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New Augment For Striker


Incorp
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So recently I've been trying out striker stock in siege battles. It does pretty well, except the fact that, when you lock on to a tank, there is a very high possibility of the tanker to hide behind another tank, or get destroyed, resulting you having to lock on again. That is pretty annoying, so I came up with this new augment to help with such cases.

This augment works like this: 

It will lock on to a group of tanks. So instead of locking on to individual tanks, it locates a group of tanks, lock on, and fires. That way, it will be easier to lock on to groups of tanks, but harder to lock on to individual tanks.  

Upsides:

Easier locking on to group of tanks.

Every tank in a group being locked on decreases the locking time by 2 percent.

Fires 5 rockets instead of 4  after locking on to groups of more than 3 tanks.

For three or more tanks locked on, each tanks boosts critical rate by 3 percent. Thanks @Maf ur great

Downsides:

Rockets fire at a slower speed for arcade shots and lock on shots. 

Locking on speed is decreased by 10 percent. You must depend on the numbers of tank in the group to lock on faster.

Harder to lock on to two tanks or less.

So what do you guys think? Also I need a name for this augment: Missile Launcher 'fill-in-the-blank'. Any suggestions for names are welcome. Thank you! 

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Sounds very interesting, though likely complex to implement. But I'd much rather see this than another boring status augment.

Keep in mind that it would have to be pretty OP to get people interested enough that they would actually buy a lot of containers to try and get it, because devs need to justify the time spent creating this augment (as opposed to a much simpler to implement status augment). I'd probably remove the slow rockets from disadvantages and just keep the slower-than-normal lock-on on single tanks.

Or how about this: the more tanks you damage with a single rocket, the higher the chance of that rocket dealing critical damage to all targets.

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1 hour ago, Maf said:

Sounds very interesting, though likely complex to implement. But I'd much rather see this than another boring status augment.

Keep in mind that it would have to be pretty OP to get people interested enough that they would actually buy a lot of containers to try and get it, because devs need to justify the time spent creating this augment (as opposed to a much simpler to implement status augment). I'd probably remove the slow rockets from disadvantages and just keep the slower-than-normal lock-on on single tanks.

Or how about this: the more tanks you damage with a single rocket, the higher the chance of that rocket dealing critical damage to all targets.

senpai approves ?
So the more tanks locked on, the higher the chance of a critical damage? Wow that’s gonna be OP but also fun.

Edited by Incorp
Added!

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On 1/25/2022 at 11:23 PM, Maf said:

Sounds very interesting, though likely complex to implement. But I'd much rather see this than another boring status augment.

Keep in mind that it would have to be pretty OP to get people interested enough that they would actually buy a lot of containers to try and get it, because devs need to justify the time spent creating this augment (as opposed to a much simpler to implement status augment). I'd probably remove the slow rockets from disadvantages and just keep the slower-than-normal lock-on on single tanks.

Or how about this: the more tanks you damage with a single rocket, the higher the chance of that rocket dealing critical damage to all targets.

Rubberized Rounds Magnum when?

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