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eSports Tanki Fund. TankiSport 2021 Season IV


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5 hours ago, tank7 said:

Dear @emrakul a lot of which you said is correct . However the probability you calculated for last fund ( you said if a person brought 8 bundles and since there is 1/8 chance of winning the person has 100% chance of winning statistically)  is wrong. Lets say if a person buys 1 bundle, they get 1 ticket. Just to make math easier, lets say in the end there are 80 tickets, hence there are 10 slots for winning. Suppose a person bought only one bundle, then the probability(p) they get selected is = 1 - probability they don't get selected

= 1 - (79C10)/(80C10)  which comes out to be = 1/8.  Now suppose a person bought 8 tickets and there are a total of 80 tickets, hence the probability(p) they get selected = 1 - probability they don't get selected

p = 1 - (72C10)/(80C10) which is approx. 0.67433 hence in% it's 67.433% of being selected. Also you can clearly see that the probability of you being selected is 100% if and only if you buy more than 7/8 of total bundles, like in this case buying 71 or more out total 80 of them .

Actually worked this out with emra earlier. (To any CS 70 staff who may be watching please hire me this summer lol anyways). To be honest, there are a lot of words here and it might be hard to read. To make this clearer, let's first do the math and then plug in profits and whatnot after.

A Tale of Two Expectations: Tanki Fund Edition

Let's set up the most basic of equations, the fund draw.

  • There are a total of n tickets.
  • You have a total of k tickets.

Choose a number m tickets from n as winners with replacement. Pr(Win on one draw) = Your Entries / Total Entries and that stays the same for each draw. Model using binomial distribution:

Fund Draw ~ Binomial(n, p), where n = number of draws m and p = your entries (k) / total entries (n)

Now, we want to find the expected value, or amount of times you can expect to win with k entries out of n and m winners:

E[wins] = np (for binomial) = m * k/n = mk/n

Then we want to find E[profits], or how much you'd actually make as a broke tanker. This can be done by multiplying E[wins] with prize (8k) and subtract by how much you spent.

E[profit] = E[wins] * 8k (win tks) - k_b(p_bronze) + k_s(p_silver) + k_g(p_gold)

*Note: k_b, k_g can only be 0 or 1 due to restrictions.

Now here's where it gets messy: you need to add a different amount of coins to the fund with each bundle purchase, and the distribution of that can be modeled with *INTERNAL SCREAMING*. But let's put it in 4 situations, assuming a nice 10 million coin fund:

  1. All Bronze bundles
  2. All Silver bundles
  3. All Gold bundles
  4. A more realistic (but still probably not accurate) split: 40/40/20


Scenario 1:

Fund = 10 million, 1k added per bundle  => 10m/1k = 10k tickets (n); Winners per 8k => 10 m/8k = 1.25k winners (m)

E[wins] = mk/n = k(1.25)/(10) = k/8

E[profit] = k/8 * 8k- k_b(1k); k_b = 1 => 1/8 * 8k - 1k = 0. Break Even.
 

Scenario 2:

Fund = 10 million, 3k added per bundle => 10m/3k = 3.03k tickets (n); m = 1.25k

E[wins] = mk/n = k(1.25)/(3.03) ~= 5k/12

E[profit] = 5k_s/12 * 8k - k_s(6k) = 1000(40k_s/12 - 6k_s) = 1000(10k_s/3 - 6k_s) = -(8k_s/3) * 1000. Losing 8/3k, or -2667 TK. Note that this is per silver bundle.
 

Scenario 3:

Fund = 10 million, 7k added per bundle => 10m/7k = 1.43k tickets (n); m = 1.25k

E[wins] = mk/n = k(1.25)/(1.43) ~= 7k/8

E[profit] = 7k/8 * 8k - k_g(15k); k_g = 1 => 7/8 * 8k - 15k = -8k. Ouch.

General trend in these last 3 scenarios is that your chances are higher (naturally, fewer tickets contributing to the same size fund/# winners), but your (expected) profit margin is smaller, but not that you had one to begin with. Now let's put this in a more realistic split:
 

Scenario 4:

Average added = 0.4(1k) + 0.4(3k) + 0.2(7k) = 0.4 + 1.2 + 1.4 = 3k. Averages out at the middle option (Scenario 2).

Fund = 10 million, E[added] = 3k added per bundle => 10m/3k = 3.03k tickets (n); m = 1.25k

E[wins] = mk/n = k(1.25)/(3.03) ~= 5k/12

(Note that k_tot = k_g + k_s + k_b)

E[profit] = 5k_tot/12 * 8k  - (k_b(1k) + k_s(6k) + k_g(15k)) = 1000(10k_tot/3 - k_b  - 6k_s - 15k_g)

Now there is no definite simplified solution; it is all based on what you are buying (*further breakdown; people click away*):

Buyer 1: 1 Bronze

1000(10k_tot/3 - k_b  - 6k_s - 15k_g) = 1000(10/3 - 1) = 7/3k = +2333 TK. Finally in the green.

Buyer 2: 1 Gold

1000(10k_tot/3 - k_b  - 6k_s - 15k_g) = 1000(10/3 - 15) = -35/3k = -12667 TK.

Buyer 3: 1 Bronze, 1 Gold

Use Linearity of Expectation: 1000(20/3 - 1 - 15) = 1000(10/3 - 1) + 1000(10/3 - 15) = -10333TK.

Buyer 4: j Silvers

1000(10k_tot/3 - k_b  - 6k_s - 15k_g) = 1000(10k/3 - 6) = -8/3k = -2667 TK per silver bundle.

I'm not going to do anything with Bronzes/Golds and Silvers as those can be easily derived through linearity of expectation.

Note: this is just derived using the sample distribution of Bronze/Silver/Gold offers. Use E[wins] and E[profit] (defined above in orange) along with number of tickets (E[added]) and number of winners (Fund/8k) for when the draw occurs. You can also inverse derive E[added] using a systems of equations knowing the number of tickets and the fund, but this will not be derived because we're not here for algebra lessons.
 

Bottom line (TL;DR): 

Based on the general conclusions: 

  • Your expected profits are slim to none and only gets worse with more bundles that you buy.
  • If you want to profit in terms of Tankoins, then the Bronze bundle is the best bundle to buy. Admittedly, it is also the least flashy one and provides the least utils (at least to me; if you like supplies then I guess it's a win-win for you!)
    • On the flipside, for less profit margin, you do get more utils for the bigger bundles. You do get sort of what you pay for - more Ultra Containers. However, those do tend to be a bit more finicky in terms of rewards (i.e. luck-based). 
  • Proportion of bundles bought varies too. If you have a bottom-heavy (lots of bronze, e.g. 80/10/10), profits are lower overall as there are more tickets, and vice versa, top-heavy (e.g. 30/40/30), profits are higher overall. 

So is there a catch? Well, yes. But what did you expect? It's a lottery - some people strike it big and take home grand prizes, but the majority of us walk away with our hearts sad and our wallets empty. It's just how life is.

Hope that this clears up any misconceptions or confusions anyone has, and hopefully the math is correct lol. Thanks @emrakul for really sparking this conversation and idea - it was really fascinating and helped me review for my CS 70 final.

Cheers!

Final note: I realized I forgot to account for 10% eSports fund in all the calculations right as I finished writing the bottom line. Seeing as it's too late, I will not change it and force you to read wrong math for a lifetime. Don't worry though, the general conclusions still hold - just the Scenario probabilities/EVs/final numbers (in green/red) may be a bit off due to the fact that I cannot read.

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2 minutes ago, Bydo said:

wow highway robbery

$ 50.00 Canadian to get nothing but computer generated items. wont be buying this year and its sad cause I have most  of the E-sports paints.

your crying for money but raising prices and caping pro passes .. players are just turning away from buying..

I agree about the PRO battle pass, many players want to play PRO battles and I don't think its fair or necessary to restrict them. I don't see why changes to PRO battles are necessary - that will only frustrate players and drive them away from the game. They might be concerned about abuse of Team Juggernaut once it is added to PRO battles, which is understandable. In that case then simply put a crystal cap on the TJR mode only, and leave the rest of PRO battles unchanged - problem solved, and no-one will be unhappy. As it is, it seems as if they are trying to force players into MM, and players do not like to be forced in a manner like this, and have the part of the game they enjoy taken away from them. I hope they will only apply caps to TJR.

But as for this offer however - it is really good. I don't think we have anything to complain about with regard to it, 4th module alone for 1k tankoins is amazing, and all the other stuff added on is pretty awesome for that amount. Even for those who already have the fourth module, I think it is definitely at least worth getting Bronze, and the other bundles seem like a reasonable deal too.

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Just now, Person_Random said:

 

C'mon randy, I was just about to post something similar but you posted before I did. All my hard work, wasted ?

Just now, nikunj04 said:

Let's go tankers, we shall pave our way to Crisis and other goodies ^^

giphy.gif

Fund began at 2 UTC and its about 12 UTC now. Man, 1M tankoins in 10 hours, that's decent, I must say.

Only hoping that the fund reaches 15M.

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6 minutes ago, Person_Random said:

Actually worked this out with emra earlier. (To any CS 70 staff who may be watching please hire me this summer lol anyways). To be honest, there are a lot of words here and it might be hard to read. To make this clearer, let's first do the math and then plug in profits and whatnot after.

A Tale of Two Expectations: Tanki Fund Edition

Let's set up the most basic of equations, the fund draw.

  • There are a total of n tickets.
  • You have a total of k tickets.

Choose a number m tickets from n as winners with replacement. Pr(Win on one draw) = Your Entries / Total Entries and that stays the same for each draw. Model using binomial distribution:

Fund Draw ~ Binomial(n, p), where n = number of draws m and p = your entries (k) / total entries (n)

Now, we want to find the expected value, or amount of times you can expect to win with k entries out of n and m winners:

E[wins] = np (for binomial) = m * k/n = mk/n

Then we want to find E[profits], or how much you'd actually make as a broke tanker. This can be done by multiplying E[wins] with prize (8k) and subtract by how much you spent.

E[profit] = E[wins] * 8k (win tks) - k_b(p_bronze) + k_s(p_silver) + k_g(p_gold)

*Note: k_b, k_g can only be 0 or 1 due to restrictions.

Now here's where it gets messy: you need to add a different amount of coins to the fund with each bundle purchase, and the distribution of that can be modeled with *INTERNAL SCREAMING*. But let's put it in 4 situations, assuming a nice 10 million coin fund:

  1. All Bronze bundles
  2. All Silver bundles
  3. All Gold bundles
  4. A more realistic (but still probably not accurate) split: 40/40/20


Scenario 1:

Fund = 10 million, 1k added per bundle  => 10m/1k = 10k tickets (n); Winners per 8k => 10 m/8k = 1.25k winners (m)

E[wins] = mk/n = k(1.25)/(10) = k/8

E[profit] = k/8 * 8k- k_b(1k); k_b = 1 => 1/8 * 8k - 1k = 0. Break Even.
 

Scenario 2:

Fund = 10 million, 3k added per bundle => 10m/3k = 3.03k tickets (n); m = 1.25k

E[wins] = mk/n = k(1.25)/(3.03) ~= 5k/12

E[profit] = 5k_s/12 * 8k - k_s(6k) = 1000(40k_s/12 - 6k_s) = 1000(10k_s/3 - 6k_s) = -(8k_s/3) * 1000. Losing 8/3k, or -2667 TK. Note that this is per silver bundle.
 

Scenario 3:

Fund = 10 million, 7k added per bundle => 10m/7k = 1.43k tickets (n); m = 1.25k

E[wins] = mk/n = k(1.25)/(1.43) ~= 7k/8

E[profit] = 7k/8 * 8k - k_g(15k); k_g = 1 => 7/8 * 8k - 15k = -8k. Ouch.

General trend in these last 3 scenarios is that your chances are higher (naturally, fewer tickets contributing to the same size fund/# winners), but your (expected) profit margin is smaller, but not that you had one to begin with. Now let's put this in a more realistic split:
 

Scenario 4:

Average added = 0.4(1k) + 0.4(3k) + 0.2(7k) = 0.4 + 1.2 + 1.4 = 3k. Averages out at the middle option (Scenario 2).

Fund = 10 million, E[added] = 3k added per bundle => 10m/3k = 3.03k tickets (n); m = 1.25k

E[wins] = mk/n = k(1.25)/(3.03) ~= 5k/12

(Note that k_tot = k_g + k_s + k_b)

E[profit] = 5k_tot/12 * 8k  - (k_b(1k) + k_s(6k) + k_g(15k)) = 1000(10k_tot/3 - k_b  - 6k_s - 15k_g)

Now there is no definite simplified solution; it is all based on what you are buying (*further breakdown; people click away*):

Buyer 1: 1 Bronze

1000(10k_tot/3 - k_b  - 6k_s - 15k_g) = 1000(10/3 - 1) = 7/3k = +2333 TK. Finally in the green.

Buyer 2: 1 Gold

1000(10k_tot/3 - k_b  - 6k_s - 15k_g) = 1000(10/3 - 15) = -35/3k = -12667 TK.

Buyer 3: 1 Bronze, 1 Gold

Use Linearity of Expectation: 1000(20/3 - 1 - 15) = 1000(10/3 - 1) + 1000(10/3 - 15) = -10333TK.

Buyer 4: j Silvers

1000(10k_tot/3 - k_b  - 6k_s - 15k_g) = 1000(10k/3 - 6) = -8/3k = -2667 TK per silver bundle.

I'm not going to do anything with Bronzes/Golds and Silvers as those can be easily derived through linearity of expectation.

Note: this is just derived using the sample distribution of Bronze/Silver/Gold offers. Use E[wins] and E[profit] (defined above in orange) along with number of tickets (E[added]) and number of winners (Fund/8k) for when the draw occurs. You can also inverse derive E[added] using a systems of equations knowing the number of tickets and the fund, but this will not be derived because we're not here for algebra lessons.
 

Bottom line: 

Based on the general conclusions: 

  • Your expected profits are slim to none and only gets worse with more bundles that you buy.
  • If you want to profit, then the Bronze bundle is the best bundle to buy. Admittedly, it is also the least flashy one and provides the least utils (at least to me; if you like supplies then I guess it's a win-win for you!)
  • Proportion of bundles bought varies too. If you have a bottom-heavy (lots of bronze, e.g. 80/10/10), profits are lower overall as there are more tickets, and vice versa, top-heavy (e.g. 30/40/30), profits are higher overall. 

So is there a catch? Well, yes. But what did you expect? It's a lottery - some people strike it big and take home grand prizes, but the majority of us walk away with our hearts sad and our wallets empty. It's just how life is.

Hope that this clears up any misconceptions or confusions anyone has, and hopefully the math is correct lol. Thanks @emrakul for really sparking this conversation and idea - it was really fascinating and helped me review for my CS 70 final.

Cheers!

Final note: I realized I forgot to account for 10% eSports fund in all the calculations right as I finished writing the bottom line. Seeing as it's too late, I will not change it and force you to read wrong math for a lifetime. Don't worry though, the general conclusions still hold - just the Scenario probabilities/EVs/final numbers (in green/red) may be a bit off due to the fact that I cannot read.

All tanki players has left the chat.

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4 minutes ago, DestrotankAI9 said:

I agree about the PRO battle pass, many players want to play PRO battles and I don't think its fair or necessary to restrict them. I don't see why changes to PRO battles are necessary - that will only frustrate players and drive them away from the game. They might be concerned about abuse of Team Juggernaut once it is added to PRO battles, which is understandable. In that case then simply put a crystal cap on the TJR mode only, and leave the rest of PRO battles unchanged - problem solved, and no-one will be unhappy. As it is, it seems as if they are trying to force players into MM, and players do not like to be forced in a manner like this, and have the part of the game they enjoy taken away from them. I hope they will only apply caps to TJR.

But as for this offer however - it is really good. I don't think we have anything to complain about with regard to it, 4th module alone for 1k tankoins is amazing, and all the other stuff added on is pretty awesome for that amount. Even for those who already have the fourth module, I think it is definitely at least worth getting Bronze, and the other bundles seem like a reasonable deal too.

Quite the detailed explanation ^^

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2 minutes ago, Person_Random said:

Come on, where is the appreciation for probability... ?

Anyways I left a TL;DR for those who need it.

i really loved how you broke it down into a theorem. Takes skill to do that:tongue:

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14 minutes ago, Person_Random said:

Actually worked this out with emra earlier. (To any CS 70 staff who may be watching please hire me this summer lol anyways). To be honest, there are a lot of words here and it might be hard to read. To make this clearer, let's first do the math and then plug in profits and whatnot after.

A Tale of Two Expectations: Tanki Fund Edition

Let's set up the most basic of equations, the fund draw.

  • There are a total of n tickets.
  • You have a total of k tickets.

Choose a number m tickets from n as winners with replacement. Pr(Win on one draw) = Your Entries / Total Entries and that stays the same for each draw. Model using binomial distribution:

Fund Draw ~ Binomial(n, p), where n = number of draws m and p = your entries (k) / total entries (n)

Now, we want to find the expected value, or amount of times you can expect to win with k entries out of n and m winners:

E[wins] = np (for binomial) = m * k/n = mk/n

Then we want to find E[profits], or how much you'd actually make as a broke tanker. This can be done by multiplying E[wins] with prize (8k) and subtract by how much you spent.

E[profit] = E[wins] * 8k (win tks) - k_b(p_bronze) + k_s(p_silver) + k_g(p_gold)

*Note: k_b, k_g can only be 0 or 1 due to restrictions.

Now here's where it gets messy: you need to add a different amount of coins to the fund with each bundle purchase, and the distribution of that can be modeled with *INTERNAL SCREAMING*. But let's put it in 4 situations, assuming a nice 10 million coin fund:

  1. All Bronze bundles
  2. All Silver bundles
  3. All Gold bundles
  4. A more realistic (but still probably not accurate) split: 40/40/20


Scenario 1:

Fund = 10 million, 1k added per bundle  => 10m/1k = 10k tickets (n); Winners per 8k => 10 m/8k = 1.25k winners (m)

E[wins] = mk/n = k(1.25)/(10) = k/8

E[profit] = k/8 * 8k- k_b(1k); k_b = 1 => 1/8 * 8k - 1k = 0. Break Even.
 

Scenario 2:

Fund = 10 million, 3k added per bundle => 10m/3k = 3.03k tickets (n); m = 1.25k

E[wins] = mk/n = k(1.25)/(3.03) ~= 5k/12

E[profit] = 5k_s/12 * 8k - k_s(6k) = 1000(40k_s/12 - 6k_s) = 1000(10k_s/3 - 6k_s) = -(8k_s/3) * 1000. Losing 8/3k, or -2667 TK. Note that this is per silver bundle.
 

Scenario 3:

Fund = 10 million, 7k added per bundle => 10m/7k = 1.43k tickets (n); m = 1.25k

E[wins] = mk/n = k(1.25)/(1.43) ~= 7k/8

E[profit] = 7k/8 * 8k - k_g(15k); k_g = 1 => 7/8 * 8k - 15k = -8k. Ouch.

General trend in these last 3 scenarios is that your chances are higher (naturally, fewer tickets contributing to the same size fund/# winners), but your (expected) profit margin is smaller, but not that you had one to begin with. Now let's put this in a more realistic split:
 

Scenario 4:

Average added = 0.4(1k) + 0.4(3k) + 0.2(7k) = 0.4 + 1.2 + 1.4 = 3k. Averages out at the middle option (Scenario 2).

Fund = 10 million, E[added] = 3k added per bundle => 10m/3k = 3.03k tickets (n); m = 1.25k

E[wins] = mk/n = k(1.25)/(3.03) ~= 5k/12

(Note that k_tot = k_g + k_s + k_b)

E[profit] = 5k_tot/12 * 8k  - (k_b(1k) + k_s(6k) + k_g(15k)) = 1000(10k_tot/3 - k_b  - 6k_s - 15k_g)

Now there is no definite simplified solution; it is all based on what you are buying (*further breakdown; people click away*):

Buyer 1: 1 Bronze

1000(10k_tot/3 - k_b  - 6k_s - 15k_g) = 1000(10/3 - 1) = 7/3k = +2333 TK. Finally in the green.

Buyer 2: 1 Gold

1000(10k_tot/3 - k_b  - 6k_s - 15k_g) = 1000(10/3 - 15) = -35/3k = -12667 TK.

Buyer 3: 1 Bronze, 1 Gold

Use Linearity of Expectation: 1000(20/3 - 1 - 15) = 1000(10/3 - 1) + 1000(10/3 - 15) = -10333TK.

Buyer 4: j Silvers

1000(10k_tot/3 - k_b  - 6k_s - 15k_g) = 1000(10k/3 - 6) = -8/3k = -2667 TK per silver bundle.

I'm not going to do anything with Bronzes/Golds and Silvers as those can be easily derived through linearity of expectation.

Note: this is just derived using the sample distribution of Bronze/Silver/Gold offers. Use E[wins] and E[profit] (defined above in orange) along with number of tickets (E[added]) and number of winners (Fund/8k) for when the draw occurs. You can also inverse derive E[added] using a systems of equations knowing the number of tickets and the fund, but this will not be derived because we're not here for algebra lessons.
 

Bottom line: 

Based on the general conclusions: 

  • Your expected profits are slim to none and only gets worse with more bundles that you buy.
  • If you want to profit, then the Bronze bundle is the best bundle to buy. Admittedly, it is also the least flashy one and provides the least utils (at least to me; if you like supplies then I guess it's a win-win for you!)
  • Proportion of bundles bought varies too. If you have a bottom-heavy (lots of bronze, e.g. 80/10/10), profits are lower overall as there are more tickets, and vice versa, top-heavy (e.g. 30/40/30), profits are higher overall. 

So is there a catch? Well, yes. But what did you expect? It's a lottery - some people strike it big and take home grand prizes, but the majority of us walk away with our hearts sad and our wallets empty. It's just how life is.

Hope that this clears up any misconceptions or confusions anyone has, and hopefully the math is correct lol. Thanks @emrakul for really sparking this conversation and idea - it was really fascinating and helped me review for my CS 70 final.

Cheers!

Final note: I realized I forgot to account for 10% eSports fund in all the calculations right as I finished writing the bottom line. Seeing as it's too late, I will not change it and force you to read wrong math for a lifetime. Don't worry though, the general conclusions still hold - just the Scenario probabilities/EVs/final numbers (in green/red) may be a bit off due to the fact that I cannot read.

Great effort on the maths! Thanks for working all this out for us lol :) . However of course, the Silver and Gold Bundles also give Ultra Containers (and crystals/shot effects respectively) so that makes up for their lower profit on the tankoin draw I suppose. You are buying those ones partly for the other rewards I would think.

And good luck in the exams!

Edited by DestrotankAI9
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7 minutes ago, numericable said:

All tanki players has left the chat.

How about more confusion and explaining how does the tanki fund codes works? ?

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8 minutes ago, DestrotankAI9 said:

I agree about the PRO battle pass, many players want to play PRO battles and I don't think its fair or necessary to restrict them. I don't see why changes to PRO battles are necessary - that will only frustrate players and drive them away from the game. They might be concerned about abuse of Team Juggernaut once it is added to PRO battles, which is understandable. In that case then simply put a crystal cap on the TJR mode only, and leave the rest of PRO battles unchanged - problem solved, and no-one will be unhappy. As it is, it seems as if they are trying to force players into MM, and players do not like to be forced in a manner like this, and have the part of the game they enjoy taken away from them. I hope they will only apply caps to TJR.

But as for this offer however - it is really good. I don't think we have anything to complain about with regard to it, 4th module alone for 1k tankoins is amazing, and all the other stuff added on is pretty awesome for that amount. Even for those who already have the fourth module, I think it is definitely at least worth getting Bronze, and the other bundles seem like a reasonable deal too.

Sir I agree to a limited amount. when its Christmas time and they are asking for players to buy , when real life takes and will always take presidence over a game..

see If I were to buy into it / then I would have to pay over $150.00 for all 3 accounts. you have to remember that PayPal now has a higher service fee compared to a year ago.

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15 minutes ago, Person_Random said:

 

Thank you, I still don't understand all those complicated calculations and like half of words you used, but I get what each result means and why.

On topic, it would be nice to see number of each bundles bought on the event's site (https://tankionline.com/pages/tanki-sport-season4/) so we can use math to calculate the real profitability of these bundles.

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18 minutes ago, Person_Random said:

CS 70

What's that

19 minutes ago, Person_Random said:

due to the fact that I cannot read.

Hope this helps!

Wow the math is confusing I can't make head or tails of it, all these terms... good thing for the TL;DR

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But it will not be true if just as many coins are distributed to the press accounts.
It will be good for all participants if they receive elementary compensation in the form of coins. For example as before millions of Coins were taken by press accounts who did not need them at all.?

Thanks for understanding ?

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7 minutes ago, At_Shin said:

That effect is available in the Gold Special Bundle. Maybe that's why they didn't put it in the Fund Level prizes.

Yes i see what you mean, it could have been violeNt gauss too, these 2 shot effect are forgotten in the game compared to other things we have.

Edited by numericable

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4 minutes ago, numericable said:

Yes i see what you mean, it could have been violeNt gauss too, these 2 shot effect are forgotten in the game compared to other things we have.

Maybe you can be lucky from the UC available in prizes.

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28 minutes ago, numericable said:

Folks, fund has reached 1M

Over 1 million??? Wow, awesome - we have the nuclear energy! Now my account is complete ;p 

In all seriousness though, good progress so far :) The big 2 million mark is close.

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