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Phosphor - New status effect


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A little similar to burn effect

When a enemy tanker receives this effect,it has the effect similar to the burn duration, that can increase while continue shoting

After receive any kind of impact of turret shots(Or firebird shot and similar burning effects), the enemy explodes (not literally) and causes damage in areas close to him

So for example, if a railgun shot an enemy with Phosphor, the enemy will make a splash area damage around him that will damage his nearby allies

The area of explosion of phosphor is 7 meter

The damage for each tick is 250 of  each explosion case

 

 

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Under Review  Declined

You are combining splash damage mechanic with status effects. Personally, I am not a fan of that.

Regardless I would appreciate the opinion of others.

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Ideas for new status effects will always receive an automatic no from me, because we already have enough status effects in the game. More status effects will bring us to the point of needing double immunity hull augments to survive in battle, and we all know where that will lead.

 

So sort of interesting idea, but please don't make ideas for new status effects. Anything but new status effects - this is the last thing Tanki needs.

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Status changed to "Declined"

So basically the tank will become a mini-bomb of a sort. Actually that would be too chaotic in the map, tanks blowwing everywhere, and another immunity has to be added to protect from the impact. And most importantly, it would reduce the effectiveness of the Blaster drone.

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