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Run another Mad Tanks event


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I ( as well as a few others) think that the time to kill in the game (ttk) is way too low rn. 

So, I would like to propose a redo of an experiment we had back in November of 2020 - Mad Tanks, 2.0!

This time, there's a few more things to take into account though - between direct damage from overdrives, the speed boosting drones being much more common, critical hits, and last but most certainly not least, the much more common threat of status. So to compensate for these, I propose the following changes:

All hull health is doubled along with all direct damage dealt by overdrive
All melee turrets have doubled energy recharge and tank size
Shaft and Ricochet have +50% energy recharge and tank size(Specifically for Shaft, this preserves its ability to deal large amounts of damage at full charge, but increases its windup time in order to do so, and increases the ammo capacity of Rapid-Fire Mode. Ricochet and Shaft cannot have doubled energy tanks as a result of Rapid-Fire Mode and Helios).
All healing is halved
Damage dealt by mines doubled
All status durations are halved with the exception of those that come from Overdrives
All speed bonuses provided by drones halved
(and last one just because of how much I want to avoid screwing this drone over)
Camper works when above 80% HP rather than when at 100%

This is meant to preserve the state of the overall game balance as it is, whilst increasing the time-to-kill within the game. Thoughts on running an experiment with these conditions to see whether or not the meta changes significantly, and then if not, to see if players prefer the slower gameplay and whether or not as a result the match time can be shortened back to 7 minutes?

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Mad tanks was one of the worst events that ever occured in the game. It made tanks nearly unkillable. Small maps get boring, and it is even more Overdrive reliant.

Defender and Crisis Drones get stronger.

Not very thought out.

It also makes Status Augments even more mandatory.

Edited by yellowghetto
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17 hours ago, yellowghetto said:

Mad tanks was one of the worst events that ever occured in the game. It made tanks nearly unkillable. Small maps get boring, and it is even more Overdrive reliant.

Defender and Crisis Drones get stronger.

Not very thought out.

It also makes Status Augments even more mandatory.

 

On 5/30/2022 at 7:07 PM, Abellia said:

All status durations are halved with the exception of those that come from Overdrives

 

17 hours ago, yellowghetto said:

Mad tanks was one of the worst events that ever occured in the game. It made tanks nearly unkillable. Small maps get boring, and it is even more Overdrive reliant.

ttk has been cut almost in half since then, and overdrive charge times have doubled.


I'm really not convinced you read my posts. 

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18 hours ago, yellowghetto said:

Mad tanks was one of the worst events that ever occured in the game. It made tanks nearly unkillable. Small maps get boring, and it is even more Overdrive reliant.

Defender and Crisis Drones get stronger.

Not very thought out.

It also makes Status Augments even more mandatory.

No, the doubled time for Viking OD was awesome, sometimes I was able to kill 2 Juggernauts with one OD. I don't mind they repeat it

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8 hours ago, Abellia said:

and overdrive charge times have doubled

shouldn't be a problem 

even if, grind on challenges win energy supplies and use them when needing

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On 6/3/2022 at 5:07 AM, Abellia said:

 

 

ttk has been cut almost in half since then, and overdrive charge times have doubled.


I'm really not convinced you read my posts. 

And I'm not convinced you labeled OD charge times were doubled.

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13 hours ago, yellowghetto said:

And I'm not convinced you labeled OD charge times were doubled.

"Since then"

 

 

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11 hours ago, Abellia said:

"Since then"

 

 

 

13 hours ago, yellowghetto said:

And I'm not convinced you labeled OD charge times were doubled.

When I wrote this I was referring to your topic list, I interpreted your use of the word "redo" as that you wanted to rework the Mad Tanks experiment as a whole rather than adding on.

Did you wanting to redo the experiment as in change it? Or the have the experiment include your list of changes? ?‍♂️

I already know your answer now, so leave a shrug and another flame like you normally do.

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12 hours ago, yellowghetto said:

 

When I wrote this I was referring to your topic list, I interpreted your use of the word "redo" as that you wanted to rework the Mad Tanks experiment as a whole rather than adding on.

Did you wanting to redo the experiment as in change it? Or the have the experiment include your list of changes? ?‍♂️

I already know your answer now, so leave a shrug and another flame like you normally do.

>Leaves shrug without reading

Classic.

I want to have the event redone with some tweaks to avoid it being as drastic of a change as it was last time - that much is obvious from my initial post.

Is it really flaming if I'm telling you to read my posts because you keep replying to them without doing so?

If you're just gonna keep trying to pick a fight, I'm gonna keep pinging mods until one steps in.

 

Edited by Abellia

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1 hour ago, Abellia said:

If you're just gonna keep trying to pick a fight, I'm gonna keep pinging mods until one steps in.

I will look into the matter. please PM me if you have anything else to add regarding this situation. On top of that, I would like to ask everyone to keep the conversation clean from flaming & toxicity.

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