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Balancing Juggernaut hitpoints


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1 hour ago, JustBlackWolf said:

i get it, but why would a 6000 GS player be forced to fight a 9999 gs player either?

And no, if the 6000 GS player dies, you can't know who'll get the Juggernaut next, it could literally be another 6000 GS player, or even worse, a player with even less GS, it's random and it kinda sucks, and it's often players like these who determine the outcome of a battle, get 3 "not-so-good" players in a row and that's literally 3 free points for the enemy team, which may have an experienced player who camps in the base and is very hard to kill due to their protection modules and GS

Are you suggesting the teams are not relatively even?  Even if the JUG is lower level the others on the team should be higher level - and thus able to defend the JUG better or kill the other JUG easier.

If not then that's a matchmaker problem.  Issue needs to be solved at that level, not the battle-mode level.

All goes back to... should GS be the filter for placing players in battles.  For me that's a big NO.

There's all sorts of bad things that can happen in Team modes.  I've been in battles where even if the 1st JUG is a 9999 player, they die in 20 seconds because they charge over to other side with no "infantry support" and die quickly.  I just exit those battles.

As for the experienced camper... LOL... that's exactly how I play the JUG.  Can't lose if the JUG never dies. Gives your team a good chance to get the one kill they need.  Once gap is 2 or more I take more chances.  But the JUGs main job is to ... not die

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2 hours ago, JustBlackWolf said:

To be honest i don't think it's worth to keep looking for the right game just to have an easy victory, Tanki Online doesn't have many players, and rejoining the mode over and over again will eventually put you into battles you had already been put in before (if slots are still avaliable)

But i see your point, thanks for the feedback!

You would be surprised on how many people would have more opportunities to abuse the mode just to wrack up kills.

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I don't really think so

One player twisted the words and added some context that wasn't even present in the initial topic, making it look way worse than intended, only MysticBlood pointed out some kind of "exploit" so "players" turns into "player". Then again there would be no point to use said exploit since the poor chances of success.

But hey, we can keep the game unbalanced no problem.

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7 hours ago, JustBlackWolf said:

I don't really think so

One player twisted the words and added some context that wasn't even present in the initial topic, making it look way worse than intended, only MysticBlood pointed out some kind of "exploit" so "players" turns into "player". Then again there would be no point to use said exploit since the poor chances of success.

But hey, we can keep the game unbalanced no problem.

Im one of those 9999 GS players, TJR is a team battle. Therefore, as a team you should go and kill the jug. What issue i see with this is, why would someone who spent money or played for years to get 9999 be matched with someone who has 6-7k GS who is F2P and only spent a few months playing. In other sense, i normally can die to a 6-7k GS jug because the team is constantly attacking and doing damage to me for them just to one shot me. It all matters about team play and if you are being constantly killed as a jug, then either try out a different mode or play more tactically. It is unfair for those who have 9999 to be dealing the same hit points as if someone with 0 GS. That's my opinion. 

Have a lovely day!

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8 hours ago, JustBlackWolf said:

I don't really think so

One player twisted the words and added some context that wasn't even present in the initial topic, making it look way worse than intended, only MysticBlood pointed out some kind of "exploit" so "players" turns into "player". Then again there would be no point to use said exploit since the poor chances of success.

It's not about the specific person, the reviews by the general people suggested me to take the steps. Even for a little chance of success, if you are promoting exploitation, then where is the balanced feature intended in the first place. Many people and clans I know will specifically look for battles constantly, and gain free kills and score for no reason.

8 hours ago, JustBlackWolf said:

But hey, we can keep the game unbalanced no problem.

It's not about making the game unbalanced, it's about choosing the right system of mechanics of a particular game mode to keep it fair to maximum. No game mode would be perfectly balanced, ever.

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Normally this happens like 4-5 enemies are coming to kill you if you are Juggernaut then you will have a lesser chance to survive once it happened to one of my teammate and he died in a few minutes and one time enemy Juggernaut and almost around like 4-6 enemies came to kill me when I was Juggernaut that time I survived only because 6 of my teammates came to help me and 2 are equipped with Isidas for that only I survived otherwise I could have died pretty quickly. So if teammates are there and if hp is balanced of you as a Juggernaut then it will be a good thing and if there are no teammates near around you and then your hp is balanced as a Juggernaut then it will be pretty much hard for you to just kill almost 4-5 tanks and a Juggernaut if they are around... 

 

My suggestion:- Spawning teammates near you and keeping enemy spawns a little far in this situation if you balance the hps of both the Juggernauts then it's much better ( For if anyone is Juggernaut in your team )

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