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Patch Update #684 - Released 22nd April 2022


Marcus
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20 hours ago, Annihilation said:

Let me sum this up...

Cryo Field for Ricochet - Another boring copy/paste augment

Group size reduction - Good, now nerf paladin and status augments given they're what makes playing against groups of buyers so aggravating in the first place

Repair kit status immunity - Given you added such a stupidly busted augment for ricochet that is buyer exclusive in the cosmonautics day mini-game... mixed feelings

Isida crit nerf - Not good enough, crits aren't the problem with isida, it's the vampire augment which needs nerfing instead

Sorted Ammunition - I have it, not used it, seems pretty good when your base is overrun and spawnkilling is an issue

Thunder changes - An overhaul of a turret you killed for so long, I'm interested in seeing it in action to see if its worth my time or if it'll remain a turret which sits dormant in my garage

Railgun changes - Not as big of a nerf as I anticipated which I enjoy, hyperspace rounds is something people complain about now because they hate how effective it is, especially the buyers given it is an augment available for crystals. I find it very useful in TJR if you can line a couple tanks up. Easy wins. Just depends on map and timing, timing will be even more essential now. 

Shaft changes - I'm a man who loves shaft (take that as you will, dirty minded or not) and any buffs to it are very welcome in my eyes to make up for the long reload that shockingly didn't kill the turret. 

Terminator changes - I stick with long range attacks in juggernaut rather than going face-to-face. I have nothing wrong with people who tackle them with short-range turrets, it's just not my style. Won't really affect me overall, I try to avoid becoming juggernaut myself given it's so cancerous to control with mouse controls in my experience. 

Container changes - Freeze augments... copy/paste garbage which will become so much more common on the battlefield. Guaranteed rare/epic rarity drops when opening 15 at a time, for ultras it's not bad but for "rare" rarity in regular containers it's pretty garbage still given you'll just get 100 repairs more often than not. 

Equipment change time - I have nothing against removing equipment changing in the midst of a battle, but the system you're going for is completely wrong. In my opinion, in the start of a battle, the first 30 seconds should disable the ability to hurt the enemy team or go to their base altogether and that it should be the only window of opportunity in the battle to change equipment. Let me set the scene... you load into a battle, you get to look at the enemy team augments/protections and the map. You go to your garage and change accordingly for the setup you'll use in the battle and that is it, you can't change anymore. Done, sorted. In this system, your base wouldn't be able to be spawn-camped before the actual battle begins (flags/points spawn) and you won't have to deal with people swapping immunities/protections mid battle forcing you to switch also. Rather than the stupid pre-set system that was advertised in the VLOG. 

'Nuff said, Pce~

Not a bad post, enjoyed the read. 

Just a couple of points though. 1- Even though I don't use isida it's vampire mode should not be nerfed, rather isida should have this mode reverted back to what it was back in the day. 

2-Not being able to change equipment as and when you need to puts a lot of players at a big disadvantage, F2P, weak G/S players (due to ranking to fast.) The only players that this appeals to are the buyers who have the latest OP combo from the start, not being able to change equipment does not affect them that much. I also agree that containers since that dreadful update are now garbage, just another way the developers have fleeced the players.

Not nearly "nuf sed" . 

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19 hours ago, Opex-Rah said:

To be fair, we do need to fix status length and crit rate. Not that many turrets use status effects to get proven conclusions yet.
We'll get there, eventually.

What do you mean "WE'LL GET THERE". 

It's you that dictates how the game mechanics work.

It's you that has destroyed TO with the HUGE amount of status effects that now blight the game. 

You said awhile back that the reason you changed the upgrading system was to, and I QUOTE, to make it easier for new players to understand. (laughable)  Do you think that the huge amount of status effects, along with updates that change how TO works every other week is "easy to understand". TO becomes more complicated with every update you bring in and as a by product of these changes, (mostly) more expensive with way less to show for the unjustified price increase.

You really want to "GET THERE" Try acting on genuine player feedback that has merit. Act on the advice of experienced players and I have no doubt that TO will benefit greatly from it. You do not have to compromise your precious game economy in order to have a more balanced game, just use a bit of forward thinking and make the effort to resolve the issues that "YOU" implemented in the first place. Saying we will get there, eventually, means nothing. They are baseless empty words we have all seen before, year after year.

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On 4/21/2022 at 3:06 PM, Marcus said:

Shaft

  • Critical damage increased from 350-700 to 465-930;

  • Critical hit chance increased from 12% to 30%;

  • Initial Field of view increased from 40 to 90 deg.;

  • Final Field of view decreased from 20 to 15 deg.;

  • Aiming acceleration decreased from 27 to 20 units;

  • Scope exit delay decreased from 0.5 to 0.2 s;

  • Scope enter delay decreased from 0.5 to 0.4 s;

  • (Note) New FOV zooms slower when you enter the sniping mode and zooms faster at the end. It will be useful for those players who prefer to make quick scoped shots at short distances.

Is there any way to get rid of this annoying change? I don't want to make quick scoped shots and the final zoom view is way to small and slow...

 

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29 minutes ago, joer15 said:

Is there any way to get rid of this annoying change? I don't want to make quick scoped shots and the final zoom view is way to small and slow...

 

It'll take some getting used to, that's for sure. But when it comes to quickscoping I don't have much of an issue still. The disorienting part is right before it zooms in fully where it speeds up out of nowhere. Give it a week or two and people will have adapted to how shaft zooms in when it comes to sniping. 

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10 minutes ago, Annihilation said:

It'll take some getting used to, that's for sure. But when it comes to quickscoping I don't have much of an issue still. The disorienting part is right before it zooms in fully where it speeds up out of nowhere. Give it a week or two and people will have adapted to how shaft zooms in when it comes to sniping. 

Disorienting part removed. You're welcome

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3 hours ago, YANUKFIN said:

What do you mean "WE'LL GET THERE". 

It's you that dictates how the game mechanics work.

It's you that has destroyed TO with the HUGE amount of status effects that now blight the game. 

You said awhile back that the reason you changed the upgrading system was to, and I QUOTE, to make it easier for new players to understand. (laughable)  Do you think that the huge amount of status effects, along with updates that change how TO works every other week is "easy to understand". TO becomes more complicated with every update you bring in and as a by product of these changes, (mostly) more expensive with way less to show for the unjustified price increase.

You really want to "GET THERE" Try acting on genuine player feedback that has merit. Act on the advice of experienced players and I have no doubt that TO will benefit greatly from it. You do not have to compromise your precious game economy in order to have a more balanced game, just use a bit of forward thinking and make the effort to resolve the issues that "YOU" implemented in the first place. Saying we will get there, eventually, means nothing. They are baseless empty words we have all seen before, year after year.

now he will say that the eng forum is toxic as well and will stop coming here too ? (like with ru)

 

54 minutes ago, Opex-Rah said:

Disorienting part removed. You're welcome

why all new rico augments has lacking some... ricochet? bad design, they must bounce at least 2 times 

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Screen-Shot-2022-04-22-at-11-22-43-PM.pn

Screen-Shot-2022-04-22-at-11-22-46-PM.pn

@Opex-Rah okay dude, I take back what I said. The reworked Sledgehammer Rounds is a lot better than I expected.

It is still pretty tough to face players using Freeze and Grizzly though. I think Thunder found its balance.

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17 hours ago, Opex-Rah said:

Disorienting part removed. You're welcome

I really don’t like new shaft, it is like those YouTube VR videos, so dizzy ?

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17 minutes ago, numericable said:

Guys, hopper is receiving a buff soon, when you are nearby the ennemy, it give a big impact with 3k damage and its OD i met Opex.

Oh boiii

Any video or screnshots by any chance?

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26 minutes ago, frederik123456 said:

Oh boiii

Any video or screnshots by any chance?

Nah, but he used nuclear energy so many times, and i was full health with dictator mk8 so it was giving 3k-6k damage to one shot me. He was using vulcan hopper

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1 hour ago, numericable said:

Nah, but he used nuclear energy so many times, and i was full health with dictator mk8 so it was giving 3k-6k damage to one shot me. He was using vulcan hopper

did his team won or lose?

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1 hour ago, numericable said:

We defeated him ? i had the feeling he was focusing fire on me xD

i fear we may experience a buff to hopper SoonTM ?

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Hopper need buffer , that unstable jump is useless now if you dont go ctf or rgb,

Ramping with hopper , that od is not much use than hunter stun

Edited by wild001
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10 hours ago, numericable said:

Guys, hopper is receiving a buff soon, when you are nearby the ennemy, it give a big impact with 3k damage and its OD i met Opex.

Would not be so sure about that, I met him in battle as well, burning opponents  with Vulcan that did not have IB equipped, soo yeah xD

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11 minutes ago, krokorok said:

with Vulcan that did not have IB equipped, soo yeah xD

Twins already have all status effect, so is recent rico.

Time for next contiunous shooting gun to get status effect,

Vulcan w emp, ap, burn, freeze, stun effect.

Then will be thunder with splash emp, splash ap, splash stun, burn, freeze.

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2 hours ago, wild001 said:

Twins already have all status effect, so is recent rico.

Time for next contiunous shooting gun to get status effect,

Vulcan w emp, ap, burn, freeze, stun effect.

Then will be thunder with splash emp, splash ap, splash stun, burn, freeze.

There's no point in making another Burning Vulcan, as it would make IB obsolete. Literally what would be the point to ever use the IB if there would be another burning augment that does not burn you in return. As for other statuses, I am pretty sure they are coming in our way, I would be very surprised if they would not release these for all turrets since it probably is one of the ways for them to get income.

Edited by krokorok
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5 hours ago, krokorok said:

There's no point in making another Burning Vulcan, as it would make IB obsolete. Literally what would be the point to ever use the IB if there would be another burning augment that does not burn you in return. As for other statuses, I am pretty sure they are coming in our way, I would be very surprised if they would not release these for all turrets since it probably is one of the ways for them to get income.

Im still waiting for emp striker lol

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8 hours ago, wild001 said:

Twins already have all status effect, so is recent rico.

Time for next contiunous shooting gun to get status effect,

Vulcan w emp, ap, burn, freeze, stun effect.

Then will be thunder with splash emp, splash ap, splash stun, burn, freeze.

6 hours ago, NikmanGT said:

Lessgo Vulcan Stun ^^

:stonks:

2 hours ago, numericable said:

Im still waiting for emp striker lol

you monsters

no one asked for burning isida??

Edited by fghjkl54
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7 minutes ago, fghjkl54 said:

you monsters

no one asked for burning isida??

Honestly, any augment that has 0 or 1 pay2w augment would be very welcome, im so bored each weeks seeing new p2w augment for the same turret.

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49 minutes ago, fghjkl54 said:

you monsters

no one asked for burning isida??

There’s a meme going around on Tanki Online youtube that the devs will release a burning augment for Freeze and a freezing augment for Firebird LOL

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