Jump to content
EN
Play

Forum

Tanki Online V-LOG: Episode 333


Marcus
 Share

Recommended Posts

7IMXzya.png

Welcome to Tanki. This is what I have to endure almost every match when people can just swap protection modules at anytime just to counter you.

At the mean time, enemies apparently think I'm too threatening, they solo ult it multiple times in the same game.

Edited by Warpriest
  • Like 1

Share this post


Link to post
Share on other sites

For the supply boxes, I want them to be introduced in normal MM as well along with the Sandbox remaster.

4 hours ago, LambSauce said:

I still can't believe they put Bully Maguire in this V-log.

 

What a legendary moment.

I always crack when seeing this dance. Best

  • Like 2

Share this post


Link to post
Share on other sites

6 hours ago, fghjkl54 said:

is there anyone who can ''by the book'' share the code?

it's a giveaway and not a promocode

The  code is UYTRHLFJMBTASQA

hope this helps ? good luck all!

Share this post


Link to post
Share on other sites

The classic "I can't win, so I bring out my 50% damage protection module just to counter that one guy"

6grrxdd.png

 

This is what happened when you can just add 50% damage reduction at any time with minimal cost what so ever to directly counter one specific player.

As the Devs have shown their intention to disabling it completely, this post aims to justify why equipment change can be a bad thing.

  • Like 1
  • Saw it 1

Share this post


Link to post
Share on other sites

I wish everything in the game will be made in HD till the new year.
But i don't think that's gonna happen, looking at the current pace of the HD skins..

  • Agree 1

Share this post


Link to post
Share on other sites

1 hour ago, Warpriest said:

this post aims to justify why equipment change can be a bad thing.

Changing equipment is a integral part of the game, without which you would encounter EVEN MORE unbalanced battles.

The main and biggest flaw with this game is the amount of OP, container only addons you can acquire, if you have the cash.

It matters not how many times you can change equipment, but what you have at your disposal in your garage to change to.

Buyers will always have the advantage in battle no matter their skill level, (unless they are useless.)

There are many ways to approach any given battle, regardless of the mode, you just have to play to your strengths and do your best.

Those that do best in battles are the maxed out everything groups (are nigh on maxed) they rarely lose and are usually on the same wavelength, even without the advantage of being connected by voice chat. If they are on voice then it's lights out for the enemy team in very quick fashion.

The increased time limit put on changing equipment means you (mostly F2P) have to get it right from the get go. If a buyer gets it's wrong, they have the advantage of their superior combo (G/S, augments) to mitigate that.

Also lets not forget that most buyers (1/3 at least) enter battle with their fav, OP flavour of the month, that being the almost indestructible hack, paladin.

Equipment changing does not have a great impact on these type of players, who rarely change, as they are already far more powerful than most of the players they come up against.

Share this post


Link to post
Share on other sites

2 hours ago, Warpriest said:

The classic "I can't win, so I bring out my 50% damage protection module just to counter that one guy"

6grrxdd.png

 

This is what happened when you can just add 50% damage reduction at any time with minimal cost what so ever to directly counter one specific player.

As the Devs have shown their intention to disabling it completely, this post aims to justify why equipment change can be a bad thing.

You also got chance to change,

i use vulcan as well, i normally change to AP smoky in middle time, or Emp smoky depends on protection;

vulcan and smoky do similar fire rate and damge when use on mobile with auto aim and fire

 

  • Agree 1

Share this post


Link to post
Share on other sites

25 minutes ago, YANUKFIN said:

Changing equipment is a integral part of the game, without which you would encounter EVEN MORE unbalanced battles.

The main and biggest flaw with this game is the amount of OP, container only addons you can acquire, if you have the cash.

It matters not how many times you can change equipment, but what you have at your disposal in your garage to change to.

Buyers will always have the advantage in battle no matter their skill level, (unless they are useless.)

There are many ways to approach any given battle, regardless of the mode, you just have to play to your strengths and do your best.

Those that do best in battles are the maxed out everything groups (are nigh on maxed) they rarely lose and are usually on the same wavelength, even without the advantage of being connected by voice chat. If they are on voice then it's lights out for the enemy team in very quick fashion.

The increased time limit put on changing equipment means you (mostly F2P) have to get it right from the get go. If a buyer gets it's wrong, they have the advantage of their superior combo (G/S, augments) to mitigate that.

Also lets not forget that most buyers (1/3 at least) enter battle with their fav, OP flavour of the month, that being the almost indestructible hack, paladin.

Equipment changing does not have a great impact on these type of players, who rarely change, as they are already far more powerful than most of the players they come up against.

Well, to be fair, buyers will always have a counter to whatever a non-buyer decides to switch to. As long as the buyer is the last to switch it’s a win for them.

Without equipment changing and with GS based matchmaking I believe battles should, at least in theory, be more balanced. Unfortunately the game doesn’t currently have enough players to allow for that, so that’s definitely a problem at the moment.

I’m not as supportive of the idea as I was a couple of weeks ago, however I want to point out that without any equipment changes buyers can still dominate but it would be a much smaller win for them than it is now.

Share this post


Link to post
Share on other sites

2 hours ago, Warpriest said:

The classic "I can't win, so I bring out my 50% damage protection module just to counter that one guy"

6grrxdd.png

 

This is what happened when you can just add 50% damage reduction at any time with minimal cost what so ever to directly counter one specific player.

As the Devs have shown their intention to disabling it completely, this post aims to justify why equipment change can be a bad thing.

Why are you complaining about people putting protection against you? It’s part of the game, been happening for years,

I don’t know why, but you seem to strike me as the typical Vulcan-Paladin-Booster bot who puts a brick on his spacebar.

  • Agree 2

Share this post


Link to post
Share on other sites

On 3/12/2022 at 3:30 AM, Warpriest said:

Welcome to Tanki. This is what I have to endure almost every match when people can just swap protection modules at anytime just to counter you.

At the mean time, enemies apparently think I'm too threatening, they solo ult it multiple times in the same game.

Oh poor you...how could they disturb your k/d. If you think that is bad I hope you meet me on my main account so you could enjoy getting EMPed or frozen. Also titan won't save you from mammoth's OD so I guess you would rage quit.

Your vulcan got critical dmg buff. I have tried it on my main account and it was fine even against players with protection.

P.S. I am in favor of ability to change equipment, but if they remove it...well alright, not the end of the world.

Edited by stat.padder

Share this post


Link to post
Share on other sites

1 hour ago, Cor7y said:

Why are you complaining about people putting protection against you? It’s part of the game, been happening for years,

I don’t know why, but you seem to strike me as the typical Vulcan-Paladin-Booster bot who puts a brick on his spacebar.

Because of protection been added to the game for a long time doesn't mean it has to make sense. MM has been left as is for a long time as well, is that mean it is perfect?

Just imagine when you are playing just fine and all the sudden, you deal 50% less damage to almost every one. What do you feel about that?

As for the last part, if you are trying to say I have no skills, then let me remind you that Vulcan has NO access to all those OP augments, now take a look at what kind of augments do my opponents have. Yet,  do remember this is an extremely easy, P2W game. If you are trying to talk about SKILLZ here, then you are at the wrong place sunshine. You should go to CS:GO, Overwatch and various e-sport titles forums instead.

 

BTW, let me just give you my build so that you don't have to guess

Turret: Vulcan

Hull: Titan -> Crusader -> Paladin (starting from last week)

Drone: Crisis

 

 

1 hour ago, stat.padder said:

Oh poor you...how could they disturb your k/d. If you think that is bad I hope you meet me on my main account so you could enjoy getting EMPed or frozen. Also titan won't save you from mammoth's OD so I guess you would rage quit.

Your vulcan got critical dmg buff. I have tried it on my main account and it was fine even against players with protection.

P.S. I am in favor of ability to change equipment, but if they remove it...well alright, not the end of the world.

Well, you played MM. You know how many OP augments are out there. Now let me remind you that Vulcan doesn't have access to those, although Vulcan itself is very potent though, it is still no match to all those OP status effect augments.

If I meet you and you decided to deliberately focus fire on me, then yeah, I will quit. What's the point of staying? I play games for fun, not to try hard.

Edited by Warpriest

Share this post


Link to post
Share on other sites

1 hour ago, wild001 said:

You also got chance to change,

i use vulcan as well, i normally change to AP smoky in middle time, or Emp smoky depends on protection;

vulcan and smoky do similar fire rate and damge when use on mobile with auto aim and fire

 

Yeah I do, but you know what happen after you start using Crisis? You run out of cash extremely quickly because of your drug addiction problem. I don't have any spare cash to upgrade anything else.

Share this post


Link to post
Share on other sites

3 minutes ago, Warpriest said:

Yeah I do, but you know what happen after you start using Crisis? You run out of cash extremely quickly because of your drug addiction problem. I don't have any spare cash to upgrade anything else.

Why do you stick with crisis? Its not even the best drone? If you are looking for meta equipment, there are better choices than crisis. I also have it since the week it came out and never used it really. 

Share this post


Link to post
Share on other sites

58 minutes ago, numericable said:

Why do you stick with crisis? Its not even the best drone? If you are looking for meta equipment, there are better choices than crisis. I also have it since the week it came out and never used it really. 

Because it is flexible, and it really suits my liking. 

And it kind of shows how well I'm able to make use of Crisis when I can reach top 1 of the score board and almost 3 K/D despite

  1. Almost everyone on the enemy team has 50% damage reduction against me
  2. Vulcan don't have access to OP augments
  3. The enemy team has a bunch of OP augments users, especially that stun striker, which is annoying as hell.

 

YpAoMNi.png

Yeah here we go. This is just the beginning of the match

Edited by Warpriest

Share this post


Link to post
Share on other sites

20 minutes ago, Warpriest said:

YpAoMNi.png

Yeah here we go. This is just the beginning of the match

What is wrong with the balance, 2 max GS on both teams, 1 having full armadillo equipped, If you are worried about enemies having protections against you then look at the player with Hyperspace, everyone in your team has rail protection; Same with Gauss.

  • Agree 1

Share this post


Link to post
Share on other sites

9 minutes ago, NikmanGT said:

What is wrong with the balance, 2 max GS on both teams, 1 having full armadillo equipped, If you are worried about enemies having protections against you then look at the player with Hyperspace, everyone in your team has rail protection; Same with Gauss.

I'm referring to the protections, yeah. Now, if you were me, or the guy with railgun, or gauss, does it fair to anyone of us? Like they may be extremely good at rail or gauss but for some reasons they have to deal 50% less damage to everyone.

Like I perform well in a game with certain combo, and I got punished for that? Like if the enemy team think I'm too threatening, and they gang up on me, or using tactics to isolate me to take me down. That's fine. In fact, that's a brilliant thing to see people actually using their brain. But what happened is, all the sudden, I just deal 50% less damage to almost everyone and I'm suddenly 50% useless. Does is sound fair? Is that even logical at all?

Edited by Warpriest
  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

Just now, Warpriest said:

I'm referring to the protections, yeah. Now, if you were me, or the guy with railgun, or gauss, does it fair to anyone of us? Like they may be extremely good at rail or gauss but for some reasons they have to deal 50% less damage to everyone.

Like I perform well in a game with certain combo, and I got punished for that? Not with tactics, not with team corporations, but with a cheap 50% damage reduction? What kind of logic is that?

You are basically suggesting a game without no protections. Now that is not possible and not beneficial, protections are meant for the protecting against oneself from other turrets to some extent. The only solution exists is the removal of protections at all. It's not fair that you want to have a game with everyone not having protections for your turret, whilst you were having protections for the major turrets in the battle.

If an enemy has protections against you, you can fair out the battlefield by having protections against his turret.

  • Agree 1

Share this post


Link to post
Share on other sites

Tldr of why equipment swapping should go:

Player a is F2P, has EMP and AP immunity, has EMP Gauss. Player b has full immunities and a good enough variety of status augments, let's say they start with EMP Hammer.

Player a swaps to EMP Immunity to counter the EMP Hammer, player b swaps to EMP Immunity to counter EMP Gauss. Things are fine, so far.

Player b swaps to stun striker. Player a is screwed. Things are no longer fine.

This problem compounds itself with groups and coordination, and with the level of equipment imbalance in the game, it does nothing but serve as a gear check - "do you have the anticancer to my cancer and do I have the anticancer to your cancer."

I get that you don't like being vulnerable to statuses, but they have an equal chance of being vulnerable to you. Ultimately, not having it is fairer because the player who has more options cannot cheat by essentially dodging their bad luck. Get over it and stop trying to kill the game for players who do not have p2w diversity.

  • Agree 1

Share this post


Link to post
Share on other sites

9 minutes ago, NikmanGT said:

You are basically suggesting a game without no protections. Now that is not possible and not beneficial, protections are meant for the protecting against oneself from other turrets to some extent. The only solution exists is the removal of protections at all. It's not fair that you want to have a game with everyone not having protections for your turret, whilst you were having protections for the major turrets in the battle.

If an enemy has protections against you, you can fair out the battlefield by having protections against his turret.

I always think protection is a bad idea right from the beginning. You get 50% damage reduction to a particular weapon type for very low cost. And you can equip at most 4 for them. Not even MMORPGs, which are all about stats and attributes, will do something crazy as that. If it was in other game, this would either be an ultra premium item or with much lower damage reduction. It is way too effective for its cost.

Like when I have railgun protection, I can literally walk in the open, taking shots without have to fear of getting killed. Of course, unless the RNGesus blesses the opponent and give them consecutive crits.

Edited by Warpriest

Share this post


Link to post
Share on other sites

5 minutes ago, Warpriest said:

I always think protection is a bad idea right from the beginning. You get 50% damage reduction to a particular weapon type for very low cost. And you can equip at most 4 for them. Not even MMORPGs, which are all about stats, will do something crazy as that. If it was in other game, this would either be an ultra premium item or with much lower damage reduction. It is way too effective for its cost.

Like when I have railgun protection, I can literally walk in the open, taking shots without have to fear of getting killed. Of course, unless the RNGesus blesses the opponent and give them consecutive crits.

I agree, because it enables powercreep - i.e. "It doesn't matter that this is a cancer ray because you can use CANCER IMMUNITY :D" which doesn't hold up in the context of trying to have a fair gameplay experience, especially once you factor in the fact that there are multiple "strains" of cancer all with their own immunities. It is also responsible for the exponentially multiplied problem of modules from a small problem into a big one with the addition of the fourth slot, and as a consequent result the critical system.

Although, Railgun is probably not a good example of the direct consequences with its current critical system, but rather of the secondary ones - "Railgun is too strong = too many people use protections against railgun = railgun needs buffs" is an incredibly stupid justification, and their solution to it, rather than being to nerf modules, was "Make railgun ignore protections." And what did that lead to? "Railgun ignores protections so it's too strong = people still use protections even though railgun ignores them half the time = railgun needs to have an easier time ignoring protections."

What kind of crackhead thought any of that was sensible game design?

Edited by Abellia
  • Like 1
  • Agree 2

Share this post


Link to post
Share on other sites

1 hour ago, Warpriest said:

...

YpAoMNi.png

Yeah here we go. This is just the beginning of the match

Understandable frustration, but your example is you Vs specific group of players that I met few moments ago and are incredibly annoying to play against.

Vulcan adrenaline + crisis can deal ~670 DPS even against 50% module with BA equipped. That is plenty to destroy regular players. 

Of course even than it is not easy to play with vulcan during these harsh times (especially when the game gives you mult team so you are basically 1v6)

Imho vulcan needs augment that can increase critical chance because protection against vulcan a bit too effective. 

 

Edit: even your previous screenshots certainly do not represent average players you face. 

Edited by stat.padder
  • Like 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...