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Festive season


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11 minutes ago, TheCongoSpider said:

Huh? A large portion of the Vikings I see do not hesitate to use their OD to win 1 v 1s. They're mostly those that don't turn their turrets. 

Well, I want more of those in my battles.

Most I end up against save it for the JUG - best way to kill it since status effects dont work.

They get it so rarely unless there's a Dictator (or 2) around they save it for better scoring. Many I've seen are not exactly self-less players.

 

I keep trying to join an Assault battle.  Every time it puts me in an ongoing 40-0 losing side.  And what do I see milling around spawn-killing the defenders?  Paladin Teslas/Freezes. 

How are there SO MANY Tesla-APs out there?  Was that in a recent Challenge or something?

Edited by wolverine848

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1 hour ago, numericable said:

I have all immunities for all hulls except for paladin i still need 3: heavyweight construction, cold immunity and jammer immunity, i believe that i will get them soon since there is almost nothing left in the purple section of my containers, and i want to tell that i earned all these immunity by playing on mobile with shard (made 250 containers each month since shard update XD)

According to crusader m, i dont agree, i have played 300 hours with it and even if the charging rate is the best one, it has ALOT of bug which i suggest devs to fix them for a while now but nothing happens, list of those bug:

-Make the game froze when shooting it

-It has 0 horizontal/vertical aim

-it has a hell HUGE recoil when shooting it(not a bug)

-it has self damage (not a bug)

-sometime it crashes on the geound for no reasons

- it aims at nearby allies when they aren't on the shooting sight (it detect allies like ennemies)

- most of the time you can kill only one target (not a bug)

- sometime, activating the OD create a big lag which make the OD being shot totally randomly and so, a waste of it

I can clearly say that this crusader's OD and hunter's OD are the weakest ones, when paladin came, i knew i would not play with crusader anymore since its od gives alot of frustration, paladin'S od is a real pleasure (not because it is OP but  because i dont waste it because if bugs and god know how good my aim is with it. Even if paladin's od gets nerfed to the ground i would still use it)

However, i never played crusader on PC, Maybe most of those bug are mobile exclusive, who knows?

 

 

Oooo, Crusader overdrive is heavily bugged you say? Well in that case, that is a problem then. I can't speak of mobile bugs as I don't play the mobile version, and I also have only recently purchased Crusader on my main, other than that only have a small amount of experience with it on my alt accounts. So you know more than I do about the bugs, sorry to hear if that is the case.

As for the immunities, congrats :) I don't have a single Paladin immunity right now, all I have is heat resistance. Would be nice to get one!
 

48 minutes ago, wolverine848 said:

Viking takes a LOT longer to charge than Paladin - better not rely on that for much countering during a battle.  And it's difficult to envision all those Viking users "wasting" the OD on killing one target.  They'd much rather use it on Juggernaut or a bunch of congregating enemies.

Mammoth... well... you need to be far enough away in order to activate and Paladin is pretty quick.  It should be able to avoid the mammoth for 8 seconds or so.  With SB both have same speed.

I said Mammoth/Jammer Immunity in my post - THAT counters Paladin very well. With Jammer Immunity you can get as close as you need to Paladins and then use your overdrive and kill them, very effective. Especially so with Trickster or Defender - and you won't lose your drone effect with Jammer Immunity either. Mammoth also has a reasonably fast charge time too.

If you didn't have Jammer immunity, you could still use it with Trickster if you activated your overdrive at just the perfect range - but it would be less effective for sure.

Fair point about Viking, however if Viking is using its overdrive at a given time, any Paladins will surely go down. When I use Paladin those are generally some of the few causes of death - Viking or Crusader overdrive, or a heavy hit from a Shaft - still haven't met anyone using Mammoth/Jammer but I know it would be very effective, for those that have it (such as myself, luckily enough).

 

1 hour ago, fghjkl54 said:

but doesn't it counter AP and freezing effect?

1 hour ago, TheCongoSpider said:

It does not counter the 3,000 damage.

Yep its all about the damage - as long as you have Boosted Damage up, you should be able to take down a similar MU Paladin in one shot. Probably the most effective counter to Paladin that there currently is, other than Mammoth/Jammer Immunity which is also very effective, or just by using Striker/Shaft (if they don't have protection).

Edited by DestrotankAI9

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14 minutes ago, DestrotankAI9 said:

Oooo, Crusader overdrive is heavily bugged you say? Well in that case, that is a problem then. I can't speak of mobile bugs as I don't play the mobile version, and I also have only recently purchased Crusader on my main, other than that only have a small amount of experience with it on my alt accounts. So you know more than I do about the bugs, sorry to hear if that is the case.

As for the immunities, congrats :) I don't have a single Paladin immunity right now, all I have is heat resistance. Would be nice to get one!
 

I said Mammoth/Jammer Immunity in my post - THAT counters Paladin very well. With Jammer Immunity you can get as close as you need to Paladins and then use your overdrive and kill them, very effective. Especially so with Trickster or Defender - and you won't lose your drone effect with Jammer Immunity either. Mammoth also has a reasonably fast charge time too.

If you didn't have Jammer immunity, you could still use it with Trickster if you activated your overdrive at just the perfect range - but it would be less effective for sure.

Fair point about Viking, however if Viking is using its overdrive at a given time, any Paladins will surely go down. When I use Paladin those are generally some of the few causes of death - Viking or Crusader overdrive, or a heavy hit from a Shaft - still haven't met anyone using Mammoth/Jammer but I know it would be very effective, for those that have it (such as myself, luckily enough).

Ah well... I don't have many immunities.  One AP for one hull among 2 accounts and... none with Jammer.

Can't rely on counters that are only available through sheer luck or $.

Another laugher - this time RGB 6-1.  The score flatters the losers.  And guess which hull was doing the majority of scoring.  Not even worth it to use Hunter in those battles, as it's useless against the hull I see the most.  Tanki is in really sad place right now.  I'm quitting more battles than I'm plaing.

Edited by wolverine848
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12 minutes ago, wolverine848 said:

Ah well... I don't have many immunities.  One AP for one hull among 2 accounts and... none with Jammer.

Can't rely on counters that are only available through sheer luck or $.

Yes, it is only available for the lucky ones - pretty nice to be able to have no problems with Paladin when using that combaintion.

Well then if you aren't fortunate enough to have Mammoth Jammer Immunity, use Crusader with Striker/Shaft. Or just Crusader. But yes, Paladin needs toned done - Spy confirmed already that some more overdrive based counters (and probably nerfs too, I'm guessing) are coming soon for Paladin.

Edited by DestrotankAI9

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14 minutes ago, DestrotankAI9 said:

Yes, it is only available for the lucky ones - pretty nice to be able to have no problems with Paladin when using that combaintion.

Well then if you aren't fortunate enough to have Mammoth Jammer Immunity, use Crusader with Striker/Shaft. Or just Crusader. But yes, Paladin needs toned done - Spy confirmed already that some more overdrive based counters (and probably nerfs too, I'm guessing) are coming soon for Paladin.

7-0 RGB battle.   Paladin scored 6 times.

I'm about ready to pack it in.  The game is not fun AT ALL.

Only reason I'm currently playing is due to outside shot at the 2000 TK by finishing all the missions.  But who am I kidding - still need to finish RGB, and then start on CTF.  No joy in that battle mode either.  So... 50/50 I just don't bother.

Edited by wolverine848
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22 minutes ago, DestrotankAI9 said:

Spy confirmed already that some more overdrive based counters (and probably nerfs too, I'm guessing) are coming soon for Paladin.

I didnt understand what you meant here, could you kindly elaborate it please?

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14 minutes ago, wolverine848 said:

7-0 RGB battle.   Paladin scored 6 times.

I'm about ready to pack it in.  The game is not fun AT ALL.

Only reason I'm currently playing is due to outside shot at the 2000 TK by finishing all the missions.  But who am I kidding - still need to finish RGB, and then start on CTF.  No joy in that battle mode either.  So... 50/50 I just don't bother.

You just need to finish gift missions, no need to grind in the modes. And then there's always good battles without Paladin. When I see a Tesla Paladin xt crisis I leave. And get another battle. Simple

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1 minute ago, Incorp said:

You just need to finish gift missions, no need to grind in the modes. And then there's always good battles without Paladin. When I see a Tesla Paladin xt crisis I leave. And get another battle. Simple

I always dont equip skins so people thinks im a noob and dont equip protection against me ??i learnt that trick from ALEX22THEBEST, he was always playing without skins when he has all of them 

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11 minutes ago, numericable said:

I always dont equip skins so people thinks im a noob and dont equip protection against me ??i learnt that trick from ALEX22THEBEST, he was always playing without skins when he has all of them 

To be honest the skins just almost 100% confirm that guy is buyer. If I see plain Paladin Tesla and crisis I still leave.

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43 minutes ago, wolverine848 said:

7-0 RGB battle.   Paladin scored 6 times.

I'm about ready to pack it in.  The game is not fun AT ALL.

Only reason I'm currently playing is due to outside shot at the 2000 TK by finishing all the missions.  But who am I kidding - still need to finish RGB, and then start on CTF.  No joy in that battle mode either.  So... 50/50 I just don't bother.

 

28 minutes ago, Incorp said:

You just need to finish gift missions, no need to grind in the modes. And then there's always good battles without Paladin. When I see a Tesla Paladin xt crisis I leave. And get another battle. Simple

As @Incorpsaid, getting the 2022 tankoins reward requires being on the winning team once per day, you don't need to complete the other score-based missions for that.

As for Rugby battles, well yes playing against Paladin can be painful. You could always use Paladin yourself? Or use Mammoth trickster, and try to time your overdrive to be used just on the outside of the Paladin overdrive radius. Or use Crusader.
 

33 minutes ago, numericable said:

I didnt understand what you meant here, could you kindly elaborate it please?

The helper Spy confirmed that the developers intend to introduce some more overdrive based counters to Paladin very soon, in one of the upcoming patches. Overdrive based counters would be like, where Hunter destroys Titan's dome, or how Titan's dome cancels Ares' overdrive.

See the following post:

 

Edited by DestrotankAI9
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11 minutes ago, DestrotankAI9 said:

 

As @Incorpsaid, getting the 2022 tankoins reward requires being on the winning team once per day, you don't need to complete the other score-based missions for that.

As for Rugby battles, well yes playing against Paladin can be painful. You could always use Paladin yourself? Or use Mammoth trickster, and try to time your overdrive to be used just on the outside of the Paladin overdrive radius. Or use Crusader.
 

The helper Spy confirmed that the developers intend to introduce some more overdrive based counters to Paladin very soon, in one of the upcoming patches. Overdrive based counters would be like, where Hunter destroys Titan's dome, or how Titan's dome cancels Ares' overdrive.

See the following post:

 

So that mean for example that hunter could disable paladin od?

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18 minutes ago, numericable said:

So that mean for example that hunter could disable paladin od?

Well I don't know which overdrives they will allow to counter Paladin, or how that will work, but yes something like that could be possible :)

They could easily reduce the radius of Paladin's overdrive, and allow Hunter to disable it - which would make Hunter a viable counter to Paladin.

Edited by DestrotankAI9
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1 hour ago, DestrotankAI9 said:

As @Incorpsaid, getting the 2022 tankoins reward requires being on the winning team once per day, you don't need to complete the other score-based missions for that.

Did not realize that's how it works. I'm hosed.

Travelled over the holidays - missed 4-5 days of playing.  Now have no chance of completing that mission. wow that sucks.

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19 minutes ago, wolverine848 said:

Did not realize that's how it works. I'm hosed.

Travelled over the holidays - missed 4-5 days of playing.  Now have no chance of completing that mission. wow that sucks.

I thought I'm giving you good news...

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3 hours ago, wolverine848 said:

Well, I want more of those in my battles.

Most I end up against save it for the JUG - best way to kill it since status effects dont work.

They get it so rarely unless there's a Dictator (or 2) around they save it for better scoring. Many I've seen are not exactly self-less players.

 

I keep trying to join an Assault battle.  Every time it puts me in an ongoing 40-0 losing side.  And what do I see milling around spawn-killing the defenders?  Paladin Teslas/Freezes. 

How are there SO MANY Tesla-APs out there?  Was that in a recent Challenge or something?

Unrelated to the post, but Hornet-Freeze is WAY more better now to kill Juggernaut.  Viking OD is slow, and most of Juggernauts have developed an immunity against it. But Hornet-Freeze is new, and surprising. Hard to stop it, Juggernaut need 3 shots to kill it which is alot.

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11 minutes ago, asem.harbi said:

Hornet-Freeze is WAY more better now to kill Juggernaut.

How?

Less armor so easier to get killed before in range.

AP does not work on JUG.

Even with SB hornet can't catch JUG.

Viking does not need to be close.  Just line up, hit shift the hold space-bar.  When did JUG obtain immunity to "viking"?  Didn't know that was a thing... ?

Edited by wolverine848

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5 minutes ago, At_Shin said:

feelsbadman

this is what happens when you don't read the announcements properly. :sad:

Would not have mattered.

Did you miss the part about "travelling for 4-5 days over holidays"?

Anyone with a life outside of the game get's shafted - pun intended.

 

Edited by wolverine848
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16 minutes ago, wolverine848 said:

How?

Less armor so easier to get killed before in range.

AP does not work on JUG.

Even with SB hornet can't catch JUG.

Viking does not need to be close.  Just line up, hit shift the hold space-bar.  When did JUG obtain immunity to "viking"?  Didn't know that was a thing... ?

Don't forget Freeze deals x4 damage on criticals, and ignores modules - and therefore does this during the supercharge effect from Hornet's overdrive. Hornet Freeze is fast (as fast as Juggernaut if you use Trickster drone), and deals similar damage to Freeze with Viking overdrive thanks to the supercharge mechanic - infact it probably deals more, if the Juggernaut is wearing a Freeze module.

Viking is still great against Juggernaut, but Hornet Freeze is definitely dangerous. When I am Juggernaut, a good few of my deaths have been to Hornet Freeze, often ones with Trickster. Another potent anti-Juggernaut combo is Crisis and Paladin + Cyclone Striker, of course - for big buyers.
 

15 minutes ago, wolverine848 said:

Would not have mattered.

Did you miss the part about "travelling for 4-5 days over holidays"?

Anyone with a life outside of the game get's shafted - pun intended.

 


I agree, the missions these days have far too strict requirements. Requiring you to play every day, without missing one, especially over such an important holiday as Christmas and New Year - or earning 54k score is - is too much to ask of players who have a life outside the game. Tanki seem to be taking more of a hardcore approach to missions.

Edited by DestrotankAI9
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7 minutes ago, DestrotankAI9 said:

I agree, the missions these days have far too strict requirements. Requiring you to play every day, without missing one, especially over such an important holiday as Christmas and New Year - or earning 54k score is - is too much to ask of players who have a life outside the game. Tanki seem to be taking more of a hardcore approach to missions.

Well... now I've given up trying to finish those other missions - no real point.

Because of that I will play less.

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36 minutes ago, wolverine848 said:

Viking does not need to be close.  Just line up, hit shift the hold space-bar.  When did JUG obtain immunity to "viking"?  Didn't know that was a thing... ?

Above of what Destrotank said, Viking OD have been an impediment against Juggernaut for around 3 years. And honestly through the years, Juggernauts have get used with that and they are aware from Vikings everywhere. When I play with Juggernaut I'm always attentive against them.  Also Railgun LCR have become weaker, Magnum is pretty hard Shaft/Gauss don't do alot of damage, and medium turrets are not as effective as of ranged turrets.

Above of that any shot to Viking will ruin it aim, and you need to get close as Juggernaut will easily go behind an obstacle.   So the new Hornet-Freeze is all-in-one.

Edited by asem.harbi
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29 minutes ago, DestrotankAI9 said:

I agree, the missions these days have far too strict requirements. Requiring you to play every day, without missing one, especially over such an important holiday as Christmas and New Year - or earning 54k score is - is too much to ask of players who have a life outside the game. Tanki seem to be taking more of a hardcore approach to missions.

I dont agree bro, for 2K tankoins, it require to just win one battle each day, one match per day, 15 minutes per day, it is easy to predict which side will win, if you are unsure, just exit the battle, aussault mode is a great one, easy to win in the defender team if your team is decent. Lets assume both team have equal powers, the defender team would win 95% of the time so there is no excuse with the fact that the 2k tkn require only 15 min of playing. I am doing it in 5 account and all of them are done in the first try of the day, just exit the battle if your team seems weaker than ennemy team, so that mission isnt a no lifer mission.

However, the other one 9k score in 6 diff mode for only 15 UC is a no lifer super mission.

Edited by numericable
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40 minutes ago, wolverine848 said:

I'm not sure where I stand on the "don't shoot the messenger" thing... 

I guess no news is good news, too bad man... ? 

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1 hour ago, DestrotankAI9 said:

I agree, the missions these days have far too strict requirements. Requiring you to play every day, without missing one, especially over such an important holiday as Christmas and New Year - or earning 54k score is - is too much to ask of players who have a life outside the game. Tanki seem to be taking more of a hardcore approach to missions.

Edited 1 hour ago by DestrotankAI9

Sounds like the devs right now are desperate that they'll resort to any tactics to keep the remaining players online for as long as they can, even if it means making super long and difficult missions where you have to play 24/7 to complete them.

At this rate, I do not see the game making it to 2023. Which means, 2022 may very well be the last year that tanki will stay running.

1 hour ago, wolverine848 said:

Well... now I've given up trying to finish those other missions - no real point.

Because of that I will play less.

Yeah, no point in continuing to play a game that you no longer enjoy. Instead play a game that doesn't treat you like a walking ATM that tanki does.

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I used to use assult for quick win,

but now I find JGR mode more easier to see which team will win, if you join JGR and saw your team is 2 jgr kill ahead at start, means buyer on your team and battle will ends within 6min with 10-0.

JGR is not team dependent, as long as your team JGR is hiding, one buyer keep hunting enemy JGR, you dont need to do anything to win the battle.

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