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What is the chance of a critical hit?


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13 minutes ago, Dridrien said:

What is the chance of a critical hit? does the probability increase depending on whether you have a shield?

You have 4 paramaters: Maximum critical chance, minimum critical chance, initial critical chance and chance step.

 

Maximum critical chance - the highest possible % chance of obtaining a critical hit on a shot. 

Minimum critical chance - the % chance that your turret drops to immediately after obtaining a critical hit.

Initial critical chance - the % chance of obtaining a critical hit on the first shot after respawning. 

Chance step - the % in which your critical chance increments towards the maximum critical chance with each successful hit. 

 

Generally, the maximum and initial critical chances are the same. If you want the current up-to-date chances, go to this page. The majority of turrets share the same numbers. Let's take Ricochet as an example. Its paramaters are as follows:

 

Maximum: 12%

Initial: 12%

Chance step: 4%

Minimum: 0%

 

 

When spawning, its critical chance will be set to 12% until it gets a critical hit. When it gets a critical hit, it will go down to 0%. A successful hit on an enemy will increment your current critical chance 4%. Your critical hit scheme will look like: 

 

Spawn, 12, 12, 12, 0 (critical hit achieved), 4, 8, 12, 12, 12 etc. 

 

As seen above, a critical hit occured on the 4th shot, meaning the chance of a critical hit on the 5th will be 0%. There is no critical hit so it increments up to 12% once again until another critical hit is achieved. 

 

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Now let's take some wilder numbers. These were Firebird's critical chances before January 2022:

 

Maximum: 20%

Initial: 10%

Chance step: 1%

Minimum: -4%

 

In this case, its maximum and initial critical chances are different. After spawning, it will begin at 10%, and will increment by 1% for each successful hit of damage, so:

 

Spawn, 10, 11, 12, 13, 14, 15, 16, -4, -3, -2, -1, 0, 1, 2, 3, 4, etc. 

 

As seen above, a critical hit occured on the 8th tick of damage after spawning. It's chance drops to the minimum which is -4%, and increments by 1% for each successful tick thereafter. As the critical chance became negative instead of 0 like before, it must first go through the negative integers and pass 0 for you to be able to obtain a critical hit again. 

 

If you don't feel like looking at the page, here are the current paramaters for the turrets:

 

Firebird

Spoiler

Maximum: 12%

Initial: 12%

Chance step: 4%

Minimum: 0%

 

Freeze 

Spoiler

Maximum: 7%

Initial: 7%

Chance step: 7%

Minimum: 0%

 

Isida:

Spoiler

Damage:

 

Maximum: 12%

Initial: 12%

Chance step: 4%

Minimum: 0%

 

 

Healing:

 

Maximum: 2%

Initial: 2%

Chance step: 1%

Minimum: 0%

 

Tesla

Spoiler

Maximum: 12%

Initial: 12%

Chance step: 4%

Minimum: 0%

 

Hammer

Spoiler

Maximum: 12%

Initial: 12%

Chance step: 4%

Minimum: 0%

 

Twins

Spoiler

Maximum: 25%

Initial: 25%

Chance step: 5%

Minimum: 0%

 

Ricochet:

Spoiler

Maximum: 12%

Initial: 12%

Chance step: 4%

Minimum: 0%

 

Striker

Spoiler

Maximum: 12%

Initial: 12%

Chance step: 4%

Minimum: 0%

 

Smoky

Spoiler

Maximum: 20% at Mk1, 50% at Mk7+

Initial: -50%

Chance step: 20% at Mk1, 40% at Mk7+

Minimum: -50%

 

Vulcan

Spoiler

Maximum: 12%

Initial: 12%

Chance step: 4%

Minimum: 0%

 

Thunder

Spoiler

Maximum: 15%

Initial: 15%

Chance step: 5%

Minimum: 0%

 

Gauss: 

Spoiler

Maximum: 12%

Initial: 12%

Chance step: 4%

Minimum: 0%

 

Shaft:

Spoiler

Maximum: 12%

Initial: 12%

Chance step: 4%

Minimum: 0%

 

Railgun

Spoiler

Maximum: 50%

Initial: 50%

Chance step: 50%

Minimum: 50%

 

Magnum

Spoiler

Maximum: 12%

Initial: 12%

Chance step: 4%

Minimum: 0%

 

Terminator

Spoiler

Maximum: 1%

Initial: 1%

Chance step: 1%

Minimum: 0%

 

B0-NK - Sledgehammer

Spoiler

Maximum: 99%

Initial: 99%

Chance step: 99%

Minimum: 99%

 

Mine

Spoiler

Maximum: 5%

Initial: 5%

Chance step: 5%

Minimum: 5%

 

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