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Patch Update #678 - Released 11th February 2022


Marcus
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21 minutes ago, wolverine848 said:

Why?  Because it's a TEAM battle.  How hard is that to understand.

Now I'll know to exit every battle when I see you on my team.  You'd be a terrible team member.

And your missing the point, which is a shame.

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1 hour ago, YANUKFIN said:

I have never cheated once in all the years I have played. Playing my own style as long as I do not sit idle (do nothing) which I don't, is all above board. 

The developers want to keep bringing OP trashy gimmicks into the game fine, I will not waste my supplies going up against OP trash and will do whatever it takes to avoid the OP trash in every battle. As for skills, I got plenty on various combos, so getting good as you put it was achieved a long time ago. 

Furthermore not going to a point, capping a flag, etc is not breaking game rules. If that was the case most players would be banned. Until they reverse most of their game breaking updates I will continue to play accordingly. They have set the parameters of the game to THEIR liking, so I will play to mine. 

Then don't play capture objectives. Play tdm but don't do other modes to ruin capture modes by not contributing. Also you should read game rules. Look closer.. they added this detail recently. 

I am glad this went into more detail. I have said my piece that I wanted to say, no more explanation from me.  

Spoiler

Screenshot_20220210-165030.png

 

Edited by MysticBlood

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14 hours ago, Marcus said:

Updated target highlight logic:

  • Red outline — the target is at maximum damage range;

  • Orange outline — the target is at a distance where your damage decreases when distance increase;

  • Yellow outline — the target is further from the optimal distance and will only get minimal damage;

  •  

I was wondering  if there is another way to know because its not colorblind friendly. Im yellow/orange colorblind. Can you guys add a symbol or something as an option?

Edited by MysticBlood

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8 hours ago, Maf said:

So profits from what? Selling upgrades and micro-upgrades for crystals? Oh please...

Well that and:

•selling augments for crystals and tankoins.

• selling protection and MUs for crystals.

• selling product kits at lower ranks for tankoins and occasionally crystals.

• selling bundles with striker related items.

 

So there's at least five different ways that striker has been earning them profits just by being OP for who knows how long.

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10 hours ago, TheCongoSpider said:

I'm ecstatic that EMP Smoky is finally getting pushed down. I'm not ecstatic that the other Smokies had to suffer alongside it but it is a (mostly) across the board change so it's not like Smoky was targeted specifically. It will still have a relatively fast projectile speed which won't be too much of a detriment for mobile players but I imagine it'll become much harder for PC players. 

They cut the speed in HALF.  "fast" relative to ... what?  Twins?

DPS will definitely drop for any encounters beyond short range.

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12 hours ago, Incorp said:

Wow! Whaddya think @Abellia?

I think these aren't big enough nerfs. A good start, but a lot more needs to change than just mildly reducing EMP timers - which doesn't even affect the amount of followup damage they can deal in their EMP duration in all of these cases.

If you still somehow think making things overpowered is part of balance, you need to go read up on the basics of game balance again. Or another seventeen times.

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1 hour ago, Abellia said:

think these aren't big enough nerfs. A good start, but a lot more needs to change than just mildly reducing EMP timers - which doesn't even affect the amount of followup damage they can deal in their EMP duration in all of these cases.

True, EMP is the status effect I hate the most current it wastes you supplies and also lowers my KD. Now almost no surviving from EMP gauss, even with the nerf, cut repair kits can only be used once before being EMPed again...

 

1 hour ago, Abellia said:

If you still somehow think making things overpowered is part of balance, you need to go read up on the basics of game balance again. Or another seventeen times.

Bruh

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18 hours ago, Marcus said:

«Striker»:

  • Min projectile speed decreased from 25-30 to 15-20 (m/sec);

  • Max projectile speed decreased from 700 to 300 (m/sec);

  • Shell acceleration time decreased from 3 to 2 seconds;

  • Shell angular velocity increased from 45-50 to 45-60 (deg/sec);

  • Maximum target highlighting distance increased to 120-180 m.

Ah yes, I'll be enjoying seeing a paladin crisis managing to run away from a rocket I sent his way be using speed boost! Very exciting!

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6 hours ago, wolverine848 said:

I think you are missing the point of TEAM games.  That's an even bigger shame.

You’re not obligated to go and capture flags/balls etc. in those modes.

You can just as equally sit in your base and defend. Both attackers and defenders have a role.

I don’t see what the big deal is here.

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8 hours ago, MysticBlood said:

Play tdm but don't do other modes to ruin capture modes by not contributing.

I contribute vey well thank you in just about most battles I go into. Just because I play "my way" does not mean I am not helping the team.

The amount of times I have prevented the enemy from taking our flag or capturing a point must be in the hundreds.

Also the amount of times "I HAVE" dealt with a troublesome enemy player because the others could not is also something I concentrate on whenever I can.

By the way TDM is crap and I will never play it. 

You have a splendid day and concentrate on your own game and I will carry on doing what I do best. ?

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4 minutes ago, LambSauce said:

Both attackers and defenders have a role.

My point exactly, and I am rather good at defending and every team needs a decent defence so the attackers can do their thing without worrying to much about the enemy trying to do "their thing". To be fair to @wolverine848 he says what he says to make a valid (in his opinion) statement regarding any topic. Some of the others go against me out of pure spite and cant see past their turret and acknowledge that I make sense and tell it how it is.   

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3 hours ago, LambSauce said:

You’re not obligated to go and capture flags/balls etc. in those modes.

You can just as equally sit in your base and defend. Both attackers and defenders have a role.

I don’t see what the big deal is here.

So in Siege mode... you're gonna sit in your base and defend... what?

Same with CP... if you're lucky there's a spawn-point near your camping spot.  Otherwise...

In many (too many) battles in Siege and CP I've been on teams where > half my team refused to go into the danger zones to cap in CP or Siege, and our team got stomped because of that.  Now I just exit the battle when I see that developing.

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The EMP nerf is good, but I really don’t understand the point of reducing bullet speed for so many weapons. I’d say Vulcan needed the nerf for sure, but it’s really unfair towards the other turrets like smoky. 
 

I don’t like the buff of Rico while nerfing the Minus field augment relatively, as it will just encourage even more bots to use Plasma torch (which is an insult to Ricochet) mindlessly.

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55 minutes ago, Cor7y said:

The EMP nerf is good, but I really don’t understand the point of reducing bullet speed for so many weapons. I’d say Vulcan needed the nerf for sure, but it’s really unfair towards the other turrets like smoky. 
 

I don’t like the buff of Rico while nerfing the Minus field augment relatively, as it will just encourage even more bots to use Plasma torch (which is an insult to Ricochet) mindlessly.

Weird thing that vulcan was not nerfed almost at all, in some situations it is even better now, because of the critical damage increase.

(Regular vulcan player here).

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2 hours ago, frederik123456 said:

Weird thing that vulcan was not nerfed almost at all, in some situations it is even better now, because of the critical damage increase.

(Regular vulcan player here).

Devs seem to want ppl using this short-medium range only.  Further out and the slower bullets make it harder to track.

Overall - seems DEVS only want players using Rail or Shaft or Gauss at long range.  Rest of turrets have been severely nerfed over time with respect to range.  Not a fan of this.

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4 hours ago, frederik123456 said:

Weird thing that vulcan was not nerfed almost at all, in some situations it is even better now, because of the critical damage increase.

(Regular vulcan player here).

Yeah I noticed that too. Used Vulcan Mk 15/20 with RAT augment and it was just OP.

Why cant devs just make Vulcan not work with heat immunity? It could be like you still take 25% burning damage from overheating

As it is now, all I see are braindead people putting a brick on spacebar with heat immunity and dominating, thanks to how OP vulcan is.

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6 minutes ago, Cor7y said:

As it is now, all I see are braindead people putting a brick on spacebar with heat immunity and dominating, thanks to how OP vulcan is.

Well, for that I usually take my EMP smoky  to make them reconsider the heat immunity :D .

but yeah, I know what you are getting at.

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18 minutes ago, frederik123456 said:

Well, for that I usually take my EMP smoky  to make them reconsider the heat immunity :D .

but yeah, I know what you are getting at.

 

30 minutes ago, Cor7y said:

Yeah I noticed that too. Used Vulcan Mk 15/20 with RAT augment and it was just OP.

Why cant devs just make Vulcan not work with heat immunity? It could be like you still take 25% burning damage from overheating

As it is now, all I see are braindead people putting a brick on spacebar with heat immunity and dominating, thanks to how OP vulcan is.

Maybe they are trying to sell that p2w battle pass vulcan augment.

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8 hours ago, Cor7y said:

The EMP nerf is good, but I really don’t understand the point of reducing bullet speed for so many weapons. I’d say Vulcan needed the nerf for sure, but it’s really unfair towards the other turrets like smoky. 
 

I don’t like the buff of Rico while nerfing the Minus field augment relatively, as it will just encourage even more bots to use Plasma torch (which is an insult to Ricochet) mindlessly.

well yes alterations with round speed disadvantage will make it even more slow

as for ricochet i doubt that plasma torch will be abused as long as it's weak

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2 hours ago, Cor7y said:

Yeah I noticed that too. Used Vulcan Mk 15/20 with RAT augment and it was just OP.

Why cant devs just make Vulcan not work with heat immunity? It could be like you still take 25% burning damage from overheating

As it is now, all I see are braindead people putting a brick on spacebar with heat immunity and dominating, thanks to how OP vulcan is.

Why?   If they are using HI...

1) they get no damage bonus from it

2) they can only equip 1 hull augment.  So if they equip HI they are totally vulnerable to stun/AP/EMP/Freezing

Most vulcan's are not using HI.  Some sure, but a lot are using Adrenaline, some IB and some RAT.

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8 hours ago, wolverine848 said:

So in Siege mode... you're gonna sit in your base and defend... what?

Same with CP... if you're lucky there's a spawn-point near your camping spot.  Otherwise...

In many (too many) battles in Siege and CP I've been on teams where > half my team refused to go into the danger zones to cap in CP or Siege, and our team got stomped because of that.  Now I just exit the battle when I see that developing.

Rugby, siege, assault are my favourite camping modes and I always defend a spawn point and get a good many kills doing so in the process.

I've had to change my game play so many times because of the OP nature of so many trash gimmicks, I now just play one way and stick to that no matter what.

The developers have ruined the game beyond repair in so many ways, you and I both no it will only get worse with every update they bring in, so this is why I play the way I do, to limit the amount of kills against me as much as I can. Don't blame you for leaving, I would do the same and have done so on many occasions.  

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11 minutes ago, YANUKFIN said:

Rugby, siege, assault are my favourite camping modes and I always defend a spawn point and get a good many kills doing so in the process.

I've had to change my game play so many times because of the OP nature of so many trash gimmicks, I now just play one way and stick to that no matter what.

The developers have ruined the game beyond repair in so many ways, you and I both no it will only get worse with every update they bring in, so this is why I play the way I do, to limit the amount of kills against me as much as I can. Don't blame you for leaving, I would do the same and have done so on many occasions.  

What do you mean you defend a "spawn point" in Siege?

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23 minutes ago, wolverine848 said:

What do you mean you defend a "spawn point" in Siege?

I've done this with Shaft (when I've needed long-range turret kills for special missions), just keep watching the point and hide your laser (and your tank) and pick off enemy players trying to cap the point

I think it's a decent tactical use of Shaft as long as you move around and attack enemy players on every point instead of just one

But a lot of players either can't or won't use long-range turrets tactically in not-TDM modes; Shaft and Magnum are the worst, but Rail and Gauss can be almost as useless in the wrong hands

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