Jump to content
EN
Play

Forum

Making the Hull Augments highlighted as well


NikmanGT
 Share

Recommended Posts

So this Idea is pretty basic and simple, wouldn't need this, but it would be good if implemented.

The basic concept is that when you equip a turret, on the tab menu where you can see the enemy stats, you know how many people have protections against your turret because the protection icon get highlighted and is shown first. 

Example:  Here in this case, the freeze protection gets a bold font and will always be shown first in comparison to other protections.

                                                          unknown.png

Idea:   The game is filled with full of status effects right now, so my suggestion is if you are equipping a status effect augment, all the hull augment in the enemy tab which counter my status effect should be bolded as well, so it can be clearly identified.

                Meaning, 

                                                             unknown.png       

If I have the EMP augment, all the enemy players who have EMP immunity for their hull, their hull augment icon gets bolded and should be clearly visible, so that instead of identifying normally, you can speed up the process and deal with those enemies with different tactics than usual ^^

 

  • Like 2
  • Agree 2

Share this post


Link to post
Share on other sites

Valid

Nice idea.

Even though, as you said, it is not anything crucial, it definitely would be an improvement that is easy to add and I do not see any potential drawbacks of adding it.

A minor objections though, how do you think the highlighting should work in case of using: a) Pulsar, emp firebird or other multiple status effect augments b) Paladin ?

  • Like 2

Share this post


Link to post
Share on other sites

7 minutes ago, frederik123456 said:

 a) Pulsar, emp firebird or other multiple status effect augments b) Paladin ?

As for Paladin, no change would be done because only in the OD duration it is immune to nearly all effects, but in general it works like other hulls and takes the effect and damage of the status augments.

As for augments with multiple effects, that is an intriguing point indeed, I feel that the extra status augment that I actually equipped should be shown, for example If I use Jamming or AP freeze, the Jamming and AP hull would be highlighted because those are the ones which will provide heavy impact, in augments with multiple status effect, the original effect of the turret like freezing and burning get a nerf somehow. 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...