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Idea to make rugby and ctf more of a team sport!


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So in most rugby+ctf games, what i see is the whole team relying on one person to make touchdowns for them, because he is op compared to the rest of his team, or his enemy. I am suggesting that there be a limit  on how many flags or touchdowns any one person can capture. This would encourage it to be more of a team sport, and prevent one player from supporting the whole team.

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Under Review Declined

Well, firstly, it's not always the best person or the person with the most upgraded combo in a team which caps flags or scores touchdowns. Any person which receives the ball and has a clear path to the base can do so, limiting the amount of objectives a person can do seems quite unnecessary from my side.

Sometimes I load into a team where I am the only one to capture flags or score balls and everyone else is just camping or shooting from the back and not bothered about the objective at all, this change will make the situation much worse. 

I would like to get people's thoughts about this ^^

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This would only be good if players actually tried to do the objective, but as said earlier, 99% of the time everyone just camps and you end up being the only one trying to score, it would be more of a handicap in the present era

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14 hours ago, NikmanGT said:

 

even so, i dont think it should be allowed for 1 person to score all of the flags or touchdowns. If the team decides to camp, thats there problem, then they dont win.

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A player who capped the max allowed number of flags could still keep bringing more flags to the base and then just let others to cap them.

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26 minutes ago, frederik123456 said:

A player who capped the max allowed number of flags could still keep bringing more flags to the base and then just let others to cap them.

I was going to suggest that in my idea, but then they could just bring it to a player right by their base, so in effect, that doesnt really do anything, because there still relying on that 1 person

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22 minutes ago, artc said:

I was going to suggest that in my idea, but then they could just bring it to a player right by their base, so in effect, that doesnt really do anything, because there still relying on that 1 person

Well that was my point. So you would suggest that after the flag limit is reached, the player cannot even take the flag?

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24 minutes ago, frederik123456 said:

Well that was my point. So you would suggest that after the flag limit is reached, the player cannot even take the flag?

yes, or atleast put a limit on how far he can go with it

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3 hours ago, frederik123456 said:

A player who capped the max allowed number of flags could still keep bringing more flags to the base and then just let others to cap them.

I agree.

I don't think this is the right way to solve this problem.

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Status changed to Declined

The above idea limiting the amount of objectives a player can do in a single battle does not seem favourable, also accounting people's opinions.

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