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Patch Update #684 - Released 22nd April 2022


Marcus
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Just now, numericable said:

I would like developers to take this suggestion in application: instead of realising each week, or each couple of weak a new augment for the SAME TURRET, please make new p2w augment for different turrets each times. Lile 2 weeks ago we got 3 rico augments, now we get freezing rico, and next weeks, we will probably see stunning/emp rico. 

Can we see a week its a rico new augment, then the next week it would be a gauss augment, then a striker one, then a shaft one etc

It result in seeing many turret WITHOUT or with only one p2w augment such as: thunder magnum vulcan isida and gauss/shaft with only 2 p2w augments. We need variety for all turret.

I dont think when a buyer get for example helios augment, he would need another augment for rico immediately, it would be good for him to have another augment for another turret. 

That’s how it goes in Tanki. Eventually it will be in the bp or regular Containers

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"new" Thunder is on the Test Server if you want to check it out. 

 

I played a couple of games, and the results aren't too good. It's only marginally better than it is now, with Sledgehammer being viable only on small/medium maps.

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1 minute ago, LambSauce said:

So you like teaming up and screwing over the average Joe?

I don't think this is worth arguing. Abusers defend whatever they're using to abuse - we've seen it with EMP Gauss, Stun Striker, AP Freeze, and now pubstomping groups.

p2w players can deny they are p2w all they want, but deep down they know it - the reason they are winning has nothing to do with investment or skill in the game, it's the size of their wallets. As a result, they feel ashamed, which is why they lash out like this and try to keep the image that they are winning through anything of their own doing because as soon as those p2w systems are gone, they will be gone from the game too.

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Just now, LambSauce said:

So you like teaming up and screwing over the average Joe?

When you are playing against like 12 other players. Having more players you can work with is far better.

You stereotype grouping like every group is a sweaty 9999 GS group.

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1 minute ago, 2shots2kills said:

"new" Thunder is on the Test Server if you want to check it out. 

 

I played a couple of games, and the results aren't too good. It's only marginally better than it is now, with Sledgehammer being viable only on small/medium maps.

What about the other Thunder augments ? Did you try them as well ?

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With regards to the group situation: 

@Opex-Rah, have you considered simply having players in groups not always be on the same team? There shouldn't even be a problem with players throwing matches so the other half of a group can win - you just have your battle mods prune them, it's literally against play rules to do so, so there won't be any change. 

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2 minutes ago, NikmanGT said:

What about the other Thunder augments ? Did you try them as well ?

I only tried subcaliber, and it resembles OG Thunder with the instant shot, but the lack of splash is detrimental. Overall, I don't think it is worth using.

 

Maybe I'll test more later, but every single battle is on Stadium Jugg, and you can't really test Thunder in that map... 

 

*I also tested Sledgehammer, ofc.. but we need critical hits to bypass protections and/or a 20% faster projectile.

Edited by 2shots2kills
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3 hours ago, Marcus said:

Terminator:

  • Initial rocket speed decreased from 120 to 100 m/s;

  • Max rocket speed (m/s) decreased from 60 to 50 m/s;

  • (Note) A bit more emphasis on melee range fights for the rocket launcher.

So now I guess the rockets will be slower than uranium alteration of striker?

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5 minutes ago, yellowghetto said:

Having more players you can work with is far better.

Of course it is. Which is why it’s unfair.

Edited by LambSauce
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1 minute ago, Yveltal9 said:

So now I guess the rockets will be slower than uranium alteration of striker?

Weren't they slower before? It's just that the speed curve goes the other way around compared to Striker missiles I thought

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Just now, LambSauce said:

Of course it is. Which is why it’s unfair.

"But it's not unfair because everyone can group up with 3 other maxed out players with a variety of status options"

To which I say: "Okay now how do you justify those status options being busted"

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Just now, Abellia said:

Weren't they slower before? It's just that the speed curve goes the other way around compared to Striker missiles I thought

So the update of Terminator aiming mode

1) It buffed the acceleration of the rockets

2) Reduced the time for aiming mode I think from 2s to 1,2s

3) It reduced the final speed of rockets at full speed

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9 minutes ago, Abellia said:

I don't think this is worth arguing. Abusers defend whatever they're using to abuse - we've seen it with EMP Gauss, Stun Striker, AP Freeze, and now pubstomping groups.

p2w players can deny they are p2w all they want, but deep down they know it - the reason they are winning has nothing to do with investment or skill in the game, it's the size of their wallets. As a result, they feel ashamed, which is why they lash out like this and try to keep the image that they are winning through anything of their own doing because as soon as those p2w systems are gone, they will be gone from the game too.

Who is denying they are pay to win? I have never seen anyone who has max GS, or legendary Augments deny they are p2w.

The harsh reality is that Legendary Augments is now the meta and main point to high level MM. By actually playing the game and finishing all your missions, you can get legendary augments overtime as you open more and more containers.

 

Specific F2P players can deny they are F2P all they want, but deep down they know it - the reason they are losing has nothing to do with investment or gear in the game, it's the size of their luck. As a result, they feel ashamed, which is why they lash out like this and try to keep the image that they know everything about the buyer vs free controversy through anything of their fallacies. 

Edited by yellowghetto
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2 minutes ago, Abellia said:

"But it's not unfair because everyone can group up with 3 other maxed out players with a variety of status options"

To which I say: "Okay now how do you justify those status options being busted"

If they want balanced battles they should place all the grouped players with and against each other.

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3 hours ago, Marcus said:

Added lighting for headlights and lamps on turrets and hulls

Dynamic lightning or something like that?

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1 minute ago, LambSauce said:

If they want balanced battles they should place all the grouped players with and against each other.

That is sorta how it works now, but it’s like, not all the time. 
How do I say this? Groups are more likely to face other groups than a solo queue facing them

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34 minutes ago, DokanPerfect said:

Marcus "consulted" me couple weeks ago lol, it was a survey with questions like "how hard it is to play against 4 people group" or "can you notice if 2 people are in a group" etc.
Edit: it was exactly 7 days ago not couple weeks

Are we allowed to talk about this now?

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1 minute ago, yellowghetto said:

Hopefully next update they can do something about the Viking Hull it’s ruining CTF RGB and TJR!

Also need to nerf Paladin’s OD duration!

100% agree especially the jammer status because even after you run away from the red laser which gives you jammer status, ap, etc your drone doesn't want to be activated but it should so they should do something. So jammer status desactivate your drone permanantly instead of temporary which gives you the last option to die to get back full effect of drone.

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3 hours ago, Marcus said:
  • You are guaranteed to get an item of «RARE» rarity every 15 regular containers.

  • You are guaranteed to get an item of «EPIC» rarity every 15 Ultra Containers.

Does it apply to mobile too?

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15 minutes ago, yellowghetto said:

Who is denying they are pay to win? I have never seen anyone who has max GS, or legendary Augments deny they are p2w.

The harsh reality is that Legendary Augments is now the meta and main point to high level MM. By actually playing the game and finishing all your missions, you can get legendary augments overtime as you open more and more containers.

 

Specific F2P players can deny they are F2P all they want, but deep down they know it - the reason they are losing has nothing to do with investment or gear in the game, it's the size of their luck. As a result, they feel ashamed, which is why they lash out like this and try to keep the image that they know everything about the buyer vs free controversy through anything of their fallacies. 

"The size of my luck isn't good enough so I can't win"
Okay, and? It's not deep down. F2P players straightup complain that the game is P2W, because it is. You pretend that it isn't and that there's nothing wrong with it.

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12 minutes ago, yellowghetto said:

That is sorta how it works now, but it’s like, not all the time. 
How do I say this? Groups are more likely to face other groups than a solo queue facing them

As someone who has experimented with grouping and matchmaking, this is a blatant lie.

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3 minutes ago, Abellia said:

As someone who has experimented with grouping and matchmaking, this is a blatant lie.

Experimented with whom?

 

4 minutes ago, Abellia said:

"The size of my luck isn't good enough so I can't win"
Okay, and? It's not deep down. F2P players straightup complain that the game is P2W, because it is. You pretend that it isn't and that there's nothing wrong with it.

I’m not pretending the game isn’t p2w. It’s night and day seeing GS and Augments. 
Although legendary Augments are classified as “buyer” augments, they are still technically available for everyone. So there is nothing wrong with that, Tanki needs to make money somehow.

 

The problem I see, and do not deny, for which you accuse me of is the %chance of luck and availability of these Augments. From Containers and BPs. The fact that Tanki added these Augments to Containers is why I’m defending this point now.

Either you are not up to date with my posts or opinions, but I have gotten tons of legendary Augments from Containers alone, and haven’t spent a cent on them. Just by playing every day and clearing out the Container prize pool.

 

 

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