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Patch Update #678 - Released 11th February 2022


Marcus
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2 minutes ago, LambSauce said:

Don't claim it isn't broken then, if you don't even use it.

Because those of us who have used it can clearly see it is so. 

I actually own majority of status augments. So yeah I could talk about EMP salvo because I also own it.

 

3 minutes ago, LambSauce said:

Okay, so next time you start arguing about which equipment is strong/weak/overpowered or not, I will quote this to you ?

You are free to save this quote if you like. 

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9 minutes ago, DaringDeer said:

2.1.5. Sabotage — Any acts or omissions aimed at creating obstructions for the team where the User is a member, including in CTF, TDM and CP modes, fighting against the team of which you are a member (intentional selection of weak equipment, frequent pauses, inactivity or intentional failure to comply with map’s or game mode’s requirements, imitation of issues with internet connection), damaging/destroying an ally’s tank, fighting in the interest of the opponent’s team (conspiracy);

Good luck to new players who have nothing BUT weak equipment because of the ridiculous XP boosts in the game for over a year.

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8 minutes ago, Thankxtu said:

Hate to burst ur bubble but do you think all players are gonna see said update? Even if they did its not like the noob players are gonna stop doing what they were doing and reporting them is by either voting or telling in the russian forum for which we all know might almost never happen. Me personally dont think how this is going to make the game more 'competitive'. heck if f2ps got some good augments and equipments then that would be more 'competitive' .

Nope you didn't burst anything. In fact I am actually glad that this change was added. I am sick and tired of legends multing in my team intentionally using low gs to find out that when I look in their garages they had mk7s the whole time.  Or people multing the whole time by intentionally self destructing costing points. Or people not doing the objective.

Because of this rule was added I have more incentive to play.

Edited by MysticBlood

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1 minute ago, MysticBlood said:

Nope you didn't burst anything. In fact I am actually glad that this change was added. I am sick and tired of legends multing in my team intentionally using low gs to find out that when I look in their garages they had mk7s the whole time.  Or people multing the whole time by intentionally self destructing costing points. Or people not doing the objective.

I think you missed my point.

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7 hours ago, Marcus said:

 

  • «Freeze»:

    • «Magnetic Mix» augment:

      • The «EMP» status effect duration decreased from 3 to 2 seconds.

    • Maximum target highlighting distance increased to 17-20 m.

  • «Tesla»:

    • «Superconducting discharge» augment:

      • The «EMP» status effect duration decreased from 7 to 3 seconds.

    • Maximum target highlighting distance increased to 20-25 m.

  • «Hammer»:

    • «Magnetic Pellets» augment:

      • The «EMP» status effect duration decreased from 5 to 4 seconds.

    • Maximum target highlighting distance increased to 40-50 m.

  • «Twins»:

    • «Magnetron» augment:

      • The «EMP» status effect duration decreased from 3 to 2 seconds.

  • «Ricochet»:

    • Projectile speed increased from 70-100 to 100-120 (m/sec);

    • «Minus-field stabilization» augment:

      • Projectile speed boost decreased from +100% to +50%.

  • «Smoky»:

    • Projectile speed decreased from 500 to 250 (m/sec);

    • «EMP Rounds» augment:

      • The «EMP» status effect duration decreased from 5 to 3 seconds.

    • Maximum target highlighting distance increased to 120-180 m.

  • «Striker»:

    • Min projectile speed decreased from 25-30 to 15-20 (m/sec);

    • Max projectile speed decreased from 700 to 300 (m/sec);

    • Shell acceleration time decreased from 3 to 2 seconds;

    • Shell angular velocity increased from 45-50 to 45-60 (deg/sec);

    • Maximum target highlighting distance increased to 120-180 m.

  • «Vulcan»:

    • Projectile speed decreased from 250 to 150 (m/sec);

    • Critical damage per bullet increased from 22-44 to 44-88 HP;

    • «Incendiary band»:

      • Projectile speed reduction decreased from -50 to -20%.

    • Maximum target highlighting distance increased to 120-180 m.

  • «Thunder»:

    • Projectile speed decreased from 400 to 300 (m/sec);

    • Maximum target highlighting distance increased to 120-180 m.

  • «Railgun»:

    • Viking’s overdrive:

      • Reload boost decreased. You can get up to 10 shots during the overdrive.

    • «EMP Rounds» augment:

      • The «EMP» status effect duration decreased from 5 to 4 seconds.

    • Maximum target highlighting distance increased to 240-360 m.

  • «Gauss»:

    • Projectile speed in regular mode decreased from 225 to 200 (m/sec);

    • «Electromagnetic salvo» augment:

      • The «EMP» status effect duration decreased from 5 to 4 seconds. 

I like the emp changes. Sure I don't mind the nerfs to some of these augments, because overall they were just very overpowered. This is a good start for balancing some emp augments. 

Edited by MysticBlood
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29 minutes ago, LambSauce said:

Okay, so next time you start arguing about which equipment is strong/weak/overpowered or not, I will quote this to you ?

This does not mean that I will stop taking part of balance discussions. 

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4 minutes ago, MysticBlood said:

This does not mean that I will stop taking part of balance discussions. 

Oh, so now you DO care about which equipment is strong/weak/buffed/nerfed/balanced?

That was a pretty rapid 180.

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4 minutes ago, LambSauce said:

Oh, so now you DO care about which equipment is strong/weak/buffed/nerfed/balanced?

That was a pretty rapid 180.

No I dont care as long as the game is more competitive and is balanced at the same time. If you dont have proper balancing more people leave. But I solely just want a more fun balanced competitive battles. 

I will consider all factors. There is a difference between defending op equipment and giving constructive criticism about balance considering all factors. I dont know if you get were I am getting at. Hence why I feel more motivated playing since the devs. Didn't totally kill my competitive spirit. I would have honestly left by now if I didn't see the added detail about sabotaging. 

Edited by MysticBlood
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5 minutes ago, MysticBlood said:

No I dont care as long as the game is more competitive and is balanced at the same time. If you dont have proper balancing more people leave. But I solely just want a more fun balanced competitive battles. 

I will consider all factors. There is a difference between defending op equipment and giving constructive criticism about balance considering all factors. I dont know if you get were I am getting at. Hence why I feel more motivated playing since the devs. Didn't totally kill my competitive spirit. I would have honestly left by now if I didn't see the added detail about sabotaging. 

Sounds like you're looking for competitive but balanced gameplay.

Go play League, Dota or Overwatch, they will be much more worth your time.

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11 minutes ago, LambSauce said:

Sounds like you're looking for competitive but balanced gameplay.

Go play League, Dota or Overwatch, they will be much more worth your time.

Actually I am not afraid to admit that I like playing this game. Been around since my childhood. Although I do play games like overwatch and Rainbow 6 siege time to time.

Edited by MysticBlood
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56 minutes ago, MysticBlood said:

Actually I am not afraid to admit that I like playing this game. Been around since my childhood. Although I do play games like overwatch and Rainbow 6 siege time to time.

Well I'm afraid I have to say I agree with you that nostalgia is a big factor, for me too as I keep returning to the game.

 

1 minute ago, wolverine848 said:

Smoky projectile speed CUT IN HALF?

Now slower than Thunder?

Are they really trying to kill this turret?

?‍♂️

I thought the same, then I scrolled down to see what they did to Striker and it seems much worse...

Edited by LambSauce
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51 minutes ago, LambSauce said:

Well I'm afraid I have to say I agree with you that nostalgia is a big factor, for me too as I keep returning to the game.

 

I thought the same, then I scrolled down to see what they did to Striker and it seems much worse...

Yeah - but - at least striker has the potential for a lock-on - can get hits.

Good luck hitting a moving target 100m away with smoky.  They may have bumped the damage a while ago - but that means squat if you miss half your shots.  The DPS of smoky is definitely gonna drop.

Can't believe Twins stun only "drawback" is on projectile speed - I mean who cares? They are usually so close that has no effect.

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On garage cool downs - it makes no sense especially since everyone is asking for garage cool down to be reduced. 

My theory is that the updates are a combination of the following with the first 2 as lazy programmer solutions and the last 2 as more milk the players scheme:

1) Too many people going to the garage during a match causes server side performance issues which they don't want to fix since that costs dev/money - easy solution is to increase garage wait times - possibly one line of code.
2) The speed of turret projectiles is causing server side issues as well - easy change to increase shot delays.
3) Planning to add modules/drones for the user to buy/earn towards that reduce garage cool down time
4) Planning to add modules/drones for the user to buy/earn towards that enhance projectile speed while reducing damage or other nerfs

Instead of fixing the inherent game performance problems the changes are officially stated with the narrative of 'balancing' the game. 

 

Edited by zira_fluff
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Just now, zira_fluff said:

Nerf's and increased garage cool down.  On garage cool downs - it makes no sense especially since everyone is asking for garage cool down to be reduced. 

My theory is that the updates are a combination of the following with the first 2 as lazy programmer solutions and the last 2 as more milk the players scheme:

1) Too many people going to the garage during a match causes server side performance issues which they don't want to fix since that costs dev/money - easy solution is to increase garage wait times - possibly one line of code.
2) The speed of turret projectiles is causing server side issues as well - easy change to increase shot delays.
3) Planning to add modules/drones for the user to buy/earn towards that reduce garage cool down time
4) Planning to add modules/drones for the user to buy/earn towards that enhance projectile speed while reducing damage or other nerfs

Instead of fixing the inherent game performance problems the changes are officially stated with the narrative of 'balancing' the game. 

 

you could add that they change projectiles to not cause lags ????

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9 hours ago, Marcus said:

Paladin hull

  • Overdrive charge duration increased from 270 to 360 seconds.

Why just Why??? - Jackie Chan Why? | Make a Meme

Edited by Yveltal9
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5 hours ago, MysticBlood said:

Or people not doing the objective.

I never do the objective, NEVER, (and if you are anyone else has a problem with that, TUFF) Why should I go out into the open to get wasted by all the OP trash gimmicks, especially the nigh on impossible to kill paladin and end up with a K/D barely above 1 and waste a huge amount of supplies in the process. Mugs strategy if you ask me.

Of course I would break cover to nail you, but unfortunately I have never seen you in battle, be a laff don't you think.

 

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13 minutes ago, YANUKFIN said:

I never do the objective, NEVER, (and if you are anyone else has a problem with that, TUFF) Why should I go out into the open to get wasted by all the OP trash gimmicks, especially the nigh on impossible to kill paladin and end up with a K/D barely above 1 and waste a huge amount of supplies in the process. Mugs strategy if you ask me.

Of course I would break cover to nail you, but unfortunately I have never seen you in battle, be a laff don't you think.

 

Its called don't sabotage your team and get good by applying your own skills and contribute. Don't be one of those people that ruin it for others that want to be competitive. 

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35 minutes ago, YANUKFIN said:

I never do the objective, NEVER, (and if you are anyone else has a problem with that, TUFF) Why should I go out into the open to get wasted by all the OP trash gimmicks, especially the nigh on impossible to kill paladin and end up with a K/D barely above 1 and waste a huge amount of supplies in the process. Mugs strategy if you ask me.

Of course I would break cover to nail you, but unfortunately I have never seen you in battle, be a laff don't you think.

 

Why?  Because it's a TEAM battle.  How hard is that to understand.

Now I'll know to exit every battle when I see you on my team.  You'd be a terrible team member.

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12 minutes ago, MysticBlood said:

Its called don't sabotage your team and get good by applying your own skills and contribute. Don't be one of those people that ruin it for others that want to be competitive. 

I have never cheated once in all the years I have played. Playing my own style as long as I do not sit idle (do nothing) which I don't, is all above board. 

The developers want to keep bringing OP trashy gimmicks into the game fine, I will not waste my supplies going up against OP trash and will do whatever it takes to avoid the OP trash in every battle. As for skills, I got plenty on various combos, so getting good as you put it was achieved a long time ago. 

Furthermore not going to a point, capping a flag, etc is not breaking game rules. If that was the case most players would be banned. Until they reverse most of their game breaking updates I will continue to play accordingly. They have set the parameters of the game to THEIR liking, so I will play to mine. 

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