20%.
    • Price of augment is increased to 245,000 crystals.

    Basically OG Twins, I like this, personally.

    14 minutes ago, Marcus said:

     

    • Updated the «Striker» turret

      • Vertical aim-assist is increased from 9 degrees to 45 degrees.

      • This allows the turret to destroy flying targets.

    • Updated the «Vulcan» turret 

      • Vertical aim-assist is increased from 9 degrees to 45 degrees.

      • Impact force is increased from 0.5-1 to 1-2.

      • This allows the turret to destroy flying targets.

    This is a welcome change, but it will more useful to Striker, especially with the Hunter augment equipped. 

    Vulcan will probably benefit from this in maps like massacre, where you can shoot from "hulldown".

    17 minutes ago, Marcus said:

    Updated the «Hopper» hull

      • Overdrive charge duration is decreased from 180 seconds to 150 seconds.

      • Duration of the «Stun» status effect is increased from 1 second to 3 seconds.

      • The maximum angle at which the hull remains controllable has been increased from 20 degrees to 180 degrees.

      • Force of stabilizers is reduced from 10 to 6.

      • Maximum angle of list is increased from 60 degrees to 360 degrees.

      • Hopper's hull is no longer able to effectively stabilize itself during flight. Any hit by an enemy shot, takeoff from a rough surface, or hitting other objects while flying will significantly change Hopper's flight path. To compensate for these changes, its overdrive charging speed in battle has been increased. These changes are a response to feedback that a flying Hopper is almost impossible to stop.

     

     

    I wonder how this will work, I hope we'll be able to knock flying hoppers off the map or to make them flip mid-air with a Striker or Railgun shot. 

    The added Stun, however, was not necessary. 

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    29 minutes ago, Marcus said:

    Updated the «Round destabilization» augment

    • Critical damage is increased by 26%.

    • Standard damage is decreased by 50%.

    • Impact force is no longer increased.

    I'm sorta confused here, the impact force bonus was already removed, does it mean they're removing the base impact force? 

     

    Also the crit damage was set at 50 and the standard damage was boosted to 180% so now it's 130%?  Or are you reverting it back to what it was before the change?

     

    Edit: okay I looked below, you're changing it to a version with less damage spread. 

    Edited by FX011

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    Freeze has to get a nerf , many people were demanding it ,now with freeze changes, it is quite op. Also , no changes for paladin od??

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    9 minutes ago, tank7 said:

    Let's see if new changes make it harder for noob hoppers to catch golds effortlessly . Liked the vertical aim-assist change for striker and vulcan.

    I think that MLH would be highly efficient against flying hoppers due to the reduced stabilization for hopper. High velocity, low lock-on time and fast reload with good impact. Forgot to mention that striker now has a much better vertical aim-assist

    Edited by K3-19
    Added something

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    I see nothing besides this

    38 minutes ago, Marcus said:
    • Updated the «Hyperion» drone

      • Now the drone accelerates cooldown of supplies, including repair kits and mines.

    If it still has 0 cooldown on armor/damage/speed, and lowered cooldown on repair kit and mines, I'll actually consider using it as base drone, instead of crisis. It's already not completely useless, but still sucks when compared to the rest of updated drones, hopefully this change will make it viable.

    Oh, also major hopper changes which... I don't really understand what they mean ?

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    38 minutes ago, asdfggfg said:

    For me personally you shouldn't nerf crisis, is a very hard drone to get and you need to spend a lot (my opinion)

    yep, crisis is exotic and they cannot nerf it. Nerfing it might make it loose its rarity 

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    48 minutes ago, Marcus said:
    • Reloading time is increased from 3.3-2.6 seconds to 4.4-2.6 seconds;

    This is manageable I guess.

     

    48 minutes ago, Marcus said:

    Updated the «Trickster» drone

    • Hull acceleration is reduced from +30% to +10%.

    Not sure what this means

     

    48 minutes ago, Marcus said:

    Updated Ricochet’s «Plasma-torch» augment

    • Recoil is now reduced by 50% rather than 80%.

    Ooh @Maftell me if it's any good now okay? your 'baby' got a tiny buff ?

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    4 minutes ago, numericable said:

    Also, does the effect prevent boosted damage boosted Armour to give full 100% damage or just special effect ?

     

    41 minutes ago, Catbird said:

    Question: does the new Jammer effect also cancel the base armour/damage boost that all drones provide? Or does it just affect their unique effects?

    Just the special boosted effects a drone provides, for example, let's say you have booster disabled. So instead of whole double damage rendering useless, only the special damage boost i.e. extra 20-30% or whatever it maybe will be disabled. 

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    sorry but not liking the updates for hunter or Ricochet .

    the updates for firebird / freeze and isida should be change seeing there way too strong in battles.

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    1 hour ago, Marcus said:

    Updated the «Freezing» status effect

    • In addition to slowing down enemy tanks, it now also disables Boosted Damage effects for the entire duration of the status effect.

    • This status effect was the weakest one. Increasing the slowdown effect is not the solution to this problem. Instead, we strengthened this status effect by adding a mechanism similar to the Armor-Piercing status effect’s capabilities. Instead of disabling additional armor, it disables the effect of Boosted Damage. This change will increase the role of both Freezing augments and the Freeze turret itself, especially when used for defensive roles. Share your feedback about the new «Freezing» status effect!

    This, obviously, is a direct buff to Wyvern's Breath. I mean, does it makes any sense for if you freeze, to get your double damage disabled??? With all this freezing augments and turrets around, it will be frustrating to find my railgun dealing bad damage even with double damage. However I admit this will make cold immunity more favorable. But dictator, crusaders overdrive.....

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