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Changes to the Camper Drone


NikmanGT

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I believe it can work out in a way depending on the modification of the drone, meaning how high the drone is upgraded. 

For example, I have Camper drone level 2, unknown.png    it shows me that the drone will strengthen my supplies to 55%,  this means the camper drone will work till the point my HP is (100 - 55) =  45% lower than my total HP, that is the drone will continue to be effective till I have received 45 % damage and the armour boost I get is 36% more in addition of the total 55 % supply boost. It will not be 55 + 36, but 36% more of the current 55% supply boost I receive.

This summaries in the following that low level camper drone will be effective for a much longer time, you can still take a lot of damage but in turn, your supply strength and the armour boost will be very low (in proportional to drone's MU), and as you start upgrading the drone, the time for which the drone work will start decreasing, but in turn your supply effect and extra armour from drone will increase.

                                                              Till the point where the drone is now 20/20,  which means the boosted supply effect is 100%, furthermore explaining that the camper drone will work till the point my HP is (100 - 100) =  0% lower than my total HP, so at that point, any damage will render the drone useless, just like the current mechanics ^^

 

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Under review

I don´t have experience using camper but I´m wondering if such change wouldn´t cause a lower modification (lvl18-19 lets say), to be more preferential than lvl20.

If this would indeed be the case, that would of course pose a big problem as it would be unfair towards those who already have it maxed and cannot go back.

Otherwise it is a very intriguing idea ?.

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7 minutes ago, frederik123456 said:

wouldn´t cause a lower modification (lvl18-19 lets say), to be more preferential than lvl20.

But since the drone level is low, the amount of supply strength they have will be comparatively low against a maxed drone.

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6 minutes ago, NikmanGT said:

But since the drone level is low, the amount of supply strength they have will be comparatively low against a maxed drone.

That is true, but someone may still prefer to have tha 5-10% dmg reserve, even at cost of lower supply strength, and it should never be the case for something in lower modification to be ´´better´´ in some way than the higher one.

Maybe a solution could be the HP percentages needed for the drone to work to be shift a bit, for example, a drone lvl 15would already need 100% to work. That way it would be hard to imagine someone prefering lvl14 over 20.

What do you think?

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4 hours ago, frederik123456 said:

That is true, but someone may still prefer to have tha 5-10% dmg reserve, even at cost of lower supply strength, and it should never be the case for something in lower modification to be ´´better´´ in some way than the higher one.

Maybe a solution could be the HP percentages needed for the drone to work to be shift a bit, for example, a drone lvl 15would already need 100% to work. That way it would be hard to imagine someone prefering lvl14 over 20.

What do you think?

I see.

At 15 it would exaggerate a bit, maybe from 17 or 18.

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I think all the drones, including Camper, should be completely reworked and improved to be on par with the top five (Crisis, Hyperion, Booster, Defender, Trickster).

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Status changed

Valid

I guess there's nothing wrong with the suggestion afterall. It is quite a creative solution and hopefully developers can find some inspiration in it :).

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To add to the question of drones, I think the extra speed from Crisis should be nerfed and Trickster should be changed to give extra speed when at lower HP, similar to the way Adrenaline works for damage.

I am proposing these changes because ever since Crisis was released tanks have been driving around way, way too fast and this makes the larger maps seem tiny. It’s not fun when you can traverse the map and reach the enemy base in a matter of  seconds, and likewise when enemies can reach your base in seconds. These are supposed to be tanks after all, not bloody sports cars. It kills any strategy when your base can be assaulted so damn soon after the battle has started. It also just looks plain stupid.

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4 minutes ago, YANUKFIN said:

Like floating hulls kinda stupid.

Personally I think Ares is the least stupid-looking and most plausible out of all the hover tanks. It looks to me a bit like a real life hovercraft.

I would agree about the others though, without a doubt.

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