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Patch Update #671 - Released 3rd December 2021


Marcus
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8 hours ago, wolverine848 said:

Doubling a small amount likely won't have a huge effect.

I want it to be like when vulcan was first introduced.  Now that was awesome.  Like twins now - but from a long distance.

Awesome? At the time hitting a vulcan with shaft or rail was straight up torture, and don't even get me started on trying to steer a wasp when being hit. And yea,  the buff doesn't make it the old vulcan, but I'd rather not see "vulcan" and "impact force increased" in a sentence together.

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They introduced so many changes now in 1 go, in a general meaning, I am affected by most of the changes (not the hopper one ofcourse :ph34r:), this patch is amongst one of the major balance changes that has taken place. Whether the net result is overall downgrading of beneficial for majority will still be unfolded through time and constant playing.

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1 hour ago, numericable said:

And there are alot of un announced notes, like blaster drone does have a cool down on boosted damage, it is a trash drone now... and consume additional mines pff

Ooops. Fixed

Changed back Mines to Damage for this drone. Mines weren't intended here

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2 hours ago, DaringDeer said:

The 6 minute garage cooldown from previous update still irks me to no end too. 

time on the battlefield is more longer than before .

this is very reasonable.

we should change weapon more strategically and carefully.

most players don't like buyers that possess all the weapon and augments.

  • Agree 3

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3 hours ago, Annihilation said:

it seems pretty silly for turrets to aim so far vertically. 

When it means they have a better chance of targeting the flying hack, I vote for every single bullet to automatically seek out these cheats (by-passing every other non enemy hack) and inflict huge amounts of unequivocal, devastating, mind blowing damage that is so insanely OP that these hacks leave the battle crying for mercy, which of course they will not get from me, EVER.

Now that is what I call fair BALANCE in battle. I expect the devs to implement these fair and much need changes to further combat this flying monkey asap.

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13 hours ago, lssimo said:

Tanki is lost in its own complexity.

Dedicated players can learn to deal with all the changes and even trive, but just imagine casual or new players.

Most of the game is counterintuitive, 45 degree upward shooting? if Moo is right. Does Tanki want to be memed in order to gain publicity or something?

0002.png

And the new Twins designed by Gru.

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this change is limit for hoppers.

that isn't going to happen without the hopper.

but no one can limit hopper effectively. so we must improve the angle of turrets shooting.

it would have been normal without the hopper.

but....

  • Agree 1

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1 minute ago, DragonKnight_Fighter said:

 

Every hopper iv seen jump in the last few matches ended up their back. I think it might be too much but it's funny as hell to watch.

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3 hours ago, DaringDeer said:

Hopper is essentially unusable. 

Long may it continue, lets hope for further nerfs to this hack. As for paladin, another grossly OP hack because there is no protection from it, little wonder your quoting it as a failsafe to your legal cheat. You buyers never learn, the devs need you, but in the end they will always shaft you big time. Just a shame they didn't do it sooner, but they have to squeeze every last dime out of you first, then it's nerf time (buyers cry) and then onto the next OP gimmick, buyers buy, devs take all your cash, then nerf said OP gimmick and buyers cry again.

Buyers are addicted and the devs no this, which is why the OP gimmicks will always be in the game without any semblance of balance at all.

As for your legal hack, no sympathy whatsoever.

2 hours ago, babyofRosemarysbaby said:

but I'd rather not see "vulcan" and "impact force increased" in a sentence together

Ah, that is were we differ. 

 

2 hours ago, FX011 said:

How many times did hopper flip today?

No idea, but not nearly enough.  ?

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21 hours ago, Marcus said:

Updated the «Round destabilization» augment

  • Critical damage is increased by 26%.

  • Standard damage is decreased by 50%.

now this augment might be more usefull then standart.

 

21 hours ago, Marcus said:

Updated the «Freezing» status effect

  • In addition to slowing down enemy tanks, it now also disables Boosted Damage effects for the entire duration of the status effect.

nice, now battle pass looks good all of the sudden.

 

21 hours ago, Marcus said:

Updated Ricochet’s «Plasma-torch» augment

  • Recoil is now reduced by 50% rather than 80%.

parkour is begining to breathe i guess

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4 minutes ago, FX011 said:

Every hopper iv seen jump in the last few matches ended up their back

Tuff.

 

4 minutes ago, FX011 said:

I think it might be too much

Nope.

 

5 minutes ago, FX011 said:

but it's funny as hell to watch.

Totally agree.

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6 hours ago, DragonKnight_Fighter said:

indeed. it feels like they clipped our wings. we are now flightless hoppers ?

please don't fly above the other players's pain.please

  • Agree 1

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4 hours ago, Annihilation said:

With how much hopper has been nerfed which is more than visible in the game right now, changes to vulcan and striker were rather unnecessary. Whilst it's nice to have extra coverage for shooting the aforementioned mosquitoes out of the air, swatting them like the menial insects they are, it seems pretty silly for turrets to aim so far vertically. 

right

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4 hours ago, Annihilation said:

The freeze effect changes are very powerful looking. Honestly freeze as a turret just needs nerfing a bit, same with isida. The damage they can dish out respectively is ridiculously high, and now that freeze can outright disable boosted damage is absurd, especially with AP freeze as people have already pointed out. AP freeze should be like corrosive mix where the freezing effects are removed entirely, maybe for a (small) damage increase. 

this effect isn't op in actual game.on the other hand ,freeze effect is more useful.  dictator is also more useful

  • Agree 1

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16 minutes ago, At_Shin said:

Does it only consume 1 damage supply now like previously?

Btw, I am sad you removed its ability to reduce damage supply cooldown. That was a great feature to have. Activating Armor and damage together simultaneously is something I am going to miss.

No no no, it's the opposite. It consumes additional Mines but accelerates Damage cooldown

  • Haha 1

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I hope this nerf to Hoppers won't be reversed. It was disgusting before and absolutely unfair to any other standard hull. 

Wasps flipped with the slightest touch while Hoppers could fly the entire map and win the game alone. And now you guys complain? Absurd.

Edited by 2shots2kills
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  • Agree 6

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The Hopper Nerf is actually the best part of this update, the 3s stun is excessive.

The update still sucks, but it's amusing seeing people whine because their OP c-word flyng hack hull got nerfed to the ground.

You deserve it for playing something so unfair and no skill requiring to win games.

 

  • Like 4
  • Thanks 1
  • Agree 6

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1 hour ago, Opex-Rah said:

No no no, it's the opposite. It consumes additional Mines but accelerates Damage cooldown

To the mod in question. I think he means NO. lol.

Think it might be a good idea to re-read your tanki handbook, by the way he said NO.

Edited by IMPULSE-WARRIOR

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