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Patch Update #678 - Released 11th February 2022


Marcus
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Patch Update #678 - Released 11th February 2022

 

  • A new augment for Firebird added to the Ultra Containers — «Paralyzing mix».

    • [Note] This augment stuns the enemy with critical damage for a short time. Heating power and critical damage are reduced.

  • Updated target highlight logic:

    • Red outline — the target is at maximum damage range;

    • Orange outline — the target is at a distance where your damage decreases when distance increase;

    • Yellow outline — the target is further from the optimal distance and will only get minimal damage;

    • Gray outline — the target is protected during respawn and won’t get damage;

    • Bold outline — the turret is reloaded and ready to shoot;

    • Thin outline — the turret is reloading.

    • [Note] We've analyzed your feedback from the last update where we changed the target highlighting and agree that the colour of the outline should show how far the target is and how much of the damage it will get. We tried to keep the recharge state as the thickness of the outline. And again, we are waiting for your feedback!

  • «Firebird»:

    • Maximum target highlighting distance increased to 17-20 m.

  • «Freeze»:

    • «Magnetic Mix» augment:

      • The «EMP» status effect duration decreased from 3 to 2 seconds.

    • Maximum target highlighting distance increased to 17-20 m.

  • «Tesla»:

    • «Superconducting discharge» augment:

      • The «EMP» status effect duration decreased from 7 to 3 seconds.

    • Maximum target highlighting distance increased to 20-25 m.

  • «Hammer»:

    • «Magnetic Pellets» augment:

      • The «EMP» status effect duration decreased from 5 to 4 seconds.

    • Maximum target highlighting distance increased to 40-50 m.

  • «Twins»:

    • «Magnetron» augment:

      • The «EMP» status effect duration decreased from 3 to 2 seconds.

  • «Ricochet»:

    • Projectile speed increased from 70-100 to 100-120 (m/sec);

    • «Minus-field stabilization» augment:

      • Projectile speed boost decreased from +100% to +50%.

  • «Smoky»:

    • Projectile speed decreased from 500 to 250 (m/sec);

    • «EMP Rounds» augment:

      • The «EMP» status effect duration decreased from 5 to 3 seconds.

    • Maximum target highlighting distance increased to 120-180 m.

  • «Striker»:

    • Min projectile speed decreased from 25-30 to 15-20 (m/sec);

    • Max projectile speed decreased from 700 to 300 (m/sec);

    • Shell acceleration time decreased from 3 to 2 seconds;

    • Shell angular velocity increased from 45-50 to 45-60 (deg/sec);

    • Maximum target highlighting distance increased to 120-180 m.

  • «Vulcan»:

    • Projectile speed decreased from 250 to 150 (m/sec);

    • Critical damage per bullet increased from 22-44 to 44-88 HP;

    • «Incendiary band»:

      • Projectile speed reduction decreased from -50 to -20%.

    • Maximum target highlighting distance increased to 120-180 m.

  • «Thunder»:

    • Projectile speed decreased from 400 to 300 (m/sec);

    • Maximum target highlighting distance increased to 120-180 m.

  • «Railgun»:

    • Viking’s overdrive:

      • Reload boost decreased. You can get up to 10 shots during the overdrive.

    • «EMP Rounds» augment:

      • The «EMP» status effect duration decreased from 5 to 4 seconds.

    • Maximum target highlighting distance increased to 240-360 m.

  • «Gauss»:

    • Projectile speed in regular mode decreased from 225 to 200 (m/sec);

    • «Electromagnetic salvo» augment:

      • The «EMP» status effect duration decreased from 5 to 4 seconds.

    • Maximum target highlighting distance increased to 240-360 m.

  • «Shaft»:

    • Maximum target highlighting distance increased to 240-360 m.

  • «Terminator»:

    • [Note] This is the Juggernaut's turret;

    • Damage per rocket increased from 435-1760 to 450-1800 HP;

    • Aiming time decreased to 1.4 - 1.2 seconds;

    • Initial projectile speed increased from 25 to 120 (m/sec);

    • Max projectile speed decreased from 700 to 60 (m/sec);

    • Shell acceleration time decreased from 3 to 2 seconds;

    • Shell angular velocity increased from 55 to 90 (deg/sec).

  • Paladin hull

    • Overdrive charge duration increased from 270 to 360 seconds.

  • Mine

    • Mine activation time decreased from 100 to 50 ms.;

    • Min visibility distance increased to 15 m.;

    • Full visibility distance increased to 10 m.;

    • The minimum range for placing mines from the base increased to 10 m.

  • Equipment change cooldown increased from 8 to 9 minutes.

  • The «General» chat channel is now read-only up to the rank of Master Sergeant (8).

  • Fixed low battery indicator on an equipped drone in the lobby.

  • Fixed the notification settings.

  • Small previews of Mk1 turrets from containers are replaced with large ones.

 

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  • Like 5
  • Saw it 2
  • Agree 1

❤️

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pog, looking forward to the event :D

 

2 hours ago, Marcus said:

A new augment for Firebird added to the Ultra Containers — «Paralyzing mix».

  •  

another op augment

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2 hours ago, Marcus said:

Updated target highlight logic:

  • Red outline — the target is at maximum damage range;

  • Orange outline — the target is at a distance where your damage decreases when distance increase;

  • Yellow outline — the target is further from the optimal distance and will only get minimal damage;

  • Gray outline — the target is protected during respawn and won’t get damage;

  • Bold outline — the turret is reloaded and ready to shoot;

  • Thin outline — the turret is reloading.

  • [Note] We've analyzed your feedback from the last update where we changed the target highlighting and agree that the colour of the outline should show how far the target is and how much of the damage it will get. We tried to keep the recharge state as the thickness of the outline. And again, we are waiting for your feedback!

Just how about no outline at all pls

  • Like 2

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2 hours ago, Marcus said:
  • Equipment change cooldown increased from 8 to 9 minutes.

  •  

can't wait to see this going up to 15 minutes lol... but fr that is just way to high. 8 minutes are already too long in my opinion.

  • Agree 3

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1 minute ago, Niklas said:

can't wait to see this going up to 15 minutes lol... but fr that is just way to high. 8 minutes are already too long in my opinion.

yeah, everyone was asking the developers to decrease it but they did the contrary ._.

  • Agree 2

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  • Head Administrator
2 hours ago, Marcus said:

Overdrive charge duration increased from 270 to 360 seconds.

Nice, even though I think the OD should be nerfed more.

  • Agree 5

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I applaud the changes to EMP augments, although do not really understand nerfing thunder even more than it already is.

Edited by frederik123456
  • Agree 6

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Just now, At_Shin said:

Most changes seem good. Yet, the benefit of some other changes is yet to be ascertained. Like, why did projectile speeds of so many turrets got reduced/changed all of a sudden? Will it improve gameplay? I hope so.

 

I am afraid it will make it even harder to hit hovering hull for many turrets.

  • Agree 3

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Quote
  • Initial projectile speed increased from 25 to 120 (m/sec);

  • Max projectile speed decreased from 700 to 60 (m/sec);

700 to 60! isn't it too slow?

Quote
  • Equipment change cooldown increased from 8 to 9 minutes.

 ?

Apart from these , the patch update is a lot better than the recent previous ones.

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3 hours ago, Marcus said:

«Thunder»:

  • Projectile speed decreased from 400 to 300 (m/sec);

Sledgehammer rounds will be even slower and depressing. I would revert aoe damage distribution.

3 hours ago, Marcus said:

«Smoky»:

  • Projectile speed decreased from 500 to 250 (m/sec);

Not a laser cannon anymore.

Also whever you change something, pleese mention its previous value.

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What is the point of not allowing you to change equipment more frequently?  It takes away a big part of the strategy of the game.  I like to play with a variety of equipment, but if I get into a hard battle, I'm at a disadvantage if I don't enter every battle with paladin and a status effect applying turret.  Against good players, if you need to change your equipment first, you are screwed with these ridiculously long garage cooldowns.  What is the point of striving to build up a strong garage when this limits you so severely?

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  • Agree 8

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23 minutes ago, artyomich said:

Sledgehammer rounds will be even slower and depressing.

150 m/sec projectile speed KEKW

 

The Augment should be renamed to Slingshot Rounds

Edited by 2shots2kills
  • Haha 2

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3 hours ago, Marcus said:
  • «Freeze»:

    • «Magnetic Mix» augment:

      • The «EMP» status effect duration decreased from 3 to 2 seconds.

    • Maximum target highlighting distance increased to 17-20 m.

  • «Tesla»:

    • «Superconducting discharge» augment:

      • The «EMP» status effect duration decreased from 7 to 3 seconds.

    • Maximum target highlighting distance increased to 20-25 m.

  • «Hammer»:

    • «Magnetic Pellets» augment:

      • The «EMP» status effect duration decreased from 5 to 4 seconds.

    • Maximum target highlighting distance increased to 40-50 m.

  • «Twins»:

    • «Magnetron» augment:

      • The «EMP» status effect duration decreased from 3 to 2 seconds.

  • «Ricochet»:

    • Projectile speed increased from 70-100 to 100-120 (m/sec);

    • «Minus-field stabilization» augment:

      • Projectile speed boost decreased from +100% to +50%.

  • «Smoky»:

    • Projectile speed decreased from 500 to 250 (m/sec);

    • «EMP Rounds» augment:

      • The «EMP» status effect duration decreased from 5 to 3 seconds.

    • Maximum target highlighting distance increased to 120-180 m.

  • «Striker»:

    • Min projectile speed decreased from 25-30 to 15-20 (m/sec);

    • Max projectile speed decreased from 700 to 300 (m/sec);

    • Shell acceleration time decreased from 3 to 2 seconds;

    • Shell angular velocity increased from 45-50 to 45-60 (deg/sec);

    • Maximum target highlighting distance increased to 120-180 m.

  • «Vulcan»:

    • Projectile speed decreased from 250 to 150 (m/sec);

    • Critical damage per bullet increased from 22-44 to 44-88 HP;

    • «Incendiary band»:

      • Projectile speed reduction decreased from -50 to -20%.

    • Maximum target highlighting distance increased to 120-180 m.

  • «Thunder»:

    • Projectile speed decreased from 400 to 300 (m/sec);

    • Maximum target highlighting distance increased to 120-180 m.

  • «Railgun»:

    • Viking’s overdrive:

      • Reload boost decreased. You can get up to 10 shots during the overdrive.

    • «EMP Rounds» augment:

      • The «EMP» status effect duration decreased from 5 to 4 seconds.

    • Maximum target highlighting distance increased to 240-360 m.

  • «Gauss»:

    • Projectile speed in regular mode decreased from 225 to 200 (m/sec);

    • «Electromagnetic salvo» augment:

      • The «EMP» status effect duration decreased from 5 to 4 seconds

Wow! Whaddya think @Abellia?

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regarding the Mines changes would this also effect the Magnum augment ..Mortar  for dropping mines ?

 

  • Mine activation time decreased from 100 to 50 ms.;

  • Min visibility distance increased to 15 m.;

  • Full visibility distance increased to 10 m.;

  • The minimum range for placing mines from the base increased to 10 m.

Edited by Bydo

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