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Perks As alterations


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On short,my idea is that with each MK upgrade that you buy,for a gun specially, and maybe for a hull,you get a new way/alteration of how the gun works, AKA PERKS .As an example: Lets suppose that we have Railgun and this update is implemented---- Mk1 : Normal gun withour any alteration. Mk2: Gaining "Round Stabilization" alteration . MK3: Gaining "Reinforced Aiming Transmition". Mk4 ... Untill MK7. 

You may wonder, but there are alteration that cancel eachother like Electromagnetic Accelerator and Large caliber rounds. My idea would be that

1.  this alterations are interchangable in garadge, not perks                                                                                                                                                                                                                                                         

2. You get the best of each,for example you first obtain the Electro Accelerator and after that you get The Large Caliber.This 2 would combine each other alteration and you get normal normal firing mode but with power of Large Caliper 

 3.This alteration(nor perks) can be swithced on in battle by a pressing of a button.

**Although i like the idea that each gun should have only one tipe of playing mode like on number 2, because this make the gun unique in terms of reloading , power, number of special perks, etc.

 

 ! If you question the damage, my idea is that the gun from mk 1 to mk7/mk8 the only think to upgrade you gun are perks, and alterations as a gun mode, And only from mk7 to mk8 you can upgrade youy alteration as with microupgrades. Microups not avalible untill mk7.

!Maybe gun prices should be higher with 20 - 30 % so you really have to work to upgrade you fav. weapon.

! The Armor piercings / other tipes of this alts should be alterations not perks.

Why i would like this kind of idea?

- Makes each gun unique and makes playtime/ experience the main think to upgrade each gun(course you still to pay 4 each gun).

-With each mk you get from gun somethink kinda new but still the same, only better,with new ways of using the gun in game (like having on last lvl of railgun(mk7) as perk Hyperspace round, it really makes me grind 4 it.

-A better way to balance weapons by devs, no all the time having to balance each alteration for 1 weapon .

-Simplify thinks both 4 devs and players. 

-Cools down the diference between thouse who heave premium alteration(maybe even perks) vs thouse which have normal ones.

 

This is my personal opinion regarding this, i d like a POV from anyone about this idea. 

 

!!!! Now with as devs said in last v log with clasic and sport mode, this idea would fir perfectly.

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Under Review

Declined

I don't really understand your idea.

If what I understand is correct, you suggest that when you buy a greater modification of your turret, you get an augment(for free?).

"You may wonder, but there are alteration that cancel each other like Electromagnetic Accelerator and Large caliber rounds. My idea would be that"

That would be greatly overpowered. You can mix augments and there's a high possibility of a god-like combination being abused(which was the case of Hopper's lightweight augment and Ricochet's plasma torch).

I couldn't really understand your implication of the term "perks". Could you elaborate your idea?

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6 hours ago, Iron_Man said:

Under Review

I don't really understand your idea.

If what I understand is correct, you suggest that when you buy a greater modification of your turret, you get an augment(for free?).

"You may wonder, but there are alteration that cancel each other like Electromagnetic Accelerator and Large caliber rounds. My idea would be that"

That would be greatly overpowered. You can mix augments and there's a high possibility of a god-like combination being abused(which was the case of Hopper's lightweight augment and Ricochet's plasma torch).

I couldn't really understand your implication of the term "perks". Could you elaborate your idea?

what i say is that for each MK you get, you r turret automatically get at augment(perk) pre-set by devs. And each time you but a greater MK , your turet is added another atleration. You cannot combine alterations/perks. 

What are perks: Alteterations that when you rank up, adds a new way/ ability to your turret.So perks just improove /give new oportunities of how the gun can be used.

Example: Gun is railgun . 

After me , the curent alterations from this gun that are transformed in perks are : Reinforced aiming transmission,Round stabilization,Round destabilization,Large caliber rounds,Electromagnetic accelerator "Scout" ,Hyperspace rounds and maybe "Death Herald" compulsator, practicly all alterations that change the mecanics of the normal gun, for each mk you buy, you automatically get with the new superior mk,a little/ the best of each PERK(as we can call them now). 

 Of corse how mutch of each the devs would know when they do the balance, as it would be needed. 

Imagine With railgun at mk7, you can get more damage by penetrating enemies(Hyperspace rounds), you also turn your turret a lot faster

(Reinforced aiming transmission),maybe you shoot faster(Electromagnetic accelerator "Scout") or maybe you shot fewer(Large caliber rounds)

and maybe you could recharge faster/instant after you confirm a kill ("Death Herald" compulsator).

Of course would be needed a good game balance after this.

 

Btw, rest of alterations can be considered alterations as they are now.

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32 minutes ago, eSportsPlayers said:

 Of corse how mutch of each the devs would know when they do the balance, as it would be needed. 

Imagine With railgun at mk7, you can get more damage by penetrating enemies(Hyperspace rounds), you also turn your turret a lot faster

(Reinforced aiming transmission),maybe you shoot faster(Electromagnetic accelerator "Scout") or maybe you shot fewer(Large caliber rounds)

and maybe you could recharge faster/instant after you confirm a kill ("Death Herald" compulsator).

Of course would be needed a good game balance after this.

 

Btw, rest of alterations can be considered alterations as they are now

Augments were intentionally separated to preserve game balance (as there were many at once being added to the game) and an increased amount of variety of gameplay for your turret. Your idea gives some variety to turret gameplay but it would be an uphill battle to balance said augments. Some augments are antitheses of each other which makes your idea much harder to implement, if it should be considered at all. 

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On 12/18/2021 at 5:42 PM, TheCongoSpider said:

Augments were intentionally separated to preserve game balance (as there were many at once being added to the game) and an increased amount of variety of gameplay for your turret. Your idea gives some variety to turret gameplay but it would be an uphill battle to balance said augments. Some augments are antitheses of each other which makes your idea much harder to implement, if it should be considered at all. 

Do you really see the that the augments really ballance the "game"? In this game augments are not to augment,they are just a better way of normal gun. Look at hammer... Blunderbuss is the most used alteration on higher rank.And can be won from continer i think, with a super low chance , designed moastly 4 players that spend masive amount of money on game. Not balanced at all + is an premium content. As i ve been working in marketing i see when thinks in tanki are added for players that have exclusive content 4 money as free players do not.

So in resume, yes i agree with your idea,but after me, in actual situation , the game would get a mutch better overall balance by implementing some augments as MK perks. And the other augments should be real augments, not exclusive for everyone or to be able to get a non pay method to obtain them, like in contests or festivities if they really want them to be exclusive . Overall they are called augments/alterations...

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  • Head Administrator
On 12/18/2021 at 5:27 PM, eSportsPlayers said:

what i say is that for each MK you get, you r turret automatically get at augment(perk) pre-set by devs. And each time you but a greater MK , your turet is added another atleration. You cannot combine alterations/perks. 

Status updated.

We do not accept ideas regarding any bonuses.

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