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Camper Drone Interaction Changes


TheCongoSpider
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Here we go again. ? Now that Camper's damage boost is distingushable from Crisis, it deserves its own topic. 

 

Like with Crisis' interaction changes, these are not consistent, as Camper is still held back by the requirement of being on full HP. But it should give you an idea of how potentially deadly a turret with this damage boost can be and encourage you to be more aware of their prescence in battle to counter them. Magnum is your friend.

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Spoiler

 

20/05/22

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start one-shotting unprotected light hulls
  • Electroturret will instantly kill an unprotected heavy hull with the ball + chain lightning 

 

Hammer:

  • Will one-shot unprotected medium hulls
  • AP Hammer will require one shot to kill heavy hulls with DA after it AP's them
  • Blunderbuss will start one-shotting unprotected heavy hulls with the normal damage
  • Blunderbuss will start one-shotting unprotected heavy hulls with the critical damage
  • Will start one-shotting unprotected heavy hulls with Viking's Overdrive
  • Blunderbuss will start-shotting unprotected heavy hulls with the normal and critical damage with Viking's Overdrive

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA
  • The number of projectiles needed to kill an unprotected heavy hull with Plasma Torch is decreased by 11

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Small Calibre Charging Machine will now 2-shot unprotected medium hulls
  • Small Calibre Charging Machine's splash damage will now 3-shot unprotected light hulls
  • The range at which Sledgehammer Rounds 2-shots unprotected medium hulls is increased to 89 metres (from 57m)
  • The range at which Sledgehammer Rounds' splash damage 3-shots unprotected heavy hulls is increased to 58 metres (from 0m)
  • Will now one-shot unprotected medium hulls with Viking's Overdrive
  • Small Calibre Charging Machine's splash damage will now 2-shot unprotected medium hulls with Viking's Overdrive

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • The range at which Remote Rocket Explosives will give 1,500 splash damage is increased to ~7.5 metres (out of 8m)
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive

 

 

Railgun:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected light hulls with the normal damage and critical damage
  • Scout Railgun will kill an unprotected heavy hull with a normal + critical hit. 
  • AP Railgun will kill a heavy hull that has DA with a critical + normal hit
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting medium hulls that have DA with the critical damage with Viking's Overdrive
  • Round Destabilisation will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Hyperspace Rounds will start one-shotting unprotected heavy hulls with Viking's Overdrive
  • Round Stabilisation will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive
  • Round Stabilisation will start one-shotting medium hulls that have DA with the critical damage with Viking's Overdrive
  • Scout will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive
  • Large Calibre Rounds will start one-shotting medium hulls that have DA with the critical damage with Viking's Overdrive
  • Status Railguns will start one-shotting heavy hulls that have DA with the critical damage with Viking's Overdrive

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 10m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 10m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Will start one-shotting unprotected light hulls with the minimum sniping damage
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Short Band Emitters will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Short-Band Emitters will start one-shotting unprotected heavy hulls with the critical damage with Viking's Overdrive

 

 

 

Edited by TheCongoSpider
Added Spoiler
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7 minutes ago, TheCongoSpider said:

Heavy Capacitors will one-shot a light hull with DA and 50% Eagle module with a fully charged sniping shot

Meh, I wanna one-shot juggernauts again :dry:

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On 5/20/2022 at 12:38 AM, wild001 said:

I think only useful gun with camp is shaft, gauss, magnum, railgun,

Need to hide behind wall in large map as well

Tbh u can use it with anything realistically if you can avoid a lot of damage, thunder and striker also a turret that can benefit hugely with it too, ricochets like helios, or minus field behind sets of corners etc. and lets u survive high damage shots without needing modules too.

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On 5/26/2022 at 8:29 AM, Marcus said:

 

  • Vulcan

    • Reload increased from 75-55 to 75-60 ms;

  • Thunder

    • Regular damage increased from 355-710 to 495-990 HP;

    • Critical damage increased from 505-1010 to 510-1020 HP;

    • Reload time changed from 3.2-1.9s to 3.0-2.0s;

    • Average and minimum splash damage decreased from 60% to 50%.;

    • Recoil decreased from 1.2-2.5 to 1.2-2.4;

  • Railgun

    • Regular damage increased from 495-990 to 625-1250;

    • Shot reload time changed from 4.3-2.5 to 4.4-2.4 s;

    • «Reinforced aiming transmission» augment:

      • Added an increase of auto-aim upward and downward by 50%;

      • Turret rotatory acceleration increased from 35% to 50%;

    • «Round stabilization» augment:

      • The increase in regular damage changed from +20% to +9%;

      • The decrease in critical damage changed from -20% to -9%;

      • Now the critical chance is always 50%;

      • (Note) Now «Round stabilization» decreases not only the gap between minimal and maximal damage but also the gap between the chance to deal regular and critical damage;

    • «Round destabilization» augment:

      • Returned to the original increase to critical chance of 100%;

      • Removed the fixed critical chance of 50%;

      • Added an increase to the shot warmup time of 10%;

      • (Note) The augment got back its key feature of high critical damage. Due to the current critical chance settings, increased damage will be dealt about once per three shots, not once per two shots as before;

    • «Large caliber rounds» augment:

      • The increase in regular damage changed from +5% to +20%;

      • The increase in critical damage is removed;

      • The increase in shot reload changed from +90% to +50%;

    • «Electromagnetic accelerator "Scout"» augment:

      • The decrease in regular damage changed from -18% to -25%;

      • The decrease in critical damage changed from -34% to -25%;

      • The decrease in shot warmup time changed from -20% to -50%;

      • Added a decrease to the impact force of 20%;

      • (Note) With these settings, this augment makes the turret as close as possible to Thunder in terms of rate of fire and damage;

    • «"Death Herald" compulsator» augment:

      • Decreased shot warmup time by 20%;

    • «Hyperspace rounds» augment:

      • The increase in regular damage is removed;

      • Penetration damage bonus decreased from +250% to +200%;

      • (Note) All the changes to this augment are a result of the turret’s regular damage being increased;

  • Magnum

    • Regular damage increased from 670-1340 to 745-1490 HP;

    • Critical damage increased from 670-1340 to 745-1490 HP;

    • Reload time increased from 4-2.4 to 4.9-2.6 s;

    • Radius of max splash damage decreased from 10 to 5 m;

    • Average splash damage radius decreased from 11 to 6 m;

    • Critical splash damage radius decreased from 10 to 5 m;

    • Recoil increased from 1.7-4.0 to 2.0-4.0;

    • Viking's Overdrive «Berserk Reactor»

      • The increase in damage decreased from +200% to +150%;

      • The increase in rate of fire increased from +65% to +75%;

    • «Armor-Piercing Core» augment:

      • The «Armor piercing» status effect’s radius increased from 2 to 5 m;

  • Gauss

    • Reload time in arcade mode increased from 2.0-1.5 to 2.25-1.5 s;

    • Damage in sniping mode increased from 800-1600 to 900-1800 HP;

    • Aiming time increased from 2.8-1.8 to 3-2 s;

    • Reload time in sniping mode changed from 4-3 to 4.2-2.8 s;

    • Radius of max splash damage in sniping mode decreased from 11 to 5 m;

    • Average splash damage radius in sniping mode decreased from 12 to 6 m;

    • Recoil in sniping mode increased from 1.2-2.5 to 2-4;

    • «Electromagnetic salvo» augment:

      • The «EMP» status effect’s radius increased from 11 to 15 m;

    • «Armor-Piercing Salvo» augment:

      • The «Armor-Piercing» status effect’s radius increased from 11 to 15 m;

  • Shaft
    • Arcade shot reload time increased from 2.0-1.5 to 2.25-1.5s;

    • Full sniping shot reload increased from 10 to 14.5-10 s;

    • «Short-band emitter» augment:

      • The increase in arcade damage changed from +20% to +48%;

      • The increase in critical damage changed from +20% to +10%;

      • The increase in arcade reload time changed from +25% to +34%;

      • The increase in minimum sniping damage changed from +20% to +48%;

      • Price increased from 149,000 to 245,000 crystals;

      • (Note) With these settings, this augment makes the turret as close as possible to Thunder in terms of rate of fire and damage;

    • «Rapid-fire mode» augment:

      • The decrease in arcade shot reload duration changed from -80% to -83%;

      • Energy per arcade shot changed from 350 to 384;

      • Added an increase in recharge rate by +167%;

      • Added a decrease to sniping mode damage of -66%;

      • Sniping shot consumes all the energy stored;

      • (Note) Now this augment makes Shaft be useful only for Arcade shots and sniping mode is useless with such a low damage;

    • «Armor-Piercing Sight» augment:

      • The «Armor-Piercing» status effect’s duration increased from 2 to 5 s;

      • The decrease in energy consumed by sniping shot is removed;

      • (Note) The original setting allowed for about half a second to hit a target with an arcade shot after the target’s armor was deactivated. With these changes, it should be a bit easier.

  • «Lifeguard» drone

    • Drone reload time decreased from 60 to 9 s;

    • Healing decreased from 1000-3000 to 500-1000 HP;

    • (Note) With the «Jammer» status effect becoming more popular and available, this drone should stop causing serious problems when catching gold boxes. The new settings should be much more useful in a regular battle.

  • Icons on all supplies in the garage have been updated;

  • Added a new daily mission «Use the Nuclear energy supply»

    • (Note) Don’t forget, any supply-related mission can be completed not only by activating the supply, but also by taking the respective bonus box;

  • Updated the old «Tanki Online» logo that you see while entering the game with the new modern one.

 

Spoiler

 

UPDATED: 27/05/22

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start one-shotting unprotected light hulls
  • Electroturret will instantly kill an unprotected heavy hull with the ball + chain lightning 

 

Hammer:

  • Will one-shot unprotected medium hulls
  • AP Hammer will require one shot to kill heavy hulls with DA after it AP's them
  • Blunderbuss will start one-shotting unprotected heavy hulls with the normal damage
  • Blunderbuss will start one-shotting unprotected heavy hulls with the critical damage
  • Will start one-shotting unprotected heavy hulls with Viking's Overdrive
  • Blunderbuss will start-shotting unprotected heavy hulls with the normal and critical damage with Viking's Overdrive

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA
  • The number of projectiles needed to kill an unprotected heavy hull with Plasma Torch is decreased by 11

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Small Calibre Charging Machine will now one-shot unprotected light hulls
  • Small Calibre Charging Machine's splash damage will now 2-shot unprotected light hulls
  • The range at which Sledgehammer Rounds 2-shots unprotected medium hulls is increased to 108 metres (from 84m)
  • The range at which Sledgehammer Rounds one-shots unprotected light hulls is increased to 92 metres (from 61m)
  • Will now one-shot unprotected heavy hulls with Viking's Overdrive

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • The range at which Remote Rocket Explosives will give 1,500 splash damage is increased to ~7.5 metres (out of 8m)
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive

 

 

Railgun:

  • Will start one-shotting unprotected medium with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected light hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected medium hulls with the critical damage
  • Scout Railgun will kill a medium hull with DA with a normal + critical hit. 
  • AP Railgun will kill a heavy hull that has DA with a critical + normal hit
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Round Destabilisation will start one-shotting unprotected heavy hulls with DA with the critical damage

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected light hulls with the minimum sniping damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • Rapid-Fire Mode will kill a medium hull with DA with its initial burst
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Short Band Emitters will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive
  • Short-Band Emitters will start one-shotting unprotected heavy hulls with the critical damage with Viking's Overdrive

 

 

Edited by TheCongoSpider
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On 6/9/2022 at 8:40 AM, Marcus said:

 

  • Firebird

    • Standard damage increased from 380-1060 to 400-1100 per second

    • Critical damage decreased from 900-1800 to 700-1700 per second

    • Weak damage percentage increased from 10% to 25%

    • (Note) Firebird deals damage 4 times per second. Therefore, the damage numbers in-game will be 4 times lower.

  • Freeze

    • Weak damage percentage increased from 7% to 25%, matching Firebird.

  • Isida

    • Standard damage increased from 575-1150 to 580-1160 per second

    • Critical damage increased from 575-1150 to 600-1200 per second

    • Critical healing decreased from 2000-4000 to 1500-3000

    • (Note) Isida deals damage 4 times per second. Therefore, the damage numbers in-game will be 4 times lower.

  • Tesla

    • Standard and ball lightning damage increased from 409-810 to 450-900

    • Сritical damage increased from 405-810 to 450-900

    • Ball lightning reload increased from 7 to 12-8 seconds

    • (Note) This change means that previously the ball lightning took 7 seconds to charge, but it now takes 12 seconds at Mk1 and 8 seconds at the MAX upgrade of the turret.

  • Hammer

    • Standard damage increased from 60-120 to 70-140

    • Critical damage increased from 540-1080 to 630-1260

    • Reload time of the turret increased from 6.2-4.4 to 7.2-4.4 seconds.

    • Augment «Slugger»

      • No longer decreases the rotation speed of the turret

  • Twins

    • Standard damage decreased from 105-205 to 100-200

    • Critical damage increased from 130-260 to 165-330

    • Reload time increased from 360-257 to 390-260 milliseconds

  • Ricochet

    • Critical damage increased from 270-540 to 300-600

    • Reload time increased from 700-500 to 750-500 milliseconds

    • Recoil decreased from 0.8-1.7 to 0.6-1.2

  • Smoky

    • Standard damage increased from 290-580 to 300-600

    • Critical damage decreased from 710-850 to 670-800

  • Striker

    • Critical damage increased from 850-1700 to 865-1730

  • Thunder

    • Standard damage decreased from 495-990 to 450-900

    • Critical damage increased from 510-1020 to 615-1230

    • Augment «Small caliber charging machine»

      • The decrease in Standard damage changed from -25% to -30%

      • The decrease in Reload time changed from -25% to -20%

    • Augment «”Sledgehammer” rounds»

      • The increase in Standard damage changed from +50% to +45%

      • Added a decrease in Range of min damage by -50%

    • (Note) The “Sledgehammer” augment was designed as a close-range modification of the turret. Based on what we have observed, the augment is best paired with a speedy hull and used for charging an enemy. With this fix, the augment should remain relevant after changes to the turret’s balance.

  • Railgun

    • «Electromagnetic accelerator “Scout”» augment

      • The decrease in Standard damage changed from -25% to -28%

      • The decrease in Critical damage changed from -25% to -20%

  • Magnum

    • Standard damage decreased from 745-1490 to 720-1440

    • Critical damage increased from 745-1490 to 815-1630

  • Shaft

    • «Rapid-fire mode» augment

      • Decreases the ranges of maximum and minimum damage by -50%

    • (Comment) The augment was conceived as a melee modification of the turret. We will try to limit its high efficiency to close battles while trying to avoid removing critical damage.

 

Spoiler

 

UPDATED: 27/05/22

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start one-shotting unprotected light hulls
  • Electroturret will instantly kill an unprotected heavy hull with the ball + chain lightning 

 

Hammer:

  • Will one-shot unprotected medium hulls
  • AP Hammer will require one shot to kill heavy hulls with DA after it AP's them
  • Blunderbuss will start one-shotting medium hulls with DA with the normal damage
  • Blunderbuss will start one-shotting medium hulls with DA with the critical damage
  • Blunderbuss will start-shotting unprotected heavy hulls with the normal and critical damage with Viking's Overdrive

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA
  • The number of projectiles needed to kill an unprotected heavy hull with Plasma Torch is decreased by 10

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • The range at which Sledgehammer one-shots unprotected medium hulls is increased to 30 metres (from 0m)
  • The range at which Sledgehammer Rounds 2-shots unprotected medium hulls is increased to 52 metres (from 41m)
  • The range at which Sledgehammer Rounds one-shots unprotected light hulls is increased to 45 metres (from 30m)
  • Will now one-shot unprotected heavy hulls with Viking's Overdrive

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • The range at which Remote Rocket Explosives will give 1,500 splash damage is increased to ~7.5 metres (out of 8m)
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive

 

 

Railgun:

  • Will start one-shotting unprotected medium with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected light hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected medium hulls with the critical damage
  • Scout Railgun will kill a medium hull with DA with a normal + critical hit. 
  • AP Railgun will kill a heavy hull that has DA with a critical + normal hit
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Round Destabilisation will start one-shotting unprotected heavy hulls with DA with the critical damage

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected light hulls with the minimum sniping damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • Rapid-Fire Mode will kill a medium hull with DA with its initial burst
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Short Band Emitters will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive
  • Short-Band Emitters will start one-shotting unprotected heavy hulls with the critical damage with Viking's Overdrive

 

 

Edited by TheCongoSpider
Added Spoiler

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On 6/16/2022 at 8:19 AM, Marcus said:

 

  • Railgun’s «Super armor-piercing rounds» augment

    • The «Armor piercing» status effect’s duration has been increased from 5 s to 6 s.

  • Shaft’s «Short-band emitter» augment

    • The increase in regular damage has been changed from +48% to +35%.

    • The increase in critical damage has been changed from +10% to +33%.

    • The increase in minimal damage has been changed from +48% to +35%.

 

Spoiler

 

UPDATED: 17/06/22

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start one-shotting unprotected light hulls
  • Electroturret will instantly kill an unprotected heavy hull with the ball + chain lightning 

 

Hammer:

  • Will one-shot unprotected medium hulls
  • AP Hammer will require one shot to kill heavy hulls with DA after it AP's them
  • Blunderbuss will start one-shotting medium hulls with DA with the normal damage
  • Blunderbuss will start one-shotting medium hulls with DA with the critical damage
  • Blunderbuss will start-shotting unprotected heavy hulls with the normal and critical damage with Viking's Overdrive

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA
  • The number of projectiles needed to kill an unprotected heavy hull with Plasma Torch is decreased by 10

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • The range at which Sledgehammer one-shots unprotected medium hulls is increased to 30 metres (from 0m)
  • The range at which Sledgehammer Rounds 2-shots unprotected medium hulls is increased to 52 metres (from 41m)
  • The range at which Sledgehammer Rounds one-shots unprotected light hulls is increased to 45 metres (from 30m)
  • Will now one-shot unprotected heavy hulls with Viking's Overdrive

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • The range at which Remote Rocket Explosives will give 1,500 splash damage is increased to ~7.5 metres (out of 8m)
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive

 

 

Railgun:

  • Will start one-shotting unprotected medium with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected light hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected medium hulls with the critical damage
  • Scout Railgun will kill a medium hull with DA with a normal + critical hit. 
  • AP Railgun will kill a heavy hull that has DA with a critical + normal hit
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Round Destabilisation will start one-shotting unprotected heavy hulls with DA with the critical damage

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected light hulls with the minimum sniping damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • Rapid-Fire Mode will kill a medium hull with DA with its initial burst
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Short Band Emitters will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive

 

 

Edited by TheCongoSpider
Added Spoiler

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On 6/23/2022 at 9:28 AM, Marcus said:

 

  • Spoiler
    • Ricochet
      • «Destabilized Plasma» augment
        • Shots are now able to ricochet once
        • Range of average damage decreased from 4 to 2 meters
        • Average splash damage and Minimum splash damage changed from 90% and 25% to 50%
        • Projectile speed is no longer increased
      • «Plasma Torch» augment

        • Projectile speed decrease changed from -40% to -50%

      • «Sizzling Field» augment

        • Hitting an enemy with a critical shot or after ricochet will apply the «Burning» status effect for 4 seconds

        • Works the same way as the «Destabilized Plasma» augment

      • «Cryo Field» augment

        • Hitting an enemy with a critical shot or after ricochet will apply the «Freezing» status effect to them for 10 seconds.

        • Works the same way as the «Destabilized Plasma» augment 

      • «Magnetron» augment

        • Hitting an enemy with a critical shot or after ricochet will apply the «EMP» status effect to them for 1 second

        • Works the same way as the «Destabilized Plasma» augment

      • «Tectonic field» augment

        • Hitting an enemy with a critical shot or after ricochet will apply the «Stun» status effect to them for 0.4 seconds

        • Works the same way as the «Destabilized Plasma» augment 

      • «Super-smart Minus-Field» augment

        • Hitting an enemy with a critical shot or after ricochet will apply the «Armor-Piercing» status effect to them for 3 seconds

        • Works the same way as the «Destabilized Plasma» augment 

      • «Jamming Field» augment

        • Any damage will apply the «Jammer» status effect to a target for 1 second

        • Removed other features of the augment

      • «Pulsar» augment

        • Critical chance decreased by 50%

      • «Helios» augment

        • Shots are now able to ricochet once 

      • Updated Garage descriptions for the augments

    • Smoky

      • Fixed the way «Sorted Ammunition» augment works

      • (Note) Permanent fix for now

    • Striker

      • Fixed the way anti-cheat works so it won’t cause all rockets after the first one to lose damage

      • Added an anti-cheat setting that won’t let rockets deal damage if the system considers this damage be illegal

      • (Note) You can't see if the rocket doesn't deal damage if you haven't launched the rocket. ?

    • Scorpion

      • Minor changes in design

      • Added the «Adrenaline» augment available for crystals

        • Maximum damage bonus: 30%

      • Added the «Explosive Shells» augment available for crystals

        • Radius of average splash damage is 2 meters

        • Radius of minimal splash damage is 10 meters

        • Projectile speed decreased by 50%

        • Projectiles cannot ricochet

      • Added the «Explosive Warheads» augment available for crystals

        • Radius of average splash damage is 3 meters

        • Radius of minimal splash damage is 10 meters

      • Added the «Missile launcher «Wolfpack» augment available for crystals

        • Number of rockets in salvo is 8

        • Aiming duration is increased by +100%

        • Initial rocket speed is decreased by -99%

        • Maximum rocket speed is increased by +1100%

        • Time to reach max rocket speed is increased by +300%

 

 

 

Spoiler

UPDATED: 24/06/22

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start one-shotting unprotected light hulls
  • Electroturret will instantly kill an unprotected heavy hull with the ball + chain lightning 

 

Hammer:

  • Will one-shot unprotected medium hulls
  • AP Hammer will require one shot to kill heavy hulls with DA after it AP's them
  • Blunderbuss will start one-shotting medium hulls with DA with the normal damage
  • Blunderbuss will start one-shotting medium hulls with DA with the critical damage
  • Blunderbuss will start-shotting unprotected heavy hulls with the normal and critical damage with Viking's Overdrive

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA
  • The number of projectiles needed to kill an unprotected heavy hull with Plasma Torch is decreased by 10

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • The range at which Sledgehammer one-shots unprotected medium hulls is increased to 30 metres (from 0m)
  • The range at which Sledgehammer Rounds 2-shots unprotected medium hulls is increased to 52 metres (from 41m)
  • The range at which Sledgehammer Rounds one-shots unprotected light hulls is increased to 45 metres (from 30m)
  • Will now one-shot unprotected heavy hulls with Viking's Overdrive

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Sorted Ammunition will start 2-shotting unprotected heavy hulls with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • The range at which Remote Rocket Explosives will give 1,500 splash damage is increased to ~7.5 metres (out of 8m)
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive

 

 

Railgun:

  • Will start one-shotting unprotected medium with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected light hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected medium hulls with the critical damage
  • Scout Railgun will kill a medium hull with DA with a normal + critical hit. 
  • AP Railgun will kill a heavy hull that has DA with a critical + normal hit
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Round Destabilisation will start one-shotting unprotected heavy hulls with DA with the critical damage

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected light hulls with the minimum sniping damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • Rapid-Fire Mode will kill a medium hull with DA with its initial burst
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Short Band Emitters will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill a medium hull with DA with the salvo if 8 out of 10 missiles directly hit
  • The range at which Explosive Warheads kills medium hulls with DA is increased to 10 metres (from 2m)
  • Missile Launcher "Wolfpack" will kill a medium hull with DA if all missiles directly hit

 

Edited by TheCongoSpider
Added Spoiler

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Quote
  • New augment for Thunder added to the updated UItra Containers — «Salamander shells»

    • (Note) Critical hit ignites the target. Critical damage will be dealt only to the first affected target, but other tanks in the range of splash damage will be ignited too

UPDATED: 01/07/22

 

No changes. 

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  •  

    Spoiler
    • New augment for Thunder added to the updated Ultra Containers — «Hyperspeed shells»

      • (Note) The shell damage is reduced by 50% but only at close range. The greater the distance, the more damage you deal, up to 400% of regular damage. Shells fly faster, but critical damage is completely removed.

    • Thunder

      • Critical damage decreased from 615-1230 to 600-1200 HP

      • «Salamander» shells, «Wyvern» shells, «Magneto» shells, «Peacekeeper» shells, and «Corrosion» shells augments

        • Critical damage decreased by 25%

        • Critical splash radius increased from 1 to 12 m.

        • (Note) Status effects are now applied to all targets in critical splash radius, not limited to just one opponent. This variant of settings fits the turret better.

    • Scorpion

      • Regular damage decreased from 650-1300 to 625-1250

      • Critical damage increased from 700-1400 to 750-1500

      • If a target is destroyed, rockets will now be flying to the point where the tank was destroyed

        • (Note) Rockets will no longer fly towards the sky

 

 

 

Spoiler

UPDATED: 22/07/22

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start one-shotting unprotected light hulls
  • Electroturret will instantly kill an unprotected heavy hull with the ball + chain lightning 

 

 

Hammer:

  • Will one-shot unprotected medium hulls
  • AP Hammer will require one shot to kill heavy hulls with DA after it AP's them
  • Blunderbuss will start one-shotting medium hulls with DA with the normal damage
  • Blunderbuss will start one-shotting medium hulls with DA with the critical damage
  • Blunderbuss will start-shotting unprotected heavy hulls with the normal and critical damage with Viking's Overdrive

 

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA
  • The number of projectiles needed to kill an unprotected heavy hull with Plasma Torch is decreased by 10

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will now one-shot unprotected heavy hulls with Viking's Overdrive
  • Corrosion Shells will kill a heavy hull that has DA with critical + normal hit
  • Hyperspeed Shells will start one-shotting unprotected heavy hulls after 60m

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Sorted Ammunition will start 2-shotting unprotected heavy hulls with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • The range at which Remote Rocket Explosives will give 1,500 splash damage is increased to ~7.5 metres (out of 8m)
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive

 

 

Railgun:

  • Will start one-shotting unprotected medium with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected light hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected medium hulls with the critical damage
  • Scout Railgun will kill a medium hull with DA with a normal + critical hit. 
  • AP Railgun will kill a heavy hull that has DA with a critical + normal hit
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Round Destabilisation will start one-shotting unprotected heavy hulls with DA with the critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected light hulls with the minimum sniping damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • Rapid-Fire Mode will kill a medium hull with DA with its initial burst
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Short Band Emitters will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill a medium hull with DA with the salvo if 8 out of 10 missiles directly hit
  • The range at which Explosive Warheads kills medium hulls with DA is increased to 10 metres (from 2m)
  • Missile Launcher "Wolfpack" will kill a medium hull with DA if all missiles directly hit

 

Edited by TheCongoSpider
Added Spoiler
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Quote
  •  

    Spoiler
    • Hammer

      • Critical hit chance decreased from 12% to 10%

      • «Dragon Breath» augment

        • The power of setting fire to an opponent on critical hits decreased from 100% to 40%.

        • No longer decreases critical damage

      • «Wyvern’s Breath» augment

        • Applies the «Freezing» status effect: both on critical hit and by a pellet from the last shot in the clip

        • No longer decreases clip reload duration

      • «Magnetic Pellets» augment

        • Applies the «EMP» status effect: both on critical hit and by a pellet from the last shot in the clip

        • No longer decreases clip reload duration

      • «Stunning Pellets» augment

        • Applies the «Stun» status effect: both on critical hit and by a pellet from the last shot in the clip

        • No longer decreases clip reload duration

        • Duration of the «Stun» status effect is decreased from 2 seconds to 1 second

      • «Armor-Piercing Shot» augment

        • Applies the «Armor-Piercing» status effect: both on critical hit and by a pellet from the last shot in the clip

        • No longer decreases clip reload duration

      • «Jamming Shot» augment

        • Applies the «Jammer» status effect: both on critical hit and by a pellet from the last shot in the clip

        • Duration of the «Jammer» status effect is decreased from 5 seconds to 3 seconds

        • No longer decreases clip reload duration

    • Thunder

      • «Hyperspeed» shells» augment

        • The decrease in tange of minimum damage changed from -50% to -25%

        • Projectile speed increased from +100% to +200%

 

 

 

Spoiler

UPDATED: 05/08/22

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start one-shotting unprotected light hulls
  • Electroturret will instantly kill an unprotected heavy hull with the ball + chain lightning 

 

 

Hammer:

  • Will one-shot unprotected medium hulls
  • AP Hammer will require one shot to kill heavy hulls with DA after it AP's them
  • Blunderbuss will start one-shotting medium hulls with DA with the normal damage
  • Blunderbuss will start one-shotting medium hulls with DA with the critical damage
  • Blunderbuss will start-shotting unprotected heavy hulls with the normal and critical damage with Viking's Overdrive

 

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA
  • The number of projectiles needed to kill an unprotected heavy hull with Plasma Torch is decreased by 10

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will now one-shot unprotected heavy hulls with Viking's Overdrive
  • Corrosion Shells will kill a heavy hull that has DA with critical + normal hit
  • The range at which Hyperspeed Shells one-shots unprotected medium hulls is decreased to 68m (from 82m)
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 58m (from 68m)
  • Hyperpseed Shells will one-shot unprotected heavy hulls after 77m 

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Sorted Ammunition will start 2-shotting unprotected heavy hulls with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • The range at which Remote Rocket Explosives will give 1,500 splash damage is increased to ~7.5 metres (out of 8m)
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive

 

 

Railgun:

  • Will start one-shotting unprotected medium with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected light hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected medium hulls with the critical damage
  • Scout Railgun will kill a medium hull with DA with a normal + critical hit. 
  • AP Railgun will kill a heavy hull that has DA with a critical + normal hit
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Round Destabilisation will start one-shotting unprotected heavy hulls with DA with the critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected light hulls with the minimum sniping damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • Rapid-Fire Mode will kill a medium hull with DA with its initial burst
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Short Band Emitters will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill a medium hull with DA with the salvo if 8 out of 10 missiles directly hit
  • The range at which Explosive Warheads kills medium hulls with DA is increased to 10 metres (from 2m)
  • Missile Launcher "Wolfpack" will kill a medium hull with DA if all missiles directly hit

 

Edited by TheCongoSpider
Added Spoiler
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Quote
  • Tanki Fund prize distribution
  • Addition of Strict Ammunition Load and Corrosive Shells 

 

Spoiler

UPDATED: 12/08/22

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start one-shotting unprotected light hulls
  • Electroturret will instantly kill an unprotected heavy hull with the ball + chain lightning 

 

 

Hammer:

  • Will one-shot unprotected medium hulls
  • AP Hammer will require one shot to kill heavy hulls with DA after it AP's them
  • Blunderbuss will start one-shotting medium hulls with DA with the normal damage
  • Blunderbuss will start one-shotting medium hulls with DA with the critical damage
  • Blunderbuss will start-shotting unprotected heavy hulls with the normal and critical damage with Viking's Overdrive

 

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA
  • The number of projectiles needed to kill an unprotected heavy hull with Plasma Torch is decreased by 10

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will now one-shot unprotected heavy hulls with Viking's Overdrive
  • Corrosion Shells will kill a heavy hull that has DA with critical + normal hit
  • The range at which Hyperspeed Shells one-shots unprotected medium hulls is decreased to 68m (from 82m)
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 58m (from 68m)
  • Hyperpseed Shells will one-shot unprotected heavy hulls after 77m 
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 1.7m (from 5m)
  • The range at which Vacuum Shell one-shots unprotected heavy hulls is decreased to 2.9m (from 8.3m)
  • Strict Ammunition Load will 2-shot a medium hull with DA with normal + critical hit

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Sorted Ammunition will start 2-shotting unprotected heavy hulls with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • The range at which Remote Rocket Explosives will give 1,500 splash damage is increased to ~7.5 metres (out of 8m)
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive

 

 

Railgun:

  • Will start one-shotting unprotected medium with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected light hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected medium hulls with the critical damage
  • Scout Railgun will kill a medium hull with DA with a normal + critical hit. 
  • AP Railgun will kill a heavy hull that has DA with a critical + normal hit
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Round Destabilisation will start one-shotting unprotected heavy hulls with DA with the critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected light hulls with the minimum sniping damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • Rapid-Fire Mode will kill a medium hull with DA with its initial burst
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Short Band Emitters will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill a medium hull with DA with the salvo if 8 out of 10 missiles directly hit
  • The range at which Explosive Warheads kills medium hulls with DA is increased to 10 metres (from 2m)
  • Missile Launcher "Wolfpack" will kill a medium hull with DA if all missiles directly hit
  • Missile Launcher "Swarm" will kill a heavy hull with DA if all missiles directly hit. 

 

Edited by TheCongoSpider
Added Spoiler

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On 8/18/2022 at 8:16 AM, Marcus said:

 

Spoiler


  • Tesla

    • Exothermic lightning, Endothermic lightning, Superconducting discharge, Shocking lightning, Armour-piercing discharge — now all these augments work the same way, applying different status effects. Augments add ricochet ability to ball lightning and an ability to apply status effect on critical hit and with ball lightning. Maximum radius for applying status effect with ball lightning decreased from 8 to 5 metres.

    • Exothermic lightning

      • Heating coefficient decreased from +1 to +0.4

    • Shocking lightning

      • Status effect duration decreased from 2 to 1 second

    • Armour-piercing discharge

      • Status effect duration increased from 2 to 5 seconds

    • Jamming discharge

      • Each shot applies the «Jammer» status effect. 

      • Status effect duration decreased from 7 to 3 seconds

  • Scorpion

    • Range of max damage decreased from 120-150 to 80-100 metres.

    • Range of min damage decreased from 180-210 to 120-150 metres.

  • All Pulsar augments now decrease critical hit chance by 30% instead of 50%.

 

Spoiler

UPDATED: 19/08/22

 

 

No changes. 

 

Edited by TheCongoSpider
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On 8/25/2022 at 7:44 AM, Marcus said:

 

  •  

    Spoiler
    • Tesla

      • Critical damage chance increased from 12% to 16%

    • Gauss

      • Critical damage decreased from 665-1330 to 580-1160 HP

      • Critical damage chance increased from 12% to 16%

      • Damage in sniping mode decreased from 900-1800 to 850-1700

      • Reload time sniping mode increased from 4.2-2.8 to 6.6-4.8 s.

      • Aiming time decreased from 3-2 to 1.5-0.6 s.

      • Aiming recovery time decreased from 0.7 to 0.6 s.

      • Range of max damage increased from 60-80 to 80-100 m.

      • Range of min damage increased from 80-120 to 120-150 m.

      • Weak damage percentage increased from 25% to 50%

      •  «Electromagnetic salvo» and «Armor-Piercing Salvo» augments can now apply status effect not only with salvo shots but with critical damage too

    • Shaft

      • Range of max damage increased from 60-80 to 80-100 m.

      • Range of min damage increased from 80-120 to 120-150 m.

      • Weak damage percentage increased from 25% to 50%

     

 

 

Spoiler

UPDATED: 26/08/22

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start one-shotting unprotected light hulls
  • Electroturret will instantly kill an unprotected heavy hull with the ball + chain lightning 
  • AP Tesla will kill a heavy hull with DA with critical + normal hit

 

 

Hammer:

  • Will one-shot unprotected medium hulls
  • AP Hammer will require one shot to kill heavy hulls with DA after it AP's them
  • Blunderbuss will start one-shotting medium hulls with DA with the normal damage
  • Blunderbuss will start one-shotting medium hulls with DA with the critical damage
  • Blunderbuss will start-shotting unprotected heavy hulls with the normal and critical damage with Viking's Overdrive

 

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA
  • The number of projectiles needed to kill an unprotected heavy hull with Plasma Torch is decreased by 10

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will now one-shot unprotected heavy hulls with Viking's Overdrive
  • Corrosion Shells will kill a heavy hull that has DA with critical + normal hit
  • The range at which Hyperspeed Shells one-shots unprotected medium hulls is decreased to 68m (from 82m)
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 58m (from 68m)
  • Hyperpseed Shells will one-shot unprotected heavy hulls after 77m 
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 1.7m (from 5m)
  • The range at which Vacuum Shell one-shots unprotected heavy hulls is decreased to 2.9m (from 8.3m)
  • Strict Ammunition Load will 2-shot a medium hull with DA with normal + critical hit

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Sorted Ammunition will start 2-shotting unprotected heavy hulls with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • The range at which Remote Rocket Explosives will give 1,500 splash damage is increased to ~7.5 metres (out of 8m)
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive

 

 

Railgun:

  • Will start one-shotting unprotected medium with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected light hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected medium hulls with the critical damage
  • Scout Railgun will kill a medium hull with DA with a normal + critical hit. 
  • AP Railgun will kill a heavy hull that has DA with a critical + normal hit
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Round Destabilisation will start one-shotting unprotected heavy hulls with DA with the critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will kill a medium hull with DA with arcade + salvo
  • AP Gauss will kill a medium hull with DA with critical hit + arcade

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected light hulls with the minimum sniping damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • Rapid-Fire Mode will kill a medium hull with DA with its initial burst
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Short Band Emitters will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill a medium hull with DA with the salvo if 8 out of 10 missiles directly hit
  • The range at which Explosive Warheads kills medium hulls with DA is increased to 10 metres (from 2m)
  • Missile Launcher "Wolfpack" will kill a medium hull with DA if all missiles directly hit
  • Missile Launcher "Swarm" will kill a heavy hull with DA if all missiles directly hit. 

 

Edited by TheCongoSpider
Added Spoiler

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On 9/22/2022 at 5:52 AM, Marcus said:

 

  • Shaft

    • «Rapid-fire mode» augment

      • No longer affects range of minimum and maximum damage in arcade mode

      • (Note) There may be more changes to the parameters of this augment later. That's just how much it changes the turret's gameplay.

 

Spoiler

UPDATED: 23/09/22

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start one-shotting unprotected light hulls
  • Electroturret will instantly kill an unprotected heavy hull with the ball + chain lightning 
  • AP Tesla will kill a heavy hull with DA with critical + normal hit

 

 

Hammer:

  • Will one-shot unprotected medium hulls
  • AP Hammer will require one shot to kill heavy hulls with DA after it AP's them
  • Blunderbuss will start one-shotting medium hulls with DA with the normal damage
  • Blunderbuss will start one-shotting medium hulls with DA with the critical damage
  • Blunderbuss will start-shotting unprotected heavy hulls with the normal and critical damage with Viking's Overdrive

 

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA
  • The number of projectiles needed to kill an unprotected heavy hull with Plasma Torch is decreased by 10

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will now one-shot unprotected heavy hulls with Viking's Overdrive
  • Corrosion Shells will kill a heavy hull that has DA with critical + normal hit
  • The range at which Hyperspeed Shells one-shots unprotected medium hulls is decreased to 73m (from 102m)
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 53m (from 72m)
  • Hyperspeed Shells will one-shot unprotected heavy hulls after 92m 
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 1.7m (from 5m)
  • The range at which Vacuum Shell one-shots unprotected heavy hulls is decreased to 2.9m (from 8.3m)
  • Strict Ammunition Load will 2-shot a medium hull with DA with normal + critical hit

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Sorted Ammunition will start 2-shotting unprotected heavy hulls with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • The range at which Remote Rocket Explosives will give 1,500 splash damage is increased to ~7.5 metres (out of 8m)
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive

 

 

Railgun:

  • Will start one-shotting unprotected medium with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected light hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected medium hulls with the critical damage
  • Scout Railgun will kill a medium hull with DA with a normal + critical hit. 
  • AP Railgun will kill a heavy hull that has DA with a critical + normal hit
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Round Destabilisation will start one-shotting unprotected heavy hulls with DA with the critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will kill a medium hull with DA with arcade + salvo
  • AP Gauss will kill a medium hull with DA with critical hit + arcade

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • Rapid-Fire Mode will kill a medium hull with DA with its initial burst
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Short Band Emitters will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill a medium hull with DA with the salvo if 8 out of 10 missiles directly hit
  • The range at which Explosive Warheads kills medium hulls with DA is increased to 10 metres (from 2m)
  • Missile Launcher "Wolfpack" will kill a medium hull with DA if all missiles directly hit
  • Missile Launcher "Swarm" will kill a heavy hull with DA if all missiles directly hit. 

 

Edited by TheCongoSpider
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On 10/20/2022 at 6:34 AM, Marcus said:

 

  •  

    Spoiler
    • A new augment for Scorpion has been added to Ultra Containers — «Cryo Shells» 

      • (Note) This augment applies «Freezing» status effect on critical hits and rocket salvos

    • Hammer

      • Range of min damage increased from 40-50 to 50-60 m.

    • Twins

      • Range of min damage increased from 40-50 to 50-60 m.

    • Ricochet

      • Range of min damage increased from 40-50 to 50-60 m.

    • Smoky

      • Projectile speed decreased from 350-350 to 300-350 m/sec.

      • (Note) Previously all modifications had the same value — 350. Now Mk1 has 300 and MkMAX has 350. Players quite often confuse this writing of parameters with a spread of possible values, as if it would be a random value from this range. We no longer use random values from ranges, now this writing always means that the first number is a value for Mk1 and the second value is a value for MkMAX

      • «Rubberized Rounds» augment

        • Projectile speed increased by 100%

      • «Sorted Ammunition» augment

        • Reload time decreased by 10%

    • Striker

      • «Stunning Missiles» augment

        • Duration of the «Stun» status effect applied by a critical hit is increased from 1 to 1.5 s.

        • Duration of the «Stun» status effect applied by a rocket salvo is decreased from 1 to 0.8 s.

      • «Armor-Piercing Missiles» augment

        • Duration of the «Armor-Piercing» status effect applied by a critical hit is increased from 5 to 9 s.

        • Duration of the «Armor-Piercing» status effect applied by a rocket salvo is decreased from 5 to 3 s.

      • (Note) We would like to try having differentiated status effect duration for equipment that have multiple ways of applying status effects - randomly and guaranteed. Striker will be used as a test stand for it. An interesting feature of Striker is that it is the only turret than can deal critical damage with an alternative way of shooting.

    • Vulcan

      • Projectile speed increased from 150-150 to 150-200 m/sec.

    • Thunder

      • Projectile speed decreased from 350 to 300-350 m/sec.

      • «Hyperspeed» shells» augment

        • Boost of weak damage is decreased from +400% to +330%

    • Scorpion

      • Arcade reload time increased from 4.2 - 2.8 to 4.5 - 3.0 s.

      • Salvo reload time increased from 24 - 16 to 27 - 18 s.

      • «Missile launcher «Swarm» augment

        • Reduction of salvo reload time decreased from -50% to -25%

        • Reduction of aiming time decreased from -75% to -50%

    • Railgun

      • «Electromagnetic accelerator «Scout» augment

        • Reduction of shot warmup time decreased from -50% to -25%

    • Gauss

      • Reload time sniping mode increased from 6.6 - 4.8 to 6.9 - 5.0 s.

 

 

Spoiler

UPDATED: 21/10/22

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start one-shotting unprotected light hulls
  • Electroturret will instantly kill an unprotected heavy hull with the ball + chain lightning 
  • AP Tesla will kill a heavy hull with DA with critical + normal hit

 

 

Hammer:

  • Will one-shot unprotected medium hulls
  • AP Hammer will require one shot to kill heavy hulls with DA after it AP's them
  • Blunderbuss will start one-shotting medium hulls with DA with the normal damage
  • Blunderbuss will start one-shotting medium hulls with DA with the critical damage
  • Blunderbuss will start-shotting unprotected heavy hulls with the normal and critical damage with Viking's Overdrive

 

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA
  • The number of projectiles needed to kill an unprotected heavy hull with Plasma Torch is decreased by 10

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will now one-shot unprotected heavy hulls with Viking's Overdrive
  • Corrosion Shells will kill a heavy hull that has DA with critical + normal hit
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 57m (from 83m)
  • Hyperspeed Shells will one-shot unprotected medium hulls after 83m 
  • Hyperspeed Shells will one-shot unprotected heavy hulls after 108m 
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 1.7m (from 5m)
  • The range at which Vacuum Shell one-shots unprotected heavy hulls is decreased to 2.9m (from 8.3m)
  • Strict Ammunition Load will 2-shot a medium hull with DA with normal + critical hit

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Sorted Ammunition will start 2-shotting unprotected heavy hulls with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • AP Striker will kill a heavy hull with DA with salvo + normal hit
  • The range at which Remote Rocket Explosives will give 1,500 splash damage is increased to ~7.5 metres (out of 8m)
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive

 

 

Railgun:

  • Will start one-shotting unprotected medium with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected light hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected medium hulls with the critical damage
  • Scout Railgun will kill a medium hull with DA with a normal + critical hit. 
  • AP Railgun will kill a heavy hull that has DA with a critical + normal hit
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Round Destabilisation will start one-shotting unprotected heavy hulls with DA with the critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will kill a medium hull with DA with arcade + salvo
  • AP Gauss will kill a medium hull with DA with critical hit + arcade

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • Rapid-Fire Mode will kill a medium hull with DA with its initial burst
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Short Band Emitters will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill a medium hull with DA with the salvo if 8 out of 10 missiles directly hit
  • The range at which Explosive Warheads kills medium hulls with DA is increased to 10 metres (from 2m)
  • Missile Launcher "Wolfpack" will kill a medium hull with DA if all missiles directly hit
  • Missile Launcher "Swarm" will kill a heavy hull with DA if all missiles directly hit. 

 

Edited by TheCongoSpider
Added Spoiler

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On 10/27/2022 at 6:53 AM, Marcus said:

 

  •  

    Spoiler
    • Hammer

      • Recoil per shot decreased from 1.5 - 2.4 to 1 - 2

      • «Duplet» augment

        • Removed the increase of horizontal scatter angle

      • «Adaptive reload» augment

        • The increase of clip reload time changed from +10% to +25%

      • «Dragon's Breath» 

        • Legendary augment now, no longer available for crystals and is added to the «Legendary» category of containers

        • If the last shot in a clip hits an enemy, it raises their temperature by +0.4

        • If the last shot in a clip is critical and hits an enemy, it raises their temperature by +1

      • «Magnetic Pellets» augment

        • Critical shots apply the «EMP» status effect for 1 second 

        • Last shot in a clip applies the «EMP» status effect for 2 seconds 

        • Last shot in a clip, if critical, applies the «EMP» status effect for 3 seconds 

      • «Stunning Pellets» augment

        • Critical shots apply the «Stun» status effect for 0.8 seconds 

        • Last shot in a clip applies the «Stun» status effect for 1 second 

        • Last shot in a clip, if critical, applies the «Stun» status effect for 1.5 seconds 

      •  «Armor-Piercing Shot» augment 

        • Critical shots apply the «Armor-Piercing» status effect for 3 seconds 

        • Last shot in a clip applies the «Armor-Piercing» status effect for 5 seconds 

        • Last shot in a clip, if critical, applies the «Armor-Piercing» status effect for 9 seconds 

      • «Blunderbuss» augment

        • Changed Critical damage increase from +70% to +100% 

        • Added a decrease of max and min damage ranges by 50%

 

 

Spoiler

UPDATED: 28/10/22

 

No changes. 

 

Edited by TheCongoSpider
Added Spoiler

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On 12/8/2022 at 9:10 AM, Marcus said:

 

  •  

    Spoiler
    • Ricochet

      • «Sizzling Field» augment

        • Removed splash damage

        • Removed the limit on the number of ricochets

        • Critical shots apply the «Burning» status effect for 4 seconds 

        • Each shot after ricochet applies the «Burning» status effect for 2 seconds 

        • Each shot after ricochet, if critical, applies the «Burning» status effect for 10 seconds 

      • «Cryo field» augment

        • Removed splash damage

        • Removed the limit on the number of ricochets

        • Critical shots apply the «Freezing» status effect for 10 seconds 

        • Each shot after ricochet applies the «Freezing» status effect for 2 seconds 

        • Each shot after ricochet, if critical, applies the «Freezing» status effect for 10 seconds 

      • «Magnetron» augment

        • Removed splash damage

        • Removed the limit on the number of ricochets

        • Critical shots apply the «EMP» status effect for 2 seconds 

        • Each shot after ricochet applies the «EMP» status effect for 1 second 

        • Each shot after ricochet, if critical, applies the «EMP» status effect for 3 seconds

      • «Tectonic field» augment

        • Removed splash damage

        • Removed the limit on the number of ricochets

        • Critical shots apply the «Stun» status effect for 1 second 

        • Each shot after ricochet applies the «Stun» status effect for 0.4 seconds 

        • Each shot after ricochet, if critical, applies the «Stun» status effect for 1.5 seconds 

      • «Super-smart Minus-Field» augment

        • Removed splash damage

        • Removed the limit on the number of ricochets

        • Critical shots apply the «Armor-Piercing» status effect for 5 seconds 

        • Each shot after ricochet applies the «Armor-Piercing» status effect for 1.5 seconds 

        • Each shot after ricochet, if critical, applies the «Armor-Piercing» status effect for 9 seconds 

    • Smoky

      • «Cryo rounds» augment

        • Legendary augment now, no longer available for crystals and is added to the «Legendary» category of containers

      • «Assault rounds» augment

        • Added a decrease of shot reload duration by 10%

        • Increased the price from 96,000 to 245,000 crystals

      • «High-precision aiming system» augment

        • Changed the increase of Regular damage from +32% to +40%

        • Changed the increase of Shot reload time from +40% to +20%

        • Increased the price from 149,000 to 245,000 crystals

    • Viking’s overdrive and Scorpion

      • Changed the coefficient of the decrease of the Scorpion’s shot reload time when Viking’s overdrive is activated from 0.25 to 0.4

        • (Note) This changes the Rate of fire increase from +75% to +60%

 

 

 

Spoiler

UPDATED: 9/12/22

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start one-shotting unprotected light hulls
  • Electroturret will instantly kill an unprotected heavy hull with the ball + chain lightning 
  • AP Tesla will kill a heavy hull with DA with critical + normal hit

 

 

Hammer:

  • Will one-shot unprotected medium hulls
  • AP Hammer will require one shot to kill heavy hulls with DA after it AP's them
  • Blunderbuss will start one-shotting medium hulls with DA with the normal damage
  • Blunderbuss will start one-shotting medium hulls with DA with the critical damage
  • Blunderbuss will start-shotting unprotected heavy hulls with the normal and critical damage with Viking's Overdrive

 

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA
  • The number of projectiles needed to kill an unprotected heavy hull with Plasma Torch is decreased by 10

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will now one-shot unprotected heavy hulls with Viking's Overdrive
  • Corrosion Shells will kill a heavy hull that has DA with critical + normal hit
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 57m (from 83m)
  • Hyperspeed Shells will one-shot unprotected medium hulls after 83m 
  • Hyperspeed Shells will one-shot unprotected heavy hulls after 108m 
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 1.7m (from 5m)
  • The range at which Vacuum Shell one-shots unprotected heavy hulls is decreased to 2.9m (from 8.3m)
  • Strict Ammunition Load will 2-shot a medium hull with DA with normal + critical hit

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Sorted Ammunition will start 2-shotting unprotected heavy hulls with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • AP Striker will kill a heavy hull with DA with salvo + normal hit
  • The range at which Remote Rocket Explosives will give 1,500 splash damage is increased to ~7.5 metres (out of 8m)
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive

 

 

Railgun:

  • Will start one-shotting unprotected medium with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected light hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected medium hulls with the critical damage
  • Scout Railgun will kill a medium hull with DA with a normal + critical hit. 
  • AP Railgun will kill a heavy hull that has DA with a critical + normal hit
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal and critical damage
  • Round Destabilisation will start one-shotting unprotected heavy hulls with DA with the critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will kill a medium hull with DA with arcade + salvo
  • AP Gauss will kill a medium hull with DA with critical hit + arcade

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • Rapid-Fire Mode will kill a medium hull with DA with its initial burst
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Short Band Emitters will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill a medium hull with DA with the salvo if 8 out of 10 missiles directly hit
  • The range at which Explosive Warheads kills medium hulls with DA is increased to 10 metres (from 2m)
  • Missile Launcher "Wolfpack" will kill a medium hull with DA if all missiles directly hit
  • Missile Launcher "Swarm" will kill a heavy hull with DA if all missiles directly hit. 

 

Edited by TheCongoSpider
Added Spoiler

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On 12/22/2022 at 8:47 AM, Marcus said:
  • Spoiler
    • Tesla
      • Regular damage decreased from 450-900 to 300-600 HP
      • Critical damage decreased from 450-900 to 410-820 HP
      • Chain lightning reload duration decreased from 0.9 to 0.66 s
      • «Minus-field» augment
        • Increased the price from 149,000 to 245,000 crystals
    • Hammer
      • Critical damage decreased from 630-1260 to 555-1110 HP
    • Smoky
      • «Autocannon» augment
      • Removed the decrease of critical hit chance
      • Removed the decrease of projectile speed
      • Rarity changed to Legendary, no longer available for crystals and is added to the «Legendary» category of containers
    • Striker
      • «Remote rocket explosives» augment
        • Increased the price from 149,000 to 245,000 crystals
    • Scorpion
      • Arcade reload time increased from 4.5-3.0 to 4.8-3.2 s.
      • Artillery reload time increased from 27-18 to 28.5-19 s.
      • Range of min damage increased from 120-150 to 150-180 m.
    • Railgun
      • Shot reload time decreased from 4.4-2.4 to 4.2-2.4 s.
      • Shot warm-up time changed to 1.6-1.2 s.
      • Range of min damage increased from 120-150 to 150-180 m.
      • «Electromagnetic accelerator «Scout» augment
        • Regular damage decrease changed to -15%
        • Critical damage decrease changed to -15%
        • Shot warm-up time decrease changed to -15%
        • Reload time decrease changed to -15%

      • «Round destabilization» augment
        • Regular damage decrease changed to -50%
        • Critical damage increase changed to +20%
        • Fixed critical damage chance of 50%
        • Rarity changed to Legendary, no longer available for crystals and is added to the «Legendary» category of containers
      • «Large caliber rounds» augment
        • Regular damage increase changed to +33%
        • Critical damage increase changed to +33%
        • Added a shot warm-up time increase of 25%
        • Reload time increase changed to +25%
      • «Death Herald» compulsator» augment
        • Removed the shot warm-up time decrease
      • «Hyperspace rounds» augment
        • Damage is again distance-dependent

 

 

 

Spoiler

UPDATED: 23/12/22

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • AP Tesla will kill a medium hull with DA with critical + normal hit

 

 

Hammer:

  • Will one-shot unprotected medium hulls 
  • Duplet will instantly kill medium hulls with DA
  • AP Hammer will require one shot to kill heavy hulls with DA after it AP's them
  • Blunderbuss will start one-shotting medium hulls with DA with the normal damage
  • Blunderbuss will start one-shotting medium hulls with DA with the critical damage
  • Blunderbuss will start-shotting unprotected heavy hulls with the normal and critical damage with Viking's Overdrive

 

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA
  • The number of projectiles needed to kill an unprotected heavy hull with Plasma Torch is decreased by 10

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will now one-shot unprotected heavy hulls with Viking's Overdrive
  • Corrosion Shells will kill a heavy hull that has DA with critical + normal hit
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 57m (from 83m)
  • Hyperspeed Shells will one-shot unprotected medium hulls after 83m 
  • Hyperspeed Shells will one-shot unprotected heavy hulls after 108m 
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 1.7m (from 5m)
  • The range at which Vacuum Shell one-shots unprotected heavy hulls is decreased to 2.9m (from 8.3m)
  • Strict Ammunition Load will 2-shot a medium hull with DA with normal + critical hit

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Sorted Ammunition will start 2-shotting unprotected heavy hulls with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • AP Striker will kill a heavy hull with DA with salvo + normal hit
  • The range at which Remote Rocket Explosives will give 1,500 splash damage is increased to ~7.5 metres (out of 8m)
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive

 

 

Railgun:

  • Will start one-shotting unprotected heavy with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected medium hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected heavy hulls with the critical damage
  • Scout Railgun will kill a heavy hull with DA with a normal + critical hit. 
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal damage 
  • Large Calibre Rounds will start one-shotting medium hulls with DA with the critical damage 
  • Round Destabilisation will start one-shotting unprotected medium hulls with DA with the critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will kill a medium hull with DA with arcade + salvo
  • AP Gauss will kill a medium hull with DA with critical hit + arcade

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • Rapid-Fire Mode will kill a medium hull with DA with its initial burst
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Short Band Emitters will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill a medium hull with DA with the salvo if 8 out of 10 missiles directly hit
  • The range at which Explosive Warheads kills medium hulls with DA is increased to 10 metres (from 2m)
  • Missile Launcher "Wolfpack" will kill a medium hull with DA if all missiles directly hit
  • Missile Launcher "Swarm" will kill a heavy hull with DA if all missiles directly hit. 

 

Edited by TheCongoSpider
Added Spoiler

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On 1/19/2023 at 7:00 AM, Marcus said:

 

  • Spoiler
    • Smoky
      • «Autocannon» augment
        • The decrease of regular damage changed from -90% to -75%
      • «Incendiary rounds» augment
        • Critical hits now raises the target's temperature by 0.4 instead of 0.3
    • Striker
      • Radius of max splash damage increased from 1 to 5 m
      • Radius of average splash damage increased from 2 to 6 m
      • Radius of critical splash damage decreased from 6 to 2 m
    • Shaft
      • «Armor-Piercing Sight» augment
        • Additionally applies the «Armor-Piercing» status effect on critical hits for 3 seconds

 

 

 

Spoiler

UPDATED: 20/01/23

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • AP Tesla will kill a medium hull with DA with critical + normal hit

 

 

Hammer:

  • Will one-shot unprotected medium hulls 
  • Duplet will instantly kill medium hulls with DA
  • AP Hammer will require one shot to kill heavy hulls with DA after it AP's them
  • Blunderbuss will start one-shotting medium hulls with DA with the normal damage
  • Blunderbuss will start one-shotting medium hulls with DA with the critical damage
  • Blunderbuss will start-shotting unprotected heavy hulls with the normal and critical damage with Viking's Overdrive

 

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will now one-shot unprotected heavy hulls with Viking's Overdrive
  • Corrosion Shells will kill a heavy hull that has DA with critical + normal hit
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 59m (from 89m)
  • Hyperspeed Shells will one-shot unprotected medium hulls after 89m 
  • Hyperspeed Shells will one-shot unprotected heavy hulls after 119m 
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 1.8m (from 6m)
  • Vacuum Shell will one-shot unprotected heavy hulls after 4.6m
  • Strict Ammunition Load will 2-shot a medium hull with DA with normal + critical hit

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Sorted Ammunition will start 2-shotting unprotected heavy hulls with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • AP Striker will kill a heavy hull with DA with salvo + normal hit
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive

 

 

Railgun:

  • Will start one-shotting unprotected heavy with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected medium hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected heavy hulls with the critical damage
  • Scout Railgun will kill a heavy hull with DA with a normal + critical hit. 
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal damage 
  • Large Calibre Rounds will start one-shotting medium hulls with DA with the critical damage 
  • Round Destabilisation will start one-shotting unprotected medium hulls with DA with the critical damage

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will kill a medium hull with DA with arcade + salvo
  • AP Gauss will kill a medium hull with DA with critical hit + arcade

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • Rapid-Fire Mode will kill a medium hull with DA with its initial burst
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • AP Shaft will kill a medium hull that has DA with critical + normal hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Short Band Emitters will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill a medium hull with DA with the salvo if 8 out of 10 missiles directly hit
  • The range at which Explosive Warheads kills medium hulls with DA is increased to 10 metres (from 2m)
  • Missile Launcher "Wolfpack" will kill a medium hull with DA if all missiles directly hit
  • Missile Launcher "Swarm" will kill a heavy hull with DA if all missiles directly hit
  • Missile Launcher "Spear" will kill a medium hull with DA with the salvo 

 

Edited by TheCongoSpider
Added Spoiler

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On 2/9/2023 at 8:41 AM, Marcus said:

 

  • Spoiler
    • A new augment for Railgun has been added to Ultra Containers — «Hyperspeed rounds»
      • (Note) Not to be confused with «Hyperspace rounds»! This is a new augment that increases damage over distance but reduces damage up close.
    • Hammer
      • Regular damage decreased from 70-140 to 43-86 HP
      • Critical damage increased from 555-1110 to 680-1360 HP
      • Reload between shots decreased from 2.3-1.7 to 1.65-1.00 s.
      • Clip reload time decreased from 7.2-4.4 to 3.3-2.5
      • «High-capacity ammo clip» augment
        • Added an increase of Clip reload time by +20%
      • «Duplet» augment
        • The shot reload decrease changed from -86% to -80%
      • «Blunderbuss» augment
        • The range of maximum damage decrease changed from -50% to -30%
        • The range of minimum damage decrease changed from -50% to -30%
        • Removed the increase of critical damage // This change was implemented on Friday, Feb 10th.

 

 

 

Spoiler

UPDATED: 09/02/23

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • AP Tesla will kill a medium hull with DA with critical + normal hit

 

 

Hammer:

  • Will one-shot unprotected light hulls 
  • Will one-shot unprotected heavy hulls with the critical damage 
  • Duplet will instantly kill unprotected heavy hulls 
  • Duplet will instantly kill medium hulls with DA with normal + critical hit 
  • AP Hammer will kill a heavy hull with DA with critical + normal hit
  • Blunderbuss will start one-shotting unprotected medium hulls with the normal damage
  • Blunderbuss will start one-shotting unprotected heavy hulls with the critical damage

 

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will now one-shot unprotected heavy hulls with Viking's Overdrive
  • Corrosion Shells will kill a heavy hull that has DA with critical + normal hit
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 59m (from 89m)
  • Hyperspeed Shells will one-shot unprotected medium hulls after 89m 
  • Hyperspeed Shells will one-shot unprotected heavy hulls after 119m 
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 1.8m (from 6m)
  • Vacuum Shell will one-shot unprotected heavy hulls after 4.6m
  • Strict Ammunition Load will 2-shot a medium hull with DA with normal + critical hit

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Sorted Ammunition will start 2-shotting unprotected heavy hulls with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • AP Striker will kill a heavy hull with DA with salvo + normal hit
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive

 

 

Railgun:

  • Will start one-shotting unprotected heavy with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected medium hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected heavy hulls with the critical damage
  • Scout Railgun will kill a heavy hull with DA with a normal + critical hit. 
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal damage 
  • Large Calibre Rounds will start one-shotting medium hulls with DA with the critical damage 
  • Round Destabilisation will start one-shotting unprotected medium hulls with DA with the critical damage
  • Hyperspeed Rounds will start one-shotting medium hulls with DA after 72m

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will kill a medium hull with DA with arcade + salvo
  • AP Gauss will kill a medium hull with DA with critical hit + arcade

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • Rapid-Fire Mode will kill a medium hull with DA with its initial burst
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • AP Shaft will kill a medium hull that has DA with critical + normal hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Short Band Emitters will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Will kill a medium hull with DA with the salvo if 8 out of 10 missiles directly hit
  • The range at which Explosive Warheads kills medium hulls with DA is increased to 10 metres (from 2m)
  • Missile Launcher "Wolfpack" will kill a medium hull with DA if all missiles directly hit
  • Missile Launcher "Swarm" will kill a heavy hull with DA if all missiles directly hit
  • Missile Launcher "Spear" will kill a medium hull with DA with the salvo 

 

Edited by TheCongoSpider
Added Spoiler

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On 2/21/2023 at 2:50 PM, Marcus said:

 

  • Hammer
    • «Blunderbuss» augment
      • Removed the increase of critical damage
      • Removed the increase of the maximum number of pellets per shot
      • Added an increase of regular damage by +75%
    • «Pulsar» augment
      • Remove the decrease of critical damage chance
      • No longer applies the «Burning» status effect
    • Coefficient of decreasing shot reload duration when Viking’s overdrive is activated is increased from 0.25 to 0.4
  • Twins
    • Critical damage chance decreased from 11% to 8%
  • Striker
    • Critical damage decreased from 865-1730 to 640-1280 HP
    • Critical damage chance increased from 12% to 26%
    • Radius of critical splash damage increased from 2 to 8 m
    • Radius of applying status effects with splash damage increased from 2 to 8 m
    • «Stunning Missiles» augment
      • Removed the decrease of the number of rockets per salvo
      • Applying the status effect with salvo rockets is no longer guaranteed
    • «Armor-Piercing Missiles» augment
      • Removed the decrease of the number of rockets per salvo
      • Applying the status effect with salvo rockets is no longer guaranteed
    • «Pulsar» augment
      • Remove the decrease of critical damage chance
      • No longer applies the «Burning» status effect
  • Scorpion
    • Regular damage decreased from 585-1170 to 550-1100 HP
    • Critical damage decreased from 750-1500 to 650-1300 HP
    • Damage per rocket decreased from 250-500 to 200-400 HP
    • «Missile launcher «Tornado» augment
      • The decrease of salvo reload time changed from -75% to -65%
  • Thunder
    • «Vaccum» shells» augment
      • Added a decrease of regular damage by -20%
      • Average splash damage percentage increase changed from 220% to 250%

UPDATED: 22/02/23

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • AP Tesla will kill a medium hull with DA with critical + normal hit

 

 

Hammer:

  • Will one-shot unprotected light hulls 
  • Will one-shot unprotected heavy hulls with the critical damage 
  • Duplet will instantly kill unprotected heavy hulls 
  • Duplet will instantly kill medium hulls with DA with normal + critical hit 
  • AP Hammer will kill a heavy hull with DA with critical + normal hit
  • Blunderbuss will start one-shotting unprotected hevy hulls with the normal and critical damage
  • Assault Magazine will instantly kill medium hulls with DA

 

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will now one-shot unprotected heavy hulls with Viking's Overdrive
  • Corrosion Shells will kill a heavy hull that has DA with critical + normal hit
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 59m (from 89m)
  • Hyperspeed Shells will one-shot unprotected medium hulls after 89m 
  • Hyperspeed Shells will one-shot unprotected heavy hulls after 119m 
  • Vacuum Shells will one-shot unprotected light hulls with a direct hit
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 3.33m (from 6.5m)
  • Vacuum Shell will one-shot unprotected heavy hulls after 6.11m
  • Strict Ammunition Load will 2-shot a medium hull with DA with normal + critical hit

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Sorted Ammunition will start 2-shotting unprotected heavy hulls with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will kill heavy hulls that have DA with a salvo
  • Cyclone will kill Juggernauts with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • AP Striker will kill a heavy hull with DA with salvo + normal hit
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Uranium will start one-shotting medium hulls that have DA with Viking's Overdrive

 

 

Railgun:

  • Will start one-shotting unprotected heavy with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected medium hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected heavy hulls with the critical damage
  • Scout Railgun will kill a heavy hull with DA with a normal + critical hit. 
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal damage 
  • Large Calibre Rounds will start one-shotting medium hulls with DA with the critical damage 
  • Round Destabilisation will start one-shotting unprotected medium hulls with DA with the critical damage
  • Hyperspeed Rounds will start one-shotting medium hulls with DA after 72m

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will kill a medium hull with DA with arcade + salvo
  • AP Gauss will kill a medium hull with DA with critical hit + arcade

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • Rapid-Fire Mode will kill a medium hull with DA with its initial burst
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • AP Shaft will kill a medium hull that has DA with critical + normal hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Short Band Emitters will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will kill a medium hull with DA with the salvo if all missiles directly hit
  • The range at which Explosive Warheads kills medium hulls with DA is increased to 10 metres (from 2m)
  • Missile Launcher "Wolfpack" will kill a heavy hull with DA if all missiles directly hit
  • Missile Launcher "Swarm" will kill a heavy hull with DA with salvo + arcade shot
  • Missile Launcher "Spear" will kill a heavy hull with DA with salvo + arcade shot

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On 3/16/2023 at 8:02 AM, Marcus said:

 

UPDATED: 17/03/23

 

With 100 units of additional damage enhancement:

 

 

Tesla:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • AP Tesla will kill a medium hull with DA with critical + normal hit

 

 

Hammer:

  • Will one-shot unprotected light hulls 
  • Will one-shot unprotected heavy hulls with the critical damage 
  • Duplet will instantly kill unprotected heavy hulls 
  • Duplet will instantly kill medium hulls with DA with normal + critical hit 
  • AP Hammer will kill a heavy hull with DA with critical + normal hit
  • Blunderbuss will start one-shotting unprotected hevy hulls with the normal and critical damage
  • Assault Magazine will instantly kill medium hulls with DA if most pellets hit

 

 

Ricochet:

  • Helios' full burst will start killing heavy hulls with DA

 

 

Thunder:

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will start one-shotting unprotected medium hulls with the critical damage
  • Will now one-shot unprotected heavy hulls with Viking's Overdrive
  • Corrosion Shells will kill a heavy hull that has DA with critical + normal hit
  • The range at which Hyperspeed Shells one-shots unprotected light hulls is decreased to 63m (from 91m)
  • Hyperspeed Shells will one-shot unprotected medium hulls after 91m 
  • Hyperspeed Shells will one-shot unprotected heavy hulls after 119m 
  • Vacuum Shells will one-shot unprotected light hulls with a direct hit
  • The range at which Vacuum Shell one-shots unprotected medium hulls is decreased to 3.33m (from 6.5m)
  • Vacuum Shell will one-shot unprotected heavy hulls after 6.11m
  • Strict Ammunition Load will 2-shot a medium hull with DA with normal + critical hit

 

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with the normal damage
  • WIll start one-shotting unprotected light hulls with the critical damage
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System will start one-shotting unprotected light hulls with the normal damage
  • Sorted Ammunition will start 2-shotting unprotected heavy hulls with a critical + normal hit
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

 

Striker: 

  • Will start one-shotting unprotected light hulls with the normal damage
  • Will kill heavy hulls that have DA with a salvo
  • Uranium will start one-shotting unprotected heavy hulls
  • AP Striker will kill a heavy hull with DA with salvo + normal hit
  • Will start one-shotting unprotected heavy hulls with the normal damage with Viking's Overdrive 
  • Tandem will kill medium hulls with DA with normal + critical hot

 

 

Railgun:

  • Will start one-shotting unprotected heavy with the normal damage
  • Will start one-shotting unprotected heavy hulls with the critical damage
  • Round Stabilisation will start one-shotting unprotected medium hulls with the normal and critical damage
  • Scout Railgun will start one-shotting unprotected medium hulls with the normal damage
  • Scout Railgun will start one-shotting unprotected heavy hulls with the critical damage
  • Scout Railgun will kill a heavy hull with DA with a normal + critical hit. 
  • Large Calibre Rounds will start one-shotting unprotected heavy hulls with the normal damage 
  • Large Calibre Rounds will start one-shotting medium hulls with DA with the critical damage 
  • Round Destabilisation will start one-shotting unprotected medium hulls with DA with the critical damage
  • Hyperspeed Rounds will start one-shotting medium hulls with DA after 72m

 

 

Gauss: 

  • Will start one-shotting unprotected heavy hulls with the salvo
  • The range at which the salvo one-shots unprotected light hulls is increased to 20 metres (from 5m)
  • Will start one-shotting unprotected light hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Will start one-shotting unprotected medium hulls with the normal damage with Viking's Overdrive
  • Will kill a medium hull with DA with arcade + salvo
  • AP Gauss will kill a medium hull with DA with critical hit + arcade
  • Super Solenoids will kill a medium hull with DA with the salvo
  • Super Solenoids will kill a heavy hull with DA with arcade + savlo

 

 

Magnum: 

  • Will start one-shotting unprotected heavy hulls
  • The range at which the splash damage one-shots unprotected light hulls is increased to 20 metres (from 5m)

 

 

Shaft:

  • Will start one-shotting unprotected light hulls with the normal arcade damage
  • Will start one-shotting unprotected light hulls with the critical damage
  • Will start one-shotting unprotected medium hulls with the minimum sniping damage
  • Will start killing unprotected heavy hulls with a normal + critical hit
  • Will start killing heavy hulls that have DA with a fully charged sniping shot
  • Short-Band Emitters will start one-shotting unprotected light hulls with the normal arcade damage
  • Short-Band Emitters will start one-shotting unprotected medium hulls with the critical damage
  • Heavy Capacitors will one-shot a medium hull with DA and 50% Eagle module with a fully charged sniping shot
  • Light Capacitors will start one-shotting medium hulls that have DA with a fully charged sniping shot
  • Rapid-Fire Mode will kill a medium hull with DA with its initial burst
  • AP Shaft will kill a heavy hull that has DA with a lowly charged sniping shot + arcade shot
  • AP Shaft will kill a medium hull that has DA with critical + normal hit

 

 

Scorpion:

  • Will start one-shotting unprotected medium hulls with the normal damage
  • Will kill a medium hull with DA with the salvo if all missiles directly hit
  • The range at which Explosive Warheads kills medium hulls with DA is increased to 10 metres (from 2m)
  • Missile Launcher "Wolfpack" will kill a heavy hull with DA if all missiles directly hit
  • Missile Launcher "Swarm" will kill a heavy hull with DA with salvo + arcade shot
  • Missile Launcher "Spear" will kill a heavy hull with DA with salvo + arcade shot

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