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Tanki Online V-LOG: Episode 333


Marcus
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We shall see how V-Log 1000 will look like when we get there. That is, if Tanki Online ever lives this far into the future to see V-Log 1000 in around 10+ years.

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On 3/13/2022 at 10:43 PM, wolverine848 said:

1) 50% protection is not "low cost".  Takes almost 3 months and hundreds of thousands of crystals.

2) not everyone has 4 modules

3) Criticals and status effects make modules way less effective than you claim.  And you complain about RAIL being neutralized????

4) There's 15 turrets in the game.  We get 3 (possibly 4) protections. That's hardly an OP coverage.

So hang on:

Protections are hard to obtain
The amount of protections you can obtain and use at the same time is limited based on your economic status in game
They can be bypassed by a secondary module or protections that is even more annoying to get ahold of
Because of the number of turrets there are in the game, having more of them to select from is exponentially more beneficial

And secondarily:
Being able to swap makes all those factors amplified because you have effectively more to equip at once, as top-tier offensive options are ALSO limited by your economic status in game.

I can't tell if you're aware of how stupid the system is and you're poking fun at it or not.

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On 3/13/2022 at 11:58 PM, DaringDeer said:

Warpriest made some choices for his account which explains why he doesn't want people to change protections.  He has no secondary turret and hardly any modules to switch to.  1 turret above MK2, 4 MK7+ hulls, crisis maxed, 6 modules maxed including Armadillo, and 4th protection slot.  If 50% modules are low cost, go upgrade some damn turrets and other modules.

The vlog with the history lesson on protections was obnoxious.  Just share a logical, justifiable reason for the change already.  If it is based on protection changes being introduced because of a bug before I ever played this game, please come up with something more intelligent.  Pretty please.

This game will be painful without the ability to change equipment if it does not come along with major changes. 

  1. There are too many possible sources of damage to know what to protect against before a battle.
  2. The difference between having a protection module vs an opponent and not is too significant.
  3. There are too many status effects which have a tremendous impact and are easily applied if not equipped with an immunity.
  4. The toxic turrets and augments are too wide spread in player base because the makers of the game chose to make players' pursuit of them their source of income.

1. Okay, good? Good. You shouldn't be able to pull out a -50% stat-debuff against someone who can't do the same against you because they don't have as many crystals to spew out/aren't as lucky.

2. This isn't a problem with swapping, this is a problem with protection modules existing in the first place. Also: see above. Imagine getting creamed by someone and not being able to neuter their damage output, good grief! That would be unbearable!
3. See the second and first point. This isn't a problem with swapping, and swapping in fact makes the problem worse.

4. See the third point. That's not a problem with swapping, and swapping in fact makes the problem worse.

I'm glad the change is happening. I'm not glad about the system that's probably going to replace it ("presets" that you can freely swap between, and pay for more slots of. Maybe enough people will finally see the problems with swapping if said system's cancer is turned up to 1000% with free swapping for p2w players.)

Edited by Abellia

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15 minutes ago, Abellia said:

this is a problem with protection modules existing in the first place.

No, the problem is all to do with the augments they brought into the game, that is why some battles seem impossible to play in.

P2W will always have the advantage, regardless of being able to swap or not. 

The game is trash, has been for a very long time, yet the clowns still throw away their cash to be top dog in a game that is dying with every useless, OP, P2W, greed infested update that the greed motivated developers bring out. They deserve each other so much, until the developers wash their greedy little paws of them and the game finally goes bust. 

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1 hour ago, Abellia said:

So hang on:

Protections are hard to obtain
The amount of protections you can obtain and use at the same time is limited based on your economic status in game
They can be bypassed by a secondary module or protections that is even more annoying to get ahold of
Because of the number of turrets there are in the game, having more of them to select from is exponentially more beneficial

And secondarily:
Being able to swap makes all those factors amplified because you have effectively more to equip at once, as top-tier offensive options are ALSO limited by your economic status in game.

I can't tell if you're aware of how stupid the system is and you're poking fun at it or not.

I can't tell what you were trying to prove in your wall of text.

In today's system, there are so many things that make the modules useless, swapping equipment means nothing.

9999 GS come into the battle with their pre-loaded regular kit and won't even bother to swap because they will always do fine with their initial set-up.

The only players who will be swapping are the ones struggling.  But hey - let's take that away from too.

?‍♂️

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12 minutes ago, wolverine848 said:

The only players who will be swapping are the ones struggling.

Swapping to what? They’ll only have one or two fully upgraded combos at the most.

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Well I was cool with the equipment changing thing, but yeah people are struggling so if presets are gonna be for everyone that's good :c 

And since ya guys making presets, it would be lovely if joining XP matches would automatically set up hornet and railgun without the need to change them by ourselves, cuz it's really annoying when I be playing MM and get some invite to XP, accept, but then I've to go back to garage and change.. that's a lot of work. 

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3 hours ago, LambSauce said:

Swapping to what? They’ll only have one or two fully upgraded combos at the most.

You don't have to have 10 combos to switch.

Having a 50% module against... 0 enemies helps you how much?

Switching to even a 25% module vs a couple enemies is infinitely better... no?

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5 hours ago, Abellia said:

1. Okay, good? Good. You shouldn't be able to pull out a -50% stat-debuff against someone who can't do the same against you because they don't have as many crystals to spew out/aren't as lucky.

2. This isn't a problem with swapping, this is a problem with protection modules existing in the first place. Also: see above. Imagine getting creamed by someone and not being able to neuter their damage output, good grief! That would be unbearable!
3. See the second and first point. This isn't a problem with swapping, and swapping in fact makes the problem worse.

4. See the third point. That's not a problem with swapping, and swapping in fact makes the problem worse.

I'm glad the change is happening. I'm not glad about the system that's probably going to replace it ("presets" that you can freely swap between, and pay for more slots of. Maybe enough people will finally see the problems with swapping if said system's cancer is turned up to 1000% with free swapping for p2w players.)

That was all  very trolly.  I don't think I can take you seriously any longer. 

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Ah, some one has grown smarter. He finally able to tell the differences between compliment and sarcasm.

Like Thankxtu said, how wonderful.

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On 3/17/2022 at 10:03 AM, At_Shin said:

Seems that Hazel is going to explain weapon changes in more detail. Hopefully, it won't be a vague history lesson this time.

Unfortunately still just history.

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On 3/16/2022 at 10:42 PM, DaringDeer said:

That was all  very trolly.  I don't think I can take you seriously any longer. 

Well, that's not really my problem. I think you're being ridiculous defending a system that enables people to freely pull out +50-150% stat-boosts against each other simply by having more options to choose from, and pointing fingers at the individual problems that swapping enables the abuse of, rather than just removing swapping to cut all of it back at the root - not fully, but at least some amount.

Tanki certainly supports free play for people who have everything...it sure doesn't support it for people who don't.

Edited by Abellia

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17 minutes ago, Abellia said:

Well, that's not really my problem. I think you're being ridiculous defending a system that enables people to freely pull out +50-150% stat-boosts against each other simply by having more options to choose from, and pointing fingers at the individual problems that swapping enables the abuse of, rather than just removing swapping to cut all of it back at the root - not fully, but at least some amount.

Tanki certainly supports free play for people who have everything...it sure doesn't support it for people who don't.

I start to think the Devs don't even aware how impactful 50% damage reduction against 1 damage type is. If they were placed in other games, even in MMORPGs which are full of similar items, they would be either

  1. Ultra premium items sold in ridiculous price
  2. Legendary items which only can be obtained by completing certain challenging task
  3. be somewhere around 10% damage reduction instead and accessible to everyone.
Edited by Warpriest
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Just now, Warpriest said:

I start to think the Devs don't even aware how impactful 50% damage reduction against 1 damage type it. If they were placed in other games, even in MMORPGs which are full of similar items, they would be either

  1. Ultra premium items sold in ridiculous price
  2. Legendary items which only can be obtained by completing certain challenging task
  3. be somewhere around 10% damage reduction instead and accessible to everyone.

Hey, we also have the first one! Status augments/immunities.

Both that and prots are missing the other two to keep them in check, but who cares? 1/3 is better than 0/3! (it's not.)

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