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Tweaking Some Shaft Augments


Incorp

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I recently acquired light capacitors for shaft, and it's really good. I'm so I thought this idea can help maybe make some OP augments a bit better!

My ideas is to turn the mechanics of armour peircing sight and healing capacitors to similar mechanics of light caps. This could help sniping quick, for both of the augments. Also, for healing shaft, it doesn't feel right it should be the same as normal shaft with a cherry on top. So I hope this is well received ?

also, I got this idea partly cuz some players on discord said light caps was trash, so it depends on your point of view, wether this is a nerf or a buff ?

comments are welcome, as always!

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Under review     Declined

On 4/2/2022 at 3:41 PM, Incorp said:

I recently acquired light capacitors for shaft, and it's really good. I'm so I thought this idea can help maybe make some OP augments a bit better!

I don't understand your point here. Why would you want to make OP augments even better?

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There won't be any benefit gap in the gameplay if we merge the Crystal and the rare augments together. I would rather want to gain some advantage with the Legendary or rare augments rather than having a crystal augment perform on the same mechanics.

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5 minutes ago, frederik123456 said:

Under review

I don't understand your point here. Why would you want to make OP augments even better?

 

That is the problem. Most people said light caps is trash so..... ? better or worse? Up to you tbh

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9 minutes ago, Incorp said:

That is the problem. Most people said light caps is trash so..... ? better or worse? Up to you tbh

I'm not the one to judge, I don't use shaft.  But I guess most would refer to it as "trash" compared to other augments, not the stock version.

Also the faster aimed shot recharge would definitely affect AP augment positively.

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Status Updated
As said earlier, merging the Legendary and rare augments with the mechanics and playing style of Crystal augments would make the rare augments lose their unique status.

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