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Add presets for key controls


numericable
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Sometimes, i want to try to play with mouse controls so i could use hovering hulls there too, but i am not a mouse control user, i always play with key and i feel uncomfortable to play with mouse.

So if i want to play with mouse, i have to replace the control to turn the turret Z and Q by the control to move the tank to all directions otherwise my 2 hands would be next to eachother, if i dont do this (one on the ⬆️➡️⬇️⬅️ and the other hand, just stick to the left hand, on the mouse control. 

Therefore the solution to this problem is to change keys, but it can be very annoying to do if i have to do it everytime i switch between key and mouse controls, thats why control presets can be useful in this case.

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On 3/26/2022 at 6:21 PM, numericable said:

 

Can't you set multiple keys to the same function, like when I use keys, I use the arrows and the "Z , X, C" and then when switching to mouse, I already have set "WASD" in the control setting menu so I don't have to change everytime.

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11 hours ago, NikmanGT said:

Can't you set multiple keys to the same function, like when I use keys, I use the arrows and the "Z , X, C" and then when switching to mouse, I already have set "WASD" in the control setting menu so I don't have to change everytime.

That is a good point. The only problem is you cannot set alternative bindings for supplies and overdrive, so that is an issue for  some when switching from arrows to WASD + mouse (I use Space and <> for turret rotation and shooting, arrows, ShiftR and numpad for hull movement, overdrive and supplies].

image.png

So basically the only change needed would be to add alternative bindings for these functions. 

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2 hours ago, NikmanGT said:

Can't you set multiple keys to the same function, like when I use keys, I use the arrows and the "Z , X, C" and then when switching to mouse, I already have set "WASD" in the control setting menu so I don't have to change everytime.

That doesnt change the problem because there can't be keys associated to different functions.

In the case i proposed, with key controls, i could turn the turret and move the tank up and down. With mouse controls, those same keys would serve to another function, float right and left and to go in front of me and back too.

I dont know if i explained well, tell me if you didnt not understand.

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35 minutes ago, numericable said:

That doesnt change the problem because there can't be keys associated to different functions.

In the case i proposed, with key controls, i could turn the turret and move the tank up and down. With mouse controls, those same keys would serve to another function, float right and left and to go in front of me and back too.

I dont know if i explained well, tell me if you didnt not understand.

Oh, yeah I got it, and the downside of it is that you can't put the same key for 2 different function because that would have solved the problem but instead cause a lot of confusion, so yeah your idea stays valid.

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