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Balancing Juggernaut hitpoints


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It happened to all of us, sometimes in the enemy team the Juggernaut selected will be some 9999 GS buyer, while in our team some 6000 GS f2p player.

This is particularly unfair since the enemy Juggernaut deals more damage and has more hitpoints than yours, making yours unable to defend itself from the enemy team or the enemy Juggernaut as effectively as the opposing team's would.

 

Suggestion: Add a system that, when spawning, confronts the two Juggernaut players's Gear Scores, and automatically adjusts the parameters of the lower GS player to be identical to the ones of the higher GS player.

For example, in lower ranks, a 4000 GS player gets selected vs a 2000 GS player? The 2000 GS player's Juggernaut will have the same stats as the 4000 GS one and so on. The adjustment should happen everytime one of the Juggernauts respawns. If the two players have pretty much the same GS, then there's no need for any adjustments.

This should make the fight fair for both teams and not lead to excessive unfairness or defeats because maybe one team is filled of low GS players while the other isn't.

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So right now, the mark level of the juggernaut depends on the equipment level the player equipped. With the sometimes unbalanced MM, this could be a big problem when a low ranked player with 4k gs becomes juggernaut in a mostly 7 to 9k gs battle. So here is my solution. 

I suggest to take the average GS of all the players, and that will be the gs for the juggernaut for the whole battle, so each team's juggernaut get the ssme equipment level. 

Example: mk7,  mk6, mk5 turrets in a battle. Average is mk6 turret. So mk6 terminator for each teams juggernaut.

Mk6, mk4, mk8 hulls in same battle. Average is also mk6, so mk6 juggernaut for each juggernaut.

I know, I know. This ain't  my favorite idea either, but I just want to see your reaction. So zny comments will be appreciated. Thanks!

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On 2/10/2022 at 1:12 PM, JustBlackWolf said:

 

Under Review Declined

I would like to get more player's feedback on this one.

 

On 2/14/2022 at 10:13 AM, Incorp said:

 

Topic Merged

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On 2/10/2022 at 3:42 PM, JustBlackWolf said:

i have tried checking for similar ideas but couldn't be bothered to check all the topics related to this mode.

 

It happened to all of us, sometimes in the enemy team the Juggernaut selected will be some 9999 GS buyer, while in our team some 6000 GS f2p player.

This is particularly unfair since the enemy Juggernaut deals more damage and has more hitpoints than yours, making yours unable to defend itself from the enemy team or the enemy Juggernaut as effectively as the opposing team's would.

 

Suggestion: Add a system that, when spawning, confronts the two Juggernaut players's Gear Scores, and automatically adjusts the parameters of the lower GS player to be identical to the ones of the higher GS player.

For example, in lower ranks, a 4000 GS player gets selected vs a 2000 GS player? The 2000 GS player's Juggernaut will have the same stats as the 4000 GS one and so on. The adjustment should happen everytime one of the Juggernauts respawns. If the two players have pretty much the same GS, then there's no need for any adjustments.

This should make the fight fair for both teams and not lead to excessive unfairness or defeats because maybe one team is filled of low GS players while the other isn't.

I think this is a great idea!

Spoiler

Mostly curious thought of it too :laugh:

 

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59 minutes ago, NikmanGT said:

Under Review

I would like to get more player's feedback on this one.

 

Topic Merged

Does this mean I get to post another idea today? :p

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On 2/9/2022 at 11:42 PM, JustBlackWolf said:

i have tried checking for similar ideas but couldn't be bothered to check all the topics related to this mode.

 

It happened to all of us, sometimes in the enemy team the Juggernaut selected will be some 9999 GS buyer, while in our team some 6000 GS f2p player.

This is particularly unfair since the enemy Juggernaut deals more damage and has more hitpoints than yours, making yours unable to defend itself from the enemy team or the enemy Juggernaut as effectively as the opposing team's would.

 

Suggestion: Add a system that, when spawning, confronts the two Juggernaut players's Gear Scores, and automatically adjusts the parameters of the lower GS player to be identical to the ones of the higher GS player.

For example, in lower ranks, a 4000 GS player gets selected vs a 2000 GS player? The 2000 GS player's Juggernaut will have the same stats as the 4000 GS one and so on. The adjustment should happen everytime one of the Juggernauts respawns. If the two players have pretty much the same GS, then there's no need for any adjustments.

This should make the fight fair for both teams and not lead to excessive unfairness or defeats because maybe one team is filled of low GS players while the other isn't.

Here is a problem that I can see with this. If you have a max gs player for example and the person that loads into a battle with 6k gs, this person can keep exploiting the mode by intentionally using weak gs in hopes the juggernaut stats are weaker and then switch to their max gs and destroy the juggernaut easier. This idea is a huge no from me. 

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On 2/14/2022 at 9:33 AM, MysticBlood said:

Here is a problem that I can see with this. If you have a max gs player for example and the person that loads into a battle with 6k gs, this person can keep exploiting the mode by intentionally using weak gs in hopes the juggernaut stats are weaker and then switch to their max gs and destroy the juggernaut easier. This idea is a huge no from me. 

Could you be more clear on the exploit please? Because it isn't really clear to me ^^'

 

If you mean that: becoming the Juggernaut with low GS and then going to garage and switching to high GS equipment so the other Juggernaut is weaker, it will never work because:

The moment one of the two Juggernauts GS increases, the system will automatically adjust the stats of the lower GS one.

On top of that, are you sure that going to garage while being a Juggernaut won't trigger self destruction?

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Simple solution: why not just make every Juggernaut have identical stats to that of a 9999 GS Juggernaut?

JGR is already weak as hell and the OD isn’t as useful as it used to be because of the stupid delay.

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10 minutes ago, LambSauce said:

Simple solution: why not just make every Juggernaut have identical stats to that of a 9999 GS Juggernaut?

JGR is already weak as hell and the OD isn’t as useful as it used to be because of the stupid delay.

That wouldn't work well at low ranks, where the juggernauts would be way too strong.

Maybe the average GS from both teams combined would be the best solution.

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1 hour ago, frederik123456 said:

That wouldn't work well at low ranks, where the juggernauts would be way too strong.

Maybe the average GS from both teams combined would be the best solution.

what he said

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One of the reasons I see TJR is very defective and should be only available in events.  9999GS player generally have a faster internet, so faster spawn in the battle = first juggernaut.  I remember when I was in stars ranks (brigadier and above), alot of times I get placed in such a battles, 9999GS enemy Juggernaut extravagant in murdering us, and all of our attempts in killing him get quickly wiped. So the battle get quickly TDM for us, with a single pole in the enemy team.

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2 minutes ago, LambSauce said:

What an odd statement.

It kind of makes sense. Not in a way that every 9999gs has fast internet, but those who can afford to spend money ingame the most usually live in wealthy countries and have access to better internet connection. It is a probability thing.

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Just now, frederik123456 said:

It kind of makes sense. Not in a way that every 9999gs has fast internet, but those who can afford to spend money ingame the most usually live in wealthy countries and have access to better internet connection. It is a probability thing.

I wasn't meaning this, but I meant the intelligent one would spend his money in good laptop - good internet before he spend them in the game. So a buyer mostly have a good internet.  Eventhough half of the time it may be incorrrect.

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1 minute ago, asem.harbi said:

I wasn't meaning this, but I meant the intelligent one would spend his money in good laptop - good internet before he spend them in the game. So a buyer mostly have a good internet.  Eventhough half of the time it may be incorrrect.

Goes hand in hand. Not all f2p players have bad hardware and not all buyers have good hardware, but statistically, buyers will have better hardware than f2p in average.

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17 minutes ago, asem.harbi said:

I wasn't meaning this, but I meant the intelligent one would spend his money in good laptop - good internet before he spend them in the game.

But would they be playing this game?

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1 minute ago, LambSauce said:

But would they be playing this game?

My laptop is Ryzen 7 - 16 GB RAMs and you may see me play Chess game, where is the problem?

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3 minutes ago, asem.harbi said:

My laptop is Ryzen 7 - 16 GB RAMs and you may see me play Chess game, where is the problem?

I think gamers with a lot of money to spare, at least in the West, would see how unbalanced and ridiculous this game is in its current state and spend their time playing something more worthwhile.

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On 2/14/2022 at 1:33 AM, JustBlackWolf said:

Could you be more clear on the exploit please? Because it isn't really clear to me ^^'

 

If you mean that: becoming the Juggernaut with low GS and then going to garage and switching to high GS equipment so the other Juggernaut is weaker, it will never work because:

The moment one of the two Juggernauts GS increases, the system will automatically adjust the stats of the lower GS one.

On top of that, are you sure that going to garage while being a Juggernaut won't trigger self destruction?

No, Im talking about if a legend for example, is intentionally using low gs and happens to be in a lower gs battle and if the juggernaut stats are lowered they can switch to better equipment to destroy the juggernaut easier. The exploit would be if the player doesnt see the jugs stats lower they will just keep leaving juggernaut matches until they find people using lower gs. (I hope this was more clear.)

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2 minutes ago, MysticBlood said:

No, Im talking about if a legend for example, is intentionally using low gs and happens to be in a lower gs battle and if the juggernaut stats are lowered they can switch to better equipment to destroy the juggernaut easier. The exploit would be if the player doesnt see the jugs stats lower they will just keep leaving juggernaut matches until they find people using lower gs. (I hope I was more clear this time.)

To be honest i don't think it's worth to keep looking for the right game just to have an easy victory, Tanki Online doesn't have many players, and rejoining the mode over and over again will eventually put you into battles you had already been put in before (if slots are still avaliable)

But i see your point, thanks for the feedback!

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On 2/10/2022 at 2:42 AM, JustBlackWolf said:

It happened to all of us, sometimes in the enemy team the Juggernaut selected will be some 9999 GS buyer, while in our team some 6000 GS f2p player.

This is particularly unfair since the enemy Juggernaut deals more damage and has more hitpoints than yours, making yours unable to defend itself from the enemy team or the enemy Juggernaut as effectively as the opposing team's would.

 

Suggestion: Add a system that, when spawning, confronts the two Juggernaut players's Gear Scores, and automatically adjusts the parameters of the lower GS player to be identical to the ones of the higher GS player.

For example, in lower ranks, a 4000 GS player gets selected vs a 2000 GS player? The 2000 GS player's Juggernaut will have the same stats as the 4000 GS one and so on. The adjustment should happen everytime one of the Juggernauts respawns. If the two players have pretty much the same GS, then there's no need for any adjustments.

This should make the fight fair for both teams and not lead to excessive unfairness or defeats because maybe one team is filled of low GS players while the other isn't.

Why should someone who fully upgrades be forced to oppose an artificially enhanced enemy?  That's like saying entries into battles should be based on GS - that's been debated and shot down many times.

When that 6000GS player dies it will be replaced by a better player, right.  And when the 9999 GS player dies it will be replaced by a lesser player.  It all evens out in the end.

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12 minutes ago, wolverine848 said:

And when the 9999 GS player dies it will be replaced by a lesser player.  It all evens out in the end.

Most of the times the 9999GS player wont die, just abuse the given OP tank and kill everyone in the battle with abundance, I think even such players hope their teammates as enemies to exploit it more.

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37 minutes ago, wolverine848 said:

Why should someone who fully upgrades be forced to oppose an artificially enhanced enemy?  That's like saying entries into battles should be based on GS - that's been debated and shot down many times.

When that 6000GS player dies it will be replaced by a better player, right.  And when the 9999 GS player dies it will be replaced by a lesser player.  It all evens out in the end.

i get it, but why would a 6000 GS player be forced to fight a 9999 gs player either?

And no, if the 6000 GS player dies, you can't know who'll get the Juggernaut next, it could literally be another 6000 GS player, or even worse, a player with even less GS, it's random and it kinda sucks, and it's often players like these who determine the outcome of a battle, get 3 "not-so-good" players in a row and that's literally 3 free points for the enemy team, which may have an experienced player who camps in the base and is very hard to kill due to their protection modules and GS

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