Jump to content
EN
Play

Forum

eSports Tanki Fund. TankiSport 2021 Season IV


Marcus
 Share

Recommended Posts

The first 1M was reached in 13 hours.

The 2nd, reached in 22 more hours

The 3rd, reached in 28 more hours

The 4th, reached in 46 more hours xD

The 5th, reached in 31 more hours 

=Total full 5M reached in 140 hours

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

On 12/9/2021 at 9:01 AM, Spy said:

I wish players cared more about the eSports matches rather than on the fund ?

You make a good point :P However the eSports matches have not yet started, whereas the fund "race" has, so hopefully once they actually do people will be chatting about the actual matches more.

Hope you win it this time ? ! Best of luck to Stepbrothers ???

Edited by DestrotankAI9
  • Like 2

Share this post


Link to post
Share on other sites

On 12/9/2021 at 1:47 AM, wild001 said:

14 day = 14 x 24h = 336 hr

1st M = 13, 2nd M =13+ 22, 3rd M= 13+22+28,
 

by prediction, 13,35,63,97,137,183,235,293,357
using sequence solver: https://alteredqualia.com/visualization/hn/sequence/

13h=1M
35h=2M
63h=3M (2.6d)
97h=4M (4d, extra M = 34h)
137h=5M (5.7d, extra M = 40h)
183h=6M (7.6d,  extra M = 46h)
235h=7M (9.7d, extra M = 52h)
293h=8M (12.2d, extra M = 58h)
357h=9M (14.8d, extra M = 64h we may not reach 9M by end of 14 days = 336hr)

the trend is , slower and slower late joining buyers, slower growth as it goes, why would buyer care spend 1000 coins in last day, most buyer would buy in early few days already.

 

12 hours ago, numericable said:

The first 1M was reached in 13 hours.

The 2nd, reached in 22 more hours

The 3rd, reached in 28 more hours

The 4th, reached in 46 more hours xD

The 5th, reached in 31 more hours 

=Total full 5M reached in 140 hours

pretty close to my prediction in day 3, although the weekend boost, but end result will be about the same, 5M in around 140h.

it will take almost 2 days to reach 6M
another 2 day to reach 7M
another 2.5 day to reach 8M
almost 3 day to reach 9M (unless another weekend boost to reach 9M early, but that is the end)

  • Like 1

Share this post


Link to post
Share on other sites

1 hour ago, wild001 said:

 

pretty close to my prediction in day 3, although the weekend boost, but end result will be about the same, 5M in around 140h.

it will take almost 2 days to reach 6M
another 2 day to reach 7M
another 2.5 day to reach 8M
almost 3 day to reach 9M (unless another weekend boost to reach 9M early, but that is the end)

The fact is that only big buyers can push the fund to 15M, but those big buyers already got crisis and armadillo, so they dont have any incentive to do it. 

  • Like 1
  • Agree 2

Share this post


Link to post
Share on other sites

I think dev should give players most vast unlockable slots. This means if a player get 4 slots, after this event, he could get 7. How would this work? The more slot after the 4th one you equip, the less your protection would be, for example, 5th slot= 5X prot for 40%, 6 slots = 30%, 7 = 25%, so buyer would be happy and not OP. What do u guys think about this, would this be OP or no?

Max would be 10 for 10%

Edited by numericable

Share this post


Link to post
Share on other sites

1 hour ago, numericable said:

I think dev should give players most vast unlockable slots. This means if a player get 4 slots, after this event, he could get 7. How would this work? The more slot after the 4th one you equip, the less your protection would be, for example, 5th slot= 5X prot for 40%, 6 slots = 30%, 7 = 25%, so buyer would be happy and not OP. What do u guys think about this, would this be OP or no?

Max would be 10 for 10%

maybe devs should compensate with a few ultra conts,more prot slots will make game even more unbalanced. Maybe giving players nice paints(like night city) will also be super nice.

  • Agree 1

Share this post


Link to post
Share on other sites

26 minutes ago, It_Aint_Too_Late said:

Nothing's gonna change on this prize scheme, will it?

Nope, all the current prizes at each of the levels will be awarded without any commotion.

Share this post


Link to post
Share on other sites

7 hours ago, fire_shoter said:

Night city?

I really don't know. Sorry.

It's just that I confuse you with fireshootaim, and I asked that question to find out exactly who the Night City poster was. Sorry.

A new challenge is coming, hopefully they add it this time.

Is it a good paint? Have you seen in "person"?

Looks a little too pinkish for me, but I never seen it or know that I've seen it.

Share this post


Link to post
Share on other sites

990 TKS for the 4th module slot is great. I couldn't care less about Crisis, it is way too expensive to use, and one supply at a time is too limiting.

It was OP only with Hopper, but since the recent nerf, Crisis can easily be replaced by Trickster/Defender or other Garage Drones. 

  • Agree 3

Share this post


Link to post
Share on other sites

15 hours ago, wild001 said:

 

pretty close to my prediction in day 3, although the weekend boost, but end result will be about the same, 5M in around 140h.

it will take almost 2 days to reach 6M
another 2 day to reach 7M
another 2.5 day to reach 8M
almost 3 day to reach 9M (unless another weekend boost to reach 9M early, but that is the end)

I don't think the Devs have to worry about giving away the Crisis drones.  No way it makes it to 15M.

Would like the Armadillo armor - but it's not gonna make 14M either.  8-10 max.

 

  • Agree 4

Share this post


Link to post
Share on other sites

37 minutes ago, wolverine848 said:

I don't think the Devs have to worry about giving away the Crisis drones.  No way it makes it to 15M.

Would like the Armadillo armor - but it's not gonna make 14M either.  8-10 max.

 

I doubt the fund will even get to 9 mil. The growth during the last two days were meagre. Well let's just hope this boi gets to 14M at least. If it does, boi I'm gonna spill my non buyer status ._.

  • Haha 1

Share this post


Link to post
Share on other sites

1 hour ago, yellowghetto said:

500K in 2 days. We are done. I lost hope :(

There just isn't enough incentive for buyers to buy the silver/gold bundles, it seems strange that the developers released other special offers on the Ultra weekend as well as Silver/Gold (the 250 Ultras pack), meaning players can get the new Twins augment without contributing to the fund - if they hadn't done that the fund would surely be a bit higher. Releasing bundles alongside silver and gold was really the death knell to any chance of the fund going super high, as big buys on the weekends to get the new augment(s) was really the only chance. Or maybe, the devs don't want the fund to go that high? Who knows.

Another thing which actually I haven't seen mentioned, is that unlike last time the main bundles (Silver and Gold) only add around HALF the tankoins to the fund which they cost to buy! This really is a very huge factor, because last time ALL tankoins spent on the bundles went into the fund, on a 1:1 ratio - this time it is 1:2 for those bundles. So in practice what that means is that if we got a 10 million tankoin fund the last time (was that how much we got? I forgot, something like that), then to get a 10 million tankoin fund this time with silver/gold bundles - players would have to spend the same amount as would have reached a 20 MILLION fund the last time. And to reach 15 million on silver/gold bundles this time, might be the equivalent of 30 million the last time. Now when you look at it like that, how likely is that to happen? Not very, unless there is a very strong incentive for buyers - which there is not. They already have 4th module/Crisis/Armadillo, and the Twins augments so far don't seem that appealing, and only one is being released per week AND there are other ultra container packs available on weekends which don't add to the fund.
 

Now saying that, my calculation above doesn't tell the full story, of course - since the Bronze pack does add tankoins on a 1:1 basis (even though gold and silver do not). Also, with the guaranteed rewards for each milestone reach (such as the fourth module at 2 million), non-buyers are more likely to buy in. However, tankoins that non-buyers spend are not "real" tankoins (i.e. they didn't cost money to obtain), which the developers will surely be factoring in here, and which might be why silver/gold don't add all tankoins spent to the fund. The Bronze packs will only add a limited amount to the fund, since they are only 1000 tankoins and only one can be bought per account - so we really needed those silver/gold bundle buys to get high. Those bundles do only add around half of the tankoins spent to the fund, so all things considered, I would be fairly sure that it works out that players need to spend more to raise the fund to the same level as it was at last time - let alone to go higher.

So as might have been expected, and as it looks now - we can probably expect to reach the 15 Ultra Containers tier. Higher than that would be very lucky, and if we get any skin containers we will be extremely lucky indeed. Possibly, but unlikely it seems.

Edited by DestrotankAI9
  • Like 3
  • Agree 1

Share this post


Link to post
Share on other sites

Exactly, though we have 697 winners, in actual means the number of Gold and Silver bundles are very low in comparison to the bronze bundles hence the fund isn't growing as rapidly as one would expect.

Though I believe there are many players who still haven't bought any bundle and are waiting for the fund to reach a significant number.

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

2 hours ago, DestrotankAI9 said:

There just isn't enough incentive for buyers to buy the silver/gold bundles, it seems strange that the developers released other special offers on the Ultra weekend as well as Silver/Gold (the 250 Ultras pack), meaning players can get the new Twins augment without contributing to the fund - if they hadn't done that the fund would surely be a bit higher. Releasing bundles alongside silver and gold was really the death knell to any chance of the fund going super high, as big buys on the weekends to get the new augment(s) was really the only chance. Or maybe, the devs don't want the fund to go that high? Who knows.

Another thing which actually I haven't seen mentioned, is that unlike last time the main bundles (Silver and Gold) only add around HALF the tankoins to the fund which they cost to buy! This really is a very huge factor, because last time ALL tankoins spent on the bundles went into the fund, on a 1:1 ratio - this time it is 1:2 for those bundles. So in practice what that means is that if we got a 10 million tankoin fund the last time (was that how much we got? I forgot, something like that), then to get a 10 million tankoin fund this time with silver/gold bundles - players would have to spend the same amount as would have reached a 20 MILLION fund the last time. And to reach 15 million on silver/gold bundles this time, might be the equivalent of 30 million the last time. Now when you look at it like that, how likely is that to happen? Not very, unless there is a very strong incentive for buyers - which there is not. They already have 4th module/Crisis/Armadillo, and the Twins augments so far don't seem that appealing, and only one is being released per week AND there are other ultra container packs available on weekends which don't add to the fund.
 

Now saying that, my calculation above doesn't tell the full story, of course - since the Bronze pack does add tankoins on a 1:1 basis (even though gold and silver do not). Also, with the guaranteed rewards for each milestone reach (such as the fourth module at 2 million), non-buyers are more likely to buy in. However, tankoins that non-buyers spend are not "real" tankoins (i.e. they didn't cost money to obtain), which the developers will surely be factoring in here, and which might be why silver/gold don't add all tankoins spent to the fund. The Bronze packs will only add a limited amount to the fund, since they are only 1000 tankoins and only one can be bought per account - so we really needed those silver/gold bundle buys to get high. Those bundles do only add around half of the tankoins spent to the fund, so all things considered, I would be fairly sure that it works out that players need to spend more to raise the fund to the same level as it was at last time - let alone to go higher.

So as might have been expected, and as it looks now - we can probably expect to reach the 15 Ultra Containers tier. Higher than that would be very lucky, and if we get any skin containers we will be extremely lucky indeed. Possibly, but unlikely it seems.

I don't know, but I think Devs did their math before doing this event.

That's why the saying "The house always wins".

Hazel is probably laughing right now.

And many here where dreaming with Armadillo and Crisis and Skins.

I think there isn't enough players for there be enough buyers. But all I have is some calculations and I could be wrong. There's still one more weekend and the Skin Tainers could be attractive to some of the deep pocket buyers.

  • Haha 1
  • Agree 2

Share this post


Link to post
Share on other sites

I'll also say that the prizes, other than Armadillo and Crisis, aren't too enticing. (and I guess that 90% of heavy buyers already have those two items)

One additional Module slot was enough, do we really need 3? Regular containers have low value,  imho we needed more UTs AND we needed the new Twins augments (Stun, AP...) to be introduced. Only then we would have seen more participation in the event. 

 

  • Agree 2

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...