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Dragon Ball (Official new firebird mechanism | visual effects + new feature)


Namir

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Dragon Ball is an feature for Firebird .

Your amour never finishes but when your amour goes over it's normal amour your screen will start getting steamy and red dragon balls will float in your screen to get you confused a bit, so if you want to risk confusement with trying to kill someone gave a shot in trying, the ball will be small though , so don't be scared , it steams the air which gives the enemy a disadvantage by his vision not being clear.

 

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2 hours ago, NikmanGT said:

Sounds a bit of Visual effects rather than an augment idea, and by the way, how will it work, like stock firebird ?

Sorry, but what exactly do you mean by stick Firebird.

I was thinking of changing Firebird actual  mechanism but it is better as an augment, I will wait for your reply first!

 

2 hours ago, NikmanGT said:

Sounds a bit of Visual effects rather than an augment idea, and by the way, how will it work, like stock firebird ?

And, if you don't mind, what happened to my sage mode idea.

Please let me know.

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11 minutes ago, abdul12340 said:

Sorry, but what exactly do you mean by stick Firebird.

I was thinking of changing Firebird actual  mechanism but it is better as an augment, I will wait for your reply first!

Stock firebird as in Firebird parameters with no augment equipped.

My main point of question was that, the above augment idea you suggested only implements a new visual change, so I was wondering as to how the new augment would behave in MM (parameters) along with its visual effects.

Players won't choose another augment if it just provides a visual effect and not some another new gameplay change.

So if you believe the new augment has any mechanism changes rather than visual, you can edit your main post.

11 minutes ago, abdul12340 said:

And, if you don't mind, what happened to my sage mode idea.

Please let me know.

Oh yeah, about that, we implemented a new rule meanwhile in your absence ^^

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So try to save your multiple ideas for each respective day.

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8 minutes ago, NikmanGT said:

 

Okay, but if you don't mind could you send me the writing of the other idea so I don't have to waste my time writing it again?

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25 minutes ago, abdul12340 said:

Okay, but if you don't mind could you send me the writing of the other idea so I don't have to waste my time writing it again?

Sent in PMs ^^

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Status changed to Declined

The above Idea of a new augment does not present any other uniqueness factor (gameplay change, new augment features) but just rather a visual update which isn't looking feasible in the current game mechanics.

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15 hours ago, NikmanGT said:

Status changed to Declined

The above Idea of a new augment does not present any other uniqueness factor (gameplay change, new augment features) but just rather a visual update which isn't looking feasible in the current game mechanics.

I was going to add it

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15 hours ago, NikmanGT said:

Status changed to Declined

The above Idea of a new augment does not present any other uniqueness factor (gameplay change, new augment features) but just rather a visual update which isn't looking feasible in the current game mechanics.

I was going to say it heats up the enemy while heating you up maddly making the risk of heat on both of you to kill your enemy.

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8 minutes ago, abdul12340 said:

I was going to say it heats up the enemy while heating you up maddly making the risk of heat on both of you to kill your enemy.

Edit the main post then to make the Idea understandable as a whole.

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  • Head Administrator

Honestly, there is no point in suggesting ideas just because they're from anime lol (you've done it several times at this point).

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14 minutes ago, Spy said:

Honestly, there is no point in suggesting ideas just because they're from anime lol (you've done it several times at this point).

But that's is just the name though.

 

16 minutes ago, NikmanGT said:

Edit the main post then to make the Idea understandable as a whole.

Done.

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27 minutes ago, abdul12340 said:

I was going to say it heats up the enemy while heating you up maddly making the risk of heat on both of you to kill your enemy.

So that's basically the concept of self-heating vulcan.  Adding the same element to firebird without any new advantage to the augment other than visual doesn't seem that much viable.

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41 minutes ago, NikmanGT said:

So that's basically the concept of self-heating vulcan.  Adding the same element to firebird without any new advantage to the augment other than visual doesn't seem that much viable.

No it steams the air which gives the enemy a disadvantage by his vision not being clear.

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9 minutes ago, abdul12340 said:

No it steams the air which gives the enemy a disadvantage by his vision not being clear.

That seems a like resource wise tedious task.....

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55 minutes ago, abdul12340 said:

@NikmanGT how about this idea 

Introducing Steam and other elements like dragon balls at this point of the game would steer away the concept of the Tanks in the battlefields, rather than the animation, it's better to improve upon the concept of shot effects, shot marks, visual effects, glow, current graphics designs etc.

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11 hours ago, NikmanGT said:

Introducing Steam and other elements like dragon balls at this point of the game would steer away the concept of the Tanks in the battlefields, rather than the animation, it's better to improve upon the concept of shot effects, shot marks, visual effects, glow, current graphics designs etc.

Actually tanki is going to add steam and stuff like that , maybe not dragon balls but stuff like steam is just like wasp bomb spoke .

Please can you change the status to valid but if you still refuse then let me know I will hide it.

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6 hours ago, abdul12340 said:

Actually tanki is going to add steam and stuff like that , maybe not dragon balls but stuff like steam is just like wasp bomb spoke .

Please can you change the status to valid but if you still refuse then let me know I will hide it.

I don't think "actual steam" will be added, the closest we have to the burning parameter is the heating of a tank and making it burning red, introduction of visual effects like steam would embark a huge graphic change, changes for Free status effect, EMP , AP as well as stun would have to be added and improved furthermore which is a very resource consuming thing and will make the UI clutter. So it's not going to be changed to Valid.

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